Author Topic: better planets  (Read 11792 times)

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Offline Bobboau

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I 'spose you could make a skybox with all the nesacary rotations
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Offline FreeTerran

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well i try it if i got the compile working untill the "error spawning rc.exe" error isn't fixed i can't do anything

darn....
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Offline StratComm

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Yeah Omni, it's not just the sun.  The entire lighting would have to change dynamicly, as though you were in an environment with a 30 minute day or something.  And from the perspective of Freespace, well, you're not in orbit very long.

I just think about games which do have rotation on their planets.  The Armada games do, and it looks stupid (in fact, one Earth model, not sure if it's the normal or Borg variant, rotates backwards).  Hegemonia has them too, but no one is going to call space in that game realistic-looking.  Those are the only ones that come immediately to mind.  If the planet in the background of the Halo title screen does, well it's a gas giant and that can be excused.  But rocky planets should NEVER have visable rotation from a location where the sun is fixed in the sky, and that is the only way to look at it.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline phreak

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i figuring of doing some sort of tech demo with atmoshpheric entry and exit.  i've been swamped with homework so i doubt it gets started (or finished)
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Offline RandomTiger

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Since you are talking about planets..

Who can get alpha transparrency working with planets and who cant? Any who cant please try this TGA planet from the first non training mission and see if it works:

http://mysite.freeserve.com/thomaswhittaker/c_code/freespace/planetf.rar

 

Offline TopAce

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What's Blikweite?
The planet atmosphere is similiar than the athmosphere in Imperium Galactica 2.
By the way, who could use an Earth planet in FS2? TWVP?
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Offline Solatar

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Well, TVWP will need a Mars, Earth, and Luna one for sure if we use them, but I think we've got some kickass backgrounds from Lightspeed.

 

Offline TrashMan

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Offline FreeTerran

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hehe perfect translation trashman
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Offline Lightspeed

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it's "der Blick" though. CK.

:)
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It has eight 2048x2048 textures for the earth and clouds have another eight textures of same size. I'm not sure if this is an efficient way of handling textures, but using a single spherical mapped texture didn't produce the level of detail that tickled my fancy.

My only problems with this version are the texture seams and shading issues with specular. What are the best settings for auto-facet? I toyed with a number of settings which all still produce a faceting effect with the speculars. I really wanna keep the water shine.

The model is 45,000 meters in diameter as to keep it within clipping distance when far away and is composed of 2 5k poly spheres (60 sides in truespace)

Any help or suggestions for better auto-facet settings,  texture handling and seam reduction would be appreciated.

 

Offline J3Vr6

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Is that in Freespace???  Let's see your star base next to it...
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Offline Bobboau

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for that model your going to want to go full smooth, and wow that's a lot of texture space, yeah, that's gona be about a gig of video ram (just did some calculation, that number isn't mear speculation)
actualy 2 gigs for the clouds too
Bobboau, bringing you products that work... in theory
learn to use PCS
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Really!? It was actually playable on this crappy Geforce4MX P4 2.56ghz of my uncle. Then again I did us DDS for all textures. Using JPG was a nightmare.
« Last Edit: February 05, 2004, 10:13:11 am by 1582 »

 

Offline Lightspeed

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I dont like it so far. There's flicker lines in the model, and you can easily spot the texture edges.

And the oceans look really fake :)
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Offline Bobboau

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oh, if your useing DDS then it'll be less, a lot less, probly take up the same amount of space in your card as the file does, what's there total size
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Thats why I post up screen shots here, need extra input to really make it the Earth. The specular map I used was a simple silhuette of the continents and a grey ocean. I didn't use speculars on the last model. Perhaps I should give the grey some more OOMPH.

All the DDS textures = 85mb, I'm still gonna add to the speculars, so it will get higher.
« Last Edit: February 05, 2004, 10:12:46 am by 1582 »

 

Offline J3Vr6

  • 28
I think it looks sweet., then again I can't see it in game.  Do the clouds move or no?
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-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 
There is a slight rotation on the clouds. I put a rotation of 500 on the POF. Its very slow, but just enough to notice motion.

I had an unconventional idea in regards to "faking" a speed boost away from the planet. It takes quite awhile just to circle the darn thing nevermind leave orbit. I was thinking about using LODS that are quite smaller than the actual model. It will obviously not be a smooth transition as you get further away, but it was just a thought.
« Last Edit: February 05, 2004, 10:17:19 am by 1582 »