Author Topic: Nebula Effects - The fun is only starting!  (Read 34937 times)

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Offline Lightspeed

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Nebula Effects - The fun is only starting!
I kinda cheated though, as Set 4 was finished for weeks, and I simply couldnt release it at that time due to SCP & FRED problems :)
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Offline Kazan

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Nebula Effects - The fun is only starting!
show us the new ones you bloody bastard :P
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Offline jdjtcagle

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Nebula Effects - The fun is only starting!
How many more are you going to make??
IIRC,  3-4 more is needed including the including the 4 you released.  I got it written down at my house somewhere
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Offline Lightspeed

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Nebula Effects - The fun is only starting!
Finished thing will either be 7 or 8 different sets.
Modern man is the missing link between ape and human being.

 

Offline Lightspeed

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Nebula Effects - The fun is only starting!
It seems i won't get all bugs squashed and the mission built this evening.

So, i'm not inhuman, and here's some previews:





There's still quite a few glitches to fix, and i'll yet have to create a test mission with it (i.e. get a background composition together that doesn't look all that crappy)
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Offline jdjtcagle

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  • Already told you people too much!
Nebula Effects - The fun is only starting!
OMG!!!!
That's amazing!!!...Yes!!!
:eek2: :eek2: :eek2:

But, how are you going to fit them in there??
I guess, you'll have to put some together right??
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline Lightspeed

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Nebula Effects - The fun is only starting!
+--Add

+--Select [table reference]

+--P [integer]

+--B [integer]

+--H [integer]

repeat ~28 times.

At this stage add an additional 'Photoshop bug squashing' after each testing run, which doesn't help the speed too much either.

I have some stupid music exams tomorrow (i.e. learn 15 pages of dumb history/crap by heart) so free time is approximately zero.
Modern man is the missing link between ape and human being.

 

Offline Kazan

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Nebula Effects - The fun is only starting!
Hey LS: can you do a couple of galaxy ones - so we have variety and not just nebulae - i'd also like some nebulae laced with stars


[edit]
example of the stars im talking about - this work from Karma
« Last Edit: April 06, 2004, 04:48:51 pm by 30 »
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Offline Nico

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Nebula Effects - The fun is only starting!
Quote
Originally posted by Lightspeed

****! :eek2:
« Last Edit: April 06, 2004, 05:14:55 pm by 83 »
SCREW CANON!

 

Offline redmenace

  • 211
Nebula Effects - The fun is only starting!
Quote
Originally posted by Lightspeed



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Offline StratComm

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Nebula Effects - The fun is only starting!
I think I like #4 better... :nervous:

*runs*

The last one has a bit of that pulled-cotton-candy look, like it was done with Glittero(?).  It may just be scene composition though.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Kazan

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Nebula Effects - The fun is only starting!
hey lightspeed - i had an idea of how to do the stars - since bankgrounds are addative transparency you can make "star overlays" for many of the backgrounds - so if we want the stars we simple put the nebula and the star overlay in in the same position - give maximum flexibility.

Does that sound nifty?
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Offline Col. Fishguts

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Nebula Effects - The fun is only starting!
WOAH.....I was staring at this screenie for about 5 minutes in awe.....and began to feel like really, really small blip in the universe.
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Offline Lightspeed

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Nebula Effects - The fun is only starting!
Quote
Originally posted by Kazan
hey lightspeed - i had an idea of how to do the stars - since bankgrounds are addative transparency you can make "star overlays" for many of the backgrounds - so if we want the stars we simple put the nebula and the star overlay in in the same position - give maximum flexibility.

Does that sound nifty?


No.

Star images do not work for 2 main reasons:

- when used with background images they tend to look lowres (could probably get them looking fine, but that would drain too much texture space for the effect)

- This is the main reason: FS2 has stars 'out of the box'. Now, when you turn around with the ship, you get the star motion blur. If you put stars into any backgrounds, they will NOT have the motion blur. They will also apparently look really different from FS2's standard stars. This will create a weird effect, which makes for a really ugly background.

Certainly, I agree we should be seeing star clusters and the like, but that should (and will) be done by actually editing FS2's star background code. RT volounteered for looking at it post-3.6 so i'm waiting for his changes patiently :)

Stars are one thing that I think should be added in by the engine. It will not only look better, but will also improve performance quite a lot.

@stratcomm: lol, mustve been too long since you used Glitterato. Glitterato produces worthless crap (well, mostly...). The scene could really be a bit better though :o
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Offline Kazan

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Nebula Effects - The fun is only starting!
I guess scaling may not look right - but as it is the starfields BLOWS GOATNADS

I would also like to have patterns - ie clsuters, etc for the stars
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Offline jdjtcagle

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Nebula Effects - The fun is only starting!
Quote
Originally posted by Lightspeed
+--Add

+--Select [table reference]

+--P [integer]

+--B [integer]

+--H [integer]

repeat ~28 times.

At this stage add an additional 'Photoshop bug squashing' after each testing run, which doesn't help the speed too much either.

I have some stupid music exams tomorrow (i.e. learn 15 pages of dumb history/crap by heart) so free time is approximately zero.


I knew that it's just that your making surplus nebula for the Fs2 missions.

Polaris
Sirrius
Deneb
Gamma Draconis
Epsilon Pegasi
Capella
Vega
Binary system

Do you see what I mean, do you have a plan for this or are you meaning to have more for user made campaings??  I guess you could include the Training Missions.:)

I think those are all of them
"Brings a tear of nostalgia to my eye" -Flipside
------------------------------------------
I'm an Apostolic Christian (Acts: 2:38)
------------------------------------------
Official Interplay Freespace Stories
Predator
Hammer Of Light - Omen of Darkness
Freefall in Darkness
A Thousand Years

 

Offline StratComm

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Nebula Effects - The fun is only starting!
Um, not all of those systems have to have background nebula.  I know they all do, but it might look really good in some to not have them there at all.  Especially in systems you see only once or twice, and even more especially in systems when you are always around a planet to give up some form of reference.


And training missions should be based in Capella.
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Last edited by StratComm on 08-23-2027 at 08:34 PM

 

Offline Roy fokker

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Nebula Effects - The fun is only starting!
here's some screens of a mission i've just finished with new nebula effect







Roy Fokker
Mission designer for  Inferno and Wing Commander Saga

 

Offline Bobboau

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Nebula Effects - The fun is only starting!
hmmmm... the purdy colors
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Offline KARMA

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Nebula Effects - The fun is only starting!
I made some skyboxes, with a low-density starfield tiled all over space.
Personally I like it, being constant all over the sky it doesn't look odd (it probably would if it was at high density), and you hardly realize the difference between stars with motion blur and stars without, and it looks like if those stars are at different distance (which is good). Do you remember the stars in star trek during warp?
But I'm playing with low framerates, on other systems/resolutions it may look worse, I posted a beta skybox for tests, but nobody actually tested it
The advantage is that I can have full control (in theory) of stars, meaning that I could try to make areas with higher or lower density. Only problem is, this could look odd being not regullary distributed al over the sky.

I know that motion blur is used to give the impression of movement/position, but still I'd like to test a version without computer generated stars, and try to use only rendered stars
 
Or, some kind of "starmaps", like specmaps or bumpmaps, with the game using my maps to decide where to generate stars, with what color and intensity