I made some skyboxes, with a low-density starfield tiled all over space.
Personally I like it, being constant all over the sky it doesn't look odd (it probably would if it was at high density), and you hardly realize the difference between stars with motion blur and stars without, and it looks like if those stars are at different distance (which is good). Do you remember the stars in star trek during warp?
But I'm playing with low framerates, on other systems/resolutions it may look worse, I posted a beta skybox for tests, but nobody actually tested it
The advantage is that I can have full control (in theory) of stars, meaning that I could try to make areas with higher or lower density. Only problem is, this could look odd being not regullary distributed al over the sky.
I know that motion blur is used to give the impression of movement/position, but still I'd like to test a version without computer generated stars, and try to use only rendered stars
Or, some kind of "starmaps", like specmaps or bumpmaps, with the game using my maps to decide where to generate stars, with what color and intensity