Okay, this is pissing me off. Go make your own thread for debating why subspace is the way it is somewhere else, this thread is for subspace improvements, not silly discussions of "how subspace works" when its a SCI-FI game and it makes stuff up in the first place.
Why Lucy vulnerable? WHO CARES? Why do you care? It's subspace, its a faster than light tunnel, shields dont work in it. Period. Who cares about WHY? It's a GAME, and subspace is only the way it is because [V] made it that way. Trying to justify WHY [V] made it that way will just clog this thread with random speculations.
(And as you can tell, I REALLY hate reading threads full of offtopic stuff.)
Now, back on topic, I think I understand what DaBrain was getting at: a very light fog of some kind in the subspace tunnel that is gathered most near the ends and stays there, you can never reach the fog, but it obscures both ends and makes a "distance haze" effect on them. I'm pretty darn sure that's what he meant...