Author Topic: Because the subspace thread got too big...  (Read 19802 times)

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Offline J3Vr6

  • 28
Because the subspace thread got too big...
Quote
Originally posted by Kalfireth
Say... speaking of ripples... is there any way to make it "pulse" from one end to the other from "behind" you to "infront of you"? To create the impression that energy of some kind of surging from one end to the other.. sort of like the currents of a tide...



Kalfireth, that's exactly what I was talking about!!!  Thanks for putting it in a way that actually makes sense :p
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline karajorma

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Because the subspace thread got too big...
Quote
Originally posted by Urban Cowboy
Long time reader, first time poster. I have to commend everyone for doing this. I don't have skills in photoediting or 3D modeling, so I doubt I could contribute much, but I've been an avid FS2 player back from its early days. Love what I've been seeing in all the threads.


Don't be too sure. :) Lots of people here have said pretty much the same thing and then gone on to do great things for the community.

Besides even playtesting is worthwhile as long as you report bugs. I'm sure you could to that :) All you have to do it play the game and note carefully when something goes wrong :)

Anyway
:welcome:
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Taristin

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Because the subspace thread got too big...
Bobbaou!

Can you implement that D3 style damage thing again? The one that makes the mesh warble? Just for the subspace pof?
Freelance Modeler | Amateur Artist

 

Offline Fineus

  • ...But you *have* heard of me.
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Because the subspace thread got too big...
Jeez... he's right, that might just work! Slow it down and it could be perfect for it.

 

Offline Taristin

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Because the subspace thread got too big...
It was Lightspeed's idea. I'm just voicing it.
Freelance Modeler | Amateur Artist

 

Offline Carl

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Because the subspace thread got too big...
well this isn't right. no, no this isn't right at all.



and see the white blob to the far left? that's the end of the tunnel glow.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline J3Vr6

  • 28
Because the subspace thread got too big...
It looks like the tunnel was spitting out a loogie.
"I wanna drink til I'm drunk, and smoke til I'm senseless..."
-Tricky

"Hey barkeep, who's leg do I have to hump to get a dry martini around here?"
-Brian, Family Guy

 

Offline DaBrain

  • Screensniper
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    • Shadows of Lylat board
Because the subspace thread got too big...
Can you add another mesh in the tunnel ?

I would like to see an (fake) glare effect. Somehow like this:

--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 

Offline Turambar

  • Determined to inflict his entire social circle on us
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Because the subspace thread got too big...
thers STILL BLACK SPLOTCHES!!!!

GET RID OF THEM!!!
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline DaBrain

  • Screensniper
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Because the subspace thread got too big...
This is a (25 sec) mockup. Only wanted to show what I had in mind.
--------------------------------------------------
SoL is looking for a sound effect artist
Please PM me in case you want to apply
---------------------------------
Shadows of Lylat - A Freespace 2 total conversion
(hosted by Game-Warden)
----------------------------------

 
Because the subspace thread got too big...
Quote
Originally posted by DaBrain
This is a (25 sec) mockup. Only wanted to show what I had in mind.


You all need your models to be transparant! that will get the black squares of death to go away transparant textures are good but the model itslef is transparant! thats why you can see the backgrounds in subspace, and for me it's a must have feal!
"I am that which grips the heart in fright, harkens night and silence is the light." Ajunta Pull, KOTOR.

 
Because the subspace thread got too big...
I wonder what happens if you combine a skyboxed mission with a subspace one...(runs off to grab OpenGL Fred2 happily)

basically i want to know if I can set a NORMAL mission backdrop or even a skybox "outside" the subspace tunnel, so that the tunnel is transparently superimposed over that background. With a few modifications to the subspace textures, i could then theoretically make a good attempt at the Star Trek Warp Speed Effect (multicolored streaky lines plus normal starfields, faster in center, slower at edges)....

 

Offline Carl

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Because the subspace thread got too big...
Quote
Originally posted by Turambar
thers STILL BLACK SPLOTCHES!!!!

GET RID OF THEM!!!


the black splotches are empty space. without them you couldn't see the other layer very well.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Turambar

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Because the subspace thread got too big...
i don't care, all i want is to not see black splotches.  and this "other layer" better not be black!
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline JarC

  • 28
Because the subspace thread got too big...
Quote
Originally posted by Carl
well this isn't right. no, no this isn't right at all.
[(pic)
and see the white blob to the far left? that's the end of the tunnel glow.
:lol: you too eh?...mine chickened out too...:sigh:
Use the WiKi Luke
See You @ WIGGY's

 

Offline JarC

  • 28
Because the subspace thread got too big...
Quote
Originally posted by Lightspeed
Attempt #1: (pic)
Attempt #2: (pic)


I like #1 best, at first glance it gives the best impression of a wavey surface...but then the ripple spoils it...the second is to bright...or better...too much white...
Use the WiKi Luke
See You @ WIGGY's

 

Offline Ransom

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Because the subspace thread got too big...
I like the improvement, but I agree it still looks too solid.

Turambar: If the black splotches are removed it would just look like you're going through a tunnel of weird looking water, not like subspace. I think it looks better with them anyway.

 

Offline Taristin

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Because the subspace thread got too big...
GTC Lucifer, eh Carl?
Freelance Modeler | Amateur Artist

 

Offline Carl

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Because the subspace thread got too big...
of course.




well, it was a fenris, but i changed it to a lucifer, and didn't bother to change the class. it's just a test mission.
"Gunnery control, fry that ****er!" - nuclear1

 

Offline Sesquipedalian

  • Atankharz'ythi
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Because the subspace thread got too big...
I think the main reason that the new versions of the subspace tunnel look to much like solid walls is not the fault of the maps.  I think it has to do with the higher rate of tiling along Raa's new pofs.  These screenies were taken using the original noise01a and noise01b maps:

Original subspace pofs:


Raa's new subspace pofs:


Notice that on the new pofs, the walls look much more solid.  If the number of times the texture is tiled on the Raa's new pof could be reduced, it would help a lot to fix the "solid wall" effect.
Sesqu... Sesqui... what?
Sesquipedalian, the best word in the English language.

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