its plug-in player model, bob's the closest so i guess he gets the cookie (just dont ask what its made with).
optimally the player model woundt be rendered, which is how they got away with it in cfs3. see if you place the eye point in front of the players model's eyes, you will be able to see everything correctly when looking in the forward 180 degree field. if you look behind that all you will see is your pilot's ugly face. perhaps set it up to use different eyepoints for different views. pofs seem to support multiple eye points so no model format changes are neccisary. id like to see some fancyer view options anyway, padlock view, view panning, turret view, missile view, and so on.