Author Topic: Problem with OpenGL when firing Subach HL-7 and using jpg/tga-textures  (Read 2073 times)

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Problem with OpenGL when firing Subach HL-7 and using jpg/tga-textures
Hello!

I like the Freespace SCP very much, it looks so pretty. It's an old engine, but it blast's away Darkstar One. Unfortunatly I've a problem when I use OpenGL (as recommended). When I fire the Subach HL-7 I get black boxes around the laser beams. This only happens when I activate the jpg/tga textures.

Have a look:
http://img62.imageshack.us/img62/1442/subachfeuerix4.jpg
http://img48.imageshack.us/img48/8839/schildfehlerws8.jpg

Maybe you can help me. The issue with the black shields is solved. Thanks to DaBrain....

Greets,
Zephyroth

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Problem with OpenGL when firing Subach HL-7 and using jpg/tga-textures
Let me guess... you're using a 3.6.9 Release Candidate build, with the 3.6.8 Zeta MVPs, but not the 710 patches, right?
The Trivial Psychic Strikes Again!

 

Offline Turey

  • Installer dude
  • 211
  • The diminutive form of Turambar.
    • FreeSpace Open Installer Homepage
Re: Problem with OpenGL when firing Subach HL-7 and using jpg/tga-textures
Trivial Psychic, where are your manners?
You didn't welcome him!


COMMAND: INCOMING JUMP SIGNATURE! NEW USER CONFIGURATION!

Helm! Ready all beam cannons!
Lock Beam Cannons and fire on my command!
FIRE!


NO, YOU IDIOT! USE THE BIG BEAM CANNON!
FIRE!
:welcome:

Welcome to HLP! Exits are to the right and left. In the event of a landing of any kind, you can and will be used as a flotation device. Flamethrowers are conviniently located under your seats, however, due to the recent funding cuts, a $3.5 million donation is required to obtain a flamethrower with a full load of napalm in it. If you do not wish to make a donation, your flamethrower will remain filled with water. If you don't wish to donate and still want a working weapon, you'd have to try the weapons locker. However, only HLP Admins, a :V: God, or a Hyperintelligent shade of Blue can open the lock, so you'd have to break in. If you find yourself inside a ventilation shaft and you catch a glimpse of a Shivan, you don't need to worry... much. It's just Carl, and you have two choices with how you want to deal with him:
    1. The first possible course of action is getting one of the weapons from the afore-mentioned weapons locker, and trying to ward off Carl by threatening him with the weapon. Be advised that many of the weapons in the weapons locker are covered with the blood of people who thought it a good idea to break into the weapons locker and use the procured weapon to ward off Carl. So, please, if you decide you want to choose this course of action, choose one of the already-bloody weapons, so you don't get blood all over one of the clean ones.
   2. Your second course of action when you see Carl is to throw your lunch to him and hope he isn't hungry. This is the better option.
   As a final note, please remember that any attempt to use the ASCII characters 0046h, 0053h, and 0033h in sequential order will result in you being trampled by Freespace Fanboys. Your trampled remains will be fed to Carl so that the rest of us don't have to carry around so much food for lunch.
Creator of the FreeSpace Open Installer.
"Calm. The ****. Down." -Taristin
why would an SCP error be considered as news? :wtf: *smacks Cobra*It's a feature.

 

Offline taylor

  • Super SCP/Linux Guru
  • Moderator
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    • http://www.icculus.org/~taylor
Re: Problem with OpenGL when firing Subach HL-7 and using jpg/tga-textures
Let me guess... you're using a 3.6.9 Release Candidate build, with the 3.6.8 Zeta MVPs, but not the 710 patches, right?
The 710s don't include a fix for Subach lasers, but that's because they aren't broken in the Zeta VPs.  He's either using an older MediaVP set, or has some other data that's getting used by mistake.

 
Re: Problem with OpenGL when firing Subach HL-7 and using jpg/tga-textures
Ok, I figured it out:

I used the 3.6.9 RC7 with the 3.6.7 MVP's, that was the problem. After I found the new 3.6.8 MVP's (I'm really new here....) and installed them, everything works. Thank you for your hints.

Greets,
Zeph

 

Offline Trivial Psychic

  • 212
  • Snoop Junkie
Re: Problem with OpenGL when firing Subach HL-7 and using jpg/tga-textures
Trivial Psychic, where are your manners?
You didn't welcome him!
In all my time here, I have never beamed anyone, and in fact no-one beamed me when I first arrived.  The closest thing I ever came to was creating a special greeting for new TBP members, unfortunately it was lost when HLP sustained blunt force trama to the head and forgot all posts from the previous week.
The Trivial Psychic Strikes Again!