I've opened up the registry, found the right location, and I can affirm that nHancer is working, cause when I put in a value for extension limit (it is in hex, but the extension limit check box remains grayed and ticked) it is updated in the registry. So the limit is there, and is a fairly large number (hell, how many extensions can fs2 have? the string can't be THAT big.... lol )
FSO doesn't have any extensions, the problem is just what your drivers are reporting.
From the output of "OpenGL Extension Viewer" that you posted to the GW forums it's obvious that FSO isn't even remotely an issue here. It's listing practically no extension support. When the extension viewer gives a sane report then FSO should work fine as well. This is going to affect any and all OpenGL applications you run which use any extensions though, so you might as well fix it now.
The only real suggestion that I have left is to do a driver uninstall again, reboot, and then edit the registry.
Make sure to delete the following keys (they might be gone already, but verify that):
"HKLM\Software\NVIDIA Corporation"
"HKCU\Software\NVIDIA Corporation"
"HKLM\System\ControlSet001\Services\nv"
"HKLM\System\ControlSet002\Services\nv"
And make sure that this file is gone:
C:\Windows\System32\nvapps.xml
Then re-install the drivers and see if that does anything different in the extension viewer.
Also, I may have forgotten to mention that it runs decently under D3D mode. Also, as an alternative, I'm considering slapping OpenGL in the face, and joining the team as lead D3D coder (seeing as you guys don't have one ). I'm learning DirectX9 atm, and if I see that I have time and it is a feasible job, I'll join
You have nothing to compare it to though.
The D3D code is absolute crap, so if you think it's running well for you then you are just lucky.
But, we certainly aren't going to turn anyone away that wants to take over the D3D coding job. There is already a list of issues which need to be fixed with the current code (PM me if you want info on that). Send us some patches and lets see if we can't get it back up and going again.