Author Topic: SEXP request: FOV-change over time  (Read 1368 times)

0 Members and 1 Guest are viewing this topic.

Offline Ace

  • Truth of Babel
  • 212
    • http://www.lordofrigel.com
SEXP request: FOV-change over time
For cutscenes and other special effects having more control over FOV in-game would be wonderful.

The idea behind the SEXP is the following, it has two variables:
1- Amount of degrees to increase FOV (if positive) or decrease FOV from current value
2- Time for FOV change transition in ms

So, I might use the current FOV SEXP to set it at 90 for the cutscene and use the FOV-change over time SEXP to have snap zoom in and out of the scene.

Similarly this FOV change SEXP could allow for distortion effects such as the first-person FTL effect seen in Battlestar Galactica. (lens FOV distortion before the jump flash)

While such an effect can be replicated with complicated scripting, this SEXP could allow for easier, smoother, FOV changes.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Tolwyn

  • The Admiral
  • Administrator
  • 214
  • Ridiculously Old Fraud
    • Wing Commander Saga
Re: SEXP request: FOV-change over time
the problem with a FOV change is that it zooms background as well. Or have you found a way around it?
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis

 

Offline Herra Tohtori

  • The Academic
  • 211
  • Bad command or file name
Re: SEXP request: FOV-change over time
Sufficiently high-resolution background textures with mipmaps? :p

Actually, if the field of view setting is not horribly small, most backgrounds still look good enough IMHO. Depends of the nebulae in question, of course. -fov 0.5 is starting to creep up to the pixelation threshold, but -fov 0.60 and higher... I don't usually notice a big difference to default -fov 0.75.

Aside from cutscenes, I think the FOV should also be adjustable by the player with keypresses. Crosshair zoom FTW.
There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Tolwyn

  • The Admiral
  • Administrator
  • 214
  • Ridiculously Old Fraud
    • Wing Commander Saga
Re: SEXP request: FOV-change over time
Sufficiently high-resolution background textures with mipmaps?

Tried it already with a skybox? I s'pose not :)
Wing Commander Saga: A Legend Is Reborn | WingCenter
 
Tolwyn’s reputation for risk taking with other people’s lives was considered  to understate the facts. The admiral’s willingness to sacrifice anyone or anything to achieve his objectives had long been lauded in the popular press. He was “the man who got things done”.- Colonel Blair

No errors, no random CTDs, just pure fun and proof of why getting hit with missiles is a bad thing.
-WC Saga's beta tester


Report Wing Commander Saga bugs with Mantis