Author Topic: Requested Changes to Existing FS2 Source  (Read 30862 times)

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Offline Killfrenzy

  • Slaughter-class cruiser
  • 210
  • Randomly Existing
Requested Changes to Existing FS2 Source
I've got a source request - if it hasn't been asked for already:

Capship Fusion Torpedoes

Anyone who's played Starlancer will understand!
Death has more impact than life, for everyone dies, but not everyone lives. [/b]
-Tomoe Hotaru (Sailor Saturn
------------
Founder of Shadows of Lylat

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Requested Changes to Existing FS2 Source
Quote
Originally posted by Killfrenzy
I've got a source request - if it hasn't been asked for already:

Capship Fusion Torpedoes

Anyone who's played Starlancer will understand!
thats a mod, not a engine change

 

Offline Gustra

  • 22
Requested Changes to Existing FS2 Source
Well, I always wanted an automatic shield equalizer, so I added it to the src and even put an option for it on the options screen. If was after I finished I realized I should've added it as a HUD functionality instead :rolleyes:
Good? Bad? I'm the guy with the GUN. -Ash

 
Requested Changes to Existing FS2 Source
I'd go one better and have automatic shield re-direction so the it puts all your shields to the segments which are taking damage automatically.

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Requested Changes to Existing FS2 Source
lets look at it this way, if we had everthing automatic, what would be the point?  Shields are meant for players to handle.  If you really want this so much, program it into the sexps so that it can be enabled there, but not ingame.

 

Offline DTP

  • ImPortant Coder
  • 28
    • http://www.c4-group.dk
Requested Changes to Existing FS2 Source
Quote
Originally posted by ##UnknownPlayer##
I'd go one better and have automatic shield re-direction so the it puts all your shields to the segments which are taking damage automatically.

I can just vision the fact that i have my front Qudrant all up for a direct assult on a cap ship, when i get hit in the rear from some hostile fighter and it auto switches to rear, and i get 3-4 incoming streams of some sort, BANG I`m dead,

or same scenario; i have to repower my front quadrant all the time because my rear quadrant is being pounded, while i would rather get hit by a light Fighter stream than a HEAVY from cap-ship.

IMO; this is not a good idea.
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline Bobboau

  • Just a MODern kinda guy
    Just MODerately cool
    And MODest too
  • 213
Requested Changes to Existing FS2 Source
well if it's gona cause you problems turn it off :)
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Offline EdrickV

  • Valued
  • 29
    • http://members.aol.com/HunterComputers
Requested Changes to Existing FS2 Source
If you actually put this automatic shield stuff in, (which I don't really care for) I think it should be off by default. If it's automatically on it could do weird things with some of the missions. (Notably training missions and, maybe, user made missions.) I'm sure most of us here want it to be backwards compatable with the regular FS2 so by default it should act the same given the same missions.

Which reminds me, ought to post my Special-Check documentation now. :D
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Offline LAMBO

  • 24
Requested Changes to Existing FS2 Source
I'm sure it's already possible but one change i'd love is if you could drop large bomb loads, being able to drop only 2 bombs at a time make no sense.

 

Offline LtNarol

  • Biased Banshee
  • 211
    • http://www.3dap.com/hlp/hosted/the158th
Requested Changes to Existing FS2 Source
bomb loads, its called a swarm, thats a mod not new programming (and yes, it is already possible).  as for the autoshields, i would like to see it off by default, enableable by a sexp like beamfreeall.  This would still allow someone keep on being able to turn it on ingame do it through the is-key-pressed sexp

 

Offline EdrickV

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Requested Changes to Existing FS2 Source
Quote
Originally posted by LAMBO
I'm sure it's already possible but one change i'd love is if you could drop large bomb loads, being able to drop only 2 bombs at a time make no sense.


There are two reasons i can think of off the top of my head why I think the current system (annoying as it can be) makes sense:

1. You're not really dropping bombs, you're firing big missiles and the launcher needs time to reload. (Think Star Trek Photon Torpedos.)
2. Game balance. If your mission is to destroy a big ship and you fire all your anti-cruiser missiles (or whatever) at once and destroy it, where's the challenge in that? Trying to stay alive between salvos is I think a big part of the game balance for bomber missions.
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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Requested Changes to Existing FS2 Source
what about different subpace corridors? would be cool to be able to choose different maps, add more layers, and set up the speed scrolling in fred?
SCREW CANON!

 

Offline KARMA

  • Darth Hutt
  • 211
    • http://members.fortunecity.com/aranbanjo
Requested Changes to Existing FS2 Source
yes, nice....again...multi scenario missions (like xwa) and you can choose to go to a system instead of another in the same mission

 

Offline Alikchi

  • Neo-Terran
  • 210
  • Spooky ghost (RIP)
Requested Changes to Existing FS2 Source
You know  how when you're fighting wings of fightes, it displays the number of fighters left in the wing? I want to see that for time countdowns, like:

When
 are-events-true-delay (I need this!)
   blah
   blah
   blah
objective-completed

The events could be anything. Well, you get the gist, I hope.
"Going too far and caring too much about a subject is the best way to make friends that I know."
- Sarah Vowell

 

Offline DTP

  • ImPortant Coder
  • 28
    • http://www.c4-group.dk
Requested Changes to Existing FS2 Source
Not sure, do you mean you want the temporare Objective Box to to show how many primary, secondary and Bonus goals that are complete.
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.

 

Offline Kitsune

  • 27
Requested Changes to Existing FS2 Source
Would it be possible to fix the way multi-part turrets work when they're based on a vertical surface/side of the ship?  This way we could have ships modled the way they're supposed to be.

Like how the Deimos was supposed to have EIGHT side-turrets.
Really!  IT was, look at the fs2.com page.

http://www.freespace2.com/images/ship_deimos/lgpic.jpg
~Space Kitsuné
6-Tailed RPG Nut.

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Offline Nico

  • Venom
    Parlez-vous Model Magician?
  • 212
Requested Changes to Existing FS2 Source
DaveB posted about this at the VWBB: hardly possible, and that's being optimistic.
SCREW CANON!

 

Offline Kitsune

  • 27
Requested Changes to Existing FS2 Source
Quote
DaveB posted about this at the VWBB: hardly possible, and that's being optimistic.


Nuts. :doh:
~Space Kitsuné
6-Tailed RPG Nut.

"Why the hell don't we have any missles on this damn boat?!"
"But Sir, we have Tempests, Rockeyes, and unknown bombs."
"Like I said ensign, 'Why don't we have any missles on this damn boat?!"

"I went to a fight last night and a hockey game broke out."  -Groucho Marx

 

Offline LtNarol

  • Biased Banshee
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Requested Changes to Existing FS2 Source
o its possible, just nasty...and i dont think anyone wants to spend that much time working on it.

 

Offline DTP

  • ImPortant Coder
  • 28
    • http://www.c4-group.dk
Requested Changes to Existing FS2 Source
turrets, yeah it would be nice if they all could rotate but?.

In the future such as in the Freespace timline. actually rotating turrets would seem dated.

Techinichans would rather be working on eliminating any rotating parts and aim to build turrets that can shoot in any direction without actually rotating the turret.

That there already is such turrets in Freespace I/II is because of what we all know that there is a limit in the engine.

But since actually rotating turrets would seem, dated to people living in that timeline, I would not spend time on getting it to work anyway.
VBB member; reg aug 1999; total posts 600.
War is a lion, on whos back you fall, never to get up.
Think big. Invade Space.