Author Topic: Remeber the "Terrain Debate"?  (Read 7036 times)

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Offline Kellan

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Remeber the "Terrain Debate"?
Surely that would mean all those damage factors wouldapply to other ships too - including poor old Alpha 1. :eek:

Why not just weaken the strength of an asteroid, instead? :rolleyes:

 
Remeber the "Terrain Debate"?
Quote
Originally posted by Kellan
Surely that would mean all those damage factors wouldapply to other ships too - including poor old Alpha 1. :eek:

Why not just weaken the strength of an asteroid, instead? :rolleyes:


Actually, in FreeSpace 1, I did just that. It actually made the game more fun, since the caps were actually a challenging target. It was still quite possible to win, though.

In FreeSpace 2, however, the missions make lots of assumptions about the relative strength of capship weapons. As a result, some missions are trivial jokes, and others are impossible. :(

 

Offline Sandwich

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Remeber the "Terrain Debate"?
Quote
Originally posted by _argv[-1]
If you improve their weapons (by making flak guns do some appreciable damage, and by making laser pulses fly fast and hit hard), they will plow through asteroid fields with no problem.


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Offline Nico

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Remeber the "Terrain Debate"?
Quote
Originally posted by sandwich


Look in my siggy - the CapShip Turet Upgrade. :D


I was looking just for this one post to come :lol:
SCREW CANON!

 
Remeber the "Terrain Debate"?
Quote
Originally posted by sandwich


Look in my siggy - the CapShip Turet Upgrade. :D


I wondered if anyone else thought the cap weapons were exceedingly weak...

 

Offline Redfang

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Remeber the "Terrain Debate"?
Quote
Originally posted by _argv[-1]


I wondered if anyone else thought the cap weapons were exceedingly weak...

 
Flak isn't, beams aren't, but turrets are.
 
Also, in FS2 at least, capships don't shoot asteroids.

 
Remeber the "Terrain Debate"?
Quote
Originally posted by Redfang

 
Flak isn't, beams aren't, but turrets are.
 
Also, in FS2 at least, capships don't shoot asteroids.


Are you sure?! I could have sworn I saw the caps shooting at rocks... Could you make a quick mission with an asteroid field and see?

 
Remeber the "Terrain Debate"?
Quote
Originally posted by venom2506

there's a 60 km limit for the battelfield. if the model is larger, there's no way you can reach the edge.

that's a small, quite accidented one. no smooth mapping



real size earth :p


See, Venom got the right idea. its posisble. with a lil tweaking. BTW venom, can i have that wonderful land mass u created? would love to go shivan bashing in there!

 

Offline Nico

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Remeber the "Terrain Debate"?
Quote
Originally posted by deep_eyes


See, Venom got the right idea. its posisble. with a lil tweaking. BTW venom, can i have that wonderful land mass u created? would love to go shivan bashing in there!


I'm not even sure I have it anymore, besides, shivan tends to crash into it rather than fight you :p
SCREW CANON!

 

Offline Zeronet

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Remeber the "Terrain Debate"?
Quote
Originally posted by venom2506


I'm not even sure I have it anymore, besides, shivan tends to crash into it rather than fight you :p


Such are the limitations of the AI.
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Offline Galemp

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Remeber the "Terrain Debate"?
Quote
Originally posted by _argv[-1]


I wondered if anyone else thought the cap weapons were exceedingly weak...


Let me just say this: Turbolasers r00l. ;)

ISD: 3    Ravana: 1

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Offline Nico

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Remeber the "Terrain Debate"?
Quote
Originally posted by GalacticEmperor


Let me just say this: Turbolasers r00l. ;)

ISD: 3    Ravana: 1

;7

her... BFRed rules:
Sathanas:4
ISD:0
:p
SCREW CANON!

 

Offline Ace

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Remeber the "Terrain Debate"?
Also a trick Dark and I talked about back in the "good old days" was for .pof terrain like Venom's setting a waypoint far away and giving the model orders to move there. (and set the speed)

The end result is that the player is constantly "falling" (the problem with this is that if a mission lasts a few hours, it might push the player out of the mission zone boundary vertically, however in the experiments with it, this problem never occured and changes in mission boundary couldn't be detected)

It's actually a good effect to do gravity.

However with the sourcecode open, an edit in the engine wash code could lead to giving ships a gravity rating. (i.e. all ships emanate a type of "engine wash" that has a mass rating like with weapons, give a capship negative mass and it has a gravitational pull, give it positive and pushes you away) As it is I've gotten this trick to work with an engine subsystem, (ala the engine wash) with the sourcecode this could be made much easier to do.
« Last Edit: May 01, 2002, 05:36:13 pm by 72 »
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Offline Nico

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Remeber the "Terrain Debate"?
Quote
Originally posted by Ace
Also a trick Dark and I talked about back in the "good old days" was for .pof terrain like Venom's setting a waypoint far away and giving the model orders to move there. (and set the speed)

The end result is that the player is constantly "falling" (the problem with this is that if a mission lasts a few hours, it might push the player out of the mission zone boundary vertically, however in the experiments with it, this problem never occured and changes in mission boundary couldn't be detected)

It's actually a good effect to do gravity.


I've had this idea too, but I discarded it for one reason: when you're supposed to fly horizontaly, you're still falling. You're obliged to fly "the nose up", and this is not cool :p
SCREW CANON!

 
Remeber the "Terrain Debate"?
Quote
Originally posted by venom2506

her... BFRed rules:
Sathanas:4
ISD:0
:p


Her... BFGreen rules. Also, Sathanas is highly vulnerable to attacks from anywhere other than the front, where all the firepower is pointed. What a load. Even a small fleet of destroyers can take out a Sathanas with patience. (I know, I tested this.) Colossus has most of its firepower on the sides, and each main gun has a 180 degree firing angle, covering the front, rear, top, and bottom. Oh yeah, and did I mention BFGreen rules?

Colossus: 14
ISD: -1

ISD taking on the Colossus? Yeah, fat chance, captain.

The Colossus would have won Their Finest Hour, too, if it had BFGreens, engines, and full hull strength. If the Colossus had jumped out and jumped back in behind the Sathanas, it would have been a f*cking slaughter, too, since Sathanas needs to recharge its jump drives or turn around, and doesn't have nearly enough time to do either. But I digress. The point is the Colossus kicks large quantities of rear. 'Nuff said.

 

Offline Anaz

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Remeber the "Terrain Debate"?
for some reason, I don't like supercaps...
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Offline Nico

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Remeber the "Terrain Debate"?
Quote
Originally posted by _argv[-1]


Her... BFGreen rules. Also, Sathanas is highly vulnerable to attacks from anywhere other than the front, where all the firepower is pointed. What a load. Even a small fleet of destroyers can take out a Sathanas with patience. (I know, I tested this.) Colossus has most of its firepower on the sides, and each main gun has a 180 degree firing angle, covering the front, rear, top, and bottom. Oh yeah, and did I mention BFGreen rules?

Colossus: 14
ISD: -1

ISD taking on the Colossus? Yeah, fat chance, captain.

The Colossus would have won Their Finest Hour, too, if it had BFGreens, engines, and full hull strength. If the Colossus had jumped out and jumped back in behind the Sathanas, it would have been a f*cking slaughter, too, since Sathanas needs to recharge its jump drives or turn around, and doesn't have nearly enough time to do either. But I digress. The point is the Colossus kicks large quantities of rear. 'Nuff said.

yeah, but the colossus is meant for war, the sathanas is... "checking the tbls"... the sathanas is an awacs :ha:
SCREW CANON!

 
Remeber the "Terrain Debate"?
Quote
Originally posted by venom2506

yeah, but the colossus is meant for war, the sathanas is... "checking the tbls"... the sathanas is an awacs :ha:


Now that's one BIG freakin' AWACS. :eek:

BTW, shouldn't the Sathanas' AWACS hardware be in its sensor subsystem, and not in its comm subsystem?

 

Offline EdrickV

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Remeber the "Terrain Debate"?
I'll be surprised if we can get realistic atmospheric flight working under the FS2 engine (or through an "add-on" engine but seeing those images I just had go go make my own. :D



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Offline CP5670

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Remeber the "Terrain Debate"?
These terrain mods look awesome! :jaw: :jaw:

Quote
BTW, shouldn't the Sathanas' AWACS hardware be in its sensor subsystem, and not in its comm subsystem?


There are a lot of little bugs in the tables like this if you look carefully. ;)