I was playing thru the 2nd campaign mission, and noticed that the "anamorphic" sun glare is gone. Is this intentional?
Edit: A bug from your posted build: in ship selection, the tech animation (green grids) for fighters will draw cockpit glass at the very beginning, rather than waiting for the scan line to reach that point first.
Edit2: I apologize for suggesting something after the commit, but I was wondering how feasable it would be to give slices away from the caster gradually less weight? As it is, the "shadow" beam looks uniformly dark and rapidly fades to light at the tail. It could look better with a softer/more drawn out transition, IMO. (Also, is it at all possible to have beams drawn with suns off-screen? I'm guessing no, but thought I'd ask anyways). If you're wondering, this is the first time I've gotten around to trying these sunshafts, and they look fantastic.