SubSpace Missle discusion
I have just implemented tag-C as SSM makers
I plan on makeing the SSM index number were the tag time currently goes, and an SSM lock time right after that
any fighter beam needs to have the tag value set as 3 in order for it to work as a targeting beam
any missle with tag level 3 will create a SSM
remember it's right
herecode change was
} else if (Weapon_info[Weapons[other_obj->instance].weapon_info_index].tag_level == 3) {
struct ssm_firing_info;
extern void ssm_create(vector *target, vector *start, int ssm_index, ssm_firing_info *override);
HUD_printf("Firing artillery");
vector temp;
vm_vec_unrotate(&temp, &ship_obj->pos, &Objects[other_obj->instance].orient);
//vm_vec_add2(&temp, &Objects[aip->artillery_objnum].pos);
ssm_create(&temp, &Objects[ship_obj->instance].pos, 0, NULL);
in
ship_apply_local_damage
in
shiphit.ccp
look for the tag stuf you should be able to figure out were it goes
this was just a quick test, and I have only done some minor testing,
and it has all the other changes I have made to date