as i wrote in the modding forum,
in my opinion even enabling the shields when shield model is not present without changing the effect(so you just can't damage hull until shield is at zero) would be better than now, disabling the standard hit effect when shields are active even better, applying the shield effect or a new one to the hull to represent shields hitted the best possible (for example working on the actual fire effect that works with the coordinates of the hit), exactly like its done in most of the other spacesims
i also think that if we want fs2 to be considered as an engine to do whatever mod with, even not freespaceverse related, and i think it is in its possibilities, thanks to the source code, having "normal" shields on capships is very important, if possible with an option (in ships.tbl or weapons.tbl or sexp or whatever) to activate them against beams too