Author Topic: Salvage Corvette  (Read 5837 times)

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now ive just been thinking.. do the player get the honor to fly one of those tin cans as a Disiplinary action ?
Part time IX'er

 

Offline Thorn

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Bah, I think you know the answer to that.
Basically it'll be an Argo with a different model...

 
i where just screwin around with the idea of attempting to run away with a frigate... but its properly gonna be a ***** to make AI wise
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Offline Thorn

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It wont have anything to do with AI...
It'll all be scripted...
Set up a SEXP ordering it to dock with a ship then haul it somewhere, if its more than one salvette, order them to dock with the ship, then order the stolen ship to move. It'll just give you the impression that the salvettes are hauling it, telling the 2 vettes to both move wouldnt work too well...

 
heh im not much of a FRED2 man..
Part time IX'er

 
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vurra fun if you know what you're doing.....
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Offline WMCoolmon

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Only one problem; can't you only have one ship docked at a time?
-C

 

Offline elorran

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True, but you could always use the 'stay still' order for the ship.

Or you could start off the mission by actually having multiple ships docked to something and have them tow is to a certain location.  The list goes on...
Thats no moon... hes dropped his pants!

 

Offline WMCoolmon

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Certainly, but you can't actually have them dock to a ship and then move it. I suppose a model of the salvage craft, sideways, could be made and use waypoints to make it look like it's towing the ship...:D
-C

 

Offline elorran

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You don't even need to do that.  It's all a case of the correct SEXP set up.

Have the 'vettes docked to the target ship and the use the 'events' to turn off it's weapons.  Then rather than have the vettes tow it you can have the 'salvaged' ship move itself along a series of way points. :)
Thats no moon... hes dropped his pants!

 

Offline WMCoolmon

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Well, considering you can't have more than one ship dock to a ship in-game (afaik), I was thinking that the salvage craft fly over to the craft to be hauled, using waypoints, and them move with the craft using waypoints so it looks like they flew in and docked to it. Hard to do in any case...
-C

 

Offline Setekh

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Quote
Originally posted by ARC_Shrike
now ive just been thinking.. do the player get the honor to fly one of those tin cans as a Disiplinary action ?


Sounds like a Zephyrus...
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The Salvage corvette is used as a Disiplinary action/punishment  because those things has a VERY low survivabilerty rate..
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Offline Roy fokker

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you could have a waypoint near the ship then the salvage craft can just shoot a beam at the ship to give the impression of that sort of tracker beam it shoots it with in the game the set waypoints to were ever.:D
Roy Fokker
Mission designer for  Inferno and Wing Commander Saga

 

Offline elorran

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True about docking, but can't you have more than one ship docked at the start of the mission (set up in FRED)?

And even if you couldn't, use the 'stay still' order for the sal-vettes.
Thats no moon... hes dropped his pants!

 

Offline WMCoolmon

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Not sure about having them docked, but you could melt them together in Fred :D
-C

 

Offline Roy fokker

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no that you mention it some ships have more then one docking port and can dock to ships at the same time ie the science vessel from fs1/2
Roy Fokker
Mission designer for  Inferno and Wing Commander Saga

 

Offline Roy fokker

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here is a picture i found of a taiidan salvage corvette at work



no if you could design a beam that spreads like this it would make your job a lot easier.
Roy Fokker
Mission designer for  Inferno and Wing Commander Saga

 

Offline USS Alexander

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what do you mean for the engine trails.
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Offline Roy fokker

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Quote
Originally posted by USS Alexander
what do you mean for the engine trails.


No am talking about the kinda forcefield  connecting the salvage corvette to the training dummie cause that screenshot is from the first level in the game:D
Roy Fokker
Mission designer for  Inferno and Wing Commander Saga