Author Topic: how's this for some weapon effects?  (Read 54287 times)

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Offline TrashMan

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Re: how's this for some weapon effects?
Grade A work Bob!  :D :yes:
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Offline Herra Tohtori

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Re: how's this for some weapon effects?
*drools

Are those animated or single frames?

There are three things that last forever: Abort, Retry, Fail - and the greatest of these is Fail.

 

Offline Bobboau

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Re: how's this for some weapon effects?
I could have made animations, but they are just single frame, I can't have everything animayed and beams already have a bit of an animated effect so it isn't realy needed
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Offline Raven2001

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Re: how's this for some weapon effects?
THe new terran beams look super... now get them to media vps ^^
Yeah, I know you were waiting for a very nice sig, in which I was quoting some very famous scientist or philosopher... guess what?!? I wont indulge you...

Why, you ask? What, do I look like a Shivan to you?!?


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Offline Kaine

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Re: how's this for some weapon effects?
looking hawt.

any chance of some vids of these in action (in-game, tearing some poor ship apart?)

 

Offline Mars

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Re: how's this for some weapon effects?
God those beams look good *drools*

ROFLMAO!!!!!! :D :D :D

Your 6 years late!! In fact is shouldve been me firing it for ya ;P

But thx anyways :)

redsniper is correct that's an ironic beam... but the joke flopped

 

Offline Bobboau

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Re: how's this for some weapon effects?
second try at vasudan beams, these ones turned out alot better, though not quite as good as the terran ones.





Bobboau, bringing you products that work... in theory
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DEUTERONOMY 22:11
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Offline Mars

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Re: how's this for some weapon effects?
second try at vasudan beams, these ones turned out alot better, though not quite as good as the terran ones.
*snip*

Me likes... looks like fire.

 
Re: how's this for some weapon effects?
Those Vasudan beams seem quite different in 'style' to the Terran ones: much more concentrated and less 'fluid' or 'wispy'.  Was this intentional? 

 
Re: how's this for some weapon effects?
Amazing that looks great! cant wait to try it ingame

 

Offline Bobboau

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Re: how's this for some weapon effects?
Those Vasudan beams seem quite different in 'style' to the Terran ones: much more concentrated and less 'fluid' or 'wispy'.  Was this intentional? 
YES!
I think there should be a very noticeable difference in the general style for the weapons of each species, and there should be a visible difference between each different beam class other than it's size

here is a simple mod that puts these in game for the s/b green/vas

[attachment deleted by admin]
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 
Re: how's this for some weapon effects?
Woo!  The differences in beam style are very characterful.    Poor old Vasudans don't get stuck with recoloured Terran weapons anymore. ;)

EDIT - I fail at beam tables, and can't get Bob's mod to work.  FSO complains about the last section of each beam definition - it doesn't seem to like the +length statement.  :(
« Last Edit: February 17, 2007, 10:30:21 pm by Pnakotus »

 

Offline Mars

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Re: how's this for some weapon effects?
You gonna do AAA too?

 

Offline Bobboau

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Re: how's this for some weapon effects?
are you useing a recent build?
put a semicolen before those lines then
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Wanderer

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Re: how's this for some weapon effects?
Beam tiling type 2? I thought only 0 and 1 were 'good' values
Do not meddle in the affairs of coders for they are soggy and hard to light

 
Re: how's this for some weapon effects?
are you useing a recent build?
put a semicolen before those lines then

I tried remarking them all out, but it crashes afterward anyway (same if I OK through all the errors).  I'll try with Phreaks 02/03/07 build.

 

Offline Vasudan Admiral

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Re: how's this for some weapon effects?
These aren't the same as the pack Bob just posted - I had an idea to stagger the various sections translation speeds to create the effect of a flowing stream of energy where the core moves a lot faster than the outside. It didn't come out as clearly as I'd hoped, but the overall effect still works and looks great.

They're awesome graphics Bob. :yes:



They look far better in game and moving BTW.

Using older values, but just a cool shot
And comparing with the effect in the media VPs.

If anyones interested in trying them out:
http://sectorgame.com/ti-file-dump/VasudanAdmiral/Bob_BeamsTest.zip
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Offline Bobboau

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Re: how's this for some weapon effects?
Beam tiling type 2? I thought only 0 and 1 were 'good' values
oh, yeah, forgot that wasn't in either, type 1 should be close enough
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Wanderer

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Re: how's this for some weapon effects?
What does the new +Length: option do?
Do not meddle in the affairs of coders for they are soggy and hard to light

 

Offline Bobboau

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Re: how's this for some weapon effects?
well... set's a beam section's length, but I though that's been in for a while, it's great if you want to have a beam that has some like a muzzle glow.
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together