Author Topic: Nightly (OS X): 01 Nov 2013 - Revision 9997  (Read 665 times)

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Offline SirKnightly

  • George or Keira?
  • 211
Nightly (OS X): 01 Nov 2013 - Revision 9997
Here is the nightly for OS X on 01 Nov 2013 - Revision 9997

Group: Standard
fso-OSX-Standard-20131101_r9997.tgz
MD5Sum

Code: [Select]
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r9995 | Goober5000 | 2013-10-31 19:56:15 -0500 (Thu, 31 Oct 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/ai/ai.h
   M /trunk/fs2_open/code/ai/aibig.h
   M /trunk/fs2_open/code/asteroid/asteroid.h
   M /trunk/fs2_open/code/cmeasure/cmeasure.h
   M /trunk/fs2_open/code/debris/debris.h
   M /trunk/fs2_open/code/fireball/fireballs.h
   M /trunk/fs2_open/code/fred2/fredstubs.cpp
   M /trunk/fs2_open/code/globalincs/vmallocator.h
   M /trunk/fs2_open/code/hud/hud.h
   M /trunk/fs2_open/code/hud/hudartillery.h
   M /trunk/fs2_open/code/hud/hudescort.h
   M /trunk/fs2_open/code/hud/hudets.h
   M /trunk/fs2_open/code/hud/hudshield.h
   M /trunk/fs2_open/code/hud/hudsquadmsg.h
   M /trunk/fs2_open/code/hud/hudtarget.h
   M /trunk/fs2_open/code/hud/hudtargetbox.h
   M /trunk/fs2_open/code/iff_defs/iff_defs.h
   M /trunk/fs2_open/code/jumpnode/jumpnode.h
   M /trunk/fs2_open/code/model/model.h
   M /trunk/fs2_open/code/nebula/neb.h
   M /trunk/fs2_open/code/network/multi_dogfight.h
   M /trunk/fs2_open/code/network/multi_obj.h
   M /trunk/fs2_open/code/network/multi_respawn.h
   M /trunk/fs2_open/code/network/multimsgs.h
   M /trunk/fs2_open/code/network/multiutil.h
   M /trunk/fs2_open/code/object/objcollide.h
   M /trunk/fs2_open/code/object/object.cpp
   M /trunk/fs2_open/code/object/object.h
   M /trunk/fs2_open/code/object/objectdock.h
   M /trunk/fs2_open/code/observer/observer.h
   M /trunk/fs2_open/code/parse/scripting.h
   M /trunk/fs2_open/code/particle/particle.h
   M /trunk/fs2_open/code/radar/radar.h
   M /trunk/fs2_open/code/radar/radardradis.h
   M /trunk/fs2_open/code/radar/radarorb.h
   M /trunk/fs2_open/code/radar/radarsetup.h
   M /trunk/fs2_open/code/ship/afterburner.h
   M /trunk/fs2_open/code/ship/awacs.h
   M /trunk/fs2_open/code/ship/ship.h
   M /trunk/fs2_open/code/ship/shipfx.h
   M /trunk/fs2_open/code/ship/shiphit.h
   M /trunk/fs2_open/code/stats/scoring.h
   M /trunk/fs2_open/code/weapon/beam.h
   M /trunk/fs2_open/code/weapon/corkscrew.h
   M /trunk/fs2_open/code/weapon/emp.h
   M /trunk/fs2_open/code/weapon/flak.h
   M /trunk/fs2_open/code/weapon/muzzleflash.h
   M /trunk/fs2_open/code/weapon/shockwave.h
   M /trunk/fs2_open/code/weapon/swarm.h
   M /trunk/fs2_open/code/weapon/weapon.h

change object from a struct to a class, since it contains the objsnd_num field :-/
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r9996 | Goober5000 | 2013-10-31 20:14:16 -0500 (Thu, 31 Oct 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/object/object.cpp

the game doesn't like it when you do an Assertion while it's shutting down
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r9997 | Goober5000 | 2013-10-31 20:16:25 -0500 (Thu, 31 Oct 2013) | 1 line
Changed paths:
   M /trunk/fs2_open/code/globalincs/vmallocator.h

and that shouldn't have been committed in r9995
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