Author Topic: 20080426 revision 4609  (Read 10921 times)

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Offline chief1983

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20080426 revision 4609
Hasn't been a build posted for a while, so I thought I'd put a new one up now that I finally have a fully functioning compiling environment (that does FRED too!).  Just checked it out from SVN, revision 4608.  Since it's pure SVN, any bugs in it should likely be Mantised.  Enjoy.

fso-20080423_CHIEF_4608.7z
MD5 (right-click, save)

Ok, I lied, it's not _pure_ svn, there was one tweak to stdafx.h and folderdlg.cpp to make FRED compile in VS2008 Pro.

Edit:

Slightly newer build, should probably use it since it has the targeting bracket fix.  If no one makes a new windows build I'll try to get around to making another one this week, hopefully some more of the mantised bugs should be fixed.  And there seems to be some changes to some multi code too.

April 26 Rev. 4609 (proper file name this time)
MD5
« Last Edit: May 05, 2008, 11:09:40 am by chief1983 »
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Offline Topgun

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Re: 20080423 revision 4608
yay! chief is a programmer!

 

Offline karajorma

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Re: 20080423 revision 4608
We've had a bit of a run of people suddenly getting into coding for some reason. :)
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Offline Jeff Vader

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Re: 20080423 revision 4608
We've had a bit of a run of people suddenly getting into coding for some reason. :)
Count me in, starting from next fall or so. I'm attempting to switch from process engineering to information engineering.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 

Offline chief1983

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Re: 20080423 revision 4608
I didn't say I was getting into coding, although I am a Comp Sci major.  But the project of this size scares me, I'd probably need someone to hold my hand and lead me into a small isolate chunk to get me started.  I just figured since I could make builds I'd start filling the deadspace on this forum with trunk builds, since that's what it's for.  I'd also like to suggest that a nightly build system be set up.  It would encourage project files to be updated for one and make bug reporting go faster I would hope.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline Backslash

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Re: 20080423 revision 4608
I'd probably need someone to hold my hand and lead me into a small isolate chunk to get me started.
This is exactly what I did a couple years ago, minus a lot of the hand holding ;)  Actually it was more hand-slapping, "No!  don't change that yet, it'll cause everyone's pilot file to explode!" :lol:
There is no way I understand most of this project... the graphics and AI sections do scare me... but thanks to some of Visual Studio's searching tools (Call Browser and Go To Definition are lifesavers) and patient help from the other members, I've learned enough to make my mark and change things in other areas that nobody would have time to bother with otherwise.

I encourage you to pick a topic or feature you're interested in, ask where to start looking, dig in, see what it does and then change little things here and there to see how it works.  (I started with the gliding mode in the physics system, then spread out from there.)  You'll probably end up starting over once or twice, especially if you plan to have your work end up being committed... but it's a great way to learn.  Depending on what kind of computer field you're going into, this kind of learning to search existing code and change things is a valuable skill...

I'll be glad to answer questions and do the initial hand holding if you wish :)

 

Offline Wanderer

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Re: 20080423 revision 4608
From what i have learned during the short time i have been trying to do things... Stuff like creating doxygen (and keeping it updated) of the current SVN helps a lot... As well as things like WinGrep (even if it nags) for searching the whole database for something. But help from more experienced users has been the most important thing.
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Offline Nuke

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Re: 20080423 revision 4608
having played wit c++ for awhile i thought i might mess with c. possibly help fix bugs in scripting. but i dont think im skilled enough yet, and the freespace code still scares me.
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Offline karajorma

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Re: 20080423 revision 4608
You probably still know more about C than I did when I joined the project. Although I may understand Java well my C++ experience consisted of a "Teach yourself C++ in 24 hours" book.

The trick is simply to start small. There are dozens of tiny little things that need tweaking/fixing. Another trick is to start with an area of the engine you already know well as that means you already know what happens, you merely need to figure out how the code does it. Which is why I still consider SEXP.cpp the piece of code I most prefer working with.

I suspect you probably have enough of an understanding of the scripting system to do something similar with lua.cpp :) And I doubt WMC would mind helping you out at first as it means he wouldn't be responsible for every single scripting bug if he could leave some of the easier ones to you.
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Offline Topgun

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Re: 20080423 revision 4608
this is a regular trunck build right? I mean, it has fov fix and per-pixel shading?

 

Offline chief1983

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Re: 20080423 revision 4608
Yes, straight out of trunk from SVN.  So if those were in SVN at that point, then yes.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline MP-Ryan

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Re: 20080423 revision 4608
Interesting.

While taylor's Xt builds exhibit a "shrunken movie" bug, in which the rendered cutscenes are played at actual size instead of scaled to fullscreen, it appears that particular alteration has not yet hit SVN as this build does not exhibit those problems.

No bugs yet, I'm happy to say =)
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Offline Topgun

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Re: 20080423 revision 4608
I am getting black boxes around particles.

 

Offline chief1983

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Re: 20080423 revision 4608
He knows about that bug, he had been working on that code I believe.  Although I thought he said it should have been fixed before his 3/14 build and yet I still noticed it then.
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Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

  

Offline Backslash

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Re: 20080423 revision 4608
That could also be a problem with the particle art itself.  Unnecessary white alpha channel.  It's not a bug, it's a feature -- now we can actually use alpha channels :D  Give me the particle and I can fix it for you.  Or if it's an old mediavp set, get the 710 alpha fixes.

Fov fix is definitely in SVN... per pixel shading sounds more like something in an Xt build.

 

Offline Topgun

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Re: 20080423 revision 4608
nevermind, the images are bad, that's all.

 

Offline chief1983

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Re: 20080423 revision 4608
I must have missed a post, earlier I was referring to Taylor knowing about the movie bug.  Sorry for any confusion.
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"You may not sell or otherwise commercially exploit the source or things you created based on the source." -- Excerpt from FSO license, for reference

Nuclear1:  Jesus Christ zack you're a little too hamyurger for HLP right now...
iamzack:  i dont have hamynerge i just want ptatoc hips D:
redsniper:  Platonic hips?!
iamzack:  lays

 

Offline MP-Ryan

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Offline captain-custard

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Re: 20080423 revision 4608
just a quick question , this is marked a 3.6.9 build , it has no normal maps and no jpa /tga textures but logs into 3.6.10 network in multiplayer can you please clarify what this build is as we are bug testing 3.6.10 multiplayer........
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Offline MP-Ryan

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