Here's an example:
This is the original version of the GVCv Imiut
as you can see its turrets use tile maps and look quite ugly
When the turret is destroyed it vanishes
Now here's the new version:
The turrets look a lot better now
Once destroyed it leaves behind a damaged version of the turret.
While I'm at that I've been doing map reduction:
The top Yama uses 12 tile maps total. 8 for the hull and 4 for turrets, the new one uses 6 maps total, 5 for the hull, 1 for turrets. Since there are fewer render passes this will give a speed increase in the HTL engine.
The optimised Raynor has been reported to give a 20 fps boost over the original for 1 staff member.
Once done you'll have better looking ships that run better than the originals.
I have 27 more to do now. The Sathanas should look better once I remove those square turrets it has...