Hard Light Productions Forums
Hosted Projects - FS2 Required => Blue Planet => Topic started by: Javito1986 on May 20, 2009, 03:00:28 pm
-
Just loaded up Blue Planet again for the first time since November. Had to do a big system restore deal on this laptop, just now getting to putting Freespace back on and fine tuning it.
So I'm up and running pretty well except that on the first mission things look... I don't know, not as I remember them? Not as I see in the screenshots around here? Just seems kind of off. Check out the Raynor on the first mission of BP...
(http://img198.imageshack.us/img198/1332/15264364.jpg)
Is it just my imagination or does it look strange to anyone else? I got all this via Shivan's SCP back over on Gen Discuss and so it's 3.6.10 and everything. But it seems to me like I could make the game look better. But is it in my head? I just remember the Raynor was darker and more blueish than the kinda splotchy gray seen here.
-
I don't believe that Shivan's SCP pack included the 3.6.10 version of Blue Planet.
Here is the link for it: http://www.hard-light.net/forums/index.php/topic,61406.0.html
-
And check your mod.ini to make sure it's referencing the MediaVPs.
Also, check your launcher to make sure all the relevant graphical details are turned on.
-
Mod.ini looked good. I did follow that link and d/led BP 3.6.10 and that made things look much better. Except this oddity. What's up with these beams??? :confused:
(http://img190.imageshack.us/img190/468/98043084.jpg)
-
That's a problem with the 3.6.10 MediaVPs. Here's a patch you should put in your MediaVPs folder (extract it there.)
[attachment deleted by ninja]
-
I like rainbow beamz. :nervous:
-
I like rainbow beamz. :nervous:
You mean you like it when each subsequent graphical update causes the Shivan beams to vomit psychedelic narm?
-
Dude...i WANT those beamz...
-
It's hard to tell how good the Raynor looks from that viewing distance....
But a flag that can make a massive difference in graphic quality is the "normal flags". If you havn't done so, you should really enable that one.
One thing that does strike me as odd is, that I just tried to look at how the Raynor looks in this mission on my PC and on exactly the same angle as in you screenshot, I got slight light-reflections on the topside of the Orestes, which I don't see in your screenshot.
-
Specular and environment maps should accomplish the shininess, right?
-
Yes, along with, perhaps, reduced ambient light.
-
Herra Tohtori's light settings are exceptionally good for general glossiness.
-
Yeah, custom settings matter a lot. Look here for a bunch of settings by members of the community. (http://www.hard-light.net/wiki/index.php/Sample_Lighting_Settings)
-
Hey thanks for linking to that. I've been experimenting with those light settings all day. Fun stuff!
Got another graphical oddity for you maestros I'm afraid! I've continuing my replay of Blue Planet and just completed Forced Entry (at 1% hull! That Basilisk wing at the end is murderous on hard/insane!) and took this little gem during Proving Grounds. Resolution is set to 800x600 at the moment b/c any higher than that and my rig would slow to a crawl during Forced Entry. Anyway...
(http://img38.imageshack.us/img38/523/32503224.jpg)
Yep. That's a rather ASSY looking Lucifer alright! Transparent too, can see clear through the hull. Jee that green nebula is pretty though. ;) Little help?
-
you sure you are seeing through? the Lucy is quite reflective on most parts of it's body.
get close and take a look, maybe you are seeing the nebula that's on your back.
-
Get close to the Lucifer?! Boy is you insane? :confused:
Kidding. I'll get on that and report back.
EDIT: Well that was worthwhile. Guess you were right! I never knew how shiny the Lucifer actually is. Every time I've ever been close to that thing I've been trying not to die. That ship is SHINY. Holy cow. I got up close to its belly (the side seen in that screenshot above) and it's reflecting light off (I think) the planet below. And then I climbed to the top of it, looked down, and it was like looking down into a black obsidian mirror. I swear I could see my fighter reflected off that dark polished surface. It's quite a pretty ship when it's not wiping out Terran civilization.
Anyway, my mistake! Lucifer is not see through :-).
-
yeah it's damn shiny... too much, but it's ok.. you can see yourself exploding right after dying.
and that's :cool:
-
Cheat if you're specifically going for screenshots. :nod: