FreeSpace Releases > Scripting Releases

Toggleable scripted mouse (v. 0.9)

(1/14) > >>

Sushi:
I figure this probably needs it's own topic.

This is a slightly modified version of the mouse script found here:
http://www.hard-light.net/wiki/index.php/Script_-_Scripted_Mouse

The main difference is that the middle mouse button, instead of recentering the mouse, toggles the "joystick-like" mode the mouse script provides on and off. You can quickly switch between "normal" mouse control and "Freelancer-like" mouse control, which can be handy at times.

The other change is that the "Boundary Limit" configuration attribute was removed, since it was basically redundant. The limit for mouse motion is now more simply defined by the sensitivity setting.

Installing this is the same as installing the normal scripted mouse (see link above). Just use the code below in the file instead of the normal mouse script.

Things it would be nice to improve:

* Transition between mouse modes can be a bit jarring. Smoothing this out would be a nice addition (my stab at it has so far failed)
* It would be nice to have more options for how to toggle than middle mouse button (such as using the keyboard)
data/tables/mouse-sct.tbm

--- Code: ---#Conditional Hooks

$Application: FS2_Open
$On Mission Start:

[

--NEW PARSER
----------------------
-- parser functions --
----------------------

--- get newline and make sure its lowercase
function get_next_line(nfile)
   -- read the line
   nline = nfile:read("*l")
   -- change to lowercase
   if nline ~= nil then
      nline = nline:lower()
   end
   return nline
end

--- find keyword and return the place where it ends
function find_keyword(line_to_parse, keyword)
   -- find any instances of the keyword
   keyword = keyword:lower()
   local key_s, key_e = line_to_parse:find(keyword)

   -- if we cant find a thing
   if key_s == nil then
      return nil
   end

   -- check if the line has been commented away
   local comment_s, comment_e = line_to_parse:find("--")

   if comment_s == nil then
      return key_e
   elseif comment_s < key_s then
      return nil
   end

   return key_e
end

--- specific parsing funcs to make things easier to read ---
--- string or rather substring parser
function parse_string(start_key, line_to_parse)
   local substring = line_to_parse:sub(start_key)
   -- remove empty spaces
   local substring_start = substring:find("%a")
   substring = substring:sub(substring_start)
   return substring
end

--- function to parse numbers
function parse_number(start_key, line_to_parse)
   local result = line_to_parse:sub(start_key)
   local r_value = result:match('[0-9%.]+')
   r_value = tonumber(r_value)
   return r_value
end

--- function to parse arrays of numbers
function parse_number_array(start_key, line_to_parse)
   -- stuff the array
   local r = { }
   local p
   for p in line_to_parse:gmatch('[0-9%.]+') do
      p = tonumber(p)
      p = math.floor(p)
      table.insert(r, p)
   end
   return r
end

--- function to parse things
function parse_entry(keyword, mousefile, type, use_same_line)
   local new_entry = nil
   local return_val
   local return_array = {}
   local c_line
   if use_same_line == false then
      c_line = get_next_line(mousefile)
      if c_line == nil then
         -- end of file
         return -2, false, return_array
      end
      while c_line:len() == 0 do
         c_line = get_next_line(mousefile)
         if c_line == nil then
            -- end of file
            return -2, false, return_array
         end
      end
      current_start_line = c_line
   else
      c_line = use_same_line
   end

   local c_key = nil
   while c_key == nil do
      -- we didn't find the thing...
      c_key = find_keyword(c_line, keyword)
      if c_key == nil then
         local comment_s = nil
         comment_s = c_line:find("//")
         if comment_s ~= nil then
            c_line = get_next_line(mousefile)
            if c_line == nil then
               -- end of file
               return -2, false, return_array
            end
            while c_line:len() == 0 do
               c_line = get_next_line(mousefile)
               if c_line == nil then
                  return -2, false, return_array
               end
            end
         else
            -- try next entry
            return -1, c_line, return_array
         end
      end
   end
   if type == "n" then
      -- soo... parse a number
      return_array[1] = parse_number(c_key, c_line)
      return_val = #return_array
      return return_val, false, return_array
   elseif type == "array_n" then
      -- soo... parse an array of numbers
      return_array = parse_number_array(c_key, c_line)
      return_val = #return_array
      return return_val, false, return_array
   end
   return -1, c_line, return_array
end

function cap_value(min_val, max_val, value)
   if min_val > value then
      value = min_val
   elseif max_val < value then
      value = max_val
   end
   return value
end

-- actual parsing function
function parse_mousefile(mousefile)
   use_same_line = false
   local current_start_line = use_same_line
   local not_new_entry = false
   local entry_start = 1
   local still_parsing = true

   while still_parsing == true do

      if use_same_line == false then
         use_same_line = get_next_line(mousefile)
      end

      if use_same_line == nil then
         -- end of file
         still_parsing = false
         break
      end

      if use_same_line:len() == 0 then
         use_same_line = false
      else
         current_start_line = use_same_line
         if entry_start ~= nil then
            while entry_start ~= nil do
               if not_new_entry == false then
                  ba.print("\nScripted Mouse Loading\n")
               end

               local temp_val = nil
               local temp_arr = nil
               entry_start = nil

               temp_val, use_same_line, temp_arr = parse_entry("Sensitivity:", mousefile, "n", use_same_line)
               if temp_val == -2 then
                  break
               elseif temp_val ~= -1 then
                  temp_arr[1] = cap_value(100, 600, temp_arr[1])
                  ba.print("\tSensitivity: " .. temp_arr[1] .. "\n")
                  mousesensitivity = temp_arr[1]
               end

               temp_val, use_same_line, temp_arr = parse_entry("Sensitivity Curve:", mousefile, "n", use_same_line)
               if temp_val == -2 then
                  break
               elseif temp_val ~= -1 then
                  temp_arr[1] = cap_value(0, 6, temp_arr[1])
                  ba.print("\tSensitivity Curve: " .. temp_arr[1] .. "\n")
                  mousesensitivitymode = temp_arr[1]
               end

               temp_val, use_same_line, temp_arr = parse_entry("Control Mode:", mousefile, "n", use_same_line)
               if temp_val == -2 then
                  break
               elseif temp_val ~= -1 then
                  ba.print("\tControl Mode: " .. temp_arr[1] .. "\n")
                  mousecontrolmode = temp_arr[1]
               end

               temp_val, use_same_line, temp_arr = parse_entry("Deadzone:", mousefile, "n", use_same_line)
               if temp_val == -2 then
                  break
               elseif temp_val ~= -1 then
                  temp_arr[1] = cap_value(0, 300, temp_arr[1])
                  ba.print("\tDeadzone: " .. temp_arr[1] .. "\n")
                  mousedeadzone = temp_arr[1]
               end

               temp_val, use_same_line, temp_arr = parse_entry("Mouse Invert:", mousefile, "n", use_same_line)
               if temp_val == -2 then
                  break
               elseif temp_val ~= -1 then
                  if temp_arr[1] ~= 0 then
                     temp_arr[1] = 1
                  end
                  ba.print("\tMouse Invert: " .. temp_arr[1] .. "\n")
                  mouseinvert = temp_arr[1]
               end

               temp_val, use_same_line, temp_arr = parse_entry("Indicator Color:", mousefile, "array_n", use_same_line)
               if temp_val == -2 then
                  break
               elseif temp_val ~= -1 then
                  ba.print("\tIndicator Color: " .. temp_val .. "\n")
                  mousecolors = temp_arr
               end

               if use_same_line ~= false then
                  ba.warning("Bogus string in mouse config file: " .. use_same_line)
               end
            end
         else
            use_same_line = false
         end
      end
   end
end
--NEW PARSER

function verify_mouse_data()
   -- make sure we have a number in deadzone var and not nil
   if mousedeadzone == nil then
      mousedeadzone = 0
   end

   -- define some variables
   mouse_reset_counter = nil
   missiontime_old = 0
   missiontime = nil

   -- if mouse invert was set to true, then invert the mouse (set it to '-1')
   -- otherwise define the multiplier as '1'
   if mouseinvert == 1 then
      mouseinvert = -1
   else
      mouseinvert = 1
   end

   -- check that defined control area is not larger than the actual area which can be controlled
   local max_limits
   max_limits = mousesensitivity * 2 + mousedeadzone * 2 + 10
   scr_width = gr.getScreenWidth()
   scr_height = gr.getScreenHeight()
   
   mouse_center_x = scr_width / 2
   mouse_center_y = scr_height / 2

   if max_limits > scr_width or max_limits > scr_height then
      ba.warning("Mouse control area defined to be larger than the window size, please resize")
   end

   --setup mouse bitmap
   mouse_bm = gr.loadTexture("mouse_ret_2.dds", true)
   if mouse_bm:isValid() then
      no_bitmap = false
      mouse_bm_w = mouse_bm:getWidth() / 2
      mouse_bm_h = mouse_bm:getHeight() / 2
   else
      no_bitmap = true
   end
end

-----------------------------------------------------------------------
-- check if the file containing mouse references exists
-----------------------------------------------------------------------
filename_mouse = "mouse_script.cfg"
boolmousefileOK = cf.fileExists(filename_mouse, "data/config/", true)
boolscriptmouse = false
togglescriptmouse = false
old_h = 0
old_p = 0

-- if file exists
if boolmousefileOK then
   -- reset all the variables to nil
   mousesensitivity = nil
   mousesensitivitymode = nil
   mousecontrolmode = nil
   mousedeadzone = nil
   mouseinvert = nil
   mousecolor = nil
   mousecolors = {}

   -- open the file in read only mode
   mousefile = cf.openFile(filename_mouse, "r")
   -- do the parsing thing
   parse_mousefile(mousefile)
   -- all data read.. time to close the file
   mousefile:close()

   -- if these three were found from the cfg file...
   if mousesensitivity and mousesensitivitymode and mousecontrolmode then

      -- set script to actually run, allow lua to override c coded controls
      boolscriptmouse = true
      ba.setControlMode(LUA_FULL_CONTROLS)
      verify_mouse_data()

   else
      ba.warning("Scripted mouse's init failed")
   end
else
   ba.warning("File '" .. filename_mouse .."' not found")
end

------------------------
------ functions -------
------------------------
function mouse_control_A(value, centervalue, axis)
   -- get the actual difference from centerpoint
   delta = value - centervalue

   -- default multiplier to +1
   multiplier = 1

   -- if we are handling negative values set multiplier to -1
   -- and make sure we deal only with positive values
   if delta < 0 then
      multiplier = -1
      delta = math.abs(delta)
   end

   -- deduct deadzone from the delta
   delta = delta - mousedeadzone
   if delta < 0 then
      delta = 0
   end

   -- scale delta from 0 to 1 according to defined sensitivity
   delta = delta / mousesensitivity
   if delta > 1 then
      delta = 1
   end

   -- if we do not have extreme values
   -- apply the defined sensitivity curve
   if (delta > 0) and (delta < 1) then
      delta = math.pow(delta, mousesensitivitymode)
   end

   -- apply the multiplier
   delta = delta * multiplier

   return delta
end
------------------------
function do_boundaries_check(sensitivity, center_x, center_y)
   f_mouse_x = nil
   f_mouse_y = nil

   -- Do we go outside sensitivity zone
   f_mouse_x = cap_value(center_x - sensitivity, center_x + sensitivity, mouse_x)
   f_mouse_y = cap_value(center_y - sensitivity, center_y + sensitivity, mouse_y)

   -- reset the cursor to the nearest boundary
   if f_mouse_x ~= nil or f_mouse_y ~= nil then
      if f_mouse_x and f_mouse_y then
         io.forceMousePosition(f_mouse_x, f_mouse_y)
      elseif f_mouse_x then
         io.forceMousePosition(f_mouse_x, mouse_y)
      else
         io.forceMousePosition(mouse_x, f_mouse_y)
      end
   end
end

function draw_cursor()
   if no_bitmap == true then
      -- no bitmap defined, so use normal lines
      gr.drawGradientLine(drawpos_x, drawpos_y, drawpos_x + 20, drawpos_y - 20)
      gr.drawGradientLine(drawpos_x, drawpos_y, drawpos_x - 20, drawpos_y + 20)
      gr.drawGradientLine(drawpos_x, drawpos_y, drawpos_x + 20, drawpos_y + 20)
      gr.drawGradientLine(drawpos_x, drawpos_y, drawpos_x - 20, drawpos_y - 20)
   else
      -- draw the bitmap centered on the spot
      gr.drawMonochromeImage(mouse_bm, drawpos_x - mouse_bm_w, drawpos_y - mouse_bm_h, drawpos_x + mouse_bm_w, drawpos_y + mouse_bm_h)
   end
end

function check_mouse_reset()
   if mouse_reset_counter == nil then
      mouse_reset_counter = 0
   end
end

function force_mouse_control_status()
   if io.MouseControlStatus == true then
      mouse_reset_on_end = true
      io.MouseControlStatus = false
   end
end

function set_mouse_colors()
   if mousecolors[1] == nil then
      gr.setColor(0,64,220,196)
   else
      gr.setColor(mousecolors[1],mousecolors[2],mousecolors[3],mousecolors[4])
   end
end
------------------------
--- end of functions ---
------------------------

]

$Application: FS2_Open
$State: GS_STATE_GAME_PLAY
$On Frame:

[

if boolscriptmouse == true then
   -- check for center button reset...
   check_mouse_reset()

   -- get frametime (used to increment the timer)
   frametime = ba.getFrametime()

   -- make sure missiontime and old missiontime exist
   if missiontime ~= nil then
      missiontime_old = missiontime
   end
   missiontime = mn.getMissionTime()

   -- if the setting changes make sure to reset it to false
   force_mouse_control_status()

   -- check if missiontime is actually running or not
   if missiontime ~= missiontime_old then

      -- after pause ends (ie. missiontime starts running again)
      -- reset the mouse to the center
      if end_of_pause == true then
         io.forceMousePosition(mouse_center_x, mouse_center_y)
         end_of_pause = nil
      end

      -- get control values
      mouse_x = io.getMouseX()
      mouse_y = io.getMouseY()

      controls = ba.getControlInfo()

      -- if center mouse button hasn't been been pressed in long enough and is being pressed now
      -- reset the mouse
      if mouse_reset_counter > 0.33 and io.isMouseButtonDown(MOUSE_MIDDLE_BUTTON) then
    togglescriptmouse = not togglescriptmouse
         if togglescriptmouse == true then
controls.Heading = old_h
controls.Pitch = old_p
mouse_x = mouse_center_x + (mousesensitivity * old_h)
mouse_y = mouse_center_y + (mousesensitivity * old_p)
          io.forceMousePosition(mouse_x, mouse_y)
         end
         mouse_reset_counter = 0
  else
         mouse_reset_counter = mouse_reset_counter + frametime
      end

  if togglescriptmouse == true then
          ba.setControlMode(LUA_FULL_CONTROLS)
  io.MouseControlStatus = false
  if mousecontrolmode == 1 then

-- make sure we aint gonna go off the boundaries...
do_boundaries_check(mousesensitivity, mouse_center_x, mouse_center_y)
-- end of boundaries check

-- define the color of the cursor
-- could use color inheritance!!!
set_mouse_colors()

-- get the actual control values
current_h = mouse_control_A(mouse_x, mouse_center_x, "x")
current_p = mouseinvert * mouse_control_A(mouse_y, mouse_center_y, "y")

-- increment, not replace the existing values
controls.Heading = current_h + controls.Heading
controls.Pitch = current_p + controls.Pitch

-- get draw position
drawpos_x = mouse_center_x + (current_h * mousesensitivity)
drawpos_y = mouse_center_y + (current_p * mousesensitivity)

-- draw cursor
draw_cursor()
  end
       else
          ba.setControlMode(NORMAL_CONTROLS)
  io.MouseControlStatus = true
  old_h = cap_value(-1.0, 1.0, controls.Heading)
  old_p = cap_value(-1.0, 1.0, controls.Pitch)
   end

   else
      end_of_pause = true
   end
end

]

$Application: FS2_Open
$On Mission End:

[

boolscriptmouse = false
ba.setControlMode(NORMAL_CONTROLS)
if mouse_reset_on_end == true then
   io.MouseControlStatus = true
end

]

#End

--- End code ---

Also, here's a sample configuration file:
data/config/mouse_script.cfg

--- Code: ---Sensitivity:         250
Sensitivity Curve:   1.0
Control Mode:        1
Deadzone:            2
Mouse Invert:        0
Indicator Color:     255, 255, 0, 50

--- End code ---

jr2:
Nice.  :)

z64555:
Related script: http://www.hard-light.net/forums/index.php/topic,44634.0.html

Note that the script would only work if you have WLCoolman's Pre-commit Build, at least as far as I know.

Has anybody used this script before? Is there any significant differences between Nuke's code and Sushi's code?

Nuke:
my code kinda dates back to when scripting was kinda new and not quite set in its ways. im actually somewhat supprised that it still works. it also raped physics. wanderer did the second incarnation of the script which had much better features than what i had in mine. it also took advantages to new c code implemented by wanderer to give better access to input variables.  sushi's script is the third incarnation, which should be the most up to date of all of the above. i havent used it yet, since i usually fly stick. so im not quite sure how it compares to the first two.

Sushi:

--- Quote from: Nuke on February 14, 2011, 02:19:39 am ---my code kinda dates back to when scripting was kinda new and not quite set in its ways. im actually somewhat supprised that it still works. it also raped physics. wanderer did the second incarnation of the script which had much better features than what i had in mine. it also took advantages to new c code implemented by wanderer to give better access to input variables.  sushi's script is the third incarnation, which should be the most up to date of all of the above. i havent used it yet, since i usually fly stick. so im not quite sure how it compares to the first two.

--- End quote ---

The new feature is the in-mission toggle. It's basically the same as Wanderer's incarnation (the one on the wiki, linked in the first post) but the middle mouse button toggles the "freelancer-like-mouse" mode on and off instead of just re centering it. So (for example) you can fly with normal mouse control, then when you get into a turning fight where you would normally be dragging the mouse all over to keep turning, you could switch to joy-mouse mode and turn continuously without having to pick up and reset the mouse.

It was JR2's idea, and I thought it was a good one, so I went ahead and implemented it.

Navigation

[0] Message Index

[#] Next page

Go to full version