Author Topic: TBP 3.4b release candidate feedback  (Read 11068 times)

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Offline IPAndrews

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Re: TBP 3.4b release candidate feedback
Good I think our AI is lethal enough. Thanks.
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Offline taylor

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Re: TBP 3.4b release candidate feedback
What's this ai_lethality fix Taylor? Just so i know what else we took onboard with this latest fix. ;)
"lethality" is used by the AI pretty much only for turrets at the moment.  It's used as a modifier to determine how dangerous a target is, so that greater priority can be applied to that target as something to be fired at.  It's basically saying that for a capital ship under attack, bombers should be a higher priority target than fighters because the bombs are doing more damage to the capital ship and destroying the bombers is of more importance than just the closest ship.

The fix was to a bit of code that scales damage from weapons.  Weapon damage was being scaled after the lethality was updated, meaning that a hostile ship could end up being more or less of a threat than it really was.

 

Offline karajorma

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Re: TBP 3.4b release candidate feedback
Yeah, I figured that it was doing something along those lines, but I didn't want to introduce any balancing issues at this late date.
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Offline taylor

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Re: TBP 3.4b release candidate feedback
That's fine, I don't plan to commit it until after it's been in a Xt build anyway.  I was just too lazy to remove it from that diff.  :D

 

Offline gerrish

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Re: TBP 3.4b release candidate feedback
does it freeze every time (PLEASE TRY BEFORE TELLING ME "YES, IT DOES")

yeah tried it several times and the same thing happens
using a Dell inspiron 2200, intel celeron M processor 1.50GHz, 504 RAM and 20Gb free memory

 

Offline FUBAR-BDHR

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Re: TBP 3.4b release candidate feedback
Are you running in Direct3D or OpenGL?  I'm not positive on this but I'm thinking it's the Intel video card not being able to handle the program.  If it supports OpenGL you should be using that.  Try getting the latest drivers for the video card. 
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Jeff Vader

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Re: TBP 3.4b release candidate feedback
On several occasions I've heard that people with Intel graphics cards have problems getting the game to run under OpenGL. Most likely due to poor drivers by Intel. Usually Direct3D, as terrible as it is, is the only option for them.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
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15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
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15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

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Offline karajorma

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Re: TBP 3.4b release candidate feedback
Are you running in Direct3D or OpenGL?  I'm not positive on this but I'm thinking it's the Intel video card not being able to handle the program.  If it supports OpenGL you should be using that.  Try getting the latest drivers for the video card.

He won't be able to run in D3D with the standard BtRL builds that TBP uses. They let you pick D3D in the launcher but they just run OpenGL anyway. I'll have to make up a pair of D3D enabled builds with the latest fixes. I do have this one from December though.
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Offline gerrish

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Re: TBP 3.4b release candidate feedback
Thank you for the posting the D3D builds Karajorma, although i tried running Direct 3D with them and the game froze up upon entering the mission. So do you guys think as a guess getting a better video card should solve the problem? I did try up dating the driver but to no avail. 
« Last Edit: April 01, 2008, 06:48:12 am by gerrish »

 

Offline rwm

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Re: TBP 3.4b release candidate feedback
Please report your experiences with the TBP 3.4b release candidate release here.

The number of maximal respawns (only 20) in the Coop MP-map "Ultimate Gauntlet"(FUBAR-MG02.FS2) and other Coop MP-maps is too low. Is there a way to fix this, so that the host has more freedom to adjust the difficulty?

 

Offline IPAndrews

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Re: TBP 3.4b release candidate feedback
To adjust the difficulty. Press F2. And adjust the difficulty.
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Offline FUBAR-BDHR

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Re: TBP 3.4b release candidate feedback
The number of maximal respawns (only 20) in the Coop MP-map "Ultimate Gauntlet"(FUBAR-MG02.FS2) and other Coop MP-maps is too low. Is there a way to fix this, so that the host has more freedom to adjust the difficulty?

The 20 respawns in Ultimate Gauntlet is more than enough.  Any more and it turns the mission into nothing more than a a way to rack up easy kills.  Since every ship is available I had to balance it against the most lethal fighters.  I personally have gotten over 200 kills on medium.  Besides there is no way to beat the mission so you would still end up dead even with 99 respawns. 
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Offline Vidmaster

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Re: TBP 3.4b release candidate feedback
well, at least the Vidmaster's Challenge (not the major one) got rebalanced, but did not make the deadline. It's possible, just difficult.
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Offline rwm

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Re: TBP 3.4b release candidate feedback
The number of maximal respawns (only 20) in the Coop MP-map "Ultimate Gauntlet"(FUBAR-MG02.FS2) and other Coop MP-maps is too low. Is there a way to fix this, so that the host has more freedom to adjust the difficulty?

The 20 respawns in Ultimate Gauntlet is more than enough. Any more and it turns the mission into nothing more than a a way to rack up easy kills.  Since every ship is available I had to balance it against the most lethal fighters.  I personally have gotten over 200 kills on medium. 

20 respawns is not enough. We always get killed too fast before we can destroy the Excalibur, because of those Vorlon fighters.
I would like to have the freedom to have 99 respawns like in some other maps. I don't see a problem with that. Those that like 20 respawns can still play with 20, but those who want to play that Gauntlet longer now can't. Is there a way to change this?

Quote
Besides there is no way to beat the mission so you would still end up dead even with 99 respawns.

So how can you say that 20 is enough and why there is no way to beat the mission?

 

Offline FUBAR-BDHR

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Re: TBP 3.4b release candidate feedback
What part of unbeatable didn't you understand.  You can't destroy the Excalibur and the Vorlon fighters are endless.  Hence the and now you die message.
No-one ever listens to Zathras. Quite mad, they say. It is good that Zathras does not mind. He's even grown to like it. Oh yes. -Zathras

 

Offline Vidmaster

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Re: TBP 3.4b release candidate feedback
To my mind, the idea of a gauntlet is to constantly improve the pilot's skills and get harder. This means, a gauntlet cannot be finished. It's like building fortesses out of sand on the beach with extremly complex defensive measures. The goal is to survive as long as you can against the sea, not to beat the sea.
And since I made the (first) gauntlet for TBP and the other ones are based on it, there are no FS2 style gauntlets. You get rated instead, based on your progression.

If you don't like that, everybody is free to create more multiplayer missions. I even urge you to do it  :nod:
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Offline rwm

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Re: TBP 3.4b release candidate feedback
What part of unbeatable didn't you understand.  You can't destroy the Excalibur and the Vorlon fighters are endless.  Hence the and now you die message.

You did not say that you can't destroy the Excalibur and that the Vorlon fighters are endless. That's why I asked "why there is no way to beat the mission". :rolleyes:

 
Re: TBP 3.4b release candidate feedback
Nice looking installer!!!!!

 

Offline Vidmaster

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Re: TBP 3.4b release candidate feedback
so, official and inofficial TBP team members:
shall we label this release final ?  :rolleyes:
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.