Hard Light Productions Forums
Archived Boards => The Archive => Blackwater Operations => Topic started by: IceFire on January 31, 2005, 09:15:13 am
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Hey everyone,
Just thought I'd keep everyone informed. I'm darned busy at the moment with class and whatnot so I've been out of touch. I'll probably be just as bad till the end of the semester...my last semester *sniff*
Anyways...just thought I'd let everyone know that beta testing on BWO is about 50% completed. Things are coming along...give it some time and the campaign will be complete.
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Congrats on your upcoming graduation, IceFire.
And it's very cool that you guys are almost done.
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I am glad to hear this.
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We're trying to trim it down, but right now it's about 2.1 gigabytes.
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Originally posted by BD
We're trying to trim it down, but right now it's about 2.1 gigabytes.
sexy.....if thats indeed true....
I cant wait...
For me more media = better playing experience
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Mine is 311mb...lots of source and redundancy files in there. BWO's actual download should be small with some extra options.
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BD's trying to pull an MT.
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Well, i am glad it is nearly finished, i just hope it isn't required to have the FSOpen installed to run it......it always crashes on mine and the shiny stuff never works.....the graphics are good enough for me as default
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Originally posted by IceFire
I'll probably be just as bad till the end of the semester...my last semester *sniff*
Aren't we being optimistic? :D
"runs"
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By the way, I was lying.
The actual folder size of the .zip's I have on my hard drive (I kept everything though, and the changes that came afterwards)
161mb
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Originally posted by Hellraiser
Well, i am glad it is nearly finished, i just hope it isn't required to have the FSOpen installed to run it......it always crashes on mine and the shiny stuff never works.....the graphics are good enough for me as default
Yes it's needs FS-open because of some new sexps
most graphic things can be turned off
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About how many missions long would a play though BWO take? how many missions are there total?
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oh well, i guess i won't be playing this campaign then.
because it crashes with all graphics on or off.
too bad, i was looking forward to this campaign.
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I can't believe it's finally happening. :) Btw Hellraiser, don't worry about that too much. FSO is becoming more stable every day, and I'm sure we can work out a solution for you eventually.
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well, if it helps, it was alot more stable then the current version available, now it isn't.
I can't progress onto the first mission. (after the last training mission) It just causes a CTD...or was it an error message, i was rather pissed at it crashing EVERY time.
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I've been looking forward to this campaign ever since I first came across HLP...this should be awesome. :D
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By the time we're done FSOpen will be stable :D
On a single play through you get 30 missions about. The second time through its once again going to be roughly 30 missions but almost half will be new...unless you make the same choices again...
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Originally posted by IceFire
By the time we're done FSOpen will be stable :D
On a single play through you get 30 missions about. The second time through its once again going to be roughly 30 missions but almost half will be new...unless you make the same choices again...
Oh, so this campaign won't be out for several decades then? lol j/k
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:lol:
Don't diss the code monkeys ;)
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Originally posted by Hellraiser
Oh, so this campaign won't be out for several decades then? lol j/k
Actually you can remove the j/k part, you're dead on.
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Originally posted by Hellraiser
I can't progress onto the first mission. (after the last training mission) It just causes a CTD...or was it an error message, i was rather pissed at it crashing EVERY time.
thats been fixed. once the new builds get posted then you won't have to worry about it. as a stopgap, any build before january 21 should work.
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Originally posted by PhReAk
thats been fixed. once the new builds get posted then you won't have to worry about it. as a stopgap, any build before january 21 should work.
Since ATI are not gonna do anything about the shiny thing, are you guys gonna code another way for the shiny thing to work? (the shiny metalic you had going before ATI cards stop processing it??)
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Originally posted by Hellraiser
Since ATI are not gonna do anything about the shiny thing, are you guys gonna code another way for the shiny thing to work? (the shiny metalic you had going before ATI cards stop processing it??)
Oh it's not a processing problem with ATI cards... it's a motivation problem. ATI cards are simply too lazy to do shines. They lack the motivational support that NVIDIA cards possess. We should try to boost up the ATI card's self-esteem. :D
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One of taylor's latest builds, which I believe was committed to CVS, fixed the shinemap problem when using OpenGL. I have a Radeon card myself with the latest drivers, and I see them fine.