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Archived Boards => The Archive => Blackwater Operations => Topic started by: IceFire on January 31, 2005, 09:15:13 am

Title: Beta testing continues...
Post by: IceFire on January 31, 2005, 09:15:13 am
Hey everyone,

Just thought I'd keep everyone informed.  I'm darned busy at the moment with class and whatnot so I've been out of touch.  I'll probably be just as bad till the end of the semester...my last semester *sniff*

Anyways...just thought I'd let everyone know that beta testing  on BWO is about 50% completed.  Things are coming along...give it some time and the campaign will be complete.
Title: Beta testing continues...
Post by: Moonsword on January 31, 2005, 09:22:10 am
Congrats on your upcoming graduation, IceFire.

And it's very cool that you guys are almost done.
Title: Beta testing continues...
Post by: MatthewPapa on January 31, 2005, 03:35:53 pm
I am glad to hear this.
Title: Beta testing continues...
Post by: BlackDove on January 31, 2005, 04:59:26 pm
We're trying to trim it down, but right now it's about 2.1 gigabytes.
Title: Beta testing continues...
Post by: MatthewPapa on January 31, 2005, 05:33:14 pm
Quote
Originally posted by BD
We're trying to trim it down, but right now it's about 2.1 gigabytes.


sexy.....if thats indeed true....
I cant wait...

For me   more media = better playing experience
Title: Beta testing continues...
Post by: IceFire on January 31, 2005, 09:50:10 pm
Mine is 311mb...lots of source and redundancy files in there.  BWO's actual download should be small with some extra options.
Title: Beta testing continues...
Post by: Taristin on January 31, 2005, 10:48:29 pm
BD's trying to pull an MT.
Title: Beta testing continues...
Post by: Hellraiser on February 02, 2005, 12:46:19 pm
Well, i am glad it is nearly finished, i just hope it isn't required to have the FSOpen installed to run it......it always crashes on mine and the shiny stuff never works.....the graphics are good enough for me as default
Title: Re: Beta testing continues...
Post by: Nico on February 02, 2005, 01:10:30 pm
Quote
Originally posted by IceFire
I'll probably be just as bad till the end of the semester...my last semester *sniff*


Aren't we being optimistic? :D
"runs"
Title: Beta testing continues...
Post by: BlackDove on February 02, 2005, 05:28:08 pm
By the way, I was lying.

The actual folder size of the .zip's I have on my hard drive (I kept everything though, and the changes that came afterwards)

161mb
Title: Beta testing continues...
Post by: Gloriano on February 03, 2005, 01:51:16 pm
Quote
Originally posted by Hellraiser
Well, i am glad it is nearly finished, i just hope it isn't required to have the FSOpen installed to run it......it always crashes on mine and the shiny stuff never works.....the graphics are good enough for me as default


Yes it's needs FS-open because of some new sexps

most graphic things can be turned off
Title: Beta testing continues...
Post by: FireCrack on February 03, 2005, 06:25:41 pm
About how many missions long would a play though BWO take? how many missions are there total?
Title: Beta testing continues...
Post by: Hellraiser on February 03, 2005, 11:06:29 pm
oh well, i guess i won't be playing this campaign then.

because it crashes with all graphics on or off.

too bad, i was looking forward to this campaign.
Title: Beta testing continues...
Post by: Setekh on February 03, 2005, 11:35:34 pm
I can't believe it's finally happening. :) Btw Hellraiser, don't worry about that too much. FSO is becoming more stable every day, and I'm sure we can work out a solution for you eventually.
Title: Beta testing continues...
Post by: Hellraiser on February 04, 2005, 01:02:12 am
well, if it helps, it was alot more stable then the current version available, now it isn't.

I can't progress onto the first mission. (after the last training mission) It just causes a CTD...or was it an error message, i was rather pissed at it crashing EVERY time.
Title: Beta testing continues...
Post by: Mongoose on February 06, 2005, 12:36:45 am
I've been looking forward to this campaign ever since I first came across HLP...this should be awesome. :D
Title: Beta testing continues...
Post by: IceFire on February 06, 2005, 10:52:14 pm
By the time we're done FSOpen will be stable :D

On a single play through you get 30 missions about.  The second time through its once again going to be roughly 30 missions but almost half will be new...unless you make the same choices again...
Title: Beta testing continues...
Post by: Hellraiser on February 07, 2005, 05:19:16 am
Quote
Originally posted by IceFire
By the time we're done FSOpen will be stable :D

On a single play through you get 30 missions about.  The second time through its once again going to be roughly 30 missions but almost half will be new...unless you make the same choices again...


Oh, so this campaign won't be out for several decades then? lol j/k
Title: Beta testing continues...
Post by: Primus on February 07, 2005, 05:26:52 am
:lol:
Don't diss the code monkeys ;)
Title: Beta testing continues...
Post by: BlackDove on February 07, 2005, 05:42:13 am
Quote
Originally posted by Hellraiser


Oh, so this campaign won't be out for several decades then? lol j/k


Actually you can remove the j/k part, you're dead on.
Title: Beta testing continues...
Post by: phreak on February 07, 2005, 11:56:32 am
Quote
Originally posted by Hellraiser
I can't progress onto the first mission. (after the last training mission) It just causes a CTD...or was it an error message, i was rather pissed at it crashing EVERY time.


thats been fixed.  once the new builds get posted then you won't have to worry about it.  as a stopgap, any build before january 21 should work.
Title: Beta testing continues...
Post by: Hellraiser on February 08, 2005, 01:34:40 am
Quote
Originally posted by PhReAk


thats been fixed.  once the new builds get posted then you won't have to worry about it.  as a stopgap, any build before january 21 should work.


Since ATI are not gonna do anything about the shiny thing, are you guys gonna code another way for the shiny thing to work? (the shiny metalic you had going before ATI cards stop processing it??)
Title: Beta testing continues...
Post by: Viper1000 on February 08, 2005, 03:46:34 am
Quote
Originally posted by Hellraiser


Since ATI are not gonna do anything about the shiny thing, are you guys gonna code another way for the shiny thing to work? (the shiny metalic you had going before ATI cards stop processing it??)


Oh it's not a processing problem with ATI cards... it's a motivation problem.  ATI cards are simply too lazy to do shines.  They lack the motivational support that NVIDIA cards possess.  We should try to boost up the ATI card's self-esteem. :D
Title: Beta testing continues...
Post by: Mongoose on February 08, 2005, 04:11:30 pm
One of taylor's latest builds, which I believe was committed to CVS, fixed the shinemap problem when using OpenGL.  I have a Radeon card myself with the latest drivers, and I see them fine.