Author Topic: Beta testers needed  (Read 3961 times)

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Offline Ace

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With episode 2 testing being wrapped up, we are looking for testers to work on episode 3.

So we need from prospective testers:
1) Your best E-mail contact (make sure this is here - it'll be easier to make up contact lists this way)
2) Any previous experience in MOD work or test work for FreeSpace projects.
3) Why you would be best suited to help out.
4) When you are available and for how long. (i.e. when September arrives you become a hermit)

PM me with that information.

Reply time may take ~2 weeks. As we want to wrap up episode 2 and go through tester "resumes."
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline BlackDove

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Only serious replies please.

 

Offline Mefustae

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Hey, i'm willing to give it a shot; i've never before been involved in any test work for a Freespace MOD, but I seem to have an uncanny ability to find errors and problems with missions and such, a byproduct of my terrible luck :p (just so it's known, i'll be available to do anything for several months after my HSC Trials finish in a week or so) - Email - [email protected]
« Last Edit: August 07, 2005, 04:18:08 am by 2686 »

 
Can help too. E-mail
[email protected]
Partolling outside Babylon 5 and looking for a beautiful space.

 

Offline Ace

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Applications will only be accepted if the directions in the first post are followed.

So far only one application has met that requirement.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline NGTM-1R

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You should make that two, I think.

Unless the board daemons ate my PM.
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Offline Ace

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Yup, two now :)
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Ace

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We've received a few good applications. By Friday you should receive a message about whether you are in the beta or not, and you should then receive your access to the internal forum.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Ace

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Just a small update, we've received a few more good applications.

As a reminder, for those who will be participating in the beta if you're not active you will get the axe from the project, Kepler style.

Now this might just be a comment or two, which will be doing better than a good chunk of the folks from the last round who stopped posting feedback 35 missions ago with no explanation. (maybe a karmaic backslash for the good feedback from KV and BD? :p )
« Last Edit: August 10, 2005, 09:05:10 pm by 72 »
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline IceFire

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Quote
Originally posted by Ace
As a reminder, for those who will be participating in the beta if you're not active you will get the axe from the project, Kepler style.

Which means we'll be using the Golgotha's Meson Cannon to remove your house from orbit...yes, yes indeed :D
- IceFire
BlackWater Ops, Cold Element
"Burn the land, boil the sea, you can't take the sky from me..."

 

Offline Bobboau

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maybe as part of the culling process we should make applicants email someone exactly three weeks (within a day) of there application, that will seperate the weak from the strong.
Bobboau, bringing you products that work... in theory
learn to use PCS
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My latest build of PCS2, get it while it's hot!
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DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Ace

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I think actually posting in the internal once they're given access will be more than sufficient :p
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Bobboau

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or being required to post in the internal at least once a week for the life time of the project, and if they fail we send the dogs after them!

or the bees maybe!?
Bobboau, bringing you products that work... in theory
learn to use PCS
creator of the ProXimus Procedural Texture and Effect Generator
My latest build of PCS2, get it while it's hot!
PCS 2.0.3


DEUTERONOMY 22:11
Thou shalt not wear a garment of diverse sorts, [as] of woollen and linen together

 

Offline Ace

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Nah, just Steeve.

He's very... very hungry you know. Especially since Colonel Shepard shot him....
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline Genoism

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it amazes me how many people claim they have an uncanny ability to run into bugs...really u need something more original...
After much debate I decided quotes are a waste of time.

 

Offline Mefustae

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Quote
Originally posted by Bobboau
and if they fail we send the dogs after them!

or the bees maybe!?

"Or what? You'll release the Dogs? Or the Bees? Or the Dogs with Bees in their mouths so when they bark they shoot Bees at you? Well go ahead! Do your worst!!"

 

Offline BlackDove

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The requirement for staying in the beta testing and enjoy the privilidge of the internal forum is to contribute to beta-testing in any way you can (even if you can't find bugs, you can still give your impressions on the mission/story/etc.).

If not, actions will be taken accordingly. Simple.
« Last Edit: August 11, 2005, 07:04:39 am by 461 »

 

Offline ShadowWolf_IH

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if i may......

When beta testing something that alot of people overlook is simply hitting the icons in the briefing, making sure that the ship type that pops up is accurate to the icon representation.  i don't know how many times i have discovered that the icon was the wrong ship type....ie a freighter icon, and when i hit it...it pops up as a hercules mk II.

Something else to be aware of, if you have any fred ability at all, open the mission in fred and copy and paste each page of briefing, debriefing, and each spoken line of events into a word processing program to spell check....please don't fix the problems....simply make the powers that be aware of them.  otherwise we will have 900 versions of a mission running around.

Also....when beta testing, do the unexpected.  If you are supposed to protect a certain ship...don't do it, and see what happens.  There should always be ramifications to this sort of thing, and if we have forgotten it, invariably someone will find it after release and we will have egg on our faces over the deal.  Beta testing is probably the most underrated segment of building a mod, as it is always one of the most important steps.

play the missions on more than one difficulty setting.  This will allow for a broader range of balancing issues to be detected.  

last but not least....check loadouts.  it was stated a long time by Ace i think, that one problem with homemade campaigns has always been the ability to fly the mara (terrans) in a given mission.....this is a pet peeve for more than one of us, and should Never happen...so if you see this...red flag that mission automatically.

Just my two cents on beta testing, so that applicants know what they are getting into, and what is expected of them.
« Last Edit: August 11, 2005, 02:03:04 pm by 820 »
You can't take the sky from me.  Can't take that from me.

Casualties of War

 

Offline Ace

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I'd like to thank everyone who sent an application for the beta test.

If you have been accepted, you will receive a PM shortly.
Ace
Self-plagiarism is style.
-Alfred Hitchcock