Meet your new leader, the so-called “Great White Caribbean Shark”. He is most definitely not a Soviet KGB agent, but you will quickly learn to hate him regardless. He will ruin the environment, refuse to give you decent housing, embezzle money for his Swiss bank account, slash your wages in the name of communism, gamble away the treasury coffers, and cheat at poker. And you won’t be able to do a thing about it.
Muhahahahahahaahha.
And here are the other political factions on the island. They tend to be more likable then El Presidente, and
citizens are often a member of more then one political faction. As a political faction gets bigger, they think they are allowed more and more demands.
Communists: One of the larger factions on the island. They prefer to have adequate housing, healthcare, and employment, while having a low pay disparity between workers on the island. They like liquor and coffee, and their happiness affects foreign policy.
Capitalists: A small, but influential faction. They are concerned with economic growth, high standards of living, and low crime rates. They enjoy upscale entertainment and their happiness affects foreign policy.
Religious: One of the biggest factions on the island, as every time a Tropican goes to the island’s church he or she becomes more religious, and starts demanding that more and more churches and cathedrals are built. Not having enough churches on the island can keep their numbers down, although the few members will then oppose the government. Their interests usually conflict with the environmentalists and intellectuals, and appeasing them can results in major reductions to liberty on the island.
Intellectuals: One of the smallest factions on the island, as well as the most troublesome. They are mostly concerned with liberty, democracy, and education, and often stand directly in the way of any authoritarian regime the player tries to impose. They dislike rigged elections.
Environmentalists: A very small faction, the environmentalists are concerned with maintaining the natural beauty of the island and reducing pollution. As such, they oppose mining, oil, logging, and manufacturing industries, and tend to be in direct conflict with the interests of the capitalists and communists. Appeasing them often lowers overall production.
Militarists: Most of the island’s firepower is concentrated in the hands of these guys. As such, they can be a very dangerous faction to displease, as they can easily stage a military coup. They enjoy having a large army, being treated better then the rest of the population, and using rebels as target practice. They don’t like being outgunned by anti-government forces. Appeasing them can result in a decrease to liberty and can cause more citizens to rebel.
Nationalists: These guys put Tropico above all else. They are generally hostile to foreigners, and do not like foreign immigrants, foreign tourists, foreign military bases, foreign experts, foreign medical aid, and foreign policy.
Loyalists: These guys are a despot’s best friends, and any authoritarian regime will do well to try and cultivate their growth. They wish to establish a totalitarian cult surrounding El Presidente, and enjoy seeing general megalomania on the part of their leader. They are one of the easiest factions to please, but allowing elections displeases them greatly, while disallowing elections can result in a lot of anti-government activity from the rest of the population.
US: One of the two global superpowers, they are locked in a cold war with the Soviets. They are interested in exporting capitalism to other countries, and will provide you with foreign aid in the form of money based on your reputation with them. If your relations with the US are good, you can request development aid, send a trade delegation to them, or allow them to build a military base on your island.
If your reputation with them falls too low, they will send gunboats to circle your island as a warning, followed by an attempt to forcibly remove you from power. Having a Soviet military base on the island is a good way to thwart any invasions, and they won’t dare invade if Tropico has an operational nuclear missile ready. However, they may still try to instigate a coup to remove you from power.
USSR: One of the two global superpowers, they are locked in a cold war with the Americans. They are interested in exporting communism to other countries, and will provide you with foreign aid in the form of money based on your reputation with them. If your relations with the USSR are good, you can request development aid, send a trade delegation to them, or allow them to build a military base on your island.
If your reputation with them falls too low, they will send gunboats to circle your island as a warning, followed by an attempt to forcibly remove you from power. Having an American military base on the island is a good way to thwart any invasions, and they won’t dare invade if Tropico has an operational nuclear missile ready. However, they may still try and instigate a coup to remove you from power.