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General FreeSpace => FreeSpace Discussion => Topic started by: Marcov on January 07, 2011, 02:53:04 am

Title: Total size of GTVA armada
Post by: Marcov on January 07, 2011, 02:53:04 am
I'm trying to estimate the total size of the # of warships the GTVA has.

Note that this includes NTF ships; you know, before they defected. This will regard the following databases as fully accurate info:

- http://www.hard-light.net/wiki/index.php/FreeSpace_2_Terran_Ship_Database
- http://www.hard-light.net/wiki/index.php/FreeSpace_2_Vasudan_Ship_Database
- http://www.hard-light.net/wiki/index.php/FreeSpace_2_Rebel_Ship_Database#Neo-Terran_Front

Note that I'm not including FS1 ships since we don't know if they were decomissioned or what. (oh noes, well, things like the GTC Oberon were decomissioned. Anyway, whatever, it's included.)

So far, we have for Terrans:

44 X Cruisers (21 Galactic Terran, 23 Neo-Terran)
26 X Corvettes (15 Galactic Terran, 11 Neo-Terran)
20 X Destroyers (10 Galactic Terran, 10 Neo-Terran)
1 X Frigate (NTF Iceni)
1 X Colossus

...totalling 92 ships.

For Vasudans,

13 X Cruisers
15 X Corvettes
8 X Destroyers

...totalling 36 ships.

In all, the GTVA has 128 ships.

Of course, this is most probably not the entire force. I remember Command saying that "at least 6 warships have not been able to engage the Sathanas" or something, making me estimate at, what, several hundred ships (400-800 maybe)?

Also, the fact that a rebel faction (NTF) had 10 destroyers implies that the GTVA fleet is pretty big, on the other of nearly a thousand, or maybe yeah, several hundred, which is the most reasonable estimate.

My guess is that a destroyer leads every battlegroup. Perhaps the Aquitaine and the Psamtik are the newest destroyers, since they've been noted in the techroom (just a speculation, though). Considering the Psamtik is leader of the 13th Vasudan Battlegroup (so the Vasudans have at least 13 battlegroups) I think the Terrans will have that much as well, making the destroyer count to 26. But we've got 28 destroyers in the list, so that means there must be supporting destroyers or something, making me estimate them to be around 40-50.

I'm guessing that each battlegroup a destroyer leads probably 4-5 corvettes, and about 20-30 cruisers, totalling the GTVA ship count to around 600-700.

So I really think the GTVA has around 400-800 ships. All of these info make me believe that.
Title: Re: Total size of GTVA armada
Post by: Liberator on January 07, 2011, 03:07:29 am
I would think that fleet size would be fairly large, given the pasting that was taken during the Great War.  New Weapons aside, you would still want as many ships as possible to get these beams into battle to fry the shivans with.

A destroyer is a huge ship though, so I could see there being hundreds of cruisers and probably a hundred covettes(given that they are new).  The problem with this is that crusier beams typically suck from a damage standpoint and are the complete reverse of what you would expect cruiser class cannon to be, smaller and more rapid fire than the big daddies.

Rough estimate after all this bullcrap is 1 battlegroup per system, 1 destroyer designated as command per battlegroup, probably 5-8 more as local flight ops platforms and heavy fire support, supplemented by corvettes as they come online probably totalling 20 or more once deployment reaches saturation with dozens(3 or more) of cruisers providing close support on an as needed basis.

Finally, cruisers have become the joke of the game from a cap ship standpoint, except the Lilith. 

Cruisers should be dangerous and hard to kill without bomber support.  Not impossible, but it should take more than a couple passes from a  maxim to cripple one.
Title: Re: Total size of GTVA armada
Post by: Dilmah G on January 07, 2011, 03:23:38 am
A) Haven't we had one of these before?

B) Remember Marcov, that the GTVA hasn't committed every fleet at it's disposal to fight the Sathanas. Logistics, their doctrine, and common sense (what's the point in throwing the kitchen sink at the man banging your door if his mates come through the unlocked back door?)
Title: Re: Total size of GTVA armada
Post by: NGTM-1R on January 07, 2011, 03:42:01 am
My (totally noncanonical) force structure works out like this.

Terran Fleet (17)
Destroyer Battlegroup: 1 destroyer, 2-4 cruisers (older model).
Striking Forces (4 or 5): 2-3 corvettes, 4-5 cruisers. (6-8 ships)
(459-765 ships in service)

Vasudan Battlegroup (25): 1 destroyer, 3 corvettes, cruisers upon assignment (3-7 typical).
(175 to 250 ships in battlegroup service.)

System Defense Force (26)
1 destroyer
2 to 4 four Striking Forces
(338 to 858 ships in SDF service.)

Plus a 10% active reserve for a grand total of 1069 to 2060 ships in service, with the actual number falling around 1200. Another 350 to 500 could be mobilized as war reserves given time and the necessary parts.

This perhaps seems high, but they dropped over 6000 Bakhas (that's 500 squadrons if they're divided up into 12s) on something.
Title: Re: Total size of GTVA armada
Post by: Mars on January 07, 2011, 03:44:26 am
Given the number of ships seen in Freespace 2, and the willingness of Command to throw them to the wind (The GTD Phonecia for instance) I'd say that the GTVA has quite a few of them.
Title: Re: Total size of GTVA armada
Post by: Mort on January 07, 2011, 04:21:20 am
I would estimate the whole GTVA fleet is at least several hundred ships bordering on a thousand or maybe even surpassing that number. The GTVA is fairly large after all.
Title: Re: Total size of GTVA armada
Post by: Dilmah G on January 07, 2011, 04:23:57 am
Given the number of ships seen in Freespace 2, and the willingness of Command to throw them to the wind (The GTD Phonecia for instance) I'd say that the GTVA has quite a few of them.
Well to be fair, they needed a vessel that was large enough and had the capacity to be seen as a credible threat to the Shivans for long enough to potentially let the Colossus work its **** (didn't work out too well...), a cruiser would probably have been decimated in a 1/4 of the time and on the planning board may not even have registered as a threat to the Sathanas, making its presence redundant.
Title: Re: Total size of GTVA armada
Post by: Marcov on January 07, 2011, 08:53:48 am
Quote
B) Remember Marcov, that the GTVA hasn't committed every fleet at it's disposal to fight the Sathanas. Logistics, their doctrine, and common sense (what's the point in throwing the kitchen sink at the man banging your door if his mates come through the unlocked back door?)

Didn't Command order ALL available forces to engage the Sath? Anyway, I think I can agree with you; the GTVA has what, little less than 32 systems? That's fairly large, so probably Command took fleets from only the nearest systems.

If at least 6 warships hadn't gotten it through the nodes, then maybe I'll make a rough estimate of around 100 ships to engage the Sathanas. And that's only from the nearby systems.

So probably around 1,500 would make a reasonable count, on the slightly higher end.

Funny thing is, we haven't even seen a few dozen ships engage in direct combat in any mission in the entire FS canonverse. Well, it'd be less fun to have hundreds of ships to destroy, right?
Title: Re: Total size of GTVA armada
Post by: Vip on January 07, 2011, 09:32:35 am
Well, it'd be less fun to have hundreds of ships to destroy, right?

Well, it would definitely fry any PC back then. Remember that FreeSpace 2 was noted for its high requirements when it was released.
Title: Re: Total size of GTVA armada
Post by: headdie on January 07, 2011, 10:21:46 am
Well, it'd be less fun to have hundreds of ships to destroy, right?

Well, it would definitely fry any PC back then. Remember that FreeSpace 2 was noted for its high requirements when it was released.

and the way the retail engine was set up it was very easy to overload it in FRED just trying to set up a good sized battle, High Noon should have had more capships involved, at the least a couple of GTVA destroyers or corvettes supporting the colossus in direct support but to do that would have sent the engine way over its limits of the day

edit:
corrected mission name
Title: Re: Total size of GTVA armada
Post by: Drogoth on January 07, 2011, 03:07:26 pm
Well we encounter what, the Hateshpet or whatever, the Aquitaine, the Phonecia, the Psamtik, the Messana and the Carthage all in Capella/Gamma Drac space. I may even have missed a destroyer somewhere. Now Gamma Drac was undefended, having only a cruiser patrolling the node as it was supposedly empty, so we have what then. 6 destroyers in or around Capella? And those are only the destroyers that Alpha 1 happens to encounter. I think we can safely assume destroyers are probably at least 6 to a battlegroup. At least in the time of FS2, as the corvette is supposed to be a new unit that will BECOME the foundation of the fleet. But they aren't yet, and cruisers are piss poor, so I'm thinking there has to be ALOT of destroyers in service at the time of FS2
Title: Re: Total size of GTVA armada
Post by: Mars on January 07, 2011, 05:51:18 pm
Corvettes are the new cruisers. Essentially.
Title: Re: Total size of GTVA armada
Post by: Snail on January 08, 2011, 06:33:04 am
Well we encounter what, the Hateshpet or whatever, the Aquitaine, the Phonecia, the Psamtik, the Messana and the Carthage all in Capella/Gamma Drac space. I may even have missed a destroyer somewhere. Now Gamma Drac was undefended, having only a cruiser patrolling the node as it was supposedly empty, so we have what then. 6 destroyers in or around Capella? And those are only the destroyers that Alpha 1 happens to encounter. I think we can safely assume destroyers are probably at least 6 to a battlegroup. At least in the time of FS2, as the corvette is supposed to be a new unit that will BECOME the foundation of the fleet. But they aren't yet, and cruisers are piss poor, so I'm thinking there has to be ALOT of destroyers in service at the time of FS2
It stands to reason that additional battle groups were deployed to Capella, so I don't think that all the destroyers encountered over the course of the campaign were part of the 3rd Fleet.
Title: Re: Total size of GTVA armada
Post by: Androgeos Exeunt on January 08, 2011, 10:17:57 am
Not impossible, but it should take more than a couple passes from a  maxim to cripple one.

Forget Maxims, just spam Hornets. The Shivans did that to the Trinity and they did a very good job sitting there keeping their secondary fire button jammed down.
Title: Re: Total size of GTVA armada
Post by: Mobius on January 09, 2011, 12:20:32 pm
I base my own (noncanonical, of course) reasoning on ratios. Number of destroyers per fleet: 3. Destroyer to corvette ratio: 1:3-5, corvette to cruiser ratio: c.a. 1:3.
Title: Re: Total size of GTVA armada
Post by: Kosh on January 09, 2011, 06:31:34 pm
Actually for the GTVA to field a fleet of dozens of destroyers is not unreasonable given the unbelievable wealth of mineral resources in space.
Title: Re: Total size of GTVA armada
Post by: Liberator on January 09, 2011, 06:37:54 pm
Indeed, but the crew requirements for a dozen destroyers is 120,000.  Which, if previous estimates are to be believed, is about 1/100 the population of Capella.  Even given the futurisitic setting, I find it hard to believe that that much of the population is devoted to crewing 12 ships.  Much less the miscellaneous smaller ships also with crews in the thousands.

I got it!  CLONES!  Destroyers are crewed by CLONES!  :p
Title: Re: Total size of GTVA armada
Post by: Droid803 on January 09, 2011, 06:41:23 pm
Its more that the population of Capella is anomalously low than the fact that the fact that destroyers are crewed by a lot of people.
Title: Re: Total size of GTVA armada
Post by: Mobius on January 09, 2011, 06:51:32 pm
But Capella was supposed to be one of the most densely populated systems, though by "densely populated" sometimes I think of a system with a high planet/moon size to population ratio. If all Capellans lived in a small, relatively livable moon of a planet, evacuating them would have been a nightmare for the GTVA. One billion inhabitants spread throughout various planets and moons is something different. Well, that's a possibility.

Also, we don't know how important the military is for GTVA citizenship, so we don't know how common it is for a citizen to decide to work for the military.
Title: Re: Total size of GTVA armada
Post by: Droid803 on January 09, 2011, 06:56:25 pm
"Densely populated" hints at a large population, but doesn't really imply it.
Hm...
Title: Re: Total size of GTVA armada
Post by: Dilmah G on January 09, 2011, 07:20:16 pm
Well with the threat of the Shivans, I'd say it was plausible to some degree for conscription/national service to be enforced, at least in the smaller, more sparsely populated systems. Or for there to be 'Reserve Squadrons', consisting of normal planet goers who were trained to a standard lying around on the planets for when the time comes.
Title: Re: Total size of GTVA armada
Post by: Polpolion on January 09, 2011, 08:32:29 pm
But Capella was supposed to be one of the most densely populated systems, though by "densely populated" sometimes I think of a system with a high planet/moon size to population ratio. If all Capellans lived in a small, relatively livable moon of a planet, evacuating them would have been a nightmare for the GTVA. One billion inhabitants spread throughout various planets and moons is something different. Well, that's a possibility.

Also, we don't know how important the military is for GTVA citizenship, so we don't know how common it is for a citizen to decide to work for the military.

I remember the number 150 million from somewhere, I'll have to check through briefings though.

EDIT: Nope, it's actually 250 million: http://www.hard-light.net/wiki/index.php/Briefing_texts_%28FS2%29#A_Flaming_Sword

Just for some perspective, the USAF flys ~5573 airplanes, ~2132 of which are fighters. In a nation of ~310,000,000. The USN operates ~289 ships and >3700 aircraft, for a total of ~9200 aircraft operated by the US(AF and USN).

Judging by all of this, I wouldn't be suprised to see some incredible numbers in the GTVA.
Title: Re: Total size of GTVA armada
Post by: General Battuta on January 09, 2011, 09:02:18 pm
I like to think that spaceships are so retarded expensive that there aren't many of them, because it makes for better missions sometimes.

But hey, whatever works for your campaign
Title: Re: Total size of GTVA armada
Post by: Polpolion on January 09, 2011, 09:13:16 pm
I like to think that spaceships are so retarded expensive that there aren't many of them, because it makes for better missions sometimes.

But hey, whatever works for your campaign

Yeah, it's really hard to judge space craft cost in a universe that ignores most of the rules of physics.  Thing is that doesn't mean there aren't a hell of a lot of them. The GTVA is, plain and simple, ****ing huge.
Title: Re: Total size of GTVA armada
Post by: Drogoth on January 09, 2011, 11:48:19 pm
But Capella was supposed to be one of the most densely populated systems, though by "densely populated" sometimes I think of a system with a high planet/moon size to population ratio. If all Capellans lived in a small, relatively livable moon of a planet, evacuating them would have been a nightmare for the GTVA. One billion inhabitants spread throughout various planets and moons is something different. Well, that's a possibility.

Also, we don't know how important the military is for GTVA citizenship, so we don't know how common it is for a citizen to decide to work for the military.

I remember the number 150 million from somewhere, I'll have to check through briefings though.

EDIT: Nope, it's actually 250 million: http://www.hard-light.net/wiki/index.php/Briefing_texts_%28FS2%29#A_Flaming_Sword

Just for some perspective, the USAF flys ~5573 airplanes, ~2132 of which are fighters. In a nation of ~310,000,000. The USN operates ~289 ships and >3700 aircraft, for a total of ~9200 aircraft operated by the US(AF and USN).

Judging by all of this, I wouldn't be suprised to see some incredible numbers in the GTVA.

Yeah but the US also spends a MASSIVE amount of money on its military. Spending 660 billion per year (compared with 98 billion, and China is the next highest spender). The US isn't a good benchmark IMO, as it is just not in line with realistic numbers, as the cracking economy and ballooning deficits are beginning to show.

Shivans however are an excellent benchmark. Look at whats his douches briefing on the colossus. "The shivans might return at any time, any place". Implies shiva paranoia is high, and the public would most definitely back a massive fleet. Mix in the brush wars the terrans had to fight, + the NTF and you actually have a reason for said fleet to exist, especially with our shivan sword of Damocles.

As for The GTVA being '****ing huge' I guess its all in perspective of the universe. My preferred reading is David Weber for science fiction, and to put things in perspective, what I'm used to in SF when you get into ship production capacity etc, the GTVA is piss tiny for the amount of ships it fields. I disagree that the GTVA is huge, even in its own universe. What i DO think is that it is huge in terms of population for its systems, because for its what, 30 odd systems? to field a fleet of the size we have seen, let alone the one we are theorizing based on those numbers, then the resources must be extensively developed. The GTVA could be fielded off one system, all that matters is population and infrastructure.
Title: Re: Total size of GTVA armada
Post by: Liberator on January 10, 2011, 12:20:35 am
I don't necessarily disagree on the enforced service aspect.

But you don't get a functioning society where 1/2 the population is career military.  A strong military has to have a strong support infrastructure beneath it.  Say what you will about the US Military, all that hardware is designed, built and supplied on a ratio of about 373 citizens to 1 active enlisted soldier.  If you use the US as the guiding mark, then a single destroyer would need to have 3 million people on the ground doing things that make that destroyer possible and relevant, nevermind the other ships.

One thing that might break such a rationalization is that the GTVA's industry and agriculture is highly automated, possibly to the point of the Jetsons where there are only 2 people per factory.

However, at that scale, you don't get the craptons of civilian ships running for the exits during the evacuation of Capella.  As the vast majority of the population, as previously discussed, is already serving on line combat vessels taht are getting blown out of the stars.

For any of the narrative, nevermind the tech, to work out, the GTVA must have system wide populations of at least a billion.  Which is not very high considering the volume of a star system and the population capacities of the stations that the GTVA builds.
Title: Re: Total size of GTVA armada
Post by: Drogoth on January 10, 2011, 01:42:28 am
I don't necessarily disagree on the enforced service aspect.

But you don't get a functioning society where 1/2 the population is career military.  A strong military has to have a strong support infrastructure beneath it.  Say what you will about the US Military, all that hardware is designed, built and supplied on a ratio of about 373 citizens to 1 active enlisted soldier.  If you use the US as the guiding mark, then a single destroyer would need to have 3 million people on the ground doing things that make that destroyer possible and relevant, nevermind the other ships.

One thing that might break such a rationalization is that the GTVA's industry and agriculture is highly automated, possibly to the point of the Jetsons where there are only 2 people per factory.

However, at that scale, you don't get the craptons of civilian ships running for the exits during the evacuation of Capella.  As the vast majority of the population, as previously discussed, is already serving on line combat vessels taht are getting blown out of the stars.

For any of the narrative, nevermind the tech, to work out, the GTVA must have system wide populations of at least a billion.  Which is not very high considering the volume of a star system and the population capacities of the stations that the GTVA builds.

The US has 1,477,896 active personell in the military. if there was a 373 ratio to each soldier that would equal a productive population of 551,255,208 supplying them. Considering thats about 2 million higher then the US's total citizen count (308,745,538), that seems a bit off kilter.

But i suppose the discussion of the feasibility of US military spending belongs elsewhere.

As for automation, I think that has to be the key. I find it very hard to believe that the GTVA would commit ALL of their military ships to the Nebular Theater/NTF Campaign. And even if they did, we the player haven't seen any of them.

Or perhaps Capella is described as densely populated because regardless of overall impact, 250 million people is still a lot of people. Would make sense from a psychological standpoint, and would explain the inexplicable sheer number of naval units and hardware we encounter, if a real densely populates system had billions of citizens.

Or Alpha 1 gets all the goodies and fleet support, where as everyone else duct tapes their consoles and flies mackie style. Who knows
Title: Re: Total size of GTVA armada
Post by: Dilmah G on January 10, 2011, 03:07:36 am
Well if it's implemented as a 'national service' kind of thing, like it is in Singapore and to my knowledge Finland and Malaysia as well, it gives you a nice reserve pool to draw from quickly, and as was done in the Second World War in Britain at least, prevent people in 'priority' occupations from joining. Everything else you can fold into the military, really.

I like to think that spaceships are so retarded expensive that there aren't many of them, because it makes for better missions sometimes.

But hey, whatever works for your campaign

Yeah, it's really hard to judge space craft cost in a universe that ignores most of the rules of physics.  Thing is that doesn't mean there aren't a hell of a lot of them. The GTVA is, plain and simple, ****ing huge.
Well, if you think about it, as far as we know, the majority of combat takes place in space, between fighters and ships, rather than on the ground between infantry forces. Although I do recall mentions of marines somewhere in the campaign. I think that if fighters and bombers are going to form the bulk of Alliance spending, that they would invest in cheaper and easier to mass produce ships and technology, with a few exceptions, like the Erinyes and the Ursa.

Britain's M.O. during the Battle of Britain is probably a good one to look at, they were producing something like over 1k aircraft a month and combat was all air to air, for the most part.

Or Alpha 1 gets all the goodies and fleet support, where as everyone else duct tapes their consoles and flies mackie style. Who knows
I reckon it's likely that that kind of stuff would be a lot more widespread among the Alliance. As well as the general circle-through-square hole/one size fits all mentality when you outfit a force of that size. It's a shame you don't hear about the ill-fitting uniforms, poor tasting food, and cramped accommodation that people in that situation go through more often. :P 
Title: Re: Total size of GTVA armada
Post by: Liberator on January 10, 2011, 03:46:20 am
The ratio of 373 to 1 is drawn off the active pool of approximately 880,000.
Title: Re: Total size of GTVA armada
Post by: Mars on January 10, 2011, 08:14:00 am
Liberator, you're banned from GD for this reason exactly.

The figure you just gave is more than the entire us population: 328 million of us. Let's stick to the topic

The actual figure is approximately (my number says 1.4 million in the US military from answers.com and 307 million from random google search) 212.05 US pop / US military pop
Title: Re: Total size of GTVA armada
Post by: Liberator on January 10, 2011, 07:08:11 pm
My apologies, I misread the chart.  880,000 is the reserve forces.

Also, my math was 310,000,000 divided by 880,000.

Again, I'm sorry.

 I'll shut up now.
Title: Re: Total size of GTVA armada
Post by: General Battuta on January 10, 2011, 07:22:12 pm
I don't think we need to necessarily hammer Lib into the pavement every time this kind of slipup happens. Whatever our Gendisc differences he's clearly a decent guy and I am happy to see him in threads.
Title: Re: Total size of GTVA armada
Post by: headdie on January 10, 2011, 07:39:00 pm
hmmm, tried to do a ratio of total military personnel of the world against global population but couldn't find any listings for total military, only ground forces and I haven't the inclination to compile a list of all services so instead I have this.


           Soldiers       /   Population
           89,268,497 /   1,936,126,089
Ratio           1         /   21.68879453

sources
http://en.wikipedia.org/wiki/List_of_countries_by_number_of_troops
http://en.wikipedia.org/wiki/List_of_countries_by_population

I know wiki isn't gospel but the rough numbers gave numbers to work with so :p  yes I know there are a lot of estimates and guessed military strength/whatever that dictator claims their military to be and the data is probably out of date but as I say it gives a rough idea

Soldiers = the total column of the listed wiki page so probably includes non frontline roles.
Title: Re: Total size of GTVA armada
Post by: Polpolion on January 10, 2011, 10:12:39 pm
Actually I think Drogoth raised a good concern when he pointed out the differences in economy from now and post-great war FS. What we know is that there's plenty of raw materials to construct ships, but not necessarily enough to fuel and arm them, hence the Prometheus S and Nebula/gas miner in FS. I'm confident that if the GTVA put in the effort, they could easily have a fleet proportionally larger than the US's Air Force and Navy, but that says nothing about whether or not they actually did put in the effort.

What we need to look up is all of the numbers of ships that the GTVA had built, and use those givens and how they're descriebed (ie there are X ships of rare ship type Y) to perhaps figure out possible fleet sizes that way. At any rate, there's no way to avoid simply smacking arbitrary numbers onto things somewhere...
Title: Re: Total size of GTVA armada
Post by: Mars on January 10, 2011, 10:19:52 pm
Well, the Colossus took 20 years to build, the Orion originally cost three times the wages of the 10,000 people who staffed it.
Title: Re: Total size of GTVA armada
Post by: Liberator on January 10, 2011, 10:23:08 pm
So either the Orion is ridiculously cheap to manufacture, or the crew is way overpaid.
Title: Re: Total size of GTVA armada
Post by: NGTM-1R on January 10, 2011, 10:25:56 pm
So either the Orion is ridiculously cheap to manufacture, or the crew is way overpaid.

You could argue they're the only properly compensated military people since Antiquity. :P
Title: Re: Total size of GTVA armada
Post by: Androgeos Exeunt on January 10, 2011, 10:36:31 pm
The Ursa costs more than a small moon, but I've never heard of individuals owning small moons anywhere else in the GTVA.

Unless "moon", in this case, means "satellite".
Title: Re: Total size of GTVA armada
Post by: Riptide572 on February 28, 2011, 11:59:36 pm
But Capella was supposed to be one of the most densely populated systems, though by "densely populated" sometimes I think of a system with a high planet/moon size to population ratio. If all Capellans lived in a small, relatively livable moon of a planet, evacuating them would have been a nightmare for the GTVA. One billion inhabitants spread throughout various planets and moons is something different. Well, that's a possibility.

Also, we don't know how important the military is for GTVA citizenship, so we don't know how common it is for a citizen to decide to work for the military.

I remember the number 150 million from somewhere, I'll have to check through briefings though.

EDIT: Nope, it's actually 250 million: http://www.hard-light.net/wiki/index.php/Briefing_texts_%28FS2%29#A_Flaming_Sword

Just for some perspective, the USAF flys ~5573 airplanes, ~2132 of which are fighters. In a nation of ~310,000,000. The USN operates ~289 ships and >3700 aircraft, for a total of ~9200 aircraft operated by the US(AF and USN).

Judging by all of this, I wouldn't be suprised to see some incredible numbers in the GTVA.

I would take several things into consideration here.
#1- I wouldn't doubt if you took into account fighters, bombers, and support craft that this number would be incredibly high. But you're talking about the airforce, which in a Freespace perspective I could see being a high number if you took into account all squadrons. So far though, this conversation seems to be more about the bigger ships which would me more equivilant to our current naval vessels, and I highly doubt that the U.S. has 9000 Carriers, Cruisers, and Destroyers at their disposal.
#2- Creating the newest class of U.S. carrier costs approx. $6.2 billion dollars. That is mainly metal, composite materials, and some fissionable materials for propulsion. To make something that size that is space faring (regardless if technology has advanced a couple hundred years) has to be extremely expensive, require much more exotic materials and propulsion, and be time consuming to build.
The highest I'd expect the GTVA Terran branch of the military to have would be around 700-900 large size vessels, the vast majority of them being smaller cruiser, frigate, or corvette sized craft. And I still think that's a high estimate, but thats just my opinion.
Then again, we're arguing over a fictional universe, so I think opinions are all that really counts. :-)
Title: Re: Total size of GTVA armada
Post by: Scotty on March 01, 2011, 12:13:28 am
lol 5000 bakhas.
Title: Re: Total size of GTVA armada
Post by: Drogoth on March 01, 2011, 08:57:34 pm
Riptide has made a good point, but I'm thinking, we're using peacetime numbers.

Look at how much military hardware the allies turned out in world war 2. I can't speak for America, because I'm not american and don't really want to look it up, but I do know that by the end of the war, Canada had the 4th largest airforce and the third largest navy in the world (or it might have been the other way around). And that was unheard of for us at the start of the war, never mind now (1/12 of the population were active duty soldiers, with thousands more in service with the British forces). I have no idea how that lines up numbers wise with other countries, but I do know it was incredibly unusual for Canada.

Anyways, the point of that was this: In times of war, military spending in relation to the rest of possible uses for GDP goes drastically up, and it's not like the GTA/PVN beat the shivans, the shivans just.. disappeared. Unlike the Nazis, who were well and truly beaten, the shivans could return at any time, any place, without warning and obliterate us all.

The colossus cut-scene makes that much clear to be sure.

Mix in the neo-terran rebellion and I could easily see Riptide's estimate being a little bit shy, because the GTVA is either AT war, or pretty much has to act like it is, as the genocidal shivans could rear their ugly heads at any time.

And again, we just don't have any idea how densely populated, and how developed a system like say, Delta Serpentis, or Beta Aquilae would be. These places could be economic Juggernauts with populations in the billions.
Title: Re: Total size of GTVA armada
Post by: Mongoose on March 01, 2011, 11:12:32 pm
Yeah, the US was pumping out aircraft and warships at an obscene rate by the end of World War II as well.
Title: Re: Total size of GTVA armada
Post by: StargateSpankyHam on March 02, 2011, 04:14:15 am
Interesting discussion...

What I find truly impressive is the number of vessels the GTVA has in service in Blue Planet: War in Heaven, after the supposed 'economic catastrophe' that the Terran side suffered. A radio transmission from a wingman says something along the lines of "I can't believe the GTVA has two dozen of these things!", referring to an 'old' Hecate-class destroyer. And this is when the Hecates are being phased out.

Assume, conservatively, that there are two newer destroyers (Titan or Raynor class) for every Hecate - and this is considering that the GTD Raynor (pretty much the pinnacle of GTVA tech) is mass-producable, as indicated in the tech database. After economic collapse, they're still fielding roughly 48 uber-tech destroyers - and this is in the wake of economic collapse.

The Vasudans, on the other hand, are doing absolutely fantastic. In one mission, they very casually roll up in a Hatsepshut. The Vasudan war machine, with that kind of prosperity, is probably rolling an armada of 200+ destroyers easily. Maybe more. This is a military on crack. Even when they're just sitting around providing logistical support, they still had a destroyer at the ready, in the Sol system.

It's perfectly reasonable that the GTVA had 100+ destroyers during the NTF rebellion and the second Shivan incursion, especially if 'perpetual Shivan readiness' was on their agenda for thirty-something years.
Title: Re: Total size of GTVA armada
Post by: MatthTheGeek on March 02, 2011, 05:55:06 am
A radio transmission from a wingman says something along the lines of "I can't believe the GTVA has two dozen of these things!", referring to an 'old' Hecate-class destroyer. And this is when the Hecates are being phased out.
It's referring to Tevs destroyers in general, not specifically to Hecates.

two newer destroyers (Titan or Raynor class) for every Hecate
It's most likely the other way around. Front-line tevs ships are still rare and are very slowly replacing the outdated Capella-era designs. In the two dozens Tevs desties, probably between 1/2 and 3/4 of those are still Hecates.
Title: Re: Total size of GTVA armada
Post by: General Battuta on March 02, 2011, 08:55:33 am
BP discussion should probably go to BP, but yeah, there are not yet as many Titans/Raynor as Hecates. However the combined Terran-Vasudan military machine is indeed on crack, and there's a lot of hardware out there.
Title: Re: Total size of GTVA armada
Post by: Marcov on March 09, 2011, 07:41:52 am
Hey? Why use Blue Planet numbers?

I think I've extended the destroyer count from around 50 to around 70.

It clearly says that "at least 3 Orion-class destroyers were vanquished by Amun-class bombers" and that "very few Orions have been destroyed during the 14-year T-V war". So that means "at least 3 Orion-class destroyers were destroyed, and that's very few". So we can put an Orion count of about 20-25.

So let's say there are about 22 destroyers during the course of the T-V war. Let's say 4 of them were crushed (3 were said to be caused by Amun attacks) so 18 are left. Then, Shivans come and probably destroy a great number of 'em (let's say, 6 destroyers) so there are only 12 are left.

Then during Reconstruction let's say the Orion count was put to 20. Plus the Hecates, so perhaps becomes 30. Take note however that the NTF had AT LEAST TEN DESTROYERS. Imagine. TEN DESTROYERS for a large rebel group. That's rather large. So perhaps we can make the GTA navy have about 2.5 times that amount, so 25. Don't forget to add the NTF ships themselves because remember, they're formerly part of the GTVA.

Oh, plus the Vasudans. So 35+35 = 70.

I think 70 is a slightly low-end number considering the huge amount of ships WWII United States had (if I remember correctly, several hundred ships were sent into Leyte Gulf, which was arguably the largest naval battle in history) or whatever. Whatever the exact amount of warships the US had in WWII, it's very, very large, in my opinion (anybody care to give the exact amount?) surpassing 1,500, or perhaps over 2,000. And...that's huge.

Now imagine ALL HUMANITY AND VASUDANITY uniting to FIGHT OFF A PARTICULARLY APOCALYPTIC-SCALE WAR AGAINST A GALACTIC-SCALE ANNIHILATOR. That should be A LOT. Not just 1,000, 2,000, several dozen thousand. But perhaps that's too large, simply because of the given small references fleet assets implied throughout the FreeSpace series.
Title: Re: Total size of GTVA armada
Post by: General Battuta on March 09, 2011, 07:56:40 am
US World War II ships were tiny tin cans compared to FS ships
Title: Re: Total size of GTVA armada
Post by: Marcov on March 09, 2011, 08:14:42 am
Don't forget that 4 centuries of advanced construction technology should be able to do stuff much easier.
Title: Re: Total size of GTVA armada
Post by: General Battuta on March 09, 2011, 08:34:15 am
Actually yeah, I think I will forget that. We have no idea how difficult it is to manufacture these warships, or what kind of technologies involved. FreeSpace mankind hasn't been in space or even possessed interstellar travel for very long at all.

I'm definitely more in favor of 70 destroyers than over 2000.
Title: Re: Total size of GTVA armada
Post by: Marcov on March 09, 2011, 08:37:44 am
I don't think it should be above 200. 70-200 may be just fine, but never anywhere near to a thousand or so. We have 6,000 Bakhas and 3 Bakhas shouldn't equal a destroyer. :WTF:
Title: Re: Total size of GTVA armada
Post by: NGTM-1R on March 10, 2011, 12:25:48 am
Actually yeah, I think I will forget that. We have no idea how difficult it is to manufacture these warships, or what kind of technologies involved. FreeSpace mankind hasn't been in space or even possessed interstellar travel for very long at all.

I'm definitely more in favor of 70 destroyers than over 2000.

We do know that underway repairs, even of serious damage, are reasonably trivial. This suggests they're not terribly difficult to build.
Title: Re: Total size of GTVA armada
Post by: Marcov on March 10, 2011, 06:34:18 am
I'd been always wondering, considering that the Colossus took 20 years to build, which is ridicolously long to build a ship that is JUST 6 kilometers long might change the way we think on shipbuilding capabilities.

For one, it took what, over 30 Terran and Vasudan industries and a massive load of work to finish it. It wouldn't take THAT much amount of work to be applied on a single Orion destroyer. Take note, the Orion destroyer is probably just 10 times smaller in volume than the Colossus. Let's say building an Orion would usually take 10 times less manpower than the construction of a Colossus. But the Orion is 10 times smaller than the Colossus. So does it mean it STILL TAKES TWENTY DANG YEARS TO BUILD A DESTROYER? No. Based on how casual Command deploys them in FreeSpace 2 (we lost the GTD Delacroix. Well, we lost it. It's a bad loss. But whatever. We're now scrambling a few bomber wings to destroy the Ravana.) or (hey, look, it's the Vindicator! Eh, nevermind. Just shatter the damn thing to pieces, we don't care in capturing it. It's right there. You're all armed with Cyclops torpedoes, so do us a favor, please, we're too lazy to board it.), destroyers shouldn't be that valuable it'll take 2 decades to construct one of them.

Also, if it truly took 2 decades to build one destroyer, then why do we have numerous Hecates by the time of FS2? So it's a little confusing to analyze, but the answer would be more in favor of the latter explanation.
Title: Re: Total size of GTVA armada
Post by: Kie99 on March 10, 2011, 07:49:45 am
I'd been always wondering, considering that the Colossus took 20 years to build, which is ridicolously long to build a ship that is JUST 6 kilometers long might change the way we think on shipbuilding capabilities.

For one, it took what, over 30 Terran and Vasudan industries and a massive load of work to finish it. It wouldn't take THAT much amount of work to be applied on a single Orion destroyer. Take note, the Orion destroyer is probably just 10 times smaller in volume than the Colossus. Let's say building an Orion would usually take 10 times less manpower than the construction of a Colossus. But the Orion is 10 times smaller than the Colossus. So does it mean it STILL TAKES TWENTY DANG YEARS TO BUILD A DESTROYER? No. Based on how casual Command deploys them in FreeSpace 2 (we lost the GTD Delacroix. Well, we lost it. It's a bad loss. But whatever. We're now scrambling a few bomber wings to destroy the Ravana.) or (hey, look, it's the Vindicator! Eh, nevermind. Just shatter the damn thing to pieces, we don't care in capturing it. It's right there. You're all armed with Cyclops torpedoes, so do us a favor, please, we're too lazy to board it.), destroyers shouldn't be that valuable it'll take 2 decades to construct one of them.

Also, if it truly took 2 decades to build one destroyer, then why do we have numerous Hecates by the time of FS2? So it's a little confusing to analyze, but the answer would be more in favor of the latter explanation.
The Colossus took 'over 20 years' from announcement to deployment, the design of such a monstrosity could take years alone, it could present engineering challenges, and being the first of it's kind, a lot of things would need to be prototyped and tested before being implemented.  Technological advantages essential to the ship such as beam weapons or a new type of engine could have been developed during the design phase, or during the construction, which would delay it further.  That 20 years estimate certainly shouldn't be taken as representative of GTVA construction capabilities, a second Colossus would almost certainly take much less time to go from the drawing board to the battlefield.
Title: Re: Total size of GTVA armada
Post by: headdie on March 10, 2011, 07:55:56 am
I'd been always wondering, considering that the Colossus took 20 years to build, which is ridicolously long to build a ship that is JUST 6 kilometers long might change the way we think on shipbuilding capabilities.

For one, it took what, over 30 Terran and Vasudan industries and a massive load of work to finish it. It wouldn't take THAT much amount of work to be applied on a single Orion destroyer. Take note, the Orion destroyer is probably just 10 times smaller in volume than the Colossus. Let's say building an Orion would usually take 10 times less manpower than the construction of a Colossus. But the Orion is 10 times smaller than the Colossus. So does it mean it STILL TAKES TWENTY DANG YEARS TO BUILD A DESTROYER? No. Based on how casual Command deploys them in FreeSpace 2 (we lost the GTD Delacroix. Well, we lost it. It's a bad loss. But whatever. We're now scrambling a few bomber wings to destroy the Ravana.) or (hey, look, it's the Vindicator! Eh, nevermind. Just shatter the damn thing to pieces, we don't care in capturing it. It's right there. You're all armed with Cyclops torpedoes, so do us a favor, please, we're too lazy to board it.), destroyers shouldn't be that valuable it'll take 2 decades to construct one of them.

Also, if it truly took 2 decades to build one destroyer, then why do we have numerous Hecates by the time of FS2? So it's a little confusing to analyze, but the answer would be more in favor of the latter explanation.
The Colossus took 'over 20 years' from announcement to deployment, the design of such a monstrosity could take years alone, it could present engineering challenges, and being the first of it's kind, a lot of things would need to be prototyped and tested before being implemented.  Technological advantages essential to the ship such as beam weapons or a new type of engine could have been developed during the design phase, or during the construction, which would delay it further.  That 20 years estimate certainly shouldn't be taken as representative of GTVA construction capabilities, a second Colossus would almost certainly take much less time to go from the drawing board to the battlefield.

I would probably estimate halve the time due to to design changes as a result of "Lessons Learned"
Title: Re: Total size of GTVA armada
Post by: Luis Dias on March 10, 2011, 09:16:01 am
They've invented nanorobotbuilders who can create destroyers within a week, if given sufficient materials to do so. They are also incredibly cheap to manufacture.

I mean, only that way we can justify why, for instance, destroyers are used as a discotheque lighting session in one of our not-so-serious campaigns out there.
Title: Re: Total size of GTVA armada
Post by: Drogoth on March 10, 2011, 10:20:38 am
US World War II ships were tiny tin cans compared to FS ships

All things in relation thought. Once again we don't know and cannot know the industrial capacity of the GTVA. They could be cranking out ships, and they could easily have the tech to make most of it automated.

Also look at the Bakha numbers alone. We have what, 6000 of these? And this is one class of fighter/bomber, and most fighter/bombers are carried by destroyers, if we have 6000 of them, and we're carrying other fighters and bombers as well, then if we only had 70 destroyers, then a VERY large number of fighters would be rotting away in storage most likely. That would seem like a waste. I imagine we probably have lift capacity for about half of the bakhas, now mulitply that by all the different types of fighters and bombers in the fleet, and we have a ship count way higher then 70.
Title: Re: Total size of GTVA armada
Post by: General Battuta on March 10, 2011, 10:30:47 am
Sorry, I think 70 is probably on the high end of the destroyer count. The Bakha numbers are a bad place to start reasoning from because we have no idea how many of those are on destroyers, or even flying at all. It's more sensible to look at the way destroyers are deployed in the campaign - they're pretty uncommon even given the briefing/CB losses.

There's a lot of wiggle room to alter the numbers to fit your campaign, but the higher the destroyer count goes the dumber your missions are going to get.
Title: Re: Total size of GTVA armada
Post by: Drogoth on March 10, 2011, 10:41:17 am
Sorry, I think 70 is probably on the high end of the destroyer count. The Bakha numbers are a bad place to start reasoning from because we have no idea how many of those are on destroyers, or even flying at all. It's more sensible to look at the way destroyers are deployed in the campaign - they're pretty uncommon even given the briefing/CB losses.

There's a lot of wiggle room to alter the numbers to fit your campaign, but the higher the destroyer count goes the dumber your missions are going to get.

Arguing that high destroyer counts make for bad missions isn't  good base for armada size estimates either.

I agree, high cap ship counts make for a bad flight sim, because the pilot has less of an influence on the outcome, because its just the two battle lines of the opposing fleets slugging it out.

But logically, from the way command just throws around ships, and all the reasons listed before hand, I think 70 is easily on the low end, and thats on destroyer count, nevermind total ship numbers. I dont think the numbers are anywhere near the thousands, but I could see 150-200 destroyers and their accompanying fleet assets.
Title: Re: Total size of GTVA armada
Post by: General Battuta on March 10, 2011, 10:50:29 am
Quote
Arguing that high destroyer counts make for bad missions isn't  good base for armada size estimates either.

Of course it is. It's the only reasoning that matters. FreeSpace as a universe exists to service its mission design and gameplay, and the missions and narrative are built around small numbers.

The way destroyers are employed in FreeSpace 2 makes it very clear that they're not very common. The initial reaction to A NEW SHIVAN INCURSION is one destroyer and one corvette. When the NTF starts failcascading it loses a couple destroyers, not 20. When the Psamtik goes down it's a tragedy. Taking out the Ravana is a big ****ing deal (the Ravana took out the GTD Delacroix, which was apparently the centerpiece of a battle group; why would you send in only one destroyer if you have 200 of these things lying around?).  The NTF consisted of Sixth Fleet plus some more defectors. Loss of one Orion caused the Epsilon Pegasi forces to surrender. Loss of another (the Cyrene) was a huge blow to morale. The simultaneous destruction of the NTD Andronicus was cause to declare the effective end of the NTF, within thirty days! And in the NTF's last gasp, when they threw caution to the wind and ran everything for the portal, they lost the Uhuru, the Vindicator, and the Vasa.

The NTF didn't have many destroyers, we've seen Fleet numbers up to 12 (iirc), we can guess at the total number of destroyers from there. Give the NTF ten destroyers - the canonical named count if you're generous and include multiplayer missions - and it's a credible force only if the total GTVA strength is small enough to be given trouble by ten destroyers.

Logically, from the way command deploys ships, and all the reasons listed before hand, I think 70 is easily on the high end, and that's on destroyer count, never mind total ship numbers. I don't think the numbers are anywhere near two hundred, but I could see 70-80 destroyers and their accompanying fleet assets.

If it was 150-200, Jesus Christ, the campaigns would be so much dumber than they are right now. I would be unable to do anything but laugh at the GTVA's pitiful strategic acumen. The campaign only makes sense with low destroyer counts.
Title: Re: Total size of GTVA armada
Post by: StarSlayer on March 10, 2011, 11:02:10 am
US World War II ships were tiny tin cans compared to FS ships

Not to mention that's encompassing all types of ships, everything from fleet carriers to LCVPs.  Essex class carriers, the most powerful fleet carriers we fielded, which we were churning out as fast as possible still only numbered 24 units total.  There were only 4 Iowa class BB units and Cleveland class light cruisers numbered 27.  Its only when you get to wartime tin can designs that you start seeing class numbers top 100 units.
Title: Re: Total size of GTVA armada
Post by: Astronomiya on March 10, 2011, 06:27:35 pm
Beware using modern naval ship classes as a direct comparison; the FS navies have much larger ship series than we do.  Many US ship classes in WWII, for example, were only a few ships, even though they had broadly similar capabilities to all the other ships of the same type in the fleet.  Therefore, to get a better comparison, you should look at real navy totals by type, not class.  Anyway, during WWII, the US built 141 carriers of all types (110 were merely escorts), 10 BB's, 48 cruisers, 349 DD's, 498 DE's, and 203 subs, along thousands of minelayers, coastal patrol ships, landing craft, etc.  If we want to do a direct translation to the GTVA (I don't think that's really all that accurate, but whatever), they have ~70-80 destroyers, about twice that many corvettes, and almost 1,000 cruisers.  From a naval organization standpoint, this makes a lot of sense to me, but it still doesn't square up with what we see in universe, since cruisers aren't just thrown around like they were free candy.

The only example of yours I have a problem, Battuta, is the first.  Why respond to what is simply a cruiser and some fighters (at that point, anyway) with some enormous force?  Sure, it's the Shivans, but even a destroyer was probably overkill at that point, no matter if the GTVA had 50 or 500.
Title: Re: Total size of GTVA armada
Post by: General Battuta on March 10, 2011, 06:31:13 pm
Because of the marginal returns on overresponse vs. underresponse. With an unknown node open and Shivans on the other side, you want maximal force on the scene (so long as you don't seriously compromise your depth), no questions asked.
Title: Re: Total size of GTVA armada
Post by: Drogoth on March 10, 2011, 10:23:50 pm
Because of the marginal returns on overresponse vs. underresponse. With an unknown node open and Shivans on the other side, you want maximal force on the scene (so long as you don't seriously compromise your depth), no questions asked.

FS2 covered in exhaustive depth the hubris of the GTVA, which would explain sending only the Carthage.

As for a ten destroyer force giving them trouble, this is a rebellion. There could be defectors everywhere at any time, hell, the Trinity only defected 3 weeks before we encounter it. What if most of the fleet was sabotaged or disabled in drydock? Or crews being beached until the traitors could be weeded from the loyalists?

Also look at combat in FS. There really aren't effective jump node blockades that can 'cork' a system. The situations appear to be very fluid, in that ships can hide in star systems and quickly move to other star systems. Ten destroyers could be a significant thorn in the side of a 200 (well cut to 190 now) destroyer fleet, and guaranteed the fleet could in no way nail down those units with overwhelming force.

As for the point you raised about the Psamtik being a tragedy yes thats true but what about the Phoenicia? Command just threw her out there like a big paperweight. The point made earlier about just casually destroying the Vindicator was a good one as well. Why not disable and capture?

And returning to the Psamtik, could it be argued that command placed a higher emphasis on its loss because you were flying in a wing deployed FROM the Psamtik?

The GAME may exist to do service to better the mission, but the universe within itself doesn't serve that purpose, and from the numbers and attitudes available, I am of the opinion that they fleet is larger then the opinion you have. Canonically, I just think it makes sense for them to have a larger fleet then 70 being on the high end. Whether they effectively USE that fleet is up for grabs, and I personally think the GTVA sucks at strategy, but thats just me.
Title: Re: Total size of GTVA armada
Post by: Marcov on March 10, 2011, 11:54:53 pm
At a helluva of points we see that descriptions usually contradict gameplay.

One of these points is the total fleet assets the GTVA has. We never see a squadron-sized force of  cruisers of the same class, at the same side in any mission. Like always, realism in FreeSpace is usually sacrificed for more enjoyable gameplay. As mentioned already several times, "how is the player going to have any effect on a battle if the enemy has 50 cruisers in one battle?"

Still, I think I've made it quite accurate for the estimations of the GTVA fleet size. Around 70 destroyers, possibly several hundred corvettes (maybe 400 of them) and over a couple thousand cruisers, making the GTVA navy count to around 3,000.
Title: Re: Total size of GTVA armada
Post by: NGTM-1R on March 11, 2011, 01:12:39 am
FS2 covered in exhaustive depth the hubris of the GTVA, which would explain sending only the Carthage.

Highly debateable. I've made this case before. It seems much more likely they represented all available assets that could simply drop everything at the moment.

As for a ten destroyer force giving them trouble, this is a rebellion. There could be defectors everywhere at any time, hell, the Trinity only defected 3 weeks before we encounter it. What if most of the fleet was sabotaged or disabled in drydock? Or crews being beached until the traitors could be weeded from the loyalists?

Assumes facts not in evidence. It's much easier to point to existent game mechanics (subspace nodes) providing a natural chokepoint that hinders the GTVA bringing its strength to bear.

Also look at combat in FS. There really aren't effective jump node blockades that can 'cork' a system.

wat

Did you even play The King's Gambit? How about all those NTF ships that died making the run to Gamma Drac? Park three Orions and fightercraft complements at a node and let me know if something gets through before you start talking about "really aren't effective jump node blockades".

The situations appear to be very fluid, in that ships can hide in star systems and quickly move to other star systems. Ten destroyers could be a significant thorn in the side of a 200 (well cut to 190 now) destroyer fleet, and guaranteed the fleet could in no way nail down those units with overwhelming force.

Why? Let's be blunt here; you sight, you blockade the exits, and you let him sit there and run out of air, food, fuel, and ordnance. Without repairs or sources of supply any military force is ultimately doomed. The NTF has to be able to keep the GTVA from bringing overwhelming force to bear on not just its ships, but its shipyards, factories, population centers, farms, spaceports. These are fixed targets. The only way to keep them safe is to keep enemy ships out of the system. The only way to do that is with node blockades.

As for the point you raised about the Psamtik being a tragedy yes thats true but what about the Phoenicia? Command just threw her out there like a big paperweight. The point made earlier about just casually destroying the Vindicator was a good one as well. Why not disable and capture?

A destroyer has a crew of 10,000. It has enough physical space inside it for each one of them to have five or ten or even twenty compartments all to themselves. Any attempt to board and capture a destroyer that does not surrender will require the services of at least a half-dozen regiments of infantry just to conduct a proper sweep and secure operation, during which at any point it could be self-destructed by the detonation of magazines, fuel stores, or power plant. Unless the ship has actually formally surrendered, the risks involved and the resources required make the capture of a destroyer distinctly unattractive.

The Phoencia was given the order to block. To consider it "casually thrown away" in the face of an opponent like the Sathanas and the threat a Sathanas represents to any inhabited world (and lest we forget, Capella had at least one) is a gross misunderstanding of the situation. The GTVA needed time to assemble a defense. The Phoenica was assigned to buy it. All military assets are ultimately, by their nature, expendable on some level. A destroyer, whether they have 70 or 200 or 2000, is a very small price compared to the loss of an inhabited planet.
Title: Re: Total size of GTVA armada
Post by: Liberator on March 11, 2011, 02:28:31 am
That post just made realize that the captain of the Phonecia is the most human character in all of FS.  She tries to save her crew when ordered to sacrifice all of them.
Title: Re: Total size of GTVA armada
Post by: Luis Dias on March 11, 2011, 06:55:11 am
That post just made realize that the captain of the Phonecia is the most human character in all of FS.  She tries to save her crew when ordered to sacrifice all of them.

Well, she actually didnt' save them. If she had more nerves, then she could well have deserted the ship from the battle, and faced a court martial afterwards. Perhaps she would have died, but she would have saved ten thousand lives. Instead, she merely whined and then sat there waiting for the blow. Never was someone who I admired. At least Command had the balls to pressure her to sacrifice everybody. Command is dickish, but hey at least it's a dick with balls.
Title: Re: Total size of GTVA armada
Post by: Luis Dias on March 11, 2011, 07:02:57 am
Btw, I hear all the arguments back and forth, and while I'm emotionally attached to the idea of the GTVA having lots of destroyers, etc., I think GB has the strongest points overall.

Regarding the thousands of cruisers we should be seeing all over the place, if one is to make the comparison to the US fleet, well it doesn't have to do exclusively with gameplay. It's also about "Framerate" and actual ship limits. I'm sure that volition wouldn't have minded to have done missions with dozens of cruisers getting on each other while you must fly between the beam shots to get into a sniper position to kill something very specific, or whatever.

For instance, in BP WiH, I think it would be great if one could get to see in real time other battle stations being totally destroyed by tev destroyers, and while you are thinking "I'm avoiding the death of this station, hurrrah", you are getting incoming messages and visual confirmation of the disasters occurring elsewhere. That would be a terrifying but epic moment right there.

But something's got to give. FSO just doesn't have the raw power to show things in its full epicness.
Title: Re: Total size of GTVA armada
Post by: General Battuta on March 11, 2011, 07:29:43 am
Because of the marginal returns on overresponse vs. underresponse. With an unknown node open and Shivans on the other side, you want maximal force on the scene (so long as you don't seriously compromise your depth), no questions asked.

FS2 covered in exhaustive depth the hubris of the GTVA, which would explain sending only the Carthage.

No it didn't. Or it did, but in a manner much more sophisticated than what you're proposing, and which in no way explains only sending the Carthage.

Quote
As for a ten destroyer force giving them trouble, this is a rebellion. There could be defectors everywhere at any time, hell, the Trinity only defected 3 weeks before we encounter it. What if most of the fleet was sabotaged or disabled in drydock? Or crews being beached until the traitors could be weeded from the loyalists?

You're literally just making this up. They've had eighteen months. This was never mentioned.

Quote
Also look at combat in FS. There really aren't effective jump node blockades that can 'cork' a system. The situations appear to be very fluid, in that ships can hide in star systems and quickly move to other star systems. Ten destroyers could be a significant thorn in the side of a 200 (well cut to 190 now) destroyer fleet, and guaranteed the fleet could in no way nail down those units with overwhelming force.

There are effective blockades. The second mission of the game contains the leader of the NTF shrieking about how effective a blockade is. And this argument is actually beautifully self-defeating; if these ten destroyers couldn't be pinned down and destroyed with overwhelming force, how were they instead taken down in one-on-one duels with single Allied destroyers? Why, when they finally fell, were they generally destroyed by the same Allied warships, the Psamtik and Colossus?

Quote
As for the point you raised about the Psamtik being a tragedy yes thats true but what about the Phoenicia? Command just threw her out there like a big paperweight. The point made earlier about just casually destroying the Vindicator was a good one as well. Why not disable and capture?

The Phoenicia was thrown in front of the Sathanas, which Command believed was the biggest threat since the Lucifer. The Vindicator was a ship with 10,000 crew; trying to capture it would have been a bloodbath.

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And returning to the Psamtik, could it be argued that command placed a higher emphasis on its loss because you were flying in a wing deployed FROM the Psamtik?

I dunno, why would they say 'a tragedy for all Vasudans', it's not like the entire species was flying off the Psamtik.

Look, when the plan was to destroy the Sathanas with the main guns of the Allied fleet's capital ships, you know how many destroyers they sent? Three. The GTVA was in full-on panic mode at that point. How do you only send three destroyers if you have 200?

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The GAME may exist to do service to better the mission, but the universe within itself doesn't serve that purpose, and from the numbers and attitudes available, I am of the opinion that they fleet is larger then the opinion you have. Canonically, I just think it makes sense for them to have a larger fleet then 70 being on the high end. Whether they effectively USE that fleet is up for grabs, and I personally think the GTVA sucks at strategy, but thats just me.

The universe should exist to service the gameplay as close as possible. That's what a good ludonarrative does.

I think that opinion is completely unsubstantiated and does not hold up to the weight of ten years of reviewing the available facts. I think it makes no sense, and I think that this ancient argument that the GTVA is stupid is basically a forum meme that does not hold up to any sort of analysis.
Title: Re: Total size of GTVA armada
Post by: General Battuta on March 11, 2011, 07:33:25 am
That post just made realize that the captain of the Phonecia is the most human character in all of FS.  She tries to save her crew when ordered to sacrifice all of them.

Well, she actually didnt' save them. If she had more nerves, then she could well have deserted the ship from the battle, and faced a court martial afterwards. Perhaps she would have died, but she would have saved ten thousand lives. Instead, she merely whined and then sat there waiting for the blow. Never was someone who I admired. At least Command had the balls to pressure her to sacrifice everybody. Command is dickish, but hey at least it's a dick with balls.

Dude, the Phoenicia jumps out.  :rolleyes:

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For instance, in BP WiH, I think it would be great if one could get to see in real time other battle stations being totally destroyed by tev destroyers, and while you are thinking "I'm avoiding the death of this station, hurrrah", you are getting incoming messages and visual confirmation of the disasters occurring elsewhere. That would be a terrifying but epic moment right there.

That pretty much happened in bp2m05, but there aren't messages calling it out so it's easy to miss.
Title: Re: Total size of GTVA armada
Post by: Luis Dias on March 11, 2011, 07:39:17 am
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The Vindicator was a ship with 10,000 crew; trying to capture it would have been a bloodbath.

This makes sense. But there's an alternative, I think. Disable the ship's weapons and engines. Negotiate with the crew the surrendering. If there's anyone hiding in there for a sneak attack, just blow up the ship and then execute the officers. Make it so that the threat of anihilation is superior to the temptation of planting some kind of trap.

Idk, perhaps it's useless. Such destroyers may become unusable, since there's always the chance they are rigged in the process of surrender. But at least you are saving lives and showing to the dissenters that you do care for their lives, and you will not butcher them like a raving lunatic, giving them a chance to surrender as well.
Title: Re: Total size of GTVA armada
Post by: Luis Dias on March 11, 2011, 07:43:22 am
That post just made realize that the captain of the Phonecia is the most human character in all of FS.  She tries to save her crew when ordered to sacrifice all of them.

Well, she actually didnt' save them. If she had more nerves, then she could well have deserted the ship from the battle, and faced a court martial afterwards. Perhaps she would have died, but she would have saved ten thousand lives. Instead, she merely whined and then sat there waiting for the blow. Never was someone who I admired. At least Command had the balls to pressure her to sacrifice everybody. Command is dickish, but hey at least it's a dick with balls.

Dude, the Phoenicia jumps out.  :rolleyes:

Really? The feeling I have right now is when someone well versed in astronomy suddenly tells me the sun is actually blue. It's a mixed feeling. For one hand I have to believe you, you are so well versed in the stuff. On the other hand, I can't but trust my eyes...


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That pretty much happened in bp2m05, but there aren't messages calling it out so it's easy to miss.

Ok. Such messages would somewhat resemble the last mission in FS2, with all the despair implied.
Title: Re: Total size of GTVA armada
Post by: General Battuta on March 11, 2011, 07:54:04 am
You could try to besiege the Vindicator, but given the situation - the NTF was about to mount 'a credible offensive' on the Knossos - I think that straight out reducing their firepower was the priority.

And the Phoenicia will jump out if it survives the first beam salvo, which it sometimes will. So it doesn't always happen. Some people claim to have never seen it, for others it happens reliably.
Title: Re: Total size of GTVA armada
Post by: Marcov on March 11, 2011, 08:21:36 am
Actually I brought up the issue of the Vindicator primarily to justify my rejection of destroyers being too expensive and tedious to build. Like I said, given that it took 2 decades to build the Colly wouldn't it take also 2 decades to build a destroyer, since assumably there is much less manpower done in the latter's construction?

Many members counter this statement by saying "No. The 20-year period took not just the actual construction of the ship, but the planning, the hiring, the blueprints, the retrofitting of new beam cannons and all sorts of expensive weaponry". Perhaps so...

Although I find the discrimination of the importance on destroyers pretty interesting. For example, the Vindicator was raped like crap immediately by a few bomber wings, yet the NTD Repulse was given 2 chances to surrender. Even the Belisarius was given a chance to surrender (imagine, a corvette was given some mercy yet the Vindicator wasn't!). Also the loss of the Phoenicia (although this is based on chance depending if it actually manages to jump out) seems to fruit out much less grievance and a decrease in morale, than the destruction of the Psamtik, as already said previously. Then again, it might've been due to the fact that the player was serving aboard the ship herself, not just watching her die.
Title: Re: Total size of GTVA armada
Post by: NGTM-1R on March 11, 2011, 08:29:07 am
Idk, perhaps it's useless. Such destroyers may become unusable, since there's always the chance they are rigged in the process of surrender. But at least you are saving lives and showing to the dissenters that you do care for their lives, and you will not butcher them like a raving lunatic, giving them a chance to surrender as well.

Any crew worth being called military would render the ship harmless before they surrendered as a matter of course; and you'd want it that way anyways, so they can't power up the guns without warning while you try to take possession. You're not going to take the ship intact even if it surrenders.

More to the point, the survivors of the NTF military who have made it to Gamma Drac are already demonstrably diehards who will not surrender. They have followed orders that have resulted in severe losses for the NTF and probably destroyed it's ability to successfully protect its territorial holdings and either stalemate or win the war. If they'd stayed in Polaris, you might have had a shot at making them see reason. But these guys? If they had any sense they would have packed in the towel when the Colossus broke the Polaris blockades.
Title: Re: Total size of GTVA armada
Post by: General Battuta on March 11, 2011, 08:31:21 am
I don't think it's impossible to argue a 200-destroyer navy, you could probably wiggle it out of the available canon information. I just think it's far less probable than smaller numbers.

Taking the 12 Terran fleets figure as the closest to canon we've got, with 35 Terran destroyers you can do just under 3 per fleet, which seems perfectly reasonable to me. With 200 you've now got 17 destroyers per fleet, which just seems absurd. There should have been 17 destroyers in Capella ready to roll to Gamma Draconis; even leaving most as a strategic reserve you should've seen six or seven at the Knossos.

You could argue for far more Terran fleets but eventually you run straight out of systems to put them in.

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More to the point, the survivors of the NTF military who have made it to Gamma Drac are already demonstrably diehards who will not surrender. They have followed orders that have resulted in severe losses for the NTF and probably destroyed it's ability to successfully protect its territorial holdings and either stalemate or win the war. If they'd stayed in Polaris, you might have had a shot at making them see reason. But these guys? If they had any sense they would have packed in the towel when the Colossus broke the Polaris blockades.

Exactly. They already ran a gauntlet of blockades, presumably shooting in the process. They're the die-hards.
Title: Re: Total size of GTVA armada
Post by: Drogoth on March 11, 2011, 04:35:24 pm
I never said they DID have traitors running back and forth, I said that could be a possible explanation for not seeing large numbers of fleet units.
But arguing 'they've had eighteen months' doesn't work because the trinity defected only three weeks before the Aquitaine crosses the Knossos. Additionally, Alpha 1 stages himself as a deserter and joins the rebel ranks for his covert op, which means the rebels had a structure in place to quickly integrate defectors and that it was still common, or at least not uncommon enough to cause issues, for a pilot to defect EIGHTEEN MONTHS after the beginning of the rebellion. That's a pretty major security/loyalty concern on the part of the GTVA.

As for jump node blockades, yes of course i've played the King's Gambit. And that blockade leaked like a colander! Even if Alpha 1's group kills all ships that jump in, he's either godlike or lucky as hell because in your debrief your told that your group was the ONLY one that didn't have leakers. This I might add, is after MULTIPLE SUCCESSIVE blockades. If they are still a fighting force capable of mounting a 'credible' offensive on the Knossos after running a gauntlet of blockades, then blockades are simply not good enough to guarantee that you can trap a force in a system for a long enough period of time o nail them down. A major rebel force could simultaneously crash jump a node and escape a 'blockaded' system no problem if a 3 destroyer led force can run multiple blockades leading to drac. Further more, they 'somehow outmaneuvered the colossus and her battlegroup' so they can't be that easy to tack down.

On the topic of the vindicator, I see your point, and concede the point that expediency probably had a higher priority then capture. But Koth was given a chance. Why not the Vindicator if time had allowed? Yes capping a destroyer would be painful... but disable, disarm, tow to secure location and starve them if you have to. I get that in the Vindicator's case, fanaticism may have made that unlikely, but if you only have 70 of these things, ten have defected, and you lost at least one to the new shivan incursion, you'd think command would at least ASK for a surrender. The worst they can do is say no.

On the Phoenicia, I'm not arguing they shouldn't have deployed the Phoenicia to engage, im saying camping a Destroyer directly in front of a ship that we KNOW has overwhelming firepower through the bow, is stupid as hell. The whole reason we're deployed is to disable the Sath's beam cannons because if we don't, the Colossus will get boned. If the beam cannons are that dangerous, why have we camped a destroyer right in front of it? If destroyers were so uncommon, we should be just a little more intelligent about tactical plans. Engage from the side for example, Alpha 1 gave command some decent recon on this ships capabilities. Except the whole, blowing up suns thing but I don't even think we would have known what to look for there.

On the Psamtik, if your block gets blown up, and an authority figure, say I dunno, the towns mayor or something is talking to you about it after you watched it happen from three blocks away, does he say "This is a tragedy for you and anyone who was directly associated with people who lived on your block" or does he say  "this is  tragedy for our whole town, we share in your pain"? I still think the psamtik was emphasized because we served aboard her. She was also a flagship of a fleet, that's another reason that ship is more significant then others.
Title: Re: Total size of GTVA armada
Post by: General Battuta on March 11, 2011, 04:45:48 pm
I never said they DID have traitors running back and forth, I said that could be a possible explanation for not seeing large numbers of fleet units.
But arguing 'they've had eighteen months' doesn't work because the trinity defected only three weeks before the Aquitaine crosses the Knossos. Additionally, Alpha 1 stages himself as a deserter and joins the rebel ranks for his covert op, which means the rebels had a structure in place to quickly integrate defectors and that it was still common, or at least not uncommon enough to cause issues, for a pilot to defect EIGHTEEN MONTHS after the beginning of the rebellion. That's a pretty major security/loyalty concern on the part of the GTVA.

The period of major defections was clearly over. If it wasn't, it would have been a narrative issue. The Trinity and its crew were almost certainly sleeper agents that Bosch planned to use to activate the portal.

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As for jump node blockades, yes of course i've played the King's Gambit. And that blockade leaked like a colander! Even if Alpha 1's group kills all ships that jump in, he's either godlike or lucky as hell because in your debrief your told that your group was the ONLY one that didn't have leakers. This I might add, is after MULTIPLE SUCCESSIVE blockades. If they are still a fighting force capable of mounting a 'credible' offensive on the Knossos after running a gauntlet of blockades, then blockades are simply not good enough to guarantee that you can trap a force in a system for a long enough period of time o nail them down. A major rebel force could simultaneously crash jump a node and escape a 'blockaded' system no problem if a 3 destroyer led force can run multiple blockades leading to drac. Further more, they 'somehow outmaneuvered the colossus and her battlegroup' so they can't be that easy to tack down.

This is an argument for fewer destroyers, not more. For jump node blockades to be leaky, they cannot routinely have 30 or 40 destroyers piled on them, which they would if 200 destroyers (!) were available. Nor would the Knossos be so lightly defended.

By arguing that blockades are weak you argue for few destroyers.

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On the topic of the vindicator, I see your point, and concede the point that expediency probably had a higher priority then capture. But Koth was given a chance. Why not the Vindicator if time had allowed? Yes capping a destroyer would be painful... but disable, disarm, tow to secure location and starve them if you have to. I get that in the Vindicator's case, fanaticism may have made that unlikely, but if you only have 70 of these things, ten have defected, and you lost at least one to the new shivan incursion, you'd think command would at least ASK for a surrender. The worst they can do is say no.

Koth was a leader. His surrender would have implied the surrender of those under him. The Vindicator was clearly not going to surrender after refusing to give up in Polaris, or at any node it passed.

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On the Phoenicia, I'm not arguing they shouldn't have deployed the Phoenicia to engage, im saying camping a Destroyer directly in front of a ship that we KNOW has overwhelming firepower through the bow, is stupid as hell. The whole reason we're deployed is to disable the Sath's beam cannons because if we don't, the Colossus will get boned. If the beam cannons are that dangerous, why have we camped a destroyer right in front of it? If destroyers were so uncommon, we should be just a little more intelligent about tactical plans. Engage from the side for example, Alpha 1 gave command some decent recon on this ships capabilities. Except the whole, blowing up suns thing but I don't even think we would have known what to look for there.

The Phoenicia's mass might have prevented the Shivans from jumping for a few extra seconds. High Noon isn't a very well-designed mission, but if it were, having a few extra seconds on the Bearbaiting side might well have made a difference. It's easy to condemn the decision looking back, but that's hindsight bias.

And no this isn't an argument for rare destroyers. If the second Lucifer is bearing down on you, for all you know headed on a beeline for Earth (and it just jumped one unstable node), you do what you need to do to slow it down. With the Colossus on the line, a destroyer could be a necessary sacrifice, and FS2 command is nothing if not pragmatic.

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On the Psamtik, if your block gets blown up, and an authority figure, say I dunno, the towns mayor or something is talking to you about it after you watched it happen from three blocks away, does he say "This is a tragedy for you and anyone who was directly associated with people who lived on your block" or does he say  "this is  tragedy for our whole town, we share in your pain"? I still think the psamtik was emphasized because we served aboard her. She was also a flagship of a fleet, that's another reason that ship is more significant then others.

She was a flagship of a battle group; the Vasudans don't even have clear Fleets. Every destroyer loss in the game is described as either a major victory (if enemy) or a significant blow (the Delacroix, the Psamtik, so on.)

None of these feel like compelling arguments to me. At best they're shaky rebuttals to peripheral points; you never addressed the issue of where the hell all these notional destroyers are, or how the hell they could pack 200 destroyers into ~12 fleets.

This argument feels pretty wrapped up. FreeSpace 2 gives us a sample of the total GTVA destroyer population, gives us an idea of the size of the sample by invoking the fleets involved (by the end of the campaign, 'most of our fleet'), and thus leads us to a conclusion. The most probable suggested FS2 destroyer count is pretty clearly in the 50-80 range.

The Colossus is the nail in the coffin. There is no reason to build that ship if you have 200 destroyers. The firepower it can bring to bear is utterly insignificant.
Title: Re: Total size of GTVA armada
Post by: Paladin327 on March 12, 2011, 10:12:37 pm
Keep in mind that the phonecia is sexp'd to jump out, so canonically, it survives. we also dont know how large the gtva is. you are just 1 pilot, on 1 destroyer in 1 engagement at a time. you dont jump around between players at random. for all we know, there are 12 other fronts for 12 other wars that are less significant than the shivan incursion. also the destroyers we see can likely be assumed from lack of evidence saying otherwise, that all the fs2 ships are part of 1, or maybe 2 fleets per speciies.
Title: Re: Total size of GTVA armada
Post by: SypheDMar on March 12, 2011, 10:17:48 pm
I think the Phoenicia's fate is ambiguous. Sometimes it dies. Sometimes it lives. Though FS2 defaults on Easy mode, it has a higher chance of dying in any other mode higher.
Title: Re: Total size of GTVA armada
Post by: Liberator on March 13, 2011, 04:22:53 am
I've been reading the thread and I just thought of something.

The GTVA is probably the primary force for order within it's borders.  You don't see the USA leveling everything it has in Iraq or Afganistan, not because it couldn't but because the absence of forces in other areas would promote less orderly conduct from sources that would keep their heads down otherwise.(and don't start the BS about how the US isn't the world's police, I don't wanna get banned here too :lol:) Also, it's over kill.  Your greatest enemy shows up with a tank and a half dozen APCs, you don't send the entire Big Red One at him.  You blow up his tank and proceeds to carpet nuke the place.  Then a whole army is pointless and more lives wasted.
Title: Re: Total size of GTVA armada
Post by: Luis Dias on March 13, 2011, 03:53:13 pm
I think the Phoenicia's fate is ambiguous. Sometimes it dies. Sometimes it lives. Though FS2 defaults on Easy mode, it has a higher chance of dying in any other mode higher.

I never seen it survive, and so I was flabbergasted with Battuta's reply. I also had never seen the mission in Fred, so.
Title: Re: Total size of GTVA armada
Post by: Mongoose on March 13, 2011, 05:11:48 pm
Yeah, the Phoenicia is "supposed" to survive in that there's a FRED event that sets it invulnerable when it reaches a few percent hull integrity.  The trouble is, sometimes the Sathanas damages the Phoenicia so quickly that the FRED event doesn't get a chance to trigger, since the damage that the game calculates skips right past its trigger value; this is especially true on harder difficulties.  I'm guessing the issue never triggered for :v: during testing, as they could have avoided it by setting the FRED event to trip if the Phoenicia's hull hit a certain value or less, instead of only that value.
Title: Re: Total size of GTVA armada
Post by: Scotty on March 13, 2011, 08:37:31 pm
Yeah, the Phoenicia is "supposed" to survive in that there's a FRED event that sets it invulnerable when it reaches a few percent hull integrity.  The trouble is, sometimes the Sathanas damages the Phoenicia so quickly that the FRED event doesn't get a chance to trigger, since the damage that the game calculates skips right past its trigger value; this is especially true on harder difficulties.  I'm guessing the issue never triggered for :v: during testing, as they could have avoided it by setting the FRED event to trip if the Phoenicia's hull hit a certain value or less, instead of only that value.

Actually, there is no such event.  On IRC a few weeks ago I opened it up to see what the threshold was set to, and lo and behold, there isn't one.
Title: Re: Total size of GTVA armada
Post by: ssmit132 on March 14, 2011, 01:37:12 am
Hmm. Could departure make it invulnerable (if the cue is triggered)?
Title: Re: Total size of GTVA armada
Post by: Marcov on March 14, 2011, 01:44:06 am
Yes.
Title: Re: Total size of GTVA armada
Post by: Androgeos Exeunt on March 14, 2011, 01:59:09 am
It will, yes. However, it may be possible for the Sathanas to get the Phoenicia's hull from 4% to nothing faster than it takes for the departure cue to trigger. On lower difficulties, the Phoenicia usually stands a higher chance of jumping out because enemy beams do less damage. Having played FS2 on Very Easy for most of the past few years and cheating on Insane for much of the rest, I've observed that, on Very Easy, the Hecate usually jumps out with around 3% hull, but on Insane, it always jumps out with 1% hull.

I have never personally seen the Phoenicia being destroyed by the Sathanas, so I assume the performance of the computer running FS2 comes into play as well.
Title: Re: Total size of GTVA armada
Post by: Luis Dias on March 14, 2011, 10:48:32 am
I have never personally seen the Phoenicia being destroyed by the Sathanas, so I assume the performance of the computer running FS2 comes into play as well.

Funny, I have the opposite experience, and I've played FS2 with many different computer specs for more than 10 years.
Title: Re: Total size of GTVA armada
Post by: General Battuta on March 14, 2011, 10:57:36 am
Yes.

No, Jesus Christ. Why would you say that? A departure cue does not in any way render a ship invulnerable. The closest you'll get is sometimes weapons will clip through the hull as it's accelerating to jump.
Title: Re: Total size of GTVA armada
Post by: Paladin327 on March 14, 2011, 08:16:07 pm
well that was kind of uncalled for batt,

back on topic, keep in mind that after the Ravana was destroyed by a wing of bombers, lieutenant samsa's debrief says that the gtva has proven without a doubt humanity's technological superiority over their great war nemesis. and this is with a wing of bombers and anti-cruiser bombs. so because of this, gtva ships from the outer regions would be less likely to mobilize when the sathanes comes around.
Title: Re: Total size of GTVA armada
Post by: Marcov on March 14, 2011, 10:09:27 pm
No, Jesus Christ. Why would you say that? A departure cue does not in any way render a ship invulnerable. The closest you'll get is sometimes weapons will clip through the hull as it's accelerating to jump.

Um...as far as I know, ships go invulnerable when they jump out. At least that's how I experienced it. I saw the Phoenicia with 1% hull integrity left while still being bombarded by BFRed's but can't die since it was jumping out (or maybe it was an SEXP...)

Moreover, I warped out while being pummeled by a mass of laser fire and missiles from Shivan fighters in some nebula mission, yet didn't die.
Title: Re: Total size of GTVA armada
Post by: General Battuta on March 14, 2011, 10:12:52 pm
No, Jesus Christ. Why would you say that? A departure cue does not in any way render a ship invulnerable. The closest you'll get is sometimes weapons will clip through the hull as it's accelerating to jump.

Um...as far as I know, ships go invulnerable when they jump out. At least that's how I experienced it. I saw the Phoenicia with 1% hull integrity left while still being bombarded by BFRed's but can't die since it was jumping out (or maybe it was an SEXP...)

Moreover, I warped out while being pummeled by a mass of laser fire and missiles from Shivan fighters in some nebula mission, yet didn't die.

Ships can be destroyed while warping out. Players, to the best of my knowledge, can't be. Neither of those, however, is related to the ship becoming invulnerable when the departure cue becomes true, which does nothing except tell the ship to begin its warpout/blinkout sequence (depending on whether warp effect is on or off).
Title: Re: Total size of GTVA armada
Post by: Scotty on March 14, 2011, 11:34:55 pm
Marcov, there is no invulnerability or guardian SEXP in that mission except for the player.  If the difficulty is less than Medium, and the player is too close to the node, they get invulnerability until the Sath completes its jump.
Title: Re: Total size of GTVA armada
Post by: Drogoth on March 15, 2011, 09:39:19 am
No, Jesus Christ. Why would you say that? A departure cue does not in any way render a ship invulnerable. The closest you'll get is sometimes weapons will clip through the hull as it's accelerating to jump.

Um...as far as I know, ships go invulnerable when they jump out. At least that's how I experienced it. I saw the Phoenicia with 1% hull integrity left while still being bombarded by BFRed's but can't die since it was jumping out (or maybe it was an SEXP...)

Moreover, I warped out while being pummeled by a mass of laser fire and missiles from Shivan fighters in some nebula mission, yet didn't die.

Ships can be destroyed while warping out. Players, to the best of my knowledge, can't be. Neither of those, however, is related to the ship becoming invulnerable when the departure cue becomes true, which does nothing except tell the ship to begin its warpout/blinkout sequence (depending on whether warp effect is on or off).

Yeah I can confirm ships do NOT get invulnerability when warping out, more often then not I've destroyed a fighter or freighter as it was entering its subspace portal.

As for the player being killed while warping out, I have been. Once. On Playing Judas, but I don't know if it was a glitch because its only happened once, and never any other time in all my years of playing, and I was completely shocked
Title: Re: Total size of GTVA armada
Post by: Kie99 on March 15, 2011, 12:36:45 pm
In Deus ex Machina's last mission

Spoiler:
Your ship self destructs during the warp-out.
Title: Re: Total size of GTVA armada
Post by: Mars on March 15, 2011, 12:39:44 pm
I always think it's funny when something, especially something fairly large like a cruiser, almost totally jumps out before it's destroyed. Then you get a large, explosion, no ship to be seen.

WiH is a good campaign to get that, since the GTVA ships jump out when they take heavy damage.
Title: Re: Total size of GTVA armada
Post by: Androgeos Exeunt on March 15, 2011, 09:43:59 pm
Ships can be destroyed while warping out. Players, to the best of my knowledge, can't be. Neither of those, however, is related to the ship becoming invulnerable when the departure cue becomes true, which does nothing except tell the ship to begin its warpout/blinkout sequence (depending on whether warp effect is on or off).

Yes, they can, and I've personally ~ + K'ed an Argo that was about to do so (it exploded in subspace). However, there are some ships that need to accelerate before they open a subspace portal and jump out; during the acceleration process, they can be killed. In the case of the Phoenicia, however, it opens the subspace portal immediately and bypasses the acceleration process.

When it comes to small ships, they will need to get their speed reduced to around 40 m/s before they begin the jump to subspace. During the process of increasing or decreasing their speed to this value, they can still be shot down if they are hit hard enough.
Title: Re: Total size of GTVA armada
Post by: Qent on March 16, 2011, 07:10:00 am
I used to destroy things all the time after the portal opened. Then something happened and I couldn't anymore. :(
Title: Re: Total size of GTVA armada
Post by: Lucika on March 16, 2011, 02:12:26 pm
I can't remember where but somebody posted about the three stages of subspace jumps and stated that only one or two stages where the ship is damageable.
Title: Re: Total size of GTVA armada
Post by: MatthTheGeek on March 16, 2011, 03:02:01 pm
IIRC, basically, the ship is damageable while adapting its speed to initiate the jump and while the whirl closes. Shots pass through it while the whirl is open.
Title: Re: Total size of GTVA armada
Post by: Marcov on March 18, 2011, 01:18:33 am
Speaking of subspace jumps,

I thought I could survive an arriving Colossus in one of the NTF missions (where the Colossus' beams don't work on the Iceni) but was immediately ****ing ground to death. Unfortunately it wasn't like the Sathanas, I managed to take only about 30% damage as it was the curvy "spine" on the ship that hit me, pushing me away at 400 m/s and saving me from any more massive collission pressure. However, the Colossus hit me squarely with its frontal downward-protruding "chin engine box" which was perfectly flat. It was like being hit by a train.
Title: Re: Total size of GTVA armada
Post by: Androgeos Exeunt on March 18, 2011, 01:39:00 am
I thought I could survive an arriving Colossus in one of the NTF missions (where the Colossus' beams don't work on the Iceni) but was immediately ****ing ground to death.

It's not an NTF mission. How did you manage to get hit anyway? I've played that mission countless times and I've always managed to avoid getting hit by the Colossus.
Title: Re: Total size of GTVA armada
Post by: Marcov on March 18, 2011, 01:48:13 am
Dunno, it just so happened I was exactly in the place where the Colossus was warping out, probably 6-8 kilometers from the warphole. Then I was too clumsy to avoid it before futilely frantically diving, diving, diving, and hitting my burners.

Which reminds me, that was one of the missions were you could actually command capital ships to do your bidding. Honestly, it's always fun to get capships kill other ships for you. I recall commanding the monitor to fend off an invading Aeolus (forgot the name), then in an instant, it did a mad turn and quickly decimated said cruiser.
Title: Re: Total size of GTVA armada
Post by: Scourge of Ages on March 18, 2011, 02:56:12 am
"Avoid the Colossus and you won't get hit, pilot."
Title: Re: Total size of GTVA armada
Post by: Marcov on March 18, 2011, 07:05:33 am
"Avoid the Colossus and you won't get hit, pilot."

You never know where the Colossus will jump from is until you've finished that particular mission, or in another case, you'll just notice it 1,000 meters ahead of you and immediately get swatted like a fly by one of its protruding beam/engine towers.

"Avoid the Colossus which will crash into you in 4 seconds, pilot, and you won't get hit!" :p
Title: Re: Total size of GTVA armada
Post by: Androgeos Exeunt on March 18, 2011, 07:13:59 am
Spoiler:
Stay near the Monitor.
Title: Re: Total size of GTVA armada
Post by: Mars on March 18, 2011, 10:56:06 pm
Or the Fortune.
Title: Re: Total size of GTVA armada
Post by: Snail on March 19, 2011, 04:41:15 am
But the Monitor jumps out after the Colossus arrives.
Title: Re: Total size of GTVA armada
Post by: Androgeos Exeunt on March 19, 2011, 07:37:45 am
The Colossus still needs to jump in first and tell the Monitor that it is relieved and did a great job holding up the blockade before the Monitor jumps out. The original location of the corvette is a safe spot if I remember correctly, so flying around that area should more or less guarantee that you won't get hit by the Colossus.

The location of the Fortune's a given safe spot because it is there throughout the entire mission.