Author Topic: Topic: Release: MediaVPs 4.6.x - 9th of May 2022  (Read 2725 times)

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Offline mjn.mixael

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Topic: Release: MediaVPs 4.6.x - 9th of May 2022
RELEASE: MediaVPs 4.6.x - 9th of May 2022

Discussion Thread Located Here!

Step 1: Ensure you have a working installation of Freespace 2

The MediaVPs require a working installation of retail Freespace 2. If you do not have the retail Freespace 2, it can be purchased from Good Old Games for ~$6-10 USD

Step 2: Download the 4.6 MediaVPs themselves!

[DOWNLOAD] - Use Knossos:

Click below to get started. The latest revision is 4.6.x.



If you want to manually install individual packages, you'll need to write your own mod.ini and create the MediaVPs_46X folder in your FSO directory. Then use the link above and click "No, but I know exactly what I'm doing and I just want download links" and install those packages into the MediaVPs_46X folder. This method is not recommended.

Manual Installs: Get the latest SCP Build and Launcher

MediaVPs 4.6.x requires an FSO build 22.0.0 or greater!

  • Current Required Build is fs2_open 22.0.0
  • Launchers, if you don't have one already:
    • All platforms:  Knossos (combined launcher/installer/mod store) This is the recommended method. See Step 2.
    • All platforms:  wxLauncher
  • Both the fs2_open exe and Launcher exe should be placed in your root Freespace2 install folder. ie: "C:\Games\FreeSpace2"
  • Note that this is a HIGHLY recommended place to put your FreeSpace2 files, especially on Vista/Win7.

IMPORTANT:
  • It's a good idea at this point to also copy fs2_open DEBUG exe into your root Freespace2 install folder in case you later on encounter problems you need to ask about on the forums. This is because the debug builds will create the all important "fs2_open.log" file in "user\appdata\HardLightProductions\FreeSpace2\data" that should always be included in such posts. For more information, please check (all posts!) in The Freespace Troubleshooting FAQ thread in the Freespace and Freespace Open Support Forum

Play and enjoy! Also, please report any bugs you come across to the FSU Mantis!


Changelog Highlights

  • New Hi-poly Thoth
  • New Hi-Poly Tauret
  • New Hi-Poly Satis
  • New Hi-Poly Aten
  • New Hi-Poly Hercules
  • New Hi-Poly Faustus
  • New Hi-Poly Loki
  • New Hi-Poly Zeus
  • New Hi-Poly Valkyrie
  • New Hi-Poly Triton
  • New Hi-Poly TC-TRI
  • New Hi-Poly Meson Bomb
  • New warp effect

Changelog Complete
Code: [Select]
Deimos turret04 not rotated backwards by default
Fix for Zephyrus nameplate
Zephryus & Erinyes added baked glows
Convert all old animations to the new animation system supported by 22.0
Use $Fixed Turret Collisions and $Fixed Missile Detonation: YES in mod.tbm
Taurvis's scaling fix for the HD HUD
Add Jolly Roger logos to relevant loop mission fighters
Correct Barracks and Campaign discrepancy in the Aquitaine mainhalls relating to hotkeys

Notes for Mods
--The animation changes will require mods to remove any subsystems listed that are no longer listed in the POFs. This does not apply to turrets. Things like docking arms and weapon bay doors are what to look for. Examine the -anim.tbms located in Assets_T and Assets_V to get an idea on which models to look at.

--The swirly subspace vortex has been moved to optional package MV_A_Warp.


Older Release post for 3.6.10 Here
Older Release post for 3.6.12 Here
Older Release post for 3.7.2 Here
Older Release post for 3.8.x Here
Older Release post for 4.0.x Here
Older Release post for 4.1.x Here
Older Release post for 4.2.x Here
Older Release post for 4.3.x Here
Older Release post for 4.4.x Here
Older Release post for 4.5.x Here
« Last Edit: May 09, 2022, 04:42:34 pm by mjn.mixael »
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Offline mjn.mixael

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Re: Topic: Release: MediaVPs 4.6.x - 9th of May 2022
Updated to 4.6.1

-Resolves crashes caused by anything trying to dock to the Hercules
-Resolves Loki eyepoint being off-center
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Offline mjn.mixael

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Re: Topic: Release: MediaVPs 4.6.x - 9th of May 2022
Updated to 4.6.2

-Resolves Aten MOI issue
-Resolves Tauret MOI issue
-Fixes Demon turrets not being hit by aspect seekers
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Offline mjn.mixael

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Re: Topic: Release: MediaVPs 4.6.x - 9th of May 2022
Updated to 4.6.3

-Resolves Subsytem warning for Demon
-Re-Adds relative angle for Leviathan turret
-Removes reference in Apollo data to texture we never had and don't need
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Offline mjn.mixael

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Re: Topic: Release: MediaVPs 4.6.x - 9th of May 2022
Updated to 4.6.4

-Remove firepoints for LOD turrets on Triton
-Resolve Knossos download issues
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Offline mjn.mixael

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Re: Topic: Release: MediaVPs 4.6.x - 9th of May 2022
Updated to 4.6.5

-Resolve Hercules having incorrect mass which can result in some really fun physics in certain cases
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Offline mjn.mixael

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Re: Topic: Release: MediaVPs 4.6.x - 9th of May 2022
Updated to 4.6.6

-Fix missing LODs on Scarab
-Fix turret submodel hierarchy and naming on Osiris
-Fix Valkyrie insignia being partially inside the mesh
-Add +priority and +limit for FS1 weapons/engine sounds. Set turret rotation sounds to low priority
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
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Offline mjn.mixael

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Re: Topic: Release: MediaVPs 4.6.x - 9th of May 2022
Updated to 4.6.7

-Fix radius/offset issue on some Mentu turrets
-Fix weapon select icons being too small (thanks to Shivan Hunter for the fix)
Cutscene Upgrade Project - Mainhall Remakes - Between the Ashes
Youtube Channel - P3D Model Box
Between the Ashes is looking for committed testers, PM me for details.
Freespace Upgrade Project See what's happening.