Hard Light Productions Forums

Modding, Mission Design, and Coding => The FRED Workshop => Topic started by: Nico on August 18, 2003, 05:50:39 pm

Title: Project: Scavengers
Post by: Nico on August 18, 2003, 05:50:39 pm
ok, that's an idea I've had for quite some time, I worked a bit on it, so now I'll talk about it.
First, that's NOT a campaign, that's something to be used by campaign makers.
The original idea is: I'm fed up with all those pirate factions using old GTVA ships. Please raise the hand those who haven't seen pirates flying in Loki or similar ships?
So what is that scavenger thinguy?
To sum up: scavengers are terran and vasudans ( and even whetever sentient species of the same tech level you could have in your campaign, that would fit in the concept ) outcasts that live in crappy stations or large "dumping-ships". They're lurkers, "scavenging" ship parts from areas where a battle occured recently, or stealing stuff from civilian stations, occasionally acting as pirates too when times are tough. The main interest is that they also act as hired guns or mercenaries. They will work for anybody who can afford them ( they're cheap, coz they're not elite troops or anything ). They have no access to GTVA or any real faction's blueprints, and even if sometimes they can steal a ship, reverse engineering isn't something everybody can do ( and scavengers can't, to say it bluntly ). So they make their own ships, that are average to the best, but cheap.

I would make a full scavenger fleet, which does not, of course, follow the GTVA designations, so it would be something like:
scout ( very light fighter )
fighter ( well, fighter :p )
gunship ( a mix between a bomber and an heavy fighter )
and various capships, which are not really meant to be used for combat ( but ships like dumping-ships can be really large, gaining additional sections as they age, leading to strange things ).
They have reasonably low power weapons, too ( those guys can't be ubber powerfull ).
To sum up, they're not a faction that would have any power on anything, they're just troublemakers that will help anybody who pays them.

Now, where YOU come into play: I'm not going to do that for nuts, obviously. I want to know if you're gonna use them. I'm quite ambitious on this thing and, being the arrogant french I am, I fancy those guys to be aknowledge by the community as a real part of the FS universe, as they're described above. The fact that they have no real incidence on any military or political issues ( they just provide easy canon fodder, to be blunt ) should help it.
That's why I'm asking you first, coz I'm not gonna waste my time on something nobody will care about.
voila, it's all up to you.
Title: Project: Scavengers
Post by: Unknown Target on August 18, 2003, 06:17:11 pm
If my campaign gets selected for the FS Upgrade project, I'd use them.

If it doesn't, I'm thinking of making a seperate campaign anyways, so I'll still use them :D
Title: Project: Scavengers
Post by: Taristin on August 18, 2003, 06:19:16 pm
I like the idea, even if I personally won't use them. I'm certain people would. ( I like to render with these things more than I like to make campaigns)
Title: Project: Scavengers
Post by: Flipside on August 18, 2003, 06:22:33 pm
It sounds like a good idea, my only suggestion would be that you make the ships look a bit like cannibalised GTVA ships, or at least have familiar looking parts. They don't have to be identical or anything, but with a name like Scavengers, it suggests that they are more inclined to throw bits together that they have found in order to make a ship :D
I must admit that there are reasons why I wouldn't be using them, but that is nothing to do with the idea being wrong or anyhthing, it's more to do with what Twisted Infinities is, and how it works ;)
However, that said, I am sure there are a lot of campaign writers out there who would find it useful to have a reservoir of civilian type 'Pirate' vessels :)

Flipside :D
Title: Project: Scavengers
Post by: Knight Templar on August 18, 2003, 06:46:36 pm
Bassically you want to make a Pirate/Merc fleet. :yes:

I say go for it. I know I could deffinitly use them (well, if they are made fairly soon). A few things I'd suggest though.

1) Don't make them too scummy looking. Although some should be cobbled together and such, they should also resemble something like "Yester-year's fighter designs", keeping in mind that perhaps not all combat ships were in the GTA-PVN Navy's (Law Enforcement, rejected designs, etc.)

2) I probably wouldn't give them beams, and instead old FS1 laser mounts, but probably a bit stronger. Maybe have them rely more on missles (although not anything high tech at all) than beams. Beams being the pinnacle of Military Capship might, at the most, the scanvenger fleet should have dinky little pussy versions of the S-Beams.

3) I'd make a Terran and a Vasudan set. Although the GTVA is a unified alliance by FS2 more or less, I don't think they're quiet to the point where civilians are sharing ships. That and the two races should have some really neat looking 'old' designs between the two of them. :nod:

That having been said, I know I could make a spot for them (again, as long as they're done in a reasonable time, meaning soon :) ).

Oh, another suggestion. After this project, perhaps you could take on a Civilian Fleet project? ;) :D
Title: Project: Scavengers
Post by: Woolie Wool on August 18, 2003, 07:30:43 pm
Quote
Originally posted by Flipside
It sounds like a good idea, my only suggestion would be that you make the ships look a bit like cannibalised GTVA ships, or at least have familiar looking parts. They don't have to be identical or anything, but with a name like Scavengers, it suggests that they are more inclined to throw bits together that they have found in order to make a ship :D


Uglies made from FreeSpace ships. Interesting.
Title: Project: Scavengers
Post by: Nico on August 18, 2003, 07:45:38 pm
Quote
Originally posted by Flipside
my only suggestion would be that you make the ships look a bit like cannibalised GTVA ships, or at least have familiar looking parts


nah, that would defeat the whole purpose of the thing ( having original ships ). anybody can mix a few GTVA ships if they want anyway, it's easy as hell ( I've seen some already ).

as for weapons, they'd have, well, scavenged weapons ( heh ), and converted tools ( mining beams, "upped" plasma torches and the likes, etc ).
for their engines, I've made them so they can't use the deuterium engines ( I assume that's high tech ), so instead I've had them take the devices used to generate gravity onboard capships and stations, and beaf them up to be used as means of propulsion. That's what will give them a common design reference, they will all have the same kind of engine, on a visual perspective.
Title: Project: Scavengers
Post by: pyro-manic on August 18, 2003, 08:07:56 pm
I posted in the "I need your opinion" thread, but basically :yes:

Weapons-wise, I'm thinking short range but powerful (mining/cutting/welding torches, etc - not desinged to work over long distances, but can output a helluva lot of energy when tinkered with). I like the sound of the engines thing too.
Title: Project: Scavengers
Post by: miniDwarf on August 19, 2003, 05:46:38 am
could you have a set of dedicated merc vessels, like somewhere in between GTVA and civvy ships. a proper standard merc fighter like the corvus (was it?) in tachyon
Title: Project: Scavengers
Post by: Nico on August 19, 2003, 06:33:21 am
nah, I can't do everything at the same time obviously :p
Title: Project: Scavengers
Post by: Amon_Re on August 19, 2003, 07:43:37 am
I want those! I really, really do! Please superspamming french guy!

Je te supllie de faire ca!

Ik smeek u, maak die!

(Ok, i suppose asking in 3 languages should be enough? ;) )

Cheers
Title: Project: Scavengers
Post by: Gloriano on August 19, 2003, 09:16:23 am
pretty good idea Venom:yes:

those fit my FUP plot as peoples who left from GTVA

VTCA=Vasudan Terran Colony Alliance
Title: Project: Scavengers
Post by: Martinus on August 22, 2003, 10:56:06 am
[color=66ff00]Frankly I'm just eager to see what you'll come up with. ;)

I always thought that non military ships were a bit under represented in the freespace universe anyhow, sounds like a great idea. :nod:
[/color]
Title: Project: Scavengers
Post by: Nico on August 22, 2003, 11:30:38 am
I have a scout "fighter" about done, gonna post a pic soon ( assuming swooh comes back online ).
Title: Project: Scavengers
Post by: Galemp on August 22, 2003, 11:41:00 am
So, would this be along the lines of Aldo's PTF Kulas and PTCv Baranec? If so, awesome. :nod:
Title: Project: Scavengers
Post by: Nico on August 22, 2003, 11:51:08 am
Quote
Originally posted by GalacticEmperor
So, would this be along the lines of Aldo's PTF Kulas and PTCv Baranec? If so, awesome. :nod:


I have absolutly no idea of what you're talking about...
Title: Project: Scavengers
Post by: IceFire on August 22, 2003, 12:24:04 pm
I think they are both pirate vessels that Aldo put together.  Sounds like a good idea tho Venom...I've often wanted a set of pirate vessels available.
Title: Project: Scavengers
Post by: Gloriano on August 22, 2003, 02:15:55 pm
Quote
Originally posted by Maeglamor
[color=66ff00]Frankly I'm just eager to see what you'll come up with. ;)




if you talked to me i got something coming before end of this this year i hope or sooner who knows;)
Title: Project: Scavengers
Post by: Nico on August 22, 2003, 06:10:10 pm
mmmmmmmmmmmmmf... I thinkI'll need to rething the whole design over, coz I guess it's not at all what people are expecting ( regular pirate ships )... bah, I'll post a pic and see what people think.
Title: Project: Scavengers
Post by: Nico on August 22, 2003, 06:25:35 pm
(http://www.3dap.com/hlp/hosted/inferno/extra/scavscout.jpg)
I have the suspiscion you're gonna hate it...
both models and maps are not final ( for exemple, the cockpit is not supposed to be yellow, the weapon pods aren't supposed to be plain boxes, and the back part of the hull was planned to be redesigned ), but I guess I won't have to finish it so it doesn't matter.
Title: Project: Scavengers
Post by: Ferret on August 22, 2003, 06:27:13 pm
Handle bars!:D
Title: Project: Scavengers
Post by: Knight Templar on August 22, 2003, 06:40:43 pm
Venom: Yeah I can see what you mean now. From the looks of it, you had a specialized faction in mind; an actual mining/scavenging group. I think we're thinking of just broad, grundge pirates, rogues, baddies, and criminals with the theme being what I just said, but no real specific designs. Personally, I'm thankful for either, but I'd be lying if I said I didn't like the 2nd one better.

As for the actual model, it does look like a mining fighter, but not really anything that could really be used in a combat situation. Meaning, it looks like it could be used, but not in the same sense as say, a loki for a pirate/whatever ship.
Title: Project: Scavengers
Post by: Nico on August 22, 2003, 06:42:57 pm
Quote
Originally posted by Knight Templar
Venom: Yeah I can see what you mean now. From the looks of it, you had a specialized faction in mind; an actual mining/scavenging group. I think we're thinking of just broad, grundge pirates, rogues, baddies, and criminals with the theme being what I just said, but no real specific designs. Personally, I'm thankful for either, but I'd be lying if I said I didn't like the 2nd one better.

As for the actual model, it does look like a mining fighter, but not really anything that could really be used in a combat situation. Meaning, it looks like it could be used, but not in the same sense as say, a loki for a pirate/whatever ship.


well yeah, that's what I had in mind ( answering to the last sentence of your post ), ships not specifically made for combat.
But seeing the last few posts, I figured out that's not what people are after.
Title: Project: Scavengers
Post by: Knight Templar on August 22, 2003, 06:47:04 pm
On a side note, who fucked up your title and post count? :wtf:
Title: Project: Scavengers
Post by: Nico on August 22, 2003, 06:50:28 pm
sandwich, I asked him to, so people stop bothering me about that ( great subject :doubt: ). He chose the title, too :)
Title: Project: Scavengers
Post by: Knight Templar on August 22, 2003, 06:52:13 pm
:( I wish people would flame me for my post count :(
Title: Project: Scavengers
Post by: Ferret on August 22, 2003, 06:53:05 pm
You have too many posts, you suck. Now get out of my way!





Happy now?
Title: Project: Scavengers
Post by: Knight Templar on August 22, 2003, 06:56:55 pm
Back off lowly myrmidon! :p :D
Title: Project: Scavengers
Post by: Ferret on August 22, 2003, 06:59:04 pm
*hides*
Title: Project: Scavengers
Post by: Woolie Wool on August 22, 2003, 07:09:42 pm
Watch out Sobek (that's the default rank people with 2000+ posts, IIRC)! I've got Helios and I'm not afraid to use them!

*arms double Helios*
Title: Project: Scavengers
Post by: Nico on August 22, 2003, 07:11:17 pm
"arms anti spam hammer".
Stop it now, thank you.
Title: Project: Scavengers
Post by: Black Wolf on August 23, 2003, 01:11:16 am
Quote
Originally posted by Venom
[image]http://www.3dap.com/hlp/hosted/inferno/extra/scavscout.jpg[/image]
I have the suspiscion you're gonna hate it...
both models and maps are not final ( for exemple, the cockpit is not supposed to be yellow, the weapon pods aren't supposed to be plain boxes, and the back part of the hull was planned to be redesigned ), but I guess I won't have to finish it so it doesn't matter.


I like it. A better cockpit texture would probably be good, yes, but otherwise it looks good, and is actually one of the few times using a capship texture on a fighter actually does (err... look good). One question - does that back bit rotate?
Title: Project: Scavengers
Post by: Ryx on August 23, 2003, 05:12:42 am
Great idea! :yes:
Title: Project: Scavengers
Post by: J.F.K. on August 23, 2003, 05:53:09 am
Quote
Originally posted by Venom
sandwich, I asked him to, so people stop bothering me about that ( great subject :doubt: ). He chose the title, too :)


Good on ya. :yes:

Fighter looks pretty sweet to me, btw. :)
Title: Project: Scavengers
Post by: Nico on August 23, 2003, 06:32:07 am
Quote
Originally posted by Black Wolf


I like it. A better cockpit texture would probably be good, yes, but otherwise it looks good, and is actually one of the few times using a capship texture on a fighter actually does (err... look good). One question - does that back bit rotate?


yup, it's supposed to rotate.

Ok, so the question is: should I keep going on with that design and do the whole scavenger fleet, or not? I'd like more than two replies...
Title: Project: Scavengers
Post by: Gloriano on August 23, 2003, 07:18:34 am
Quote
Originally posted by Venom


yup, it's supposed to rotate.

Ok, so the question is: should I keep going on with that design and do the whole scavenger fleet, or not? I'd like more than two replies...





:yes: because i like that desing
Title: Project: Scavengers
Post by: TheCelestialOne on August 23, 2003, 07:47:07 am
Quote
Originally posted by Venom
Ok, so the question is: should I keep going on with that design and do the whole scavenger fleet, or not?


Yes, it looks great :yes:
Title: Project: Scavengers
Post by: Amon_Re on August 23, 2003, 09:28:26 am
Quote
Originally posted by Venom
(http://www.3dap.com/hlp/hosted/inferno/extra/scavscout.jpg)
I have the suspiscion you're gonna hate it...
both models and maps are not final ( for exemple, the cockpit is not supposed to be yellow, the weapon pods aren't supposed to be plain boxes, and the back part of the hull was planned to be redesigned ), but I guess I won't have to finish it so it doesn't matter.


I actually like it, i'd leave the cockpit yellow, it's looks rusty, old, battered... just like my car! ;)

Don't trash it please :)

Cheers
Title: Project: Scavengers
Post by: Amon_Re on August 23, 2003, 09:31:18 am
Quote
Originally posted by Venom


yup, it's supposed to rotate.

Ok, so the question is: should I keep going on with that design and do the whole scavenger fleet, or not? I'd like more than two replies...


I'm for the scavangers! Please make them :)

Cheers
Title: Project: Scavengers
Post by: Hudzy on August 23, 2003, 09:57:52 am
I really like that design Venom :) Keep on it.
Title: Project: Scavengers
Post by: magatsu1 on August 25, 2003, 07:32:00 am
very nice. how about adding some small stub wings just to balance it out a little.
Going back to the original thread, how about a dedicated hi-jack ship (anyone remember the junk-yard dog in Homeworld ?)
I suppose it could be a tug with extra armour, so they could grab a ship, jump out and "break in" back at base.
Title: Project: Scavengers
Post by: vyper on August 25, 2003, 08:10:34 am
Take inspiration from yon race that Voyager fought a couple of times in ST. Uhh... they wanted water and stuff... Seska went over to thier side. You know who I mean.

I like the concept btw, and that ship u posted ain't too bad either.
Title: Project: Scavengers
Post by: TheCelestialOne on August 25, 2003, 08:34:44 am
Quote
Originally posted by vyper
Take inspiration from yon race that Voyager fought a couple of times in ST. Uhh... they wanted water and stuff... Seska went over to thier side. You know who I mean.

I like the concept btw, and that ship u posted ain't too bad either.

Thats the kozun. But if you use ANYTHING from ST:VOY besides 7of9 I will rip your throat out! :p

I mean, I like ST but VOY was a disgrace to the entire sci-fi world.
Title: Project: Scavengers
Post by: Nico on August 25, 2003, 09:09:54 am
Well I hate ST so don't worry :p
Title: Project: Scavengers
Post by: Goober5000 on August 25, 2003, 09:45:30 am
Quote
Originally posted by Venom
Ok, so the question is: should I keep going on with that design and do the whole scavenger fleet, or not? I'd like more than two replies...


Yes, absolutely. :nod: The one you have looks really good so far, and I'm sure people would fine use for others like it.
Title: Project: Scavengers
Post by: Woolie Wool on August 25, 2003, 10:43:46 am
Quote
Originally posted by TheCelestialOne

Thats the kozun. But if you use ANYTHING from ST:VOY besides 7of9 I will rip your throat out! :p

I mean, I like ST but VOY was a disgrace to the entire sci-fi world.


I can't stand watching Voyager. It's too awful for words.
Title: Project: Scavengers
Post by: pyro-manic on August 25, 2003, 04:12:58 pm
Yes! Do it pleeease! That fighter looks amazing - can't wait to see the big ships....;7 :) :cool::yes: :carried away:
Title: Project: Scavengers
Post by: Nico on August 26, 2003, 10:17:33 am
hop, update on the scout ( which is nothing like a scout, but whatever ):
(http://www.3dap.com/hlp/hosted/inferno/extra/scavscout02.jpg)

I made a few modifications, added some stuff. Still a few modelling work to do, then I'll work on a better mapping.
Title: Project: Scavengers
Post by: Black Wolf on August 26, 2003, 11:01:43 am
Hurm... Well, I can;t decide if I like it better or not - the throne was simple and very basic - looked like a cheap swarming fighter, which suits my comprehension of a scavenger fleet. Yhis one is more complex and bulkier, so it;s a more significant achievement technically, but I think its lost a bit of the junkyardish feel...
Title: Project: Scavengers
Post by: Nico on August 26, 2003, 11:12:14 am
just made it so the cockpit is a separate module, to explain how both vasudans and terrans can pilot the same ship: they just remove the bubble and put another one instead. as for the rest, there's just more protection plates, and the missile launcher under the ship. I made it shorter, too.
Imagine it w/o the armor plates: you'll notice it's still very small.
still, to me, more advanced= smaller ( optimisation and all that crap )so it would make sense that their ships are larger than GTVA ones.
Title: Project: Scavengers
Post by: StratComm on August 26, 2003, 11:36:11 am
Quote
Originally posted by Venom
just made it so the cockpit is a separate module, to explain how both vasudans and terrans can pilot the same ship: they just remove the bubble and put another one instead. as for the rest, there's just more protection plates, and the missile launcher under the ship. I made it shorter, too.
Imagine it w/o the armor plates: you'll notice it's still very small.
still, to me, more advanced= smaller ( optimisation and all that crap )so it would make sense that their ships are larger than GTVA ones.


Or you could go with the approach that the scavenger ships don't have the redundancy of a top of the line military (or civilian for that matter) vessle.  That could explain its size if you wanted to make it smaller.  More than anything else, I wonder about the propeller thing on the back, the design you've settled with looks like a cliping fest for FS2 on one of its better days.  As for the new design, I like it and I think most people would find it an improvement over the previous version, though you may need to post up a more comperable screenshot to convince them of that.
Title: Project: Scavengers
Post by: Nico on August 26, 2003, 11:59:59 am
Quote
Originally posted by StratComm

More than anything else, I wonder about the propeller thing on the back, the design you've settled with looks like a cliping fest for FS2 on one of its better days.


nah, don't worry, there's nothing really complicated down there actually.
Title: Project: Scavengers
Post by: Demonica on August 26, 2003, 04:10:38 pm
Nice scavenger ship:)
Title: Project: Scavengers
Post by: TopAce on August 26, 2003, 04:13:05 pm
Quote
Originally posted by Venom
hop, update on the scout ( which is nothing like a scout, but whatever ):
(http://www.3dap.com/hlp/hosted/inferno/extra/scavscout02.jpg)
...


What is that 'crystal-like' white thing? Is it supposed to be the cockpit?
Title: Project: Scavengers
Post by: Nico on August 26, 2003, 07:10:47 pm
yeah. scan of a B17 nose turret, to be honest. gonna edit it later, won't stay like that, it's just a template.
Title: Project: Scavengers
Post by: Flipside on August 26, 2003, 07:49:56 pm
Also you can get away a bit with the size thing simply by having them launch from a capital ship all the time, that way they wouldn't need room for jump drives?

I prefer the shape of the new one, the older one looked more than passingly like a swarmer from Homeworld.

Flipside :D
Title: Project: Scavengers
Post by: pyro-manic on August 26, 2003, 10:27:22 pm
This one looks great, but so does the old one! Do both - have the first one as the standard fighter, and this 'un as a heavy assault ship or bomber. Make it a bit bigger, and stick another missile pod on each side between the armour plates. :)
Title: Project: Scavengers
Post by: Nico on August 27, 2003, 02:03:32 am
Quote
Originally posted by pyro-manic
This one looks great, but so does the old one! Do both - have the first one as the standard fighter, and this 'un as a heavy assault ship or bomber. Make it a bit bigger, and stick another missile pod on each side between the armour plates. :)


the old one doesn't exists anymore :p well, it still exists, but it looks, well, just look at the latest pic ;)
really, I don't see the pb with the size of the ship, anyway. It won't be big, so what do you worry about? :) The thing is, with tiled maps, it looks more detailled, so it might look bigger than a ship with regular maps, but it won't be a huge ship or anything.
I like imagining it like one of those minisubmarines, now that it has turned that shape, btw :)
For the "no jumpdrive" thing, that's what I planed already ;)
Will be a small capship, tho, coz I guess many people wouldn't be happy having to put a huge destroyer everytime they want to use scavenger fighters. will be cruiser sized to the most.
Title: Project: Scavengers
Post by: Amon_Re on August 27, 2003, 05:23:32 am
Say, Venom, did you ever finish those shivans & terrans in spacesuits?

Need some corpses for one of my missions ;) (human, that is)

Cheers
Title: Project: Scavengers
Post by: Nico on August 27, 2003, 05:29:33 am
that's one of the things I have to complete :p
Title: Project: Scavengers
Post by: Nico on August 27, 2003, 06:43:04 am
hop, gave it a manipulator ( it's a turret, in fact, will be armed with a cutting beam - close range, light damage, but like all beams, goes through shields ):

(http://www.swooh.com/premium/venom/fs2pics/scavscout03.jpg)
Title: Project: Scavengers
Post by: Tiara on August 27, 2003, 06:46:20 am
:eek2:

Awesome Venom! :D
Title: Project: Scavengers
Post by: Styxx on August 27, 2003, 07:31:34 am
Quote
Originally posted by Venom
hop, gave it a manipulator ( it's a turret, in fact, will be armed with a cutting beam - close range, light damage, but like all beams, goes through shields ):


Whoa, cool!
Title: Project: Scavengers
Post by: Turnsky on August 27, 2003, 07:32:21 am
oooh... i like the concept good enough, why shouldn't pirate craft look like they were just 'welded together' from bits of other craft?
Title: Project: Scavengers
Post by: Nico on August 27, 2003, 07:37:36 am
Quote
Originally posted by Tiara
:eek2:

Awesome Venom! :D


Quote
Originally posted by Styxx
Whoa, cool!


heh, of course :D
Title: Project: Scavengers
Post by: aldo_14 on August 28, 2003, 03:28:00 pm
Quote
Originally posted by GalacticEmperor
So, would this be along the lines of Aldo's PTF Kulas and PTCv Baranec? If so, awesome. :nod:


(http://www.3dap.com/hlp/hosted/reciprocity/images/kulas.jpg)

(http://www.3dap.com/hlp/hosted/reciprocity/images/baranec.jpg)


For reference...tho i preferred the Scimitar as an oldy-style fighter.

BTW, venom, that's cool.  Nuts, but cool.
Title: Project: Scavengers
Post by: Knight Templar on August 28, 2003, 04:23:37 pm
Scimita? Wha?