Hard Light Productions Forums

Community Projects => The FreeSpace Campaign Restoration Project => Topic started by: Admiral Nelson on October 31, 2010, 11:38:48 am

Title: RE-RELEASE: Eagle Takes Flight 2.1 (12-AUG-2021)
Post by: Admiral Nelson on October 31, 2010, 11:38:48 am
This is a campaign originally created by Robert Carroll for FS1 in 1998.  It is a 4 mission campaign chronicling the birth of Eagle Security Services, a small mercenary corporation.  This was the first campaign to employ custom weapon ANIs, and one of the earliest to employ TBL changes.  It has been converted to FSO and updated with new graphics, custom cbanis, and title music along with FREDDing tweaks and debugging.  This is one of the more entertaining old FS1 campaigns, which I had wanted to polish up ever since finding an Amazon drone reskin amongst the TVWP files.

Just released from GTA service due to budget cuts, you and a friend strike out on your own to earn a living. Eagle Security Services Inc. is born and it's going to take a skilled pilot to make your company a success:

(http://farm5.static.flickr.com/4052/5131773963_b1080fd633_b.jpg) (http://www.flickr.com/photos/[email protected]/5131773963/)

Requires FSO 3.6.12, mediavps 3.6.12 and FSPort media vps.
Installation: Unzip to your FS2 folder and select the mod "EagleTakesFlight" in the launcher.

Download Link: Freespace Mods (http://freespacemods.net/download.php?view.910)

Credits:
Robert Carrol: Original campaign creator
Macfie: Conversion to FS2, FREDing, testing
Mobius:  FREDing, testing
Admiral Nelson: FREDing, backgrounds, custom cbanis, modular tables, testing
Freespaceking: Updated maps for Amazon reskin
Black Wolf: Head Anis

Special thanks to Galemp for the pallete conversion tool used in converting the cbanis
Special thanks to achtung for hosting at FSMods

Title music "Capitol W" Composed by:Stuart Kollmorgen, ASCAP, Scott P. Schreer, BMI and published by: Freeplaymusic, BMI, Freeplaynjj, ASCAP

Version 2.1 Updated 11/4/2013

Changes:
updated mod.ini
new asteroid model
minor bugfixes
fix missing nameplate
minor table edits / fixes
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Aurora Paradox on October 31, 2010, 05:55:42 pm
Downloading now.  I'll be playing this as soon as I finish Uncharted Territory.
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Droid803 on October 31, 2010, 05:57:23 pm
Wait so how much does this have to do with Mad Bomber's camapign of the same name on Sectorgame?
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Snail on October 31, 2010, 05:58:15 pm
Wait so how much does this have to do with Mad Bomber's camapign of the same name on Sectorgame?
Mad Bomber's one was based on the concept of this one.
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: starlord on November 01, 2010, 11:03:52 am
actually madbomber wanted to improve on that... He's posted at sectorgame recently...

wasn't that the campaign where you actually got to fly a modified amazon drone?
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: CKid on November 04, 2010, 09:10:49 pm
Nice little campaign, great work.  :yes:
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Admiral Nelson on November 04, 2010, 09:13:27 pm
Glad you enjoyed it. :)
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: CommanderDJ on November 06, 2010, 06:21:49 pm
I actually liked this one. Fun to play.
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Mobius on November 07, 2010, 03:53:29 am
I really hope there will be a sequel. :)
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Jessnec on November 07, 2010, 04:11:01 am
Thanks for the restoration! :)

Downloading now! 
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: starlord on November 07, 2010, 05:22:17 am
has anyone contacted madbomber regarding what he intends to do with his storyline scripts for his extended version of ETF?
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Snail on November 07, 2010, 06:04:35 am
has anyone contacted madbomber regarding what he intends to do with his storyline scripts for his extended version of ETF?
He was talking about it on SectorGame.
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Mobius on November 07, 2010, 06:07:59 am
You can find the discussion here (http://www.sectorgame.com/forums/viewtopic.php?t=3394).
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Snail on November 07, 2010, 06:22:12 am
You don't need to read the whole thread, just from here (http://www.sectorgame.com/forums/viewtopic.php?p=67302#67302) down.
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Mobius on November 07, 2010, 06:35:02 am
That's right, thanks. :)
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Goober5000 on November 23, 2010, 02:05:46 pm
D'oh.  Tried to download it, got File Not Found. :(
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Lukeskywalkie on November 23, 2010, 07:47:12 pm
Ditto, file not found.  I'm a big fan of mini-campaigns, short stories, miniseries'.  Bring on the link!
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: starlord on November 24, 2010, 09:18:04 am
where is madbomber? did he give the files? there was the antaeus model aosl he wanted to preserve here!
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Admiral Nelson on November 24, 2010, 09:55:02 am
I have sent a note to Swantz.  Not sure why it vanished from FS Mods.

Starlord, this is the original old FS1 campaign, not Mad Bomber's new one.
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: starlord on November 24, 2010, 11:17:33 am
true, but several members here expressed acquiring the files madbomber was planning to use for his remade campaign, including the antaeus...

Speaking of which, I've sent him an email: we'll see what happens!
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Mad Bomber on November 26, 2010, 01:33:15 am
I'll give the files to whoever wants 'em when I get back to my apartment tomorrow evening.
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Admiral Nelson on November 27, 2010, 01:10:28 pm
Per Swantz the download link is now fixed.   :)
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: starlord on December 02, 2010, 12:44:23 pm
any files yet bomber?
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Mobius on December 05, 2010, 01:25:52 pm
No one volunteered, so...
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Mad Bomber on December 10, 2010, 09:39:04 pm
Could one of you guys contact me on AIM or Skype or something that i can send files with? I don't want the files to be publicly downloadable.

AIM = Suralin0
Skype = suralin

In fact if you see a Suralin anywhere it's probably me.
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Mobius on December 17, 2010, 02:33:48 pm
Has anyone contacted you, Mad Bomber?
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Mad Bomber on January 04, 2011, 05:29:31 am
Nope. Poke me on skype.

There aren't many people who use Suralin as a handle online, chances are you can find me with little to no effort.
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Vagabond on January 07, 2011, 06:07:03 am
Have a strange issue.

The laser bolts does not emerge from my guns.

For all intents and purposes, they are functional, but they lack of laser bolts is quite annoying.
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Mobius on January 09, 2011, 05:34:03 pm
Uhm, that shouldn't be happening. Are you sure you installted ETT correctly? Are you using the latest version of the FSPort? Did you experience any slowdowns?

P.S.
"die" should be "dice" in your signature. :)
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: General Battuta on January 09, 2011, 05:35:15 pm
"die" should be "dice" in your signature. :)

No it shouldn't, 'die' is the singular, 'dice' is the plural, and Wikipedia in its omnipotence tells me he definitely said 'die'
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Mobius on January 09, 2011, 05:38:58 pm
That's correct. :)
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: starlord on January 17, 2011, 11:19:50 am
still no one? If not, I don't know, perhaps I could host the files... until someone else proposes to. It would be a shame to leave this falter...
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: starlord on February 21, 2011, 07:31:28 am
I have sent a message to madbomber to host the files (so far, should he agree), However I'm sure someone else than I could have much better use for them... I'll ask again: might anyone be interested? the files also contain a WIP model called the antaeus (essentially a fenris design with fighter docking points)...

awaiting your advice!
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: ktistai228 on February 27, 2011, 03:46:55 am
well... if no one, you might consider just dumping them to FreeSpaceMods.
If you don't want that,  I guess I could take them!
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: starlord on February 28, 2011, 08:34:30 am
@ktistai: ok then, that's fine!

I'll send them to you as soon as I get them from madbomber...
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Mobius on March 19, 2011, 10:30:30 am
Any updates on this?
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: starlord on March 19, 2011, 02:15:15 pm
Madbomber has to access his old laptop first, then he'll send me the files which I'll give to ktistai
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Mobius on March 19, 2011, 02:19:57 pm
Good. Don't forget to let us know what you'll be doing! ;)
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: starlord on April 12, 2011, 10:38:14 am
good news! mad bomber himself is back on the sectorgame forums discussing the modalities under which the ETF files should be released... many of them include fiction consistent with the ETF timeline... you should take a look!

EDIT: news on the forum: Ktistai will host the files!
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Kon on October 27, 2013, 10:31:45 pm
Have a strange issue.

The laser bolts does not emerge from my guns.

For all intents and purposes, they are functional, but they lack of laser bolts is quite annoying.
It's probably been a while since anyone bothered with this one, but I started it tonight and noticed the same problem. With the ML-22, there is no graphic for the weapons fire.

The muzzle flashes are fine, and the ML-16 works fine when I start the FS1 campaign on the Eagle mod.

This is on a fresh, clean install of FSPort 3.4 and this mod. Zacam suggested it was a mod order issue in mod.ini, but placing fsport in the Primary modlist did not solve the problem.

Debug log here. (http://pastebin.com/g7ehg031)
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Macfie on October 28, 2013, 06:32:18 pm
According to your log you don't have the fsport_mediavps file.
'E:\Games\FreeSpace2\fsport_mediavps\' ... 0 files
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Kon on October 29, 2013, 09:21:34 pm
Well, problem solved. By default, this campaign looks for "fsport_mediavps." Every other FSPort campaign I have looks for "fsport-mediavps" with a dash instead of an underscore, and I also name my MVPs folder with a dash.

Changed that one typo in the mod.ini and it seemed to solve the problems. Unfortunately it also causes the campaign's custom mainhall music to revert back to the FS1 theme, but it's hardly a deal breaker. Sometimes the most simple things are overlooked.
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Macfie on October 30, 2013, 04:49:13 am
The older releases of the FSPort Media VPs used the underscore because FSOpen wouldn't process files with a dash.  It's an FS1 campaign so it should have FS1 music.
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: AdmiralRalwood on October 31, 2013, 12:49:01 am
It's an FS1 campaign so it should have FS1 music.
Except this campaign has a custom mainhall theme that should be playing instead. The problem is that fsport_mediavps is in the primarylist, meaning it takes precedence over the files in the mod, including the mainhall theme. SSX-Kahn, try changing the [multimod] section of the mod.ini to this:
Code: [Select]
[multimod]
primarylist = ;
secondarylist = fsport-mediavps,fsport,mediavps_3612;
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Macfie on October 31, 2013, 04:51:42 am
You are correct, I missed that he had modified the MOD.ini.  It has been awhile since I looked at this campaign.
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Kon on November 03, 2013, 02:16:51 pm
Thanks, this seems to be the ideal mod.ini! :yes: Perhaps it would be a good idea to edit the release thread (http://www.hard-light.net/forums/index.php?topic=72357.0) with the proper code so that others know the included mod.ini is a bit broken.

Edit: Okay, this is the release thread. :P
Title: Re: RELEASE: Eagle Takes Flight 2.0
Post by: Admiral Nelson on November 03, 2013, 03:52:17 pm
Re-release is up!  Adds new and improved model, bugfixes, proper mod.ini and more!
Title: Re: RE-RELEASE: Eagle Takes Flight 2.1 (04-NOV-2013)
Post by: fightermedic on November 08, 2013, 07:07:06 am
added the upgrade to the overview thread, good job
Title: Re: RE-RELEASE: Eagle Takes Flight 2.1 (04-NOV-2013)
Post by: woutersmits on January 26, 2014, 01:23:56 pm
i hope there will be more missions to play
4 missions is to short
Title: Re: RE-RELEASE: Eagle Takes Flight 2.1 (04-NOV-2013)
Post by: Admiral Nelson on August 12, 2021, 11:01:30 am
I have posted a version of Eagle Takes Flight compatible with current builds out on Knossos.  That which was old is new again!

INSTALL AND PLAY USING KNOSSOS (https://fsnebula.org/mod/Eagle_Takes_Flight)