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Modding, Mission Design, and Coding => Help Wanted/Offering Help => Voice Acting => Topic started by: ImOnlyHereToAsk on February 14, 2011, 06:00:18 pm

Title: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 14, 2011, 06:00:18 pm
Hi guys, I'm new here. I just have a question, why didn't the ASW makers didn't add voice acting to the game?  :confused:  ( I hope I'm in the right place to ask  :nervous: ) Please no harsh replies. I know I'm noob.  :p
Quote
Respect the noob
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: General Battuta on February 14, 2011, 06:05:22 pm
Very few mods have voice acting because it is extremely time and effort-consuming.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: Droid803 on February 14, 2011, 06:40:38 pm
Hi guys, I'm new here. I just have a question, why didn't the ASW makers didn't add voice acting to the game?  :confused:

Do you know how an Ancient sounds like? :confused:
I don't.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: PsychoLandlord on February 14, 2011, 06:49:15 pm
You know for some reason, when I played through this, I superimposed "ACK ACK ACK over all the Ancient Dialog. That work?
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 15, 2011, 12:30:42 am
Hi guys, I'm new here. I just have a question, why didn't the ASW makers didn't add voice acting to the game?  :confused:

Do you know how an Ancient sounds like? :confused:
I don't.

Well, I don't think finding a look or characters for the Ancients is really hard to the people who made that mod.

Very few mods have voice acting because it is extremely time and effort-consuming.
But  ACW is really worth that effort, I mean Microsoft Sam's voice made me hate listening to the briefings, and while playing the game I really can't focus on playing while reading the dialog.   :nono:
 

Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: General Battuta on February 15, 2011, 07:13:42 am
Feel free to start a voice acting effort yourself, then; that's how I got involved in Blue Planet.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: Deadly in a Shadow on February 15, 2011, 07:30:13 am
Very few mods have voice acting because it is extremely time and effort-consuming.
Quote
But  ACW is really worth that effort, I mean Microsoft Sam's voice made me hate listening to the briefings, and while playing the game I really can't focus on playing while reading the dialog.   :nono:

Then disable Microsoft Sam und read the briefings by yourself.^^
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: Jeff Vader on February 15, 2011, 07:48:34 am
Hi guys, I'm new here. I just have a question, why didn't the ASW makers didn't add voice acting to the game?  :confused:

Do you know how an Ancient sounds like? :confused:
I don't.

Well, I don't think finding a look or characters for the Ancients is really hard to the people who made that mod.
But it's not just about finding actors. It's about
- finding actors
- making sure each role is filled with the best possible candidate
- making sure every actor does his/her part
- finding new actors if old ones bail out
- normalizing all the voice files
- making sure all dialogue lines are spoken
- KEEPING EVERYTHING TOGETHER.

If ASW was gonna include voice-acting, we'd probably still be waiting for the release.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 15, 2011, 12:09:02 pm
Hi guys, I'm new here. I just have a question, why didn't the ASW makers didn't add voice acting to the game?  :confused:

Do you know how an Ancient sounds like? :confused:
I don't.

Well, I don't think finding a look or characters for the Ancients is really hard to the people who made that mod.
But it's not just about finding actors. It's about
- finding actors
- making sure each role is filled with the best possible candidate
- making sure every actor does his/her part
- finding new actors if old ones bail out
- normalizing all the voice files
- making sure all dialogue lines are spoken
- KEEPING EVERYTHING TOGETHER.

If ASW was gonna include voice-acting, we'd probably still be waiting for the release.
Sadly.you're right. I was just thinking if they used softwares like natural reader or something, better then Microsoft Sam, and it has many voices and options. I'm not saying I know more than the people who made the amazing mod. I was just wondering.  :(
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: General Battuta on February 15, 2011, 12:11:30 pm
Seriously, you could pull it off yourself. I got Blue Planet voice acted with a bit of help from the project leader and Goob, you could probably pull it off for ASW.

Step 1: get Audacity!
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 15, 2011, 12:16:39 pm
Seriously, you could pull it off yourself. I got Blue Planet voice acted with a bit of help from the project leader and Goob, you could probably pull it off for ASW.

Step 1: get Audacity!
Are you serious or just being sarcastic? I got audacity btw.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: General Battuta on February 15, 2011, 12:19:41 pm
Obviously I didn't VA the whole thing myself, but I recruited actors, handed out scripts, collected the lines and got it done, and Blue Planet turned out pretty well (you can judge the voice acting for yourself if you've played it.)
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 15, 2011, 12:27:34 pm
Obviously I didn't VA the whole thing myself, but I recruited actors, handed out scripts, collected the lines and got it done, and Blue Planet turned out pretty well (you can judge the voice acting for yourself if you've played it.)
  I don't think finding the voice-actors is really hard for me, as you can tell I'm not a moder or anything, I'm just a fan. So I'm not sure how to do it.  I think I saw bluePlanet's game play on YouTube, British voice acting right?  -Sorry for my English I'm not a native English Speaker-
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: General Battuta on February 15, 2011, 12:30:04 pm
The voice actors came from all over; the trick is recruiting them on boards like Voice Acting Club and Voice Acting Alliance.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 15, 2011, 12:40:43 pm
I see. So any tutorials about modifying and adding voices to the game? If you have any link, please provide me with it.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: General Battuta on February 15, 2011, 12:45:09 pm
Voice files need to be saved to (yourmod)/data/voice/ and then either /special/, /briefing/, /cb/, a couple others I forget. Voice files should be in .ogg format. Use the events editor in FRED to associate a message with a voice file.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 15, 2011, 01:03:13 pm
 :confused: Please give me more detailed information as PM or anything, I'm so interested in adding voice to that mod. I hope I'm not bothering.  :blah: 
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: General Battuta on February 15, 2011, 01:16:53 pm
That's really just about it, here's a step by step:

1. Take voice files in .ogg format (you can open things and save them as .ogg in Audacity)
2. Name them by whatever scheme makes it easy for you to organize them
3. Place briefing files in [yourmod]/data/voice/briefing, CB files in /data/voice/CB, in-mission files in /data/voice/special, debrief files in /data/voice/debriefing
4. Open a mission in FRED, go into the events editor, select a message, look at the 'sound file' field under the message editor on the right side of the events editor, hit 'browse' and select the voice file that matches the message
5. Save the mission
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 15, 2011, 03:26:23 pm
I think I got every bit except opening a mission in FRED, how to do that? :S
Oh never mind Mr, I'll just learn it from the "Help section" thank you very much.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: General Battuta on February 15, 2011, 03:32:03 pm
Use the FRED executables in your FreeSpace 2 folder. If you can't find a mission you want to open (say ASW), you may need to extract it from the VPs using VPView or Maja, which are free online.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 15, 2011, 10:36:15 pm
I downloaded VPview, opened the missions in FRED2 it only showed me one green dot in the center (GTF-Ulysses).      :sigh:
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: General Battuta on February 15, 2011, 10:39:07 pm
You're on a blank mission file - you need to open the ASW missions.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: FreeSpaceFreak on February 16, 2011, 02:26:13 am
You also need to set ASW1 as your active mod in the launcher. And you may want to check "Show ship models" in the "View" menu.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: bigchunk1 on February 16, 2011, 03:13:55 am
'ImOnlyHereToAsk', That's the best name I've seen. Definitely up there with 'Belisarius'.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 16, 2011, 07:24:03 am
You're on a blank mission file - you need to open the ASW missions.
I double clicked on ASW missions, all of them lead me to blank mission file.
You also need to set ASW1 as your active mod in the launcher. And you may want to check "Show ship models" in the "View" menu.
I did that as well, nothing new.
'ImOnlyHereToAsk', That's the best name I've seen. Definitely up there with 'Belisarius'.
I only made myself clear.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: General Battuta on February 16, 2011, 07:33:58 am
Once you're in FRED, please go to the 'open' dialogue and select one of the ASW missions - these should be .fs2 files.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 16, 2011, 07:53:21 am
I'm not sure if what i did was right, I extracted the mission to "dir" to my desktop, opened it with FRED, it gave a message saying 'Unable to read file'  :confused: I also tried opening the mission itself by double clicking on it, it loaded the blank page. =|
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: General Battuta on February 16, 2011, 08:12:00 am
Hrm. What was the name of the mission, and what is the file suffix (i.e. .doc, .fs2, whatever) on it? Try moving it to /FreeSpace2/ASW/data/missions
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: FreeSpaceFreak on February 16, 2011, 01:47:03 pm
Oh yeah, that... That's a known issue, right?
In order to edit a mission, you need to open FRED first, then File -> Open, select your mission. Just double-clicking a mission file in Explorer or using Open With will indeed give you a blank mission file.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 16, 2011, 02:08:19 pm
In order to edit a mission, you need to open FRED first, then File -> Open, select your mission. Just double-clicking a mission file in Explorer or using Open With will indeed give you a blank mission file.
[/quote]In order to edit a mission, you need to open FRED first, then File -> Open, select your mission. Just double-clicking a mission file in Explorer or using Open With will indeed give you a blank mission file.
[/quote]
Hrm. What was the name of the mission, and what is the file suffix (i.e. .doc, .fs2, whatever) on it? Try moving it to /FreeSpace2/ASW/data/missions
"Realm the guardians" The first mission, and its suffix is .fs2 and it was already there. Btw 'Unable to load file' not 'Unable to read file' -my bad-.
-http://i852.photobucket.com/albums/ab85/machienguns12345/2011_02_16_21_23_43_788x604.jpg-
-http://i852.photobucket.com/albums/ab85/machienguns12345/2011_02_16_21_23_52_788x604.jpg-
-http://i852.photobucket.com/albums/ab85/machienguns12345/2011_02_16_21_24_06_1024x712.jpg-
Idk whether I'm allowed to post pictures on here so I only put links, I'm already annoying enough by my 'Noobish questions.
So this what happens exactly, I go to the file, I double click it, it leads me to the blank mission file.

Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 16, 2011, 02:09:23 pm
Oh yeah, that... That's a known issue, right?
In order to edit a mission, you need to open FRED first, then File -> Open, select your mission. Just double-clicking a mission file in Explorer or using Open With will indeed give you a blank mission file.
I did try that, it gave me 'unable to load file'
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: General Battuta on February 16, 2011, 02:17:22 pm
You need to extract the file from the VPs using the 'extract' command.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 16, 2011, 02:29:56 pm
You need to extract the file from the VPs using the 'extract' command.
I've already done that, extract to dir (VPview).
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: General Battuta on February 16, 2011, 02:30:33 pm
You need to extract the file from the VPs using the 'extract' command.
I've already done that, extract to dir (VPview).

Move the mission file to ASW/data/missions
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 16, 2011, 03:54:20 pm
You need to extract the file from the VPs using the 'extract' command.
I've already done that, extract to dir (VPview).

Move the mission file to ASW/data/missions
The Same thing sadly
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: General Battuta on February 16, 2011, 03:59:42 pm
You're opening FRED by clicking on a FRED executable in your FreeSpace 2 folder, then using the 'open' dialogue under 'file' in FRED?
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 16, 2011, 11:01:16 pm
Yeah, I open FRED2 then I chose file,open then the selected mission, which is unable to load.   :(
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: General Battuta on February 17, 2011, 12:01:12 am
Are you launching a 3.6.12 FRED executable with ASW selected as your mod in the launcher?

You cannot use FRED.exe, you must use a 3.6.12 version.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 17, 2011, 06:23:04 am
Are you launching a 3.6.12 FRED executable with ASW selected as your mod in the launcher?

You cannot use FRED.exe, you must use a 3.6.12 version.

 :eek: SIR! You're a genius! Now I see where was my mistake! I really appreciate your help.
Sorry for wasting your time.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ShadowGorrath on February 17, 2011, 06:26:13 am
Split this thing.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: Droid803 on February 17, 2011, 12:31:41 pm
Split this thing.

but why
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 18, 2011, 02:42:02 am
General Batuta, just a few questions, once I'm done doing the voice acting and converting it into .ogg format how do I put it and the missions back in decent manager  VPview? And how do I know who is gonna be saying the sentence in FRED's events editor? And anything else I need to do after that?  :blah:
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: Jeff Vader on February 18, 2011, 02:54:36 am
Split this thing.

but why
Because release thread for mod release, voice-acting project thread for voice-acting project.

once I'm done doing the voice acting and converting it into .ogg format how do I put it and the missions back in decent manager  VPview?
You don't. VPView is a viewer; you can only open and extract .vp files with it. For creating new .vp files you could use Maja. I've used it succesfully. Basically start Maja, drag the \data\ directory containing your voice (and mission?) files into it, export into .vp, boom, that's it. And yes, create a new .vp file for your modifications. Don't try to tamper with existing .vp files.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 18, 2011, 03:15:38 am
once I'm done doing the voice acting and converting it into .ogg format how do I put it and the missions back in decent manager  VPview?
You don't. VPView is a viewer; you can only open and extract .vp files with it. For creating new .vp files you could use Maja. I've used it succesfully. Basically start Maja, drag the \data\ directory containing your voice (and mission?) files into it, export into .vp, boom, that's it. And yes, create a new .vp file for your modifications. Don't try to tamper with existing .vp files.
[/quote]
I see, where can I find this Maja thing? and do I have to organize the files I add to Maja the way the were on VPview? and Do I have to extract all the files from VPview and put them back in Maja? 
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: Jeff Vader on February 18, 2011, 03:29:21 am
where can I find this Maja thing? 
http://wmc.freespacemods.net/repository/

Quote
and do I have to organize the files I add to Maja the way the were on VPview?
Well, every .vp file must contain a \data\ folder and one or  more subfolders under it. In this case, it should be \data\voice\ and some subfolders there. Much in the same way as during the construction phase you should have your  .ogg files under \freespace2\asw\data\voice\something, or \freespace2\mymod\data\voice\something. If getting the voices requires you to tamper with mission files, they must be in \data\missions\ .

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and Do I have to extract all the files from VPview and put them back in Maja? 
Only those that you are going to edit. And the voice files must of course be included since they didn't exist in the ASW release.
Cook up a .vp with your modified/new assets, name it cleverly (like 00_ASW_Voice.vp) and release. People can then  punch it into their \asw\ folder, FSO will  read it, it will see voice files and will use them, (possiby) it will see misssion files and will use those instead of the ones in the original ASW .vp files.

So yeah, you don't need to extract and repackage everything. That would be stupid and would make people download redundant data for no gain.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 19, 2011, 06:43:21 am
Oh my god! :banghead: I've done everything you told me step by step, sadly the voice wont come on the game.  :hopping: I just don't know where I went wrong, I did the project with Maja, added the voices and edited missions to it. I put the .vp file in ASW. Nothing happens.  :confused:
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: FreeSpaceFreak on February 19, 2011, 06:57:31 am
For starters, DON'T put your stuff in a VP file yet. The game doesn't need them; you should only pack stuff in a VP when you do a public release.

Just put your edited missions in ASW1\data\missions (make sure the missions are named the same as the originals) and your voice files in ASW1\data\voice\<something>; look in stu_fs2.vp for the correct voice file structure.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: General Battuta on February 19, 2011, 11:20:14 am
Oh my god! :banghead: I've done everything you told me step by step, sadly the voice wont come on the game.  :hopping: I just don't know where I went wrong, I did the project with Maja, added the voices and edited missions to it. I put the .vp file in ASW. Nothing happens.  :confused:

Dude, why are you putting stuff into Maja?

1. Extract the mission to ASW/data/missions
2. Use the events editor to associate a voice file with a message
3. Play the mission
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 19, 2011, 11:38:27 am
It worked, sir. Thank you very much, you guys on here are extremely polite and patient.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: Jeff Vader on February 19, 2011, 11:41:32 am
Yeah, umm, sorry if I spoke with a misleading manner. .vp files are sort of a handy release format. Once you've got everything working and want to release a bunch of files to other users, it is convenient to pack them into a .vp, or several .vps which the end-users can then use with ease. When you're still modding, keep your stuff in \freespace2\somemod\data\ .

If you get stuff complete and cannot cook up a .vp, upload your files somewhere. There are many people here who can create .vp files with ease.
Title: Re: Ancient-Shivan War, Act I voice-acting project
Post by: ImOnlyHereToAsk on February 19, 2011, 01:08:34 pm
No problem, actually your tips were very helpful and taught me new stuff, I've added few voices ( just testing) and they were very good (for my first attempt) . Btw I have this one stupid question, will they ever release FS3  :( ?