Author Topic: Ancient-Shivan War, Act I voice-acting project  (Read 8615 times)

0 Members and 1 Guest are viewing this topic.

Ancient-Shivan War, Act I voice-acting project
Hi guys, I'm new here. I just have a question, why didn't the ASW makers didn't add voice acting to the game?  :confused:  ( I hope I'm in the right place to ask  :nervous: ) Please no harsh replies. I know I'm noob.  :p
Quote
Respect the noob

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Ancient-Shivan War, Act I voice-acting project
Very few mods have voice acting because it is extremely time and effort-consuming.

 

Offline Droid803

  • Trusted poster of legit stuff
  • 213
  • /人 ◕ ‿‿ ◕ 人\ Do you want to be a Magical Girl?
    • Skype
    • Steam
Re: Ancient-Shivan War, Act I voice-acting project
Hi guys, I'm new here. I just have a question, why didn't the ASW makers didn't add voice acting to the game?  :confused:

Do you know how an Ancient sounds like? :confused:
I don't.
(´・ω・`)
=============================================================

 
Re: Ancient-Shivan War, Act I voice-acting project
You know for some reason, when I played through this, I superimposed "ACK ACK ACK over all the Ancient Dialog. That work?

 
Re: Ancient-Shivan War, Act I voice-acting project
Hi guys, I'm new here. I just have a question, why didn't the ASW makers didn't add voice acting to the game?  :confused:

Do you know how an Ancient sounds like? :confused:
I don't.

Well, I don't think finding a look or characters for the Ancients is really hard to the people who made that mod.

Very few mods have voice acting because it is extremely time and effort-consuming.
But  ACW is really worth that effort, I mean Microsoft Sam's voice made me hate listening to the briefings, and while playing the game I really can't focus on playing while reading the dialog.   :nono:
 


 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Ancient-Shivan War, Act I voice-acting project
Feel free to start a voice acting effort yourself, then; that's how I got involved in Blue Planet.
« Last Edit: February 15, 2011, 07:47:15 am by General Battuta »

 

Offline Deadly in a Shadow

  • 29
  • Buntu!
Re: Ancient-Shivan War, Act I voice-acting project
Very few mods have voice acting because it is extremely time and effort-consuming.
Quote
But  ACW is really worth that effort, I mean Microsoft Sam's voice made me hate listening to the briefings, and while playing the game I really can't focus on playing while reading the dialog.   :nono:

Then disable Microsoft Sam und read the briefings by yourself.^^
"Ka-BOOOOOOOOM!!!!"
"Uh, Sir we can hear the explosion."
"No you can't, there is no air in space. Sound can't travel through a vacuum!"

 

Offline Jeff Vader

  • The Back of the Hero!
  • 212
  • Bwahaha
Re: Ancient-Shivan War, Act I voice-acting project
Hi guys, I'm new here. I just have a question, why didn't the ASW makers didn't add voice acting to the game?  :confused:

Do you know how an Ancient sounds like? :confused:
I don't.

Well, I don't think finding a look or characters for the Ancients is really hard to the people who made that mod.
But it's not just about finding actors. It's about
- finding actors
- making sure each role is filled with the best possible candidate
- making sure every actor does his/her part
- finding new actors if old ones bail out
- normalizing all the voice files
- making sure all dialogue lines are spoken
- KEEPING EVERYTHING TOGETHER.

If ASW was gonna include voice-acting, we'd probably still be waiting for the release.
23:40 < achillion > EveningTea: ass
23:40 < achillion > wait no
23:40 < achillion > evilbagel: ass
23:40 < EveningTea > ?
23:40 < achillion > 2-letter tab complete failure

14:08 < achillion > there's too much talk of butts and dongs in here
14:08 < achillion > the level of discourse has really plummeted
14:08 < achillion > Let's talk about politics instead
14:08 <@The_E > butts and dongs are part of #hard-light's brand now
14:08 <@The_E > well
14:08 <@The_E > EvilBagel's brand, at least

01:06 < T-Rog > welp
01:07 < T-Rog > I've got to take some very strong antibiotics
01:07 < achillion > penis infection?
01:08 < T-Rog > Chlamydia
01:08 < achillion > O.o
01:09 < achillion > well
01:09 < achillion > I guess that happens
01:09 < T-Rog > at least it's curable
01:09 < achillion > yeah
01:10 < T-Rog > I take it you weren't actually expecting it to be a penis infection
01:10 < achillion > I was not

14:04 < achillion > Sometimes the way to simplify is to just have a habit and not think about it too much
14:05 < achillion > until stuff explodes
14:05 < achillion > then you start thinking about it

22:16 < T-Rog > I don't know how my gf would feel about Jewish conspiracy porn

15:41 <-INFO > EveningTea [[email protected]] has joined #hard-light
15:47 < EvilBagel> butt
15:51 < Achillion> yes
15:53 <-INFO > EveningTea [[email protected]] has quit [Quit: http://www.mibbit.com ajax IRC Client]

18:53 < Achillion> Dicks are fun

21:41 < MatthTheGeek> you can't spell assassin without two asses

20:05 < sigtau> i'm mining titcoins from now on

00:31 < oldlaptop> Drunken antisocial educated freezing hicks with good Internet == Finland stereotype

11:46 <-INFO > Kobrar [[email protected]] has joined #hard-light
11:50 < achtung> Surely you've heard of DVDA
11:50 < achtung> Double Vaginal Double ANal
11:51 < Kobrar> ...
11:51 <-INFO > Kobrar [[email protected]] has left #hard-light []

 
Re: Ancient-Shivan War, Act I voice-acting project
Hi guys, I'm new here. I just have a question, why didn't the ASW makers didn't add voice acting to the game?  :confused:

Do you know how an Ancient sounds like? :confused:
I don't.

Well, I don't think finding a look or characters for the Ancients is really hard to the people who made that mod.
But it's not just about finding actors. It's about
- finding actors
- making sure each role is filled with the best possible candidate
- making sure every actor does his/her part
- finding new actors if old ones bail out
- normalizing all the voice files
- making sure all dialogue lines are spoken
- KEEPING EVERYTHING TOGETHER.

If ASW was gonna include voice-acting, we'd probably still be waiting for the release.
Sadly.you're right. I was just thinking if they used softwares like natural reader or something, better then Microsoft Sam, and it has many voices and options. I'm not saying I know more than the people who made the amazing mod. I was just wondering.  :(

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Ancient-Shivan War, Act I voice-acting project
Seriously, you could pull it off yourself. I got Blue Planet voice acted with a bit of help from the project leader and Goob, you could probably pull it off for ASW.

Step 1: get Audacity!

 
Re: Ancient-Shivan War, Act I voice-acting project
Seriously, you could pull it off yourself. I got Blue Planet voice acted with a bit of help from the project leader and Goob, you could probably pull it off for ASW.

Step 1: get Audacity!
Are you serious or just being sarcastic? I got audacity btw.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Ancient-Shivan War, Act I voice-acting project
Obviously I didn't VA the whole thing myself, but I recruited actors, handed out scripts, collected the lines and got it done, and Blue Planet turned out pretty well (you can judge the voice acting for yourself if you've played it.)

 
Re: Ancient-Shivan War, Act I voice-acting project
Obviously I didn't VA the whole thing myself, but I recruited actors, handed out scripts, collected the lines and got it done, and Blue Planet turned out pretty well (you can judge the voice acting for yourself if you've played it.)
  I don't think finding the voice-actors is really hard for me, as you can tell I'm not a moder or anything, I'm just a fan. So I'm not sure how to do it.  I think I saw bluePlanet's game play on YouTube, British voice acting right?  -Sorry for my English I'm not a native English Speaker-

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Ancient-Shivan War, Act I voice-acting project
The voice actors came from all over; the trick is recruiting them on boards like Voice Acting Club and Voice Acting Alliance.

 
Re: Ancient-Shivan War, Act I voice-acting project
I see. So any tutorials about modifying and adding voices to the game? If you have any link, please provide me with it.
« Last Edit: February 15, 2011, 12:43:59 pm by ImOnlyHereToAsk »

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Ancient-Shivan War, Act I voice-acting project
Voice files need to be saved to (yourmod)/data/voice/ and then either /special/, /briefing/, /cb/, a couple others I forget. Voice files should be in .ogg format. Use the events editor in FRED to associate a message with a voice file.

 
Re: Ancient-Shivan War, Act I voice-acting project
 :confused: Please give me more detailed information as PM or anything, I'm so interested in adding voice to that mod. I hope I'm not bothering.  :blah: 

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Ancient-Shivan War, Act I voice-acting project
That's really just about it, here's a step by step:

1. Take voice files in .ogg format (you can open things and save them as .ogg in Audacity)
2. Name them by whatever scheme makes it easy for you to organize them
3. Place briefing files in [yourmod]/data/voice/briefing, CB files in /data/voice/CB, in-mission files in /data/voice/special, debrief files in /data/voice/debriefing
4. Open a mission in FRED, go into the events editor, select a message, look at the 'sound file' field under the message editor on the right side of the events editor, hit 'browse' and select the voice file that matches the message
5. Save the mission

 
Re: Ancient-Shivan War, Act I voice-acting project
I think I got every bit except opening a mission in FRED, how to do that? :S
Oh never mind Mr, I'll just learn it from the "Help section" thank you very much.
« Last Edit: February 15, 2011, 03:33:01 pm by ImOnlyHereToAsk »

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Re: Ancient-Shivan War, Act I voice-acting project
Use the FRED executables in your FreeSpace 2 folder. If you can't find a mission you want to open (say ASW), you may need to extract it from the VPs using VPView or Maja, which are free online.