Author Topic: X: Rebirth  (Read 14675 times)

0 Members and 1 Guest are viewing this topic.

Offline Nemesis6

  • 28
  • Tongs
Trailer: http://www.youtube.com/watch?v=LabrDe4XJo0

Quote
In the distant future, the X universe faces a period of profound and irrevocable change. While the universe stumbles towards an uncertain future, countless adventures await as new enemies rise in search of power.

Enter a young adventurer and his unlikely female ally travelling in an old, battered ship with a glorious past - two people alone against the galaxy, playing a key part in the events to come.

The fate of the universe rests in the hands of the player...


X Rebirth represents a spectacular new beginning for the X series, offering loyal fans and newcomers alike a vast, vivid and extremely detailed universe to explore throughout the game.

Varied gameplay elements such as action-packed space combat, detailed trading mechanics and high-speed space exploration with fast travel allow players to experience a truly unique space saga that will keep them hooked for dozens of hours.

X Rebirth for PC is expected to be released in the fourth quarter of 2011.
http://www.egosoft.com/community/news_en.php

I am very much looking forward to this, being somewhat of a fan of X3 Terran Conflict. I hope they do away with the horrible voice acting though. I heard it during X3 Reunion, and so when I got X3 Terran Conflict, I just didn't install English language audio at all, and that made the game better!

 

Offline Commander Zane

  • 212
  • Spoot Knight of Anvils
Doesn't say much at the moment but I certainly hope the combat will be as they say...

 

Offline Hades

  • FINISHING MODELS IS OVERRATED
  • 212
  • i wonder when my polycounts will exceed my iq
    • Skype
    • Steam
I like how it's not just gray like in X3, it actually has color.

That's what I mean by gray.
[22:29] <sigtau> Hello, #hard-light?  I'm trying to tell a girl she looks really good for someone who doesn't exercise.  How do I word that non-offensively?
[22:29] <RangerKarl|AtWork> "you look like a big tasty muffin"
----
<batwota> wouldn’t that mean that it’s prepared to kiss your ass if you flank it :p
<batwota> wow
<batwota> KILL

 

Offline Flipside

  • əp!sd!l£
  • 212
Nice :D Always good to see another X coming along, especially since this looks like a complete rebuild. I hope they lose the whole tackiness thing actually, the Teladi and the Boron in particular suffer from 'Muppet Syndrome' in my opinion as in they are more comical than Alien. It was also fun killing Split ships halfway through a taunt.. "Split say.... Arrrrrrgh!!'.

My biggest hope is a better control AI that doesn't regularly ram million credit ships into stations until they explode ;)

Idiosyncracies aside, I love the series, and am looking forward to this :D

 

Offline newman

  • 211
The thing I never liked about the X games was the whole insistence on factory building and micromanaging stuff like supply lines etc. If it's a game where you can buy an upgrade ships and fly them from the first person perspective in an open ended universe, give me a good plot and a universe that doesn't feel like flying in a bunch of interconnected boxes. I did play through both x1 and x2 but I really don't feel like making the huge time investment it takes again with later sequels. Guess I just find the whole empire building aspect a bit of a pita. Just give me a good properly executed plot with side missions, good game mechanics, proper VA and a universe that feels vast.
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline Flipside

  • əp!sd!l£
  • 212
It was the trade side of it that made X for me to be honest, though I can understand other people having other opinions, there is a certain similarity to MMO 'grinding', but I'm the sort of person who likes games like Patrician or Anno 1404, so you can tell that I'm a fan of trading games ;)

 

Offline Starman01

  • 213
  • Mechwarrior
    • Wing Commander Saga
I agree. It was the trading part, that makes these games so awesome. And while you wait for your factories to make money, you fly around, make some missions or (in my case) hunt pirates and try to capture their ships. The games fighting system was, from the very first game, not really that good (those damn kamikaze fighters). It's the look of the detailed universe, which I like. No matter what game, what I like most is to start with little to nothing, and then build either your character or your empire up. That's what the fun makes for me. I will certainly get me this one, and will then say bye-bye to the real world for at least 2 weeks  :p
MECHCOMMANDER OMNITECH

9 out of 10 voices in my head always tell me that I'm not insane. The 10th is only humming the melody of TETRIS.

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
The thing I never liked about the X games was the whole insistence on factory building and micromanaging stuff like supply lines etc. If it's a game where you can buy an upgrade ships and fly them from the first person perspective in an open ended universe, give me a good plot and a universe that doesn't feel like flying in a bunch of interconnected boxes. I did play through both x1 and x2 but I really don't feel like making the huge time investment it takes again with later sequels. Guess I just find the whole empire building aspect a bit of a pita. Just give me a good properly executed plot with side missions, good game mechanics, proper VA and a universe that feels vast.

X3 TC is better in practily every single aspect compared to X1&2...except for story presentation. No cutsceens and stuff...

But it does have multiple plots that you can complete, the managing is far easier, with aditional scripts and enhancements.
You can connect stations into complexes, you have Logistic Agents and Sector/Universe Traders, Wing Managment and loads of scripts that make everything easier and faster. Various jobs can be seen in the Sector Map, and there's a greater variety of them, plus they cna pay nicely, so you cna earn quite a lot of money wihout having factories. Escort missions alone can net you 100,000 - 1,000000 credits (depending on difficulty).
Also a lot of purdy ships to try out. The only thing that really irks me in X3TC is the way the turrets are coded...very limiting when it comes to starship designing for modders.

Other than that, I'd reccomed you try it out..And if you dont have patience..there's always cheats to create a few station, fill their holds and jsut wait for hte money to come rolling in.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline TrashMan

  • T-tower Avenger. srsly.
  • 213
  • God-Emperor of your kind!
    • Minecraft
    • FLAMES OF WAR
Nice :D Always good to see another X coming along, especially since this looks like a complete rebuild. I hope they lose the whole tackiness thing actually, the Teladi and the Boron in particular suffer from 'Muppet Syndrome' in my opinion as in they are more comical than Alien. It was also fun killing Split ships halfway through a taunt.. "Split say.... Arrrrrrgh!!'.

My biggest hope is a better control AI that doesn't regularly ram million credit ships into stations until they explode ;)

Idiosyncracies aside, I love the series, and am looking forward to this :D

Hey, the races are the biggest fun. I loves me my Split and Teladi Profiiiittssss!
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 

Offline Nemesis6

  • 28
  • Tongs
With the developers being German, I don't like the direction they took with the Teladi. You know... profits...

Now that I've painted the developers as racists, I do wanna point out that the races, while not particularly "extreme", were believable for me. Gotta say that Boron are my favourites, though that might be connected to the music that plays in their home system - http://www.youtube.com/watch?v=mi1M747Iw48

By the way, for perspective's sake -- X3 TC was built on the foundation of a mod for X3 Reunion, called "X-tended". The developers hired the people who made this mod in some capacity(not fully aware of how it went down). Now there's a new X-tended mod for X3 TC, again called X-tended, which I've just started playing.

 

Offline headdie

  • i don't use punctuation lol
  • 212
  • Lawful Neutral with a Chaotic outook
    • Minecraft
    • Skype
    • Twitter
    • Headdie on Deviant Art
anyone ever get anywhere free playing the down and out split bounty hunter in X3 Reunion?
Minister of Interstellar Affairs Sol Union - Retired
quote General Battuta - "FRED is canon!"
Contact me at [email protected]
My Release Thread, Old Release Thread, Celestial Objects Thread, My rubbish attempts at art

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
One of the BP team members was involved in X Rebirth development. I'll let him decide how much he wants to say about it.

 
Saw this on the X Forums a little while back. I'm reasonably excited about it. It looks great, even that Not-Battlestar, but until they confirm whether or not it will still have support for player created scripts and mods I'm not going to jump for joy. Player content took X3:TC and turned it from  a decent game into an excellent game. (well, minus the storyline, but who plays X for that?)

That said, based on some of the things Ego said earlier, it looks like the AI will be getting a complete revamp so that all the AI ships dont just run on one unified script so thats good news. And the new universe should be plenty of fun to screw around in, provided they populate the unknown sectors with cool **** this time around.

 

Offline Patriot

  • 28
I hope they take a good look at the Autopillok too xD

 

Offline Locutus of Borg

  • 28
  • Who counted those posts?????????????
I'm sorry but a game built around a stupid joke isn't appealing.
We are the Borg
We will add your biological and technological distinctiveness to our own

Resistance is FUTILE

 

Offline Mikes

  • 29
Something all the X - games had in common so far: Great graphics, incredible promise, but ultimately a huge letdown.

X games just always felt to me as if they stopped developping what could be the greatest game of all times before they were halfway done: Calling the story crappy is an understatement of epic proportions and the longer you fool around with the sandbox gameplay the less polished and the more and more crappy the gameplay becomes. No fleet management, huge issues with general combat once you got multiple/bigger ships, incredibly crappy UI with no thought put into managing a larger empire, no serious threath or challenge at all anymore at higher levels of play (with the few events that scale being horribly broken / unplayable at some point because the engine is hard limited to only allow for a certain amount of enemies/shots at the same time - yet it happily scales past these limits causing AI shutdown...), etc.
« Last Edit: May 10, 2011, 06:41:24 am by Mikes »

 

Offline Flipside

  • əp!sd!l£
  • 212
I think it's those issues that Rebirth is specifically intended to deal with to be honest. The thing about X3 is that it is, at heart, X:BTF, the trading engine hasn't changed significantly to my knowledge, and in the original X, the biggest thing you could buy was a ship. As I understand it, the whole scripting setup was sort of coaxed into allowing further stuff like massive warfleets and factories, but was never really designed for it and in that respect they did a pretty good job, but even Egosoft would admit it wasn't perfect.

I think taking Mod support away would be a bad idea, since X is like Morrowind, half of its beauty is its ability to grow and grow at the hands of the players.

 

Offline Belisarius

  • 27
  • I will not give up my ship!
    • Minecraft
    • Steam
    • Legends of Middleearth
One of the BP team members was involved in X Rebirth development. I'll let him decide how much he wants to say about it.

That was me.

Can't say much about it's quality level as of the time I was involved we hadn't even an alpha version ready, but a few milestones which covered some different aspects of the gameplay as it was planned for the gameplay in the later release. Fight simulation didn't work at all, because the AI wasn't there actually. No scripts were working to make the AI classes work. It seems to be a complete rebirth to me, but I won't buy the game, because over years of development for egosoft I've lost all interest in X and would like to stay away for a while.

 
Holy Crap. Well, good on you Belisarius. I don't if you worked on any of the other X titles, but I thoroughly enjoyed all of them.

 

Offline Belisarius

  • 27
  • I will not give up my ship!
    • Minecraft
    • Steam
    • Legends of Middleearth
Holy Crap. Well, good on you Belisarius. I don't if you worked on any of the other X titles, but I thoroughly enjoyed all of them.
Take a look into the manual of X3TC under testers and translators. :D The nick on Egosoft is the same as here, so you won't have much trouble to find my name. ;D