I'm actually quite fond of the game. Having a lot of fun both playing serious games over multi, and just screwing around with a mate. I've built a Soviet-centric deck, although I think it's pretty tank heavy, and i've been running into some supply issues in longer-running games lately, so I may have to rethink some of it.
Love the artillery. I love the effect on both the troops and the enemy player when you saturate a control zone with shells, I've found that it can really create a panic to take out the artillery, even if it's of negligible effectiveness. I've taken out many an ill-advised thrust or shot down exposed aircraft that way. Plus, Soviet artillery is just
boss.
My only major gripe is the total lack of fast-mover air support. I want to be able to call in an A-10 for assistance! Granted, this type of gameplay doesn't really lend itself to that sort of thing. But maybe a tactical power system akin to World in Conflict would work well. I don't know, I just feel that it's missing a large part of the conflict by not including aircraft beyond helicopters.
If anybody knows how do you assign and select control groups? That's probably the biggest command and control issue I have right now. Not being able to instantaneously call up units such as my artillery or mortars while I'm observing the front is a major pain in the rear.
The old RTS standby of "Ctrl+[number]" for numbered control groups, as far as I'm aware. Very handy for microing a scout helicopter and laying down artillery fire with minimal fuss.