Author Topic: Void Destroyer is coming... (Space Sim Kickstarter)  (Read 6099 times)

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Void Destroyer is coming... (Space Sim Kickstarter)
Hello fellow FreeSpace enthusiasts.

The game Void Destroyer has been in development for four years now by one man in his spare time (with only artists helping with certain things) and has had a free alpha available for quite a while. It's a very unique game where you can directly control your ships, or with a tactical / strategic interface not unlike those of space RTS games of the past we all loved so much. It has a very challenging flight model with fairly complex Newtonian movement but does take place at "knife fight" ranges. Well it has finally reached the point where it's time to KickStart it and launch the Steam GreenLight campaign. I hope you guys take a look, I've enjoyed the older versions myself.

http://www.youtube.com/watch?v=Xb5izYgWsVA&feature=youtu.be

http://www.youtube.com/watch?feature=player_embedded&v=L6ZhgSywtbw

http://www.youtube.com/watch?feature=player_embedded&v=bmBpfTt9UXY

http://www.kickstarter.com/projects/1718477862/void-destroyer

http://steamcommunity.com/sharedfiles/filedetails/?id=146068036


« Last Edit: June 26, 2013, 09:48:31 pm by MesoTroniK »

 

Offline TrashMan

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Re: Void Destroyer is coming...
Looks promising.
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Offline Sarafan

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Re: Void Destroyer is coming...
Battlezone in space then? Nice.

 
Re: Void Destroyer is coming... (Space Sim Kickstarter)
Hey MesoTroniK  - thanks for mentioning the project - I appreciate it - these kinds of posts are the oxygen of the campaign.

Hey guys - my name is Paul and I'm the developer behind Void Destroyer - If you have any questions or comments feel free to ask.



 Thank you

Paul

 

Offline TrashMan

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Re: Void Destroyer is coming... (Space Sim Kickstarter)
Backed.
Nobody dies as a virgin - the life ****s us all!

You're a wrongularity from which no right can escape!

 
Re: Void Destroyer is coming... (Space Sim Kickstarter)
Gave the demo a whirl this morning.  Very nice. Take my money, etc etc. Looking forward to the beta. :D
Baaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

 

Offline AdmiralRalwood

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Re: Void Destroyer is coming... (Space Sim Kickstarter)
Hey MesoTroniK  - thanks for mentioning the project - I appreciate it - these kinds of posts are the oxygen of the campaign.

Hey guys - my name is Paul and I'm the developer behind Void Destroyer - If you have any questions or comments feel free to ask.



 Thank you

Paul
Backed and playing the **** out of the demo. This thing already looks amazing, Paul!
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<MageKing17> this ****ing code did it to me again
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<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

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* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 
Re: Void Destroyer is coming... (Space Sim Kickstarter)
Thanks! Appreciate it!

 

Offline Colonol Dekker

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Re: Void Destroyer is coming... (Space Sim Kickstarter)
I really like the look and feel, how nexus should've been!!
Campaigns I've added my distinctiveness to-
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Offline AdmiralRalwood

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Re: Void Destroyer is coming... (Space Sim Kickstarter)
I really like the look and feel, how nexus should've been!!
Not until the UI becomes a lot more intuitive it's not. :P

Seriously, though, this game has some amazing potential; I have yet to take the Karakum and I'm still having a blast (whenever the game isn't glitching out or crashing, that is).
Ph'nglui mglw'nafh Codethulhu GitHub wgah'nagl fhtagn.

schrödinbug (noun) - a bug that manifests itself in running software after a programmer notices that the code should never have worked in the first place.

When you gaze long into BMPMAN, BMPMAN also gazes into you.

"I am one of the best FREDders on Earth" -General Battuta

<Aesaar> literary criticism is vladimir putin

<MageKing17> "There's probably a reason the code is the way it is" is a very dangerous line of thought. :P
<MageKing17> Because the "reason" often turns out to be "nobody noticed it was wrong".
(the very next day)
<MageKing17> this ****ing code did it to me again
<MageKing17> "That doesn't really make sense to me, but I'll assume it was being done for a reason."
<MageKing17> **** ME
<MageKing17> THE REASON IS PEOPLE ARE STUPID
<MageKing17> ESPECIALLY ME

<MageKing17> God damn, I do not understand how this is breaking.
<MageKing17> Everything points to "this should work fine", and yet it's clearly not working.
<MjnMixael> 2 hours later... "God damn, how did this ever work at all?!"
(...)
<MageKing17> so
<MageKing17> more than two hours
<MageKing17> but once again we have reached the inevitable conclusion
<MageKing17> How did this code ever work in the first place!?

<@The_E> Welcome to OpenGL, where standards compliance is optional, and error reporting inconsistent

<MageKing17> It was all working perfectly until I actually tried it on an actual mission.

<IronWorks> I am useful for FSO stuff again. This is a red-letter day!
* z64555 erases "Thursday" and rewrites it in red ink

<MageKing17> TIL the entire homing code is held up by shoestrings and duct tape, basically.

 

Offline Patriot

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Re: Void Destroyer is coming... (Space Sim Kickstarter)
haven't experienced a glitch or crash myself

One thing that bothered me though, was the fact that your ships seem to always patrol around the facility that produced them, and without a Guard command making them move is kind of useless.

Upvoted for Greenlight, no money so i can't pledge :(

 
Re: Void Destroyer is coming... (Space Sim Kickstarter)
Thanks for checking it out guys.

Sorry about the crashes, I'm trying to replicate them on my end so I can fix them.


There is a Hold command - select a ship or multiple ships - then press H and that will be the will hold that position instead of patrolling. Large ships do this by default when issued a "go to command" - right mouse click on an empty spot in space. Smaller ships will patrol. I think fighters patrol no matter what - have to tweak that.


 
Re: Void Destroyer is coming... (Space Sim Kickstarter)
Reminds me on Starshatter ^^.


Was also an One Man RTS/Space-Sim Game with Multiplayer and optional dynamic campaigns in which you can move up the ranks from fighter/bomber pilot to squadron leader, corvette captain to Fleet Admiral at the end.
Shivan here, Shivan there, Shivan everywhere.

My english isn't very well, so sorry for a few mistakes.

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Re: Void Destroyer is coming... (Space Sim Kickstarter)
Yeah - I should watch a bit more of their vids, maybe grab some cool ideas.

 

Offline MatthTheGeek

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Re: Void Destroyer is coming... (Space Sim Kickstarter)
I haven't checked out the demo yet, but one question: is it already moddable ? To what extent ?
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MatthTheGeek: XD
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Re: Void Destroyer is coming... (Space Sim Kickstarter)
Her'es the modding demo:

https://www.youtube.com/watch?v=KVG2-1pVdpw


Basically the game runs off of xml files - so you can add/remove/edit/mod ship parameters, mission parameters, cutscenes, basically everything including the scene that appears on the main menu.

You can add objects (eg: ships). Its all located in the  Data directory under the main game.

 
Re: Void Destroyer is coming... (Space Sim Kickstarter)
Well a good friend of mine made a gameplay video overlaid with a song most of you gentlemen would be familiar with, enjoy...

http://www.youtube.com/watch?v=es_jE0El9-g

 

Offline Darius

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Re: Void Destroyer is coming... (Space Sim Kickstarter)
Probably best to credit the song as "Illusive Mind - émotif" :)

 
Re: Void Destroyer is coming... (Space Sim Kickstarter)
Don't look at me, but I'll forward that to him.

Edit: He fixed it.
« Last Edit: June 08, 2013, 11:58:41 pm by MesoTroniK »

 
Re: Void Destroyer is coming... (Space Sim Kickstarter)
Someone pointed out on YouTube that this game looks kind of drab, and I kind of agree -- the ships seem to use Colossus-issue grey/green as their base colour, and there's not much lighting. It's a pity because the actual models look pretty great, they're just barely visible.
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