Author Topic: Custom Heads Up Display  (Read 1131 times)

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Offline AV8R

  • 28
Custom Heads Up Display
Has anyone created their own custom-colored HUD for your Freespace pilot? I got a wild hair one day and created this HUD to help differentiate between all of the information you have to process on-screen by color-coding certain types of data together, and for me it really helps me find specific data more easily now (once I got used to which color was assigned to what data). It also helps with visibility as I chose colors that really "popped" on-screen for the various data types. For my HUD, I color-grouped together the following data types:

White - Communications
Gray - Radar and Reticle
Teal - My Ship's Status and Hull Integrity
Amber - Other Ships' Status and Hull Integrity (targets, wingmen and monitoring)
Violet - Weapons and Countermeasures
Green - Directives and Objectives
Blue - General Information (mission/rearm timers and kills)
Yellow - Incoming Missile Direction Indicator (unchangeable?)
Red - Enemy Target Direction/Bracketing, Lead Indicator and Collision Warning (unchangeable?)

Here's what it ends up looking like:
https://i.imgur.com/jQ7B1W5

The only to downside I've experienced with colorizing the HUD is nebulas - depending on the overall nebula color, some data could be hard to read/see as it blends in with the nebula's gas color. But in those situations, I'll typically go into the HUD settings in-mission and choose one of the solid colored HUD's (Green, Blue or Amber) that is easiest to see against the nebula's background - then just switch back after that mission.

So, what do you think? Let's see some of your custom HUD work (I'm sure some of you have all sorts of custom HUD bits, not just colors but graphical tweaks too).
« Last Edit: August 01, 2020, 11:38:59 am by AV8R »

 

Offline AV8R

  • 28
Re: Custom Heads Up Display

So, I guess my "Heads-Up-Display" had more of an effect similar to "Turn-Your-Head-and-Cough".   :lol:

 

Offline Strygon

  • 28
  • So long, and thanks for all the fish!
    • Steam
Re: Custom Heads Up Display
Well, I've experimented with making new HUD stuff, which is still a WIP (looks a bit rough quite literally around the edges but I'll refine those eventually). Colors wise I usually keep it all amber but some parts (such as escorts tab) are brighter, while the message video screen is supposed to be bright gray here, though it shows a colored one instead which I didn't expect.

« Last Edit: July 31, 2020, 09:22:13 pm by Strygon »
Makes missions sometimes.
Finished Projects: Operation: Cloak and Dagger

Current Projects: Scrolls Part 2 (FREDding), Dimensional Eclipse (Art),
The First Contact War, GTDr Amazon HTL

[23:22] strypolygon: andrew
[23:22] strypolygon: i have one favor to ask of you
[23:22] strypolygon: never try speaking german again
[23:23] Andrewofdoom: No.

[18:50] 島風改八百三: the duck has multipli
[18:50] 島風改八百三: many duck
[18:50] 島風改八百三: left side
[18:50] 島風改八百三: even side
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[21:34] MP-Ryan: Why on earth would you Google this
[21:34] The_E: why would you not

[06:46] Strigon: how big is a mini-campaign again?
[06:46] Asteroth: smaller than a campaign
[06:47 ]Strigon: thanks

[05:56] Strigon: If I had to take a shot for each time I randomly decided to change the UI sounds, I'd have died of alcohol poisoning by now

[17:36] qazwsxal: time to have some fun
[17:41] z64555: VC++5 is not my idea of fun

[EatThePath] do your missiles do anything absurd?
[Strigon] describe absurd
[Strigon] the entire mod is absurd

 

Offline SL1

  • 26
Re: Custom Heads Up Display
Has anyone created their own custom-colored HUD for your Freespace pilot? I got a wild hair one day and created this HUD to help differentiate between all of the information you have to process on-screen by color-coding certain types of data together, and for me it really helps me find specific data more easily now (once I got used to which color was assigned to what data). It also helps with visibility as I chose colors that really "popped" on-screen for the various data types. For my HUD, I color-grouped together the following data types:

White - Communications
Gray - Radar and Reticle
Teal - My Ship's Status and Hull Integrity
Amber - Other Ships' Status and Hull Integrity (targets, wingmen and monitoring)
Violet - Weapons and Countermeasures
Green - Directives and Objectives
Blue - General Information (mission/rearm timers and kills)
Yellow - Incoming Missile Direction Indicator (unchangeable?)
Red - Enemy Target Direction/Bracketing, Lead Indicator and Collision Warning (unchangeable?)

Here's what it ends up looking like:
https://imgur.com/jQ7B1W5

The only to downside I've experienced with colorizing the HUD is nebulas - depending on the overall nebula color, some data could be hard to read/see as it blends in with the nebula's gas color. But in those situations, I'll typically go into the HUD settings in-mission and choose one of the solid colored HUD's (Green, Blue or Amber) that is easiest to see against the nebula's background - then just switch back after that mission.

So, what do you think? Let's see some of your custom HUD work (I'm sure some of you have all sorts of custom HUD bits, not just colors but graphical tweaks too).

Pretty creative. I'm really boring with my HUD colors - I just set the whole thing to white. I have made one major change to it, though, which is that I've edited the tables to remove the center reticle and replace the lead indicator with the lead sight, like in Diaspora. I like it a lot better aesthetically and I find it to be a more intuitive way to aim, plus it lets me keep my eye on my target. The lack of a center reticle makes it a bit harder to aim my guns with no target locked, but that's a pretty rare occurrence anyway.

 

Offline AV8R

  • 28
Re: Custom Heads Up Display
Well, I've experimented with making new HUD stuff, which is still a WIP (looks a bit rough quite literally around the edges but I'll refine those eventually). Colors wise I usually keep it all amber but some parts (such as escorts tab) are brighter, while the message video screen is supposed to be bright gray here, though it shows a colored one instead which I didn't expect.

I really like your take on the center screen information cluster. The angular brackets are very sharp/cool.

Also, how do you get your pic uploaded to IMGUR to appear with the [img] brackets when you saved it to the same site I did?

When I use the [img] brackets around mine, the link disappears from the post. I have to use the [url] brackets instead.  :confused:
« Last Edit: August 01, 2020, 11:47:12 am by AV8R »

 

Offline DefCynodont119

  • 210
  • Ascended GTSC-Faustus Artist
    • Steam
Re: Custom Heads Up Display
Here are my HUD color choices:

https://drive.google.com/file/d/11Z5x3uROiUYMMr1Pskw1H0RK0seBnAAP/view?usp=sharing


I use White/Grey for most of the elements, with bright Yellow for the message text and Cyan, Yellow-green, Red, and Orange for other things, I'm quite happy with it. I've had it this way for a long time.

Note the difference in color between the Afterburner and Weapon energy gauges, and also the target shields vs the player shields.

Also note that no color is used only once, save for the message text, but you could still argue that the yellow missile indicator means yellow is used more then once as well.
« Last Edit: August 01, 2020, 03:52:45 pm by DefCynodont119 »
My gift from Freespace to Cities Skylines:  http://steamcommunity.com/sharedfiles/filedetails/?id=639891299