Has anyone created their own custom-colored HUD for your Freespace pilot? I got a wild hair one day and created this HUD to help differentiate between all of the information you have to process on-screen by color-coding certain types of data together, and for me it really helps me find specific data more easily now (once I got used to which color was assigned to what data). It also helps with visibility as I chose colors that really "popped" on-screen for the various data types. For my HUD, I color-grouped together the following data types:
White - Communications
Gray - Radar and Reticle
Teal - My Ship's Status and Hull Integrity
Amber - Other Ships' Status and Hull Integrity (targets, wingmen and monitoring)
Violet - Weapons and Countermeasures
Green - Directives and Objectives
Blue - General Information (mission/rearm timers and kills)
Yellow - Incoming Missile Direction Indicator (unchangeable?)
Red - Enemy Target Direction/Bracketing, Lead Indicator and Collision Warning (unchangeable?)
Here's what it ends up looking like:
https://i.imgur.com/jQ7B1W5The only to downside I've experienced with colorizing the HUD is nebulas - depending on the overall nebula color, some data could be hard to read/see as it blends in with the nebula's gas color. But in those situations, I'll typically go into the HUD settings in-mission and choose one of the solid colored HUD's (Green, Blue or Amber) that is easiest to see against the nebula's background - then just switch back after that mission.
So, what do you think? Let's see some of your custom HUD work (I'm sure some of you have all sorts of custom HUD bits, not just colors but graphical tweaks too).