Author Topic: RELEASE - TCP - Chapter Two: The Zone  (Read 17835 times)

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Offline Grunt

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Re: RELEASE - TCP - Chapter Two: The Zone
Uploaded to FreeSpaceMods.net  Everything look ok?

Looks good except the following:

The old one should be removed. This release includes the old missions with improvements / corrections.
Authors are: Grunt, stepanshuk, Laibon
The image is not a screenshot actually but a render.
Just fly on !

 
Re: RELEASE - TCP - Chapter Two: The Zone
Mission 15 can't be completed with newer SCP versions because a SEXP is slightly different from retail and returns a true from the beginning and not just when it should do. Fixed the file...
« Last Edit: June 28, 2008, 09:09:22 am by Admiral MS »
Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 

Offline Grunt

  • 28
Re: RELEASE - TCP - Chapter Two: The Zone
Great !
Merged into the patch file (see the download link in the firs post).
Thanks a lot !  :)

This one needs patching for retail FS as well :(
Thanks again Admiral MS for the feedback !
Uploaded a RETAIL patch, see first post.
« Last Edit: June 26, 2008, 01:02:02 pm by Grunt »
Just fly on !

 

Offline Goober5000

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Re: RELEASE - TCP - Chapter Two: The Zone
Which sexp is that?

 

Offline Mobius

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Re: RELEASE - TCP - Chapter Two: The Zone
Dammit I want to know how to create Command Anis!!! ;7

How did you create them, grunt?!?
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Offline Grunt

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Re: RELEASE - TCP - Chapter Two: The Zone
Which sexp is that?
( secondary-ammo-pct "Alpha 1" 4 ) 100

In retail numbers from 0 to 2 are valid for bank selection, and 3 would check the average percentage of fired missiles for all banks.
In SCP 0-3 is valid for banks and 4 checks the average.
Just fly on !

 

Offline Snail

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Re: RELEASE - TCP - Chapter Two: The Zone
How did you create them, grunt?!?
It's easy enough to create static ones but you need something like Cinema 4D to make animated ones (FRAPS or GameCam work too I would guess).

You save each frame as a single .PCX file (ending in 0001.pcx, 0002.pcx, 0003.pcx, etc.) and then use the ANI creator to make it into an .ani.

 

Offline Grunt

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Re: RELEASE - TCP - Chapter Two: The Zone
Dammit I want to know how to create Command Anis!!! ;7

How did you create them, grunt?!?

You need to model whatever you want in a 3D package (like Truespace, or MAX) and animate.
Preferably save all frames as separate images.
Convert all images into 8 bit color paletted format with a 2D package like Corel or Photoshop (for retail FS that is).
Do not use too dynamic color range because 8 bits can not handle that, and the converted images will look ugly.
All frames need to use the exact same color palette.
Use Anibuilder to make the ani.
:)
Just fly on !

 

Offline Snail

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Re: RELEASE - TCP - Chapter Two: The Zone
I thought newer versions of Anibuilder standardized the color palette.

 

Offline Grunt

  • 28
Re: RELEASE - TCP - Chapter Two: The Zone
I thought newer versions of Anibuilder standardized the color palette.
They do adjust the palette of all images to that of the first one.
It is not always what you want.
If the first one is red only, all frames will be red.
It's a lot of fiddling with palettes until it actually gets an acceptable look.
Just fly on !

 

Offline achtung

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Re: RELEASE - TCP - Chapter Two: The Zone
Uploaded to FreeSpaceMods.net  Everything look ok?

Looks good except the following:

The old one should be removed. This release includes the old missions with improvements / corrections.
Authors are: Grunt, stepanshuk, Laibon
The image is not a screenshot actually but a render.

Fixed.  Don't mind the "screenshot" name, I think it's pretty obvious it's a render.
FreeSpaceMods.net | FatHax | ??????
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Offline Goober5000

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Re: RELEASE - TCP - Chapter Two: The Zone
Which sexp is that?
( secondary-ammo-pct "Alpha 1" 4 ) 100

In retail numbers from 0 to 2 are valid for bank selection, and 3 would check the average percentage of fired missiles for all banks.
In SCP 0-3 is valid for banks and 4 checks the average.
Okay, that's a bug then.  I'm fixing it in the SCP.

EDIT: Fixed.
« Last Edit: June 26, 2008, 04:17:57 pm by Goober5000 »

 
Re: RELEASE - TCP - Chapter Two: The Zone
I'm not sure if it's a bug (or maybe just something with my freespace? ) but in retail this seems to be no problem. In mission 13 there is a very long message, the soundfile plays over a minute. The player shouldn't be able to read all the message as text from the beginning so there are chained events with other textmessages which don't use sound files and these messages should be displayed when the person speaking starts saying this. For some reason SCP won't display any of the following textmessages before the soundfile comes to it's end. Then it displays all of them at the same moment.

Here goes scripting and copy paste coding
Freespace RTS Mod
Checkpoint/Shipsaveload script

 

Offline Grunt

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Re: RELEASE - TCP - Chapter Two: The Zone

Okay, that's a bug then.  I'm fixing it in the SCP.

EDIT: Fixed.

Wow. We need to patch the patch then. :D
Do capships have weapons now (flaks beams, etc.) ?
Just fly on !

 

Offline Spicious

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Re: RELEASE - TCP - Chapter Two: The Zone
The turret issue was there because the weapons.tbl was broken and fs2_open tends to be more strict about this sort of thing.

 

Offline Grunt

  • 28
Re: RELEASE - TCP - Chapter Two: The Zone
Okay, that's a bug then.  I'm fixing it in the SCP.

EDIT: Fixed.

When will that fixed build get to the players ?
Anyway the latest TCP patch is still for SCP 3.6.9 final.
The AI behaviour seems to have changed since retail, that is causing balance issues.
Wingmates now do not follow the lead as default (like they did in retail).
Instead they stay still and engage closeby enemy even if not instructed.
Also capship AAA looks to be more effective.
I've noticed only now that SEXPs "never-warp" and "break-warp" are ignored when wingmates are ordered to depart (also in retail). Should it work like that ?  :doubt:
Fixed these in the latest TCP patch ! It seems to be quite good with SCP now.
Still working on it ...
 
Just fly on !

 

Offline Grunt

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Re: RELEASE - TCP - Chapter Two: The Zone
I've played it through with FSO 3.6.9 final. It works well for that build with the latest TCP FSO patch.
One will also need the appropriate patch for retail FS !
See first post for the links.
Just fly on !

 

Offline Grunt

  • 28
Re: RELEASE - TCP - Chapter Two: The Zone
It closely follows the Half Life 2 episodes.
At least that's the pattern I 've noticed ... 
So don't panic ! :pimp:
Just fly on !

 

Offline Goober5000

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Re: RELEASE - TCP - Chapter Two: The Zone
I completely forgot to highlight this earlier. :nervous:

 

Offline achtung

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Re: RELEASE - TCP - Chapter Two: The Zone
So how far along are the patches?

Should it be safe to upload this to fsmods yet?
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In the wise words of Charles de Gaulle, "China is a big country, inhabited by many Chinese."

Formerly known as Swantz