Author Topic: RELEASE - TCP - Chapter Two: The Zone  (Read 17916 times)

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Offline starlord

  • 210
Re: RELEASE - TCP - Chapter Two: The Zone
Yeah, the centaur rises again.

great to hear about this, grunt.

Is your campaign complete or does it features more upcomming parts?

 

Offline Grunt

  • 28
Re: RELEASE - TCP - Chapter Two: The Zone
I completely forgot to highlight this earlier. :nervous:

Thanks ! Good to see the highlight.  :cool:

Swantz:
It is all patched now. The retail fixes are included in the new VP file now.
The FSO patch has a mod.ini so that it uses the mediavps.

starlord:
A third, final chapter is in the making. It's hard to say when it comes though, because I also need to make new models for this one.
Just fly on !

 

Offline starlord

  • 210
Re: RELEASE - TCP - Chapter Two: The Zone
Final chapter? After having looked at the great centaur plan I thought it would run on five. But 3 is good indeed: makes it closer to the finish.

Best of luck! This will be one of the first times I see a campaign proposing a hypothesis on the last shivan terran engagement.

 

Offline nodikus

  • 23
Re: RELEASE - TCP - Chapter Two: The Zone
Hello,
I have been playing this campaign and I'm really enjoying it. However I've run into a problem on mission 15: alone in space.

After being spotted a few time no matter what I did I exited to doublecheck that I had the patch installed correctly. As far as I can tell I did and didn't alter anything. But When I started it back up to try again there are no ships in the selection screen. No ships are assigned and there are none to assign to either me or my wingmen. Nothing I've tried has changed this.

Any help would be appreaciated.

 

Offline colecampbell666

  • I See Dead Pictures
  • 212
  • Evolution and ascension.
Re: RELEASE - TCP - Chapter Two: The Zone
You have either corrupted your pilot file by switching midway through campaigns, or you have encountered the Red-Alert Bug. Use the 3.6.10 build in my signature, unzip it with 7-Zip, and put it in your FS folder, select it in the launcher.
Gettin' back to dodgin' lasers.

 

Offline Grunt

  • 28
Re: RELEASE - TCP - Chapter Two: The Zone
Which sexp is that?
( secondary-ammo-pct "Alpha 1" 4 ) 100

In retail numbers from 0 to 2 are valid for bank selection, and 3 would check the average percentage of fired missiles for all banks.
In SCP 0-3 is valid for banks and 4 checks the average.

The above bug of SCP build 3.6.9 caused this issue (being spotted) in mission 15.
The current TCP patch fixes that, but when later SCP builds address the bug, the patched mission will no longer be needed.
Not sure if it has already been fixed with 3.6.10.
Just fly on !

 

Offline nodikus

  • 23
Re: RELEASE - TCP - Chapter Two: The Zone
I might of changed pilots in order to test something, must have corrupted it then. The 3.6.10 build didn't help. Looks like I might just have to restart. Thanks anyway.

 

Offline BS403

  • 29
  • I'm just sitting in my Cave.
Re: RELEASE - TCP - Chapter Two: The Zone
I might of changed pilots in order to test something, must have corrupted it then. The 3.6.10 build didn't help. Looks like I might just have to restart. Thanks anyway.
Which sexp is that?
( secondary-ammo-pct "Alpha 1" 4 ) 100

In retail numbers from 0 to 2 are valid for bank selection, and 3 would check the average percentage of fired missiles for all banks.
In SCP 0-3 is valid for banks and 4 checks the average.

The above bug of SCP build 3.6.9 caused this issue (being spotted) in mission 15.
The current TCP patch fixes that, but when later SCP builds address the bug, the patched mission will no longer be needed.
Not sure if it has already been fixed with 3.6.10.
@ nodikus: in case you didn't notice
http://woogleville.myminicity.com/

Homer: Aw, twenty dollars! I wanted a peanut!
Homer's Brain: Twenty dollars can buy many peanuts.
Homer: Explain how.
Homer's Brain: Money can be exchanged for goods and services.
Homer: Woo-hoo!

 
Re: RELEASE - TCP - Chapter Two: The Zone
Just downloaded the files and SCP patch for this campaign, but it keeps coming up with this error message:

Error: weapons.tbl(line 1166:
Error: Required token = [#End] or [$Name:], found [$Armor Factor:                  ]
in weapon: Particle Cannon
.

File: PARSELO.CPP
Line: 670


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


I have the 3.6.10 mediaVPs; any help is appreciated!
"Gah! How can this get any worse?!"
*SJ Sathanas jumps in*
"...Shutting up..."

- Beta 2, Project EREBUS

 

Offline Narwhal

  • Campaign List Crusader
  • 27
Re: RELEASE - TCP - Chapter Two: The Zone
What exactly is the TCP mod ? Any universe ?

Could anyone add this to this page :

http://www.hard-light.net/wiki/index.php/Narwhal%27s_Campaign_List#Non-FreeSpace_continuity

I don't know where to put it.

 

Offline Dragon

  • Citation needed
  • 212
  • The sky is the limit.
Re: RELEASE - TCP - Chapter Two: The Zone
TCP is set in FS universe.

 

Offline Grunt

  • 28
Re: RELEASE - TCP - Chapter Two: The Zone
Just downloaded the files and SCP patch for this campaign, but it keeps coming up with this error message:

Error: weapons.tbl(line 1166:
Error: Required token = [#End] or [$Name:], found [$Armor Factor:                  ]
in weapon: Particle Cannon
.

File: PARSELO.CPP
Line: 670


Call stack:
------------------------------------------------------------------
------------------------------------------------------------------


I have the 3.6.10 mediaVPs; any help is appreciated!

It works well for me with 3.6.10 final and all mediaVPs for that build.
No table errors.
Make sure to follow the readme with your installation.
Clear all other mods.
Make a new pilot before starting the campaign.
Just fly on !

 

Offline starlord

  • 210
Re: RELEASE - TCP - Chapter Two: The Zone
Excellent to hear of you grunt...

Will part 3 be the conclusion of that campaign?

 

Offline Grunt

  • 28
Re: RELEASE - TCP - Chapter Two: The Zone
Excellent to hear of you grunt...

Will part 3 be the conclusion of that campaign?

Hi there !
Yes it would be the conclusion.
If it will ever be made, as I've had no time to work on it yet.
Just fly on !

 

Offline High Max

  • Permanently banned
  • 29
Re: RELEASE - TCP - Chapter Two: The Zone
*_*
« Last Edit: January 05, 2010, 12:07:25 am by High Max »
;-)   #.#   *_*   ^^   ^-^   ^_^

 

Offline starlord

  • 210
Re: RELEASE - TCP - Chapter Two: The Zone
Yes, the worst thing that can happen in that case is to let the story unfinished: Hopefully someone could then see fit to finish it...

 

Offline Grunt

  • 28
Re: RELEASE - TCP - Chapter Two: The Zone
If it isn't ever made, maybe you could write a small story or novel on what was supposed to happen in part 3 so we could know.

I was thinking about this, but I haven't entirely given up on it yet.
If I had time to write a novel I would rather start working on the mod .  :blah:
Just fly on !

 

Offline starlord

  • 210
Re: RELEASE - TCP - Chapter Two: The Zone
I quite agree! Besides, I miss the trifid!