Author Topic: Battletech game?  (Read 23129 times)

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Offline Colonol Dekker

  • HLP is my mistress
  • 213
  • Aken Tigh Dekker- you've probably heard me
    • My old squad sub-domain
I got Dekker killed in the first post-tutorial mission (sorry about that, mate),

I forgive you bud, it's fun in the afterlife.   I don't have to do everything my wife says....and there's blackjack and hookers.
Campaigns I've added my distinctiveness to-
- Blue Planet: Battle Captains
-Battle of Neptune
-Between the Ashes 2
-Blue planet: Age of Aquarius
-FOTG?
-Inferno R1
-Ribos: The aftermath / -Retreat from Deneb
-Sol: A History
-TBP EACW teaser
-Earth Brakiri war
-TBP Fortune Hunters (I think?)
-TBP Relic
-Trancsend (Possibly?)
-Uncharted Territory
-Vassagos Dirge
-War Machine
(Others lost to the mists of time and no discernible audit trail)

Your friendly Orestes tactical controller.

Secret bomb God.
That one time I got permabanned and got to read who was being bitxhy about me :p....
GO GO DEKKER RANGERSSSS!!!!!!!!!!!!!!!!!
President of the Scooby Doo Model Appreciation Society
The only good Zod is a dead Zod
NEWGROUNDS COMEDY GOLD, UPDATED DAILY
http://badges.steamprofile.com/profile/default/steam/76561198011784807.png

 

Offline crizza

  • 210
So was it a mistake on my end to run the Blackjack with AFAIK 1 large laser and 3 medium laser?
Gave it enough heatsinks to cope and now I'm doubting.
Stuck on the Argo mission 'cause I try to take down the turret generator, but everytime something goes wrong.
Last attempt those tanks all landed shots on the Blackjacks head-.-

 

Offline The E

  • He's Ebeneezer Goode
  • 213
  • Nothing personal, just tech support.
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So was it a mistake on my end to run the Blackjack with AFAIK 1 large laser and 3 medium laser?
Gave it enough heatsinks to cope and now I'm doubting.
Stuck on the Argo mission 'cause I try to take down the turret generator, but everytime something goes wrong.
Last attempt those tanks all landed shots on the Blackjacks head-.-

That's the conclusion I am arriving at in my playthrough. The BJ doesn't have the heat sink capacity to be running the large laser a lot (whereas the stock loadout can do two or three consecutive alpha strikes before having to switch off the lasers), and as it turns out, rolling the dice more often is better than trying to make single, big damage attacks (let's call this the "SRM Carrier theorem")
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
I personally stuck it out with the 4 M Lasers + 2 AC/2 on the Blackjack, handed it off to Glitch as she was the better Sniper...

Also anyone else encounter the glitch that makes pilots stuck permanently with the "Low Spirits"-modifier?
In my case it is rather bad as it happened to Medusa who is my "have the Shadow Hawk punch something"-guy
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Aesaar

  • 210
That's the conclusion I am arriving at in my playthrough. The BJ doesn't have the heat sink capacity to be running the large laser a lot (whereas the stock loadout can do two or three consecutive alpha strikes before having to switch off the lasers), and as it turns out, rolling the dice more often is better than trying to make single, big damage attacks (let's call this the "SRM Carrier theorem")
You say that, but I absolutely love my Centurion's AC/20's ability to rip off light/medium mech sections in one shot.  I've had far better results from the AC/20 than from 4 medium lasers (which technically do the same damage).  Not to say there's no place for more spread out damage, but I don't think saying one is better than the other is true at all.

 

Offline General Battuta

  • Poe's Law In Action
  • 214
  • i wonder when my postcount will exceed my iq
Aesaar arch makeangel

 

Offline 0rph3u5

  • 211
  • Oceans rise. Empires fall.
I just got a Thunderbolt by kicking it over repeatedly (well, there might have been a lucky indirect LRM-hit earlier in the battle so I only had to knock it down three times); I should rename my company into "The Schoolyard Bullies"...
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Turambar

  • Determined to inflict his entire social circle on us
  • 210
  • You can't spell Manslaughter without laughter
Using the name Tekkadan has prepared me to lose a few MechWarriors along the way.
10:55:48   TurambarBlade: i've been selecting my generals based on how much i like their hats
10:55:55   HerraTohtori: me too!
10:56:01   HerraTohtori: :D

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
I just got a Thunderbolt by kicking it over repeatedly (well, there might have been a lucky indirect LRM-hit earlier in the battle so I only had to knock it down three times); I should rename my company into "The Schoolyard Bullies"...
It looks especially brutal when you've got multiple mechs surrounding the knocked down mech, and everyone is just literally kicking it while it's down.
Somebody call the teacher to break this bullying up!
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Just had my first mechwarrior death, rip Odin.

The Evac condition in this game is actually so super retarded that I wonder why they even bothered putting it in. I haven't had a single mission that didnt ended in just eliminating all of the enemy forces. The mission I was playing just now, that I lost Odin in, was an evac escort mission. Started off with fighting through a lance of 4. Then walking to the escort evac point and getting attacked by a lance of 4 more.
I took some damage from the first battle, and since I had negotiated mostly money and not salvage rights, I wasnt really interested in fighting the second lance. So I held position for the apc's to gather and evac out. Expecting my mechs to be able to evac along with them.

Nooope.

The mech evac point was literally behind the enemy lance. Literally ****ing useless.
So I was forced to fight and destroy the enemy lance, who proceeded to singlemindedly focus all of their fire on the damaged centurion.
And to add insult to injury, there was a cockpit mod in the salvage list that gives +2 injury resistance.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
I just had my first company failure - Rip "The Saints".

Turns out that sinking all the money into the argo to upgrade it wasn't such a good idea after all :P

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
I just had my first company failure - Rip "The Saints".

Turns out that sinking all the money into the argo to upgrade it wasn't such a good idea after all :P
Nice budget management.

Ik had niks anders verwacht van een groenlinks stemmer
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Ik had niks anders verwacht van een groenlinks stemmer

Heh, If I were such a hardcore greenleft voter, surely I'd sink any chance of getting into a position of power by doggedly pursuing a single issue?

... Oh wait...

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Oh man, I got into a fight with a legacy lance contained an Awesome, Highlander, Catapult and a Grasshopper
But with only 2 salvage picks, I couldn't get all three parts of the highlander. :(


Dekker being a pyromancer



Heh, If I were such a hardcore greenleft voter, surely I'd sink any chance of getting into a position of power by doggedly pursuing a single issue?

... Oh wait...
  :p
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Got to the same part of the campaign and past it. Turns out my problem was less in the budget management and more that I just needed to focus more on keeping my 'mechs out of the repairbay...

 

Offline crizza

  • 210
How do I know if my Mechs are in range of turrets?
I know mine are in range if a red line is drawn, but is there an indicator if my mechs can be fired upon?

 

Offline Aesaar

  • 210
I also just had my first mechwarrior death.  RIP Dekker, lost to a Demolisher.

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Got a Grasshopper, it's incredible. It's basically Firestarter's very big brother. Turned it into a Flamehopper. Shuts down any mech with 6 flamers, and shoots anything else with 7 medium lasers, with enough heatsinks to do that for three turns. And if it runs too hot? Well, just punch something, the flamers will be doing their work regardless.

How do I know if my Mechs are in range of turrets?
I know mine are in range if a red line is drawn, but is there an indicator if my mechs can be fired upon?
Not that I know of, turrets can often be firing from outside your vision range, if something is spotting for them. The laser turrets are generally not so bad, but the LRM/AC/PPC turrets can be a real pain in the ass.

I also just had my first mechwarrior death.  RIP Dekker, lost to a Demolisher.
Demolishers are no laughing matter.

I also ran into a two PPC Shrek's today, 80ton tanks with triple PPC's, **** aint funny.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline Lorric

  • 212
Does Dekker have a big bullseye painted on his cockpit or what? :p

 

Offline Spoon

  • 212
  • ヾ(´︶`♡)ノ
Does Dekker have a big bullseye painted on his cockpit or what? :p
It must be all the years of posting on HLP that is catching up to him.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them