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Modding, Mission Design, and Coding => FS2 Open Coding - The Source Code Project (SCP) => Nightly Builds => Topic started by: SirKnightly on March 03, 2018, 10:14:32 pm

Title: Nightly: 04 March 2018 - Revision 66c9baf
Post by: SirKnightly on March 03, 2018, 10:14:32 pm
Here is the nightly for 04 March 2018 - Revision 66c9baf



Group: MacOSX
nightly_20180304_66c9baf-builds-MacOSX.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180304_66c9baf/nightly_20180304_66c9baf-builds-MacOSX.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180304_66c9baf/nightly_20180304_66c9baf-builds-MacOSX.tar.gz))


Group: Linux
nightly_20180304_66c9baf-builds-Linux.tar.gz (http://swc.fs2downloads.com/builds/nightly/20180304_66c9baf/nightly_20180304_66c9baf-builds-Linux.tar.gz) (Mirror (http://scp.indiegames.us/builds/nightly/20180304_66c9baf/nightly_20180304_66c9baf-builds-Linux.tar.gz))


Group: Win64
nightly_20180304_66c9baf-builds-Win64.zip (http://swc.fs2downloads.com/builds/nightly/20180304_66c9baf/nightly_20180304_66c9baf-builds-Win64.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180304_66c9baf/nightly_20180304_66c9baf-builds-Win64.zip))


Group: Win32
nightly_20180304_66c9baf-builds-Win32.zip (http://swc.fs2downloads.com/builds/nightly/20180304_66c9baf/nightly_20180304_66c9baf-builds-Win32.zip) (Mirror (http://scp.indiegames.us/builds/nightly/20180304_66c9baf/nightly_20180304_66c9baf-builds-Win32.zip))

Code: [Select]
------------------------------------------------------------------------
commit dfd9fe7
Author: asarium <Mon Oct 2 14:54:24 2017 +0200>
Commit: asarium <Sat Mar 3 19:34:18 2018 +0100>

    Use vertex interface blocks for vertex shader attributes
 code/def_files/data/effects/main-f.sdr |  82 ++++++++++++++------------
 code/def_files/data/effects/main-g.sdr |  84 ++++++++++++++++++++++-----
 code/def_files/data/effects/main-v.sdr | 102 ++++++++++++++++-----------------
 3 files changed, 163 insertions(+), 105 deletions(-)

------------------------------------------------------------------------
commit ef0c6b5
Author: Fabian Woltermann <Sat Mar 3 16:33:00 2018 +0100>
Commit: Fabian Woltermann <Sat Mar 3 16:33:00 2018 +0100>

    this should do it
 code/def_files/data/effects/main-f.sdr | 15 ++++++++-------
 1 file changed, 8 insertions(+), 7 deletions(-)

------------------------------------------------------------------------
commit a3f493d
Author: Fabian Woltermann <Sat Mar 3 15:16:40 2018 +0100>
Commit: Fabian Woltermann <Sat Mar 3 15:16:40 2018 +0100>

    make the code more readable here
 code/def_files/data/effects/main-f.sdr | 6 ++++--
 1 file changed, 4 insertions(+), 2 deletions(-)

------------------------------------------------------------------------
commit b698187
Author: Fabian Woltermann <Sat Mar 3 15:04:46 2018 +0100>
Commit: Fabian Woltermann <Sat Mar 3 15:04:46 2018 +0100>

    Address some feedback make it all work correctly
 code/def_files/data/effects/lighting.sdr |  1 +
 code/def_files/data/effects/main-f.sdr   | 10 +++++-----
 2 files changed, 6 insertions(+), 5 deletions(-)

------------------------------------------------------------------------
commit 7c11475
Author: Fabian Woltermann <Sat Mar 3 11:48:02 2018 +0100>
Commit: Fabian Woltermann <Sat Mar 3 11:48:02 2018 +0100>

    Add SRGB adjustment to the team colors, make the logic less weird.
 code/def_files/data/effects/main-f.sdr | 15 +++++++++++----
 1 file changed, 11 insertions(+), 4 deletions(-)

------------------------------------------------------------------------
commit 2e0253e
Author: asarium <Sun Feb 25 18:57:13 2018 +0100>
Commit: asarium <Sun Feb 25 19:55:41 2018 +0100>

    Add a mechanism for batching line draw calls
 code/graphics/2d.h                     |   1 +
 code/graphics/line_draw_list.cpp       |  67 +++++++++++++++
 code/graphics/line_draw_list.h         |  59 ++++++++++++++
 code/graphics/opengl/gropengltnl.cpp   |   1 +
 code/graphics/paths/NanoVGRenderer.cpp |   7 ++
 code/hud/hudbrackets.cpp               | 145 +++++++++++++++++----------------
 code/hud/hudbrackets.h                 |  17 ++--
 code/hud/hudtargetbox.cpp              |   6 +-
 code/missionui/missionshipchoice.cpp   |  22 ++++-
 code/missionui/missionweaponchoice.cpp |  15 +++-
 code/scripting/api/objs/graphics.cpp   |   8 +-
 code/source_groups.cmake               |   2 +
 code/tracing/categories.cpp            |  10 +++
 code/tracing/categories.h              |  10 +++
 14 files changed, 281 insertions(+), 89 deletions(-)

------------------------------------------------------------------------
commit c463709
Author: asarium <Sat Feb 24 19:37:39 2018 +0100>
Commit: asarium <Sat Feb 24 19:37:39 2018 +0100>

    Remove gr_set_fog
 code/graphics/2d.h                   |  9 ------
 code/graphics/grstub.cpp             |  2 --
 code/graphics/material.cpp           | 57 ++++++++++++++++--------------------
 code/graphics/material.h             | 34 +++++++++++----------
 code/graphics/opengl/gropengl.cpp    | 17 -----------
 code/graphics/opengl/gropengltnl.cpp |  8 -----
 code/graphics/uniforms.cpp           |  2 +-
 code/nebula/neb.cpp                  |  1 -
 code/object/objectsort.cpp           | 22 --------------
 code/starfield/starfield.cpp         |  5 ----
 10 files changed, 44 insertions(+), 113 deletions(-)
Title: Re: Nightly: 04 March 2018 - Revision 66c9baf
Post by: Nightstorm on March 04, 2018, 05:12:37 am
Good morning,

I'm not certain that anyone saw this bug report to address it as I saw no response related to the issue.  The issue is still present as of this build.

https://www.hard-light.net/forums/index.php?topic=94490.0

Before picture is from Diaspora 3.7.5 Beta R2 x64 build.

After picture is from the 3/4/18 3.8.1 Nightly x64 build.  You can see how the stores appear to be in a "third person" view compared to top down and the wireframe is now solid.

In the 10/22/17 Nightly x64 build the stores display was correct but the render to texture DRADIS display wasn't present.

In the 11/18/17 Nightly x64 build the stores display had the wireframe but the stores were in third person and the DRADIS was working again.

There didn't appear to be builds between those two.

I personally love how the newer DRADIS renders work with the contacts fading before a sweep picks them up again.  The new lighting looks fantastic but the stores display is an iconic part of the DIASPORA HUD that I'd love to see working as it did before.

Thank you!  :)

[attachment stolen by Russian hackers]
Title: Re: Nightly: 04 March 2018 - Revision 66c9baf
Post by: The E on March 04, 2018, 08:39:41 am
Please file this issue on our github bug tracker (https://github.com/scp-fs2open/fs2open.github.com/issues)
Title: Re: Nightly: 04 March 2018 - Revision 66c9baf
Post by: Nightstorm on March 04, 2018, 09:50:51 am
Done.  Thank you.