Author Topic: new hud?  (Read 4568 times)

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Offline torc

  • 210
  • Diaspora SFX engineer
any idea regarding new hud style for diaspora ? i'm working on a personal one. if you want i can post it once is complete :)
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 
Just to throw my 2 cents in guys...

  I'm begging you, please don't let it look like yet another Freespace mod. Suspension of disbelief and all that...

 

Offline newman

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  • 211
Being worked on. We already have some working versions and we definitely won't have a FS2 hud, one of the reasons being exactly what kev11106 said.
Torc, once you have something to show regarding your hud, please do.
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline torc

  • 210
  • Diaspora SFX engineer
thank you guys, really i just wanna give support or help and not transform  it in a freespace2 mod  :) ... so the hud will be completely done from scrath?
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline newman

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Well, like I said in several other topics before, Diaspora will be as much of a FS2 mod as any game based on an Unreal 2 engine is an Unreal 2 mod. Nobody called Splinter cell an Unreal 2 mod, did they? It used Unreal 2 engine.. Apart from the heavily customized FS2 engine every single thing will be built from scratch. That does include the HUD.
For all intents and purposes, Diaspora will be it's own standalone game. Like I said, if you know how to get a HUD into FS2, please post your results, I'm curious what you'll come up with :)
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline torc

  • 210
  • Diaspora SFX engineer
i'm workin' on it...  :nod: however i'm trying to add to the  locked reticle some lines and vectors
like this:    ---( o )---    
that helps to not lose orientation with trackir , so when tou turn your head and reticle disappear from the screen those lines tells you where the center is  ;)
i think this must be a good idea for who don't use showship flag like me
PS: next time i'll post a screenschot.excuse my poor explanation  :)
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline newman

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  • 211
i'm workin' on it...  :nod: however i'm trying to add to the  locked reticle some lines and vectors
like this:    ---( o )---    
that helps to not lose orientation with trackir , so when tou turn your head and reticle disappear from the screen those lines tells you where the center is  ;)
i think this must be a good idea for who don't use showship flag like me
PS: next time i'll post a screenschot.excuse my poor explanation  :)

That sounds good, but do keep in mind we'll have full 3d, high detail cockpits. The presence of the cockpit alone will be enough to tell you which way is forward. I do agree trackIR can get confusing without a cockpit, though.
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline torc

  • 210
  • Diaspora SFX engineer
undarstood :) maybe some indicator ''outside'' the main monitor looks good! :)but in diaspora will be the option to play without cockpit view ? however i think  viper pilots have hud into helmet (otherwise why they have blue lights in hemets? :D consider my idea shuld be useful and preefy cool..
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline newman

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  • 211
We'll have both the HUD and cockpits, and you'll be able to turn cockpits off. Not sure why you'd want to, they add to the immersion for me, but you will be able to :)
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Actually I'm not certain about being able to turn them off. It opens a whole can of worms if we insist on making that possible.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Shade

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  • 211
I agree, actually. Cockpits really ought to stay put, at least for multi. In single-player, I'm rather less adamant about it.
Report FS_Open bugs with Mantis  |  Find the latest FS_Open builds Here  |  Interested in FRED? Check out the Wiki's FRED Portal | Diaspora: Website / Forums
"Oooooooooooooooooooooooooooooooooooooooh ****ing great. 2200 references to entry->index and no idea which is the one that ****ed up" - Karajorma
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<Cobra|> You play this mission too intelligently.

 

Offline Morwen

  • 25
would be kind of cool if you can power down like Helo and Boomer did in the pilot episode and remain radar invisibility. Shattered Horizon had something like that and it was the coolest thing ever :D

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
You probably won't be able to do that in R1. We're taking a long look at stealth for upcoming releases though as sooner or later we're going to have to add the Stealthstar and Blackbird to the game and the current stealth code really isn't up to it.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline Ace

  • Truth of Babel
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    • http://www.lordofrigel.com
would be kind of cool if you can power down like Helo and Boomer did in the pilot episode and remain radar invisibility. Shattered Horizon had something like that and it was the coolest thing ever :D

Right now it's not implemented as a gameplay mechanic, but there is a mission that involves a stealth component (NOT FORCED! dear god we'd never force it!) with a Raptor.
Ace
Self-plagiarism is style.
-Alfred Hitchcock

 

Offline newman

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  • 211
It's a bit different to actually shutting down to avoid detection, though. From a visual standpoint we'd have to have some sort of effect - like screens and indicator LEDs going dark in the cockpit. From a coding standpoint the AI would have to have a lot of trouble detecting craft that have shut down, no idea how difficult that part would be. Lastly we'd need some sort of a power up / power down sequence, hopefully with animated effects for screens turning on and off, etc. We could also have a "dark" mode where you just glide forward with most systems off to reduce visibility. Overall, a lot of work. But yea, would be cool.
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 
It's a bit different to actually shutting down to avoid detection, though. From a visual standpoint we'd have to have some sort of effect - like screens and indicator LEDs going dark in the cockpit. From a coding standpoint the AI would have to have a lot of trouble detecting craft that have shut down, no idea how difficult that part would be. Lastly we'd need some sort of a power up / power down sequence, hopefully with animated effects for screens turning on and off, etc. We could also have a "dark" mode where you just glide forward with most systems off to reduce visibility. Overall, a lot of work. But yea, would be cool.
Just switching on/off glowmaps via SEXP should get you a long way, I guess. It would also be a cool feature to have them fade in/out - I imagine with an extra argument to the de/activate-glowmaps SEXPs, that defaults to "false" (no fading) to maintain backwards compatibility. Though I have no idea how hard it would be to code that.

 

Offline newman

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  • 211
Nah without the glow maps the screens would still be "on" they'd just look like they were on power saving mode :) Ideally we'd want an animated effect of the screens shutting down - the picture gets scaled down vertically until vertical size is zero. Similar to old TV's. They showed this a few times in the show...
You know what the chain of command is? It's the chain I go get and beat you with 'til ya understand who's in ruttin' command here! - Jayne Cobb

 

Offline torc

  • 210
  • Diaspora SFX engineer
you're amazing guys.. really :)
indossare una divisa può avere un prezzo alto...ma a volte...è troppo alto!!! Bill Adama

 

Offline Angelus

  • 210
  • The Angriest Angel
So, basically what would be needed is the ability to play anis and effs only once if needed and/ or assigning additional effs for startup/ shutdown.