but why,
why in the name of hades would you want an aray that big
but anyway were getting a bit off topic,
so is the turret thing setteled, the new soft turrets are in?
what else do we need before the basic outline of the engine gets put together
I want Geo-mod (or something just like it with a diferent name), this is more of an engine thing and we don't realy need to add anything to the POF for it, I'll post in the other thread about this
animations,
could we get full keyframe animation in addition to the logical scripted animations that has already been mentioned, might not be necisary if the scripted animations are comprehensive enough
make sure the lights have a parent object so they can be animated with there parent as well as by them selves,
there sould be a default on or off thing for lights, also for animation
OH OH particle emitters !!!
oh yes that would be just
SO very very sweet
look at the values you can set in red faction for it's particle emiters, be sure to include an on and off distance so we can make LODs (if you get farther away swich to a diferen't emiter with lower res textures and fewer particles), colision ditection would be usefull in a few instances
we
must have particle emiters