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Community Projects => The FreeSpace Campaign Restoration Project => Topic started by: rscaper1070 on September 18, 2010, 05:54:14 am

Title: Derelict Needs a Facelift
Post by: rscaper1070 on September 18, 2010, 05:54:14 am
Derelict has turned into one of my favorite mods. The story is engaging, the missions are a challenge, and it's VA'd to boot. On the other hand the planets are just awful compared to what can be put up there now. With some new backgrounds I think this mod would be unbelievable.
Title: Re: Derelict Needs a Facelift
Post by: Mobius on September 18, 2010, 06:25:21 am
:yes:

It'd be nice to have a list of known bugs/issues/whatever. I restarted the campaign, taking note of many things which IMHO had to be changed, but progress stopped when I became inactive about one year ago and I have no idea where those papers are now. Adding enhanced backgrounds and starfields were also in my agenda.

If anyone can provide a list, it'd be great: not only it won't force me from replaying the whole campaign again... it will also ensure that the bugs I missed will be fixed. :)
Title: Re: Derelict Needs a Facelift
Post by: rscaper1070 on September 19, 2010, 03:49:15 pm
Well it's probably a horrible hack but I copied the MV_Effects.vp from mediavps_3612 and dropped it into the Derelict mod folder. The results are a thousand times better but like I said it's probably not the best way to do things. Thing is I've been up and down that wiki and it's tutorials and I have only been able to learn some relevant basics. Much is missing or woefully out of date. I realize people are busy, and  I admit I'd rather have people working on making the game better, but something needs to be done about the tutorials. As a reference source the wiki is pretty good, it just leaves practical application to trial and error.  A community like this deserves a comprehensive tutorial wiki much like The Elder Scrolls has.

Sorry didn't mean to go into a wiki rant.
Title: Re: Derelict Needs a Facelift
Post by: General Battuta on September 19, 2010, 03:52:46 pm
Well it's probably a horrible hack but I copied the MV_Effects.vp from mediavps_3612 and dropped it into the Derelict mod folder. The results are a thousand times better but like I said it's probably not the best way to do things. Thing is I've been up and down that wiki and it's tutorials and I have only been able to learn some relevant basics. Much is missing or woefully out of date. I realize people are busy, and  I admit I'd rather have people working on making the game better, but something needs to be done about the tutorials. As a reference source the wiki is pretty good, it just leaves practical application to trial and error.  A community like this deserves a comprehensive tutorial wiki much like The Elder Scrolls has.

Sorry didn't mean to go into a wiki rant.

Once the 3.6.12 MediaVPs are patched, Derelict can simply be altered to use the 3.6.12 MVPs by editing the mod.ini (or so I hope.)
Title: Re: Derelict Needs a Facelift
Post by: The E on September 19, 2010, 04:05:23 pm
Well it's probably a horrible hack but I copied the MV_Effects.vp from mediavps_3612 and dropped it into the Derelict mod folder. The results are a thousand times better but like I said it's probably not the best way to do things. Thing is I've been up and down that wiki and it's tutorials and I have only been able to learn some relevant basics. Much is missing or woefully out of date. I realize people are busy, and  I admit I'd rather have people working on making the game better, but something needs to be done about the tutorials. As a reference source the wiki is pretty good, it just leaves practical application to trial and error.  A community like this deserves a comprehensive tutorial wiki much like The Elder Scrolls has.

Sorry didn't mean to go into a wiki rant.

Well, maybe, JUST MAYBE, you should post those deficiencies somewhere? Like in the FS WIki board here on the site? So that someone can TAKE A LOOK and IMPROVE IT? Instead of ranting about it here?

Also, even if something like that mediavps hack works for you, don't, for crying out loud, encourage others to do so. We put out the various guides FOR A REASON. That reason being that we know they work. Should you encounter problems, you're on your own.

So, in the end, instead of posting a workaround, why don't you tell us what problems you encountered running Derelict with the new mvps? We already know about one (beam fade), are there others?

Title: Re: Derelict Needs a Facelift
Post by: The E on September 19, 2010, 04:29:35 pm
Okay, that may have been a little to rage-y, and I apologize if it comes across as insulting, but I'd rather see constructive criticism than ranting.
Title: Re: Derelict Needs a Facelift
Post by: rscaper1070 on September 19, 2010, 05:11:39 pm
There aren't any problems that I can tell other than the mod wasn't using the mediavps_3612 and the backgrounds looked bad. When I looked through the tables I noticed the file names were the same as those in MV.Effects.vp so I looked around to find a way to point Derelict to those files but was unable to find an answer. General Battuta's clue was the one I was looking for. I changed mediavps to mediavps_3612 in the mod.ini, removed my workaround, and it worked. The problem was I didn't know what I was looking for so trial and error comes into play, post my result, get yelled at by you, and then finally figure it out. If after my original post someone would have said "Check the mod.ini." it would have been a much shorter journey. The good news of course is I know more than I did yesterday, so all is well.
Title: Re: Derelict Needs a Facelift
Post by: The E on September 19, 2010, 05:14:11 pm
You also said something about deficient documentation, which is what caused me to go into rant mode. If you see a piece of advice somewhere that contradicts others, or an out of date tutorial, tell us so we can fix it. Don't post a rant somewhere where only people like me can see them.
Title: Re: Derelict Needs a Facelift
Post by: mjn.mixael on September 20, 2010, 12:47:58 am
I played about half of Derelict on 3.6.12 and didn't notice any mission breaking issues.
Title: Re: Derelict Needs a Facelift
Post by: Mobius on September 20, 2010, 12:30:17 pm
That's good, very good. Do you mind playing the rest of the campaign? :)

Important thing. Don't limit preliminary reports to serious bugs or similar oddities: if there's something that needs to be improved, both from a graphical or gameplay standpoint, just say it. For example, I believe backgrounds need improvements and a few events here and there need to be modified. New SEXPs and other SCP enhancements may also be used to significantly boost the experience (I have a better version of Derelict's Saphah coming slowly ;)).
Title: Re: Derelict Needs a Facelift
Post by: mjn.mixael on September 20, 2010, 05:49:03 pm
Well to be clear I played the latter half. I was part way through when I got 3.6.12... It's been a while since I touched Derelict since I beat it...

Seriously though, I don't actually play FS as much as I work on my various projects... I SHALL NEVER SLEEP TILL THE CUTSCENES ARE DONE!

All that to say.. don't wait on me to test it as it would take a long time...  :blah:
Title: Re: Derelict Needs a Facelift
Post by: Mobius on September 21, 2010, 02:50:01 pm
Is anyone else available?
Title: Re: Derelict Needs a Facelift
Post by: rscaper1070 on September 21, 2010, 03:05:45 pm
I could play through it again and make a list. I can't guarantee I'll catch everything but I'll give it a shot.
Title: Re: Derelict Needs a Facelift
Post by: Mobius on September 21, 2010, 03:15:42 pm
Thanks in advance, that'd be great. :)
Title: Re: Derelict Needs a Facelift
Post by: Raven2001 on September 22, 2010, 11:55:20 am
I have a better version of Derelict's Saphah coming slowly ;)).

Do you mean a re-skinned HTL Iceni model?

If so, drop me a PM please :)
Title: Re: Derelict Needs a Facelift
Post by: Mobius on September 23, 2010, 01:56:16 pm
Done. :)
Title: Re: Derelict Needs a Facelift
Post by: Snail on September 24, 2010, 10:54:34 am
Oh can we fix the Boadicea's docking ports so it doesn't need to be lamp shaded with "holographic projectors"?
Title: Re: Derelict Needs a Facelift
Post by: General Battuta on September 24, 2010, 11:08:27 am
Oh can we fix the Boadicea's docking ports so it doesn't need to be lamp shaded with "holographic projectors"?

NO

x315345634163416346 times no that was my favorite part!
Title: Re: Derelict Needs a Facelift
Post by: Mobius on September 24, 2010, 11:58:18 am
Shouldn't that be done by the FSU? Unless Derelict featured its own version of the Boadicea... well, we can always use the one featured in FSPort.
Title: Re: Derelict Needs a Facelift
Post by: Mongoose on September 24, 2010, 06:17:30 pm
Oh can we fix the Boadicea's docking ports so it doesn't need to be lamp shaded with "holographic projectors"?

NO

x315345634163416346 times no that was my favorite part!
Seriously, that was about the best fourth-wall-nudging technical-glitch exposition I've ever seen in the community.
Title: Re: Derelict Needs a Facelift
Post by: Snail on September 25, 2010, 05:51:01 pm
Oh can we fix the Boadicea's docking ports so it doesn't need to be lamp shaded with "holographic projectors"?
NO

x315345634163416346 times no that was my favorite part!
Seriously, that was about the best fourth-wall-nudging technical-glitch exposition I've ever seen in the community.
...



i <3 you guys
Title: Re: Derelict Needs a Facelift
Post by: wtf_cl0vvn on September 25, 2010, 07:50:54 pm
Not sure if this really qualifies as a "bug" or just me sucking as per usual, but in that mission where you jump into Phi Eridani to secure the jump node (the mission is named Swimming With Sharks, and you must protect the GVCv Andrasta), and you get jumped by a couple Shivan capships; to wit, the SC Nightgaun (Rakshasa), the Tulzscha [sic] (Lilith), and then the SCv Tsathoggua.

Often I've found that if the Tsathoggua has not taken enough damage by the time the relief fleet jumps in (GTD Valhalla, GTC Andronica, GVCv Nefertem), they will simply continue to their designated waypoints, completely ignore the Tsathoggua once out of beam range, and then the mission is unwinnable, as you cannot kill the Tsathoggua (no bombers, you're flying Herc IIs).

Only way I've found around this is to order almost everyone to attack the Tsathoggua, ignore the Tulzscha (it's supposed to run away, but I distinctly recall killing it the first few times), and keep just enough bombers off of the Andrasta to keep it above about 30% hull integrity; which seems counterintuitive; for example, my initial idea was to intercept bombers, disable the beams on the Tsathoggua, and then disarm/destroy the Tulzscha as soon as it jumps in (since it's the biggest threat to the Andrasta with its LRed, and being a cruiser can be taken out by Herc IIs), thus leaving the crippled Tsathoggua for the allied capital ships to mercilessly blow away.

However they simply ignore it. I tried speeding up the mission to see if they would turn around and finish it off, but they instead sit placidly at their waypoints and nothing happens.

Basically the only way I've found to really finish the mission is to pound the Tsathoggua as hard as possible for as long as possible (that's what she said?), while doing the bare minimum to ensure the Andrasta survives, and even then most of the time the final damage is done by the Valhalla's green blob turrets since the beams are already out of range/not firing for whatever bizarre reason.


Everything else works fine though ^^
Title: Re: Derelict Needs a Facelift
Post by: Mobius on September 26, 2010, 03:24:49 pm
Thanks for posting that. :)
Title: Re: Derelict Needs a Facelift
Post by: wtf_cl0vvn on September 26, 2010, 03:49:45 pm
No prob.

...is it actually a bug, or do I just suck? ^^U
Title: Re: Derelict Needs a Facelift
Post by: Qent on September 26, 2010, 04:04:43 pm
I'm not familiar with that mission (or any Derelict missions really, since that was the first fan campaign I played :P ), but did you ever issue any of "Disarm," "Disable," or "Ignore" orders? Those three automatically cause all friendly ships to ignore your target.
Title: Re: Derelict Needs a Facelift
Post by: wtf_cl0vvn on September 26, 2010, 06:11:43 pm
I'm not familiar with that mission (or any Derelict missions really, since that was the first fan campaign I played :P ), but did you ever issue any of "Disarm," "Disable," or "Ignore" orders? Those three automatically cause all friendly ships to ignore your target.

The first few times, I did; however later I stopped trusting the initiative of my wingmates and simply issued destroy/protect orders (destroy the tulzscha/tsathoggua, defend the andrasta.) I generally took care of the turrets by myself.
Title: Re: Derelict Needs a Facelift
Post by: rscaper1070 on October 11, 2010, 01:17:54 am
Ok, I'm not sure if this is a problem with Derelict itself or if something else is going down. I took shots from different angles so you could see it better. It looks like a transporter accident or else the Lonewolf and Sai are trying to make a baby. The mission played normally otherwise.  I'm running Swifty's HUD build.

(http://thumbnails24.imagebam.com/10162/53803e101613359.jpg) (http://www.imagebam.com/image/53803e101613359)


(http://thumbnails30.imagebam.com/10162/fcb620101613360.jpg) (http://www.imagebam.com/image/fcb620101613360)


(http://thumbnails26.imagebam.com/10162/541e17101613361.jpg) (http://www.imagebam.com/image/541e17101613361)


(http://thumbnails8.imagebam.com/10162/a6acfe101613363.jpg) (http://www.imagebam.com/image/a6acfe101613363)

Title: Re: Derelict Needs a Facelift
Post by: Trivial Psychic on October 11, 2010, 02:29:30 pm
"This new class of cruiser is a direct fusion of Terran and Vasudan designs."
Title: Re: Derelict Needs a Facelift
Post by: Mongoose on October 11, 2010, 08:00:39 pm
HOW IS SPACESHIP BABBY FORMED
Title: Re: Derelict Needs a Facelift
Post by: Hades on October 12, 2010, 10:53:48 pm
that's hawt
Title: Re: Derelict Needs a Facelift
Post by: Droid803 on October 12, 2010, 10:54:28 pm
unf unf unf

...?
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on November 19, 2010, 05:51:48 pm
 :bump:

If you do decide to bring Derelict up to par.  I would be happy to help with testing.  It was one of the first user created mods I played and has remained one of my favorites.

EDIT: Assuming you need additional testers that is.
Title: Re: Derelict Needs a Facelift
Post by: Mobius on November 21, 2010, 04:09:07 pm
Well, at the moment there's a serious shortage of active testers. There are two campaigns I worked on which are waiting for testing, and no one is available to test them. :nervous:
Title: Re: Derelict Needs a Facelift
Post by: Lucika on November 21, 2010, 04:26:04 pm
Hey Mobius, I could test stuff on the lower difficulty levels, I happen to have some free time. :nod: PM me if I can help! :)
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on November 21, 2010, 07:45:14 pm
I usually play campaigns on medium difficulty and only lower it if absolutely necessary.  Send me a PM as well if I can help.  Please note though, this would be my first experience with testing FreeSpace 2 campaigns.
Title: Re: Derelict Needs a Facelift
Post by: Mobius on November 22, 2010, 12:00:11 pm
I'm asking the others about this. I'll let you know. :)
Title: Re: Derelict Needs a Facelift
Post by: noiiSe on December 13, 2010, 03:32:18 am
as far as my only playthrough of derelict on 3.6.12 (didnt try on 3.6.10) is concerned, there are occansional issue with the narylathotep's main beam "accuracy":

more specifically,

in the mission when a bunch of civilians hijacked 5 cruisers and gathered some non-combat ships to whine about their not being payed, the narylathotep fired its beam and MISSed the aeolus cruiser and i had to manually destroy that ship to trigger the diagolue (which still says aeolus destroyed by the lucifer)

and in the mission after, where narylathotep cut itself loose from the docking rings: it was supposed to obliberate the sobek with one beam hit but MISSed. Then the lucifer then was NOT able to fire again and just sit for its impounding death (and desipte the sobek captain saying things like 'we dont have a chance, avenge us', the ship survived). the mission was not able to continue after the lucifer's destruction and even if i expected a heroic welcome for eliminating the biggest threat to GTVA since the second great war, the debriefing only lectured me not to depart the battlefield without proper order (which doesnt come 5 minutes after narylathotep is gone). :mad:

i apologize for not having any debug logs and not able to remember the mission names. i played the mod a while ago and neither of these issues took place after i replayed the missions.

hope it helps :)
Title: Re: Derelict Needs a Facelift
Post by: Mobius on December 17, 2010, 02:33:02 pm
That's better than nothing, so don't worry. What we need now is help, more help. :)
Title: Re: Derelict Needs a Facelift
Post by: General Battuta on December 17, 2010, 02:38:41 pm
i suspect beam fade  :nervous:
Title: Re: Derelict Needs a Facelift
Post by: ktistai228 on December 19, 2010, 01:43:53 am
If you need a tester. Well I could help:).
Title: Re: Derelict Needs a Facelift
Post by: Mobius on December 19, 2010, 06:46:33 am
Please play the campaign and post here any bugs/oddities you can find. :)
Title: Re: Derelict Needs a Facelift
Post by: ktistai228 on December 19, 2010, 12:44:27 pm
Derelict? understood, I'll go through it:)
Title: Re: Derelict Needs a Facelift
Post by: Mobius on December 19, 2010, 12:49:12 pm
Thanks in advance!
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on December 19, 2010, 08:32:36 pm
Derelict? understood, I'll go through it:)

I'll go through it as well.  I'll post if I find anything broken.

EDIT: Missions 1-6 check out.

There is one directive missing in mission 7.  Command directs you to obtain a scan of one of the Loki fighters (Hook Wing).  The directive does not appear on your list. 

Other than that I haven't found anything.

EDIT 2: I'm going to start testing from beginning.  This will allow me to verify some of the issues ktistai228 encountered and keep a better log.
Title: Re: Derelict Needs a Facelift
Post by: ktistai228 on December 20, 2010, 02:21:20 pm
Okay, here is a list of what was reported thus far in this thread:
1)Ugly backgrounds/planets
2)In swimming with the sharks, the Shivan corvette does not die if not sufficiently pounded
3)The Sai and the Lonewolf have sex
4)Reported misses by the Narylathotep(damn I suck at names) in the mission with angry civies
5)Reported misses by the Narylathotep in the mission where it undocks the Arcadia and supposedly kills the Sobek.

I will go through them as I get to those respective missions.
But first, addressing 1). I've modified the mod.ini to run with 3.6.12, and I must say the backgrounds and planets look lovely. So really, I don't see a problem there.
Now for the missions, I've only been through the first. I'm a lot slower, but more meticulous. Here is what I found:
-The loading bar is very very fugly, it actually looks horrible. wouldn't mind doing something about the background image when loading.
-CB ani's would be really really nice
-At one point in the briefing, ore carriers are mentioned, and a wing of freighters is shown on the tactical display. However, when you click on it, you are shown a TC-TRI. I think you should see a Triton.
-Let the cargo container that's supposed to be stolen by the Blackbeard loose a little life, it looks odd when it has 100% life and the freighter just blew up next to it.
-THIS MAY BE MEDIAVPS RELATED: When you look at Poseidon 7 from the upper-back side, the Poseidon is lighted by its own engines, however those engines do not light the container as well, which looks hella ugly. Pic included for demonstrative purposes.
(http://img638.imageshack.us/img638/2524/poseidonw.png)
Sorry for the red screen, couldn't get it otherwise
-THIS MAY ALSO BE MEDIAVPS RELATED: When I hit pause, or exit, in Retail or the old vp's, I usually got the Paused thingy, over the frozen screen from where I was at in the mission. However, nowadays, instead of that, I see the Paused thingy with either:
 a)a single colored background
 b)an image from earlier in the mission
 c)a heavily distorted version of my current image
-In my second playthrough, the Blackbeard got killed by those 3 Tritons, before I even got to 10000 m, which was... very weird.
That's all I could find for M1.
Oh, and for the May be MediaVP's related thingies, don't kill me if they really are related and I posted in the wrong thread. I DO NOT KNOW if they are related.
Title: Re: Derelict Needs a Facelift
Post by: ktistai228 on December 21, 2010, 08:13:12 am
Continuing
M2:
-In stage 3 of the briefing you need beacons, not beacon. "and dropping the navigational beacons in their appropriate area
-it mentions my primaries will be limited. I do not see that in any way.
-Give the wingmen a guard Alpha 1 order. It's weird with them staying back and doing nothing, especially since "one of your wingmen to deploy the beacon"
M3:
-nothing except the wingmen complaint seen above
M4:
-wingmen, wingmen
-Nice, really nice. But you should try using something else, not the Volition Bravos. Try asking the guys from Free Skies for some ship models. It would be better than that.
M5:
-When talking about the HUD, I get Alpha 2's "HUD is configured" before Commands "Configure your HUD"
-Are those freighters weapons free? doesn't seem so

That's all for now:)
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on December 21, 2010, 10:42:59 pm
What follows is what I’ve found in the first four missions.  It is worth mentioning that ktistai228 has already pointed out some of these errors.

Pre Campaign Start:

There is no description of the campaign in the campaign room.  It just says Derelict Campaign.  Using the description in the mod.ini should do fine.

Mission 1: Welcome to the Boonies

-In the briefing, The Ore Carriers icon displays the wrong ship when clicked on.  It displays the TC-TRI.  It should be a GTFr Triton(spelling?).

-The Blackbeard freighter is destroyed by the ore carriers.  In my opinion, this doesn’t make much sense.


Mission 2: Deep Patrol


-Your wingmen have zero orders at mission start.  I would recommend Guard Alpha 1 at the minimal.  Even if there are no hostiles in this mission.  Your wingmen should still have an order at mission start.

-No evidence of changes to primaries as mentioned in the briefing.

Mission 3: Marie Celeste

-Wingmen need orders.

Mission 4: Through the Looking Glass

-Wingmen need orders.

-There is a reference by Alpha 4 to EMP screwing up his sensors.  Yet you see no evidence of this.  No typical EMP behavior is shown.  An example would be, the HUD scrambling itself randomly and randomly switching targets.

Mission 5: Last Leg

-There is an incorrect word used in the briefing.  The third paragraph starts with the word we.  According to the voice acting, it should start with the word they. 

Current Message: “We have also picked up some transmissions from within the belt - it seems like you're flying into a pirate ambush.”

Corrected Message: “They have also picked up some transmissions from within the belt - it seems like you're flying into a pirate ambush.”

-Your wingmen need orders.

-Two lines of dialogue need to be switched.  Mackie confirms that his HUD is configured before Command gives the order.

-The Benzia references moving to its escape pods but no escape pods are seen.  The debriefing claims the crew made it to the escape pod and jumped to safety.  Adding in an escape pod that jumps out quick might be prudent.

NOTE: I have not encountered any of the possible Mediavps issues that ktistai228 has seen.  At least, not so far.

I will post information on the remaining missions as I reach them.

EDIT: I made some minor changes to my notes.  I've refined them so they match the style I used in my later postings.
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on December 26, 2010, 06:53:11 pm
Three more missions have been tested.  Here are the results.

Mission 6: Bait and Switch

-Even after hostilities cease, the TRGC Sai still has orders to attack the GTC Lonewolf.  This is shown in the targeting data.

Mission 7: A Time for Penance

-There is one directive missing in mission 7.  Command directs you to obtain a scan of one of the Loki fighters (Hook Wing).  The directive does not appear on your list. 


Mission 8: Horror in the Deep


-There is no directive to destroy Long John Wing.

-A message from Alpha 2 has no voice acting.

The message is: “Where are they coming from? It's like they're appearing out of subspace itself!”

Additional Information: I loaded up FRED and it turns out this line of dialogue (Alpha2A) does reference an ogg audio file.  The only problem is that file doesn't exist.  I went through all the audio files for mission eight.  None of them match this line of dialogue.
There is also one other oddity with this line of dialogue.  It has a persona assigned to it.

-Even after the Meridian jumps and the game acknowledges you have completed the objective.  “Protect the Meridian” is still colored white.

-There is no directive to jump out at the end of the mission.



EDIT: Additional information has been added regarding the missing voice acting.
Title: Re: Derelict Needs a Facelift
Post by: ktistai228 on December 27, 2010, 03:45:09 am
Well, my motivation for this dried out and I started just playing through it. First off you really need to have a skip dialogue thing. IT IS KILLING ME to go through 4-5 minutes of dialogue, fail the mission, and then have to do it again.
And there are a ton of more problems around, that I could see at a glance. This requires your attention again, literally!!
Title: Re: Derelict Needs a Facelift
Post by: Mobius on December 27, 2010, 12:04:13 pm
Do you mind mentioning when those boring dialogues occur? In which missions?
Title: Re: Derelict Needs a Facelift
Post by: Mongoose on December 27, 2010, 02:33:01 pm
It sounds like a few of these "issues' that are being reported come down more to personal preference than anything else.  Fixing typos and missing directives are great and all, but don't go all hog-wild.
Title: Re: Derelict Needs a Facelift
Post by: Mobius on December 27, 2010, 02:35:03 pm
They're still things that should be changed, IMO.
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on December 27, 2010, 10:13:41 pm
Scratch three more missions off the list.  Here are the results:

Mission 9: Rites of Passage

-During the briefing the GVI Luxor displays the wrong model when clicked on.  It displays a Typhon class destroyer.  It should show a Typhon class destroyer in a docking ring.  I’m assuming that displaying both models together isn’t possible.  However, I thought I would report it just the same.

-Alpha wing has no orders at mission start.  In my opinion, they should automatically guard the GTM Alexis as soon as it finishes jumping in.

-There is an error in one line of dialogue and the voice acting corresponds to it.
The message is: “Command, this doesn't sound right. We weren't supposed to have any Terran fighters in the area beyond Alpha leader and myself.”

Explanation: The error is that you’re not flying Terran fighters in this mission.  You’re flying Vasudan fighters.  Changing the word fighters to pilots should do fine.  The problem with changing this is that the voice actor would have to re-record the line.  I believe the voice actor for Mackie is still around.  I’m not 100% sure though.

-You might want to move Kappa wing farther out when they jump in.  If you let the dialogue sequence play out and then investigate them.  They will already be very close.  I was not able to destroy them before they hit the Alexis with Tornados.  The ship will survive but it will take heavy damage.  If you investigate Kappa as soon as they arrive this will not be a problem.

-The debrief requires some minor changes to match the voice acting.

Change 1: Flip the word doing and so around.

Current Message: “Additionally, the docking bays of the GVI Luxor were sabotaged by a substantial explosion. In so doing, the Governor's Shuttle was stranded outside the station during the firefight, leaving it vulnerable to a kidnap attempt.”

Corrected Message: “Additionally, the docking bays of the GVI Luxor were sabotaged by a substantial explosion. In doing so, the Governor's Shuttle was stranded outside the station during the firefight, leaving it vulnerable to a kidnap attempt.”

Change 2: Add the letter A to a section of the debriefing

Current Message: “The Ithaca Deimos-class corvette represents a substantial security threat in the area.”

Corrected Message: “The Ithaca, a Deimos-class corvette represents a substantial security threat in the area.”

-You are awarded the Medal of Valor, yet there is no mention of this in the debrief.

Mission 10: The Third Man


-Epsilon wing is present for part of this mission but is not mentioned in the briefing.

-Neither Alpha nor Epsilon wing has orders at mission start.  They should both have orders to defend your fighter.  The logic being that you are the only fighter who can tag the Ithaca.

-Alpha wing should automatically be ordered to defend the GVT Isiroth as soon as it arrives.

Mission 11: Learning by Osmosis

-Alpha has no orders at mission start.  As per the briefing orders they should be ordered to protect GTCv Escher.

-Once the Escher’s engines are disabled by the energy draining mines they begin to continually explode.  It looks like the engine subsystems is being destroyed over and over again.

-Providing an easier way to target the energy draining mines would make the mission easier.  Currently you can only select them by cycling through all targets.

-Alpha and Delta wings do not automatically depart once the mission is complete.

EDIT: I've made some minor changes to my notes.  Mostly adding in the bolding and a little spacing.  I've also reworded one of the notes on mission 11.
Title: Re: Derelict Needs a Facelift
Post by: Mongoose on December 28, 2010, 12:28:31 am
They're still things that should be changed, IMO.
No, what I meant was that doing things like editing for grammar mistakes and ship classes in briefings, as well as fixing any identifiable bugs that have popped up, is the part that definitely should be fixed.  Beyond that, though, making changes like moving wings around or tweaking ship orders all over the place kind of leads into dangerous territory.  I mean, this is Derelict, one of the all-time classic FS2 campaigns.  I just don't want to see anyone go all George Lucas on it. :p

-There is an error in one line of dialogue and the voice acting corresponds to it.
The message is: “Command, this doesn't sound right. We weren't supposed to have any Terran fighters in the area beyond Alpha leader and myself.”

Explanation: The error is that you’re not flying Terran fighters in this mission.  You’re flying Vasudan fighters.  Changing the word fighters to pilots should do fine.  The problem with changing this is that the voice actor would have to re-record the line.  I believe the voice actor for Mackie is still around.  I’m not 100% sure though.
I think the implication is that there shouldn't be any Terran fighters in the system, period.  The player and Mackie presumably have their own fighters on the station, since they're not using them at the moment, but those should be the only Terran fightercraft in the area.  Regardless, I don't think redoing voice lines is all that necessary, since it'd be a huge hassle for very little payoff.
Title: Re: Derelict Needs a Facelift
Post by: Droid803 on December 28, 2010, 12:44:29 am
Giving some fighters initial orders so they don't just drift there until you give them orders seems not very likely to break anything, seeing as you could issue that very order the second the mission starts!

I don't get how taking a c-3-8 off the "do at the start of the mission" list will affect balancing at all.
Title: Re: Derelict Needs a Facelift
Post by: Mongoose on December 28, 2010, 02:29:36 am
Well no, you're right, and that's not really the level of tweaking I'm talking about.  But things like this...

Quote
-There is a reference by Alpha 4 to EMP screwing up his sensors.  Yet you see no evidence of this.  No typical EMP behavior is shown.  An example would be, the HUD scrambling itself randomly and randomly switching targets.

...make me a bit uncomfortable.  When you get to those levels of change, you're sort of disrupting how the original mission played.

And yeah, I know I probably sound a bit overprotective.  It's just that this campaign was made by two community legends, and then originally brought up to SCP compliance by another.  I probably count it as my sentimental favorite campaign of all, in no small part because I'm proud of the job we all did on the voicework when Blaise was upgrading things.  I just don't want to see any unnecessary tweaks to it.
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on December 28, 2010, 01:29:12 pm
Well no, you're right, and that's not really the level of tweaking I'm talking about.  But things like this...

Quote
-There is a reference by Alpha 4 to EMP screwing up his sensors.  Yet you see no evidence of this.  No typical EMP behavior is shown.  An example would be, the HUD scrambling itself randomly and randomly switching targets.

...make me a bit uncomfortable.  When you get to those levels of change, you're sort of disrupting how the original mission played.

And yeah, I know I probably sound a bit overprotective.  It's just that this campaign was made by two community legends, and then originally brought up to SCP compliance by another.  I probably count it as my sentimental favorite campaign of all, in no small part because I'm proud of the job we all did on the voicework when Blaise was upgrading things.  I just don't want to see any unnecessary tweaks to it.

I understand where your coming from on this Mongoose.  In my eyes Derelict is also one of the classic fan made campaigns.  I'm not looking to drastically alter the campaign.  As I go through the campaign I'm simply writing down any grammar/spelling errors, mission breaking events, general mission oddities, text not corresponding to voice acting, etc.  Having no evidence of EMP during the mission was just something I found odd.  I'm just doing my best to be thorough.

EDIT: Rewrote the second to last sentence of my reply.
Title: Re: Derelict Needs a Facelift
Post by: ktistai228 on December 29, 2010, 04:27:13 am
Okay, off the top of my head. The mission with the protesters and the Nyarlahotep (damn, really can't spell these names), you really need a skip dialogue feature, it was killing me.
The Shivan knossos looks damn weird with the 3.6.12 media vps, it looks as if the shivan and the ancient textures got mixed up.
There are several more issues, but I just went through all the missions without noting anything, so I'm a bit in the dark.
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on December 29, 2010, 10:30:43 pm
An additional four missions have cleared testing.

Mission 12: Code of Honour

-Nothing odd or broken found.

Mission 13: Bond of Trust

-The text of the briefing screen 1 of 5 needs to be modified to ensure it matches the voice acting.
   
Current Text: “With a little intelligence supplied by myself, the mercenaries have pinpointed a GTVA convoy passing though Altair on its way to Luxor Station. This convoy is carrying valuable cargo, which the mercenaries wish to 'procure'. As I supplied the intelligence, Shadow wing is going to be leading the strike.”

Corrected Text:
“With a little intelligence supplied by myself, the mercenaries have pinpointed a GTVA convoy passing though Altair on its way to Luxor Station. This convoy is carrying valuable cargo, which the mercenaries wish to 'procure'. Since I supplied the intelligence, Shadow wing gets the honour of leading the strike.”

-The text of the briefing screen 2 of 5 requires a minor change.  This change will ensure it matches the voice acting.

Current Text: “The convoy consists of three Triton class freighters – the Beck, the Finlay and the Torres, and their respective cargoes.  The convoy is guarded by a wing of Lokis, designated Omega.”

Corrected Text:
“The convoy consists of three Triton class freighters – the Beck, the Finlay and the Torres, with their respective cargoes.  The convoy is guarded by a wing of Lokis, designated Omega.”

-The text of the briefing screen 4  of 5 requires three small changes.  These changes will ensure it matches the voice acting.

Current Text:
"Once the fighters and freighters are eliminated, the mercenary freighters Synergy and Equinox will be signalled and arrive to collect the cargo.  They will be escorted by Hook wing. Assist them in covering the freighters while they collect the cargo and depart. The cargo raiders in the area, although a small force, have an uncanny ability to hunt out convoys under attack, or so I'm told."

Corrected Text: “Once the fighters and freighters are eliminated, the mercenary freighters Synergy and Equinox will be signaled and arrive to collect the cargo.  They will be escorted by Hook wing. So assist them in covering the freighters while they collect the cargo and then depart.  The cargo raiders in the area, although a small force, seem to have the uncanny ability to hunt out convoys under attack, or so I'm told.

-There is a spelling error in a line of dialogue from Shadow 2.

Current Message: “All three freighters have been destroyed. I'm signalling the Synergy and Equinox now.”

Corrected Message: “All three freighters have been destroyed. I'm signaling the Synergy and Equinox now.”

-Shadow wing does not automatically depart at the end of the mission.

-A section of the debrief needs to be slightly modified to match the voice acting.

Current Message: “Good work, Shadow, we got the cargo that we needed from the convoy. Those TC-TR1 units contained munitions and Hercules Mark II fighters. They'll give the mercs quite a punch in battle. Thankfully no GTVA personnel lost their lives on the vessels and the mercenaries did not catch onto our ruse.”

Corrected Message
: “Good work, Shadow, we got the cargo that we needed from the convoy. Those TC-TR1 units contained munitions and Hercules Mark II fighters.  That’ll give the mercs quite a punch in battle. Thankfully no GTVA personnel lost their lives on the vessels and the mercenaries did not catch onto our ruse.”

Mission 14: A Whispered Prayer

-The red quad arrow animation (I don’t know it’s actual name) does not circle around the  unknown pirates icon during the briefing.  You hear the corresponding sound.  You just don’t see the four arrows.  It’s on Stage 3 of 5 for the briefing.

-Shadow and Tachyon wing do not automatically engage jump drives at the end of the mission.

-One minor change is need to the debrief so that it matches the voice acting.

Current Message:
“Good work pilots. We got the goods we needed from the Whisperer aboard the Zenith safely and managed to get the Zenith out, despite heavy pirate presence. That cash will pay your fees, so give yourselves a big pat on the back.”

Corrected Message:
“Good work pilots. We got the goods we needed from the Whisperer aboard the Zenith safely and managed to get the Zenith out, despite heavy pirate presence. That cash will pay your fees, but give yourselves a big pat on the back.”

Mission 15: Return to the Hulk

-You start out to close to the rest of your wing.  You will get slightly brushed by one of them and lose 1% of your hull integrity.  Hitting your afterburners at the start of the mission will prevent this.  Changing the mission so you don’t start completely stopped might fix the problem.

-A line from Alpha 2 does not match the voice acting.

Current Message:
“Shadow, engage Lambda wing until the Escher arrives. You have limited authority to protect yourself.”

Corrected Message:
“Shadow, engage Lambda wing until the Escher arrives. You will have limited authority to protect yourself.”

-The GVCv Qualmotep begins to jump out before the Escher orders it to it.

-The last line of the GVCv Qualmotep is still being spoken as the ship jumps out.

-The only line of dialogue for GTSC Hawkins does not use voice acting.

Additional Information: I checked FRED and this line of dialogue does have an ogg file associated with it.  However, the audio file in question doesn’t exist in the vp.

Solution: The ogg audio file for this line of dialogue does actually exist.  However, the file name listed in FRED is not the correct one.  The correct filename is: dl15_hwk1.ogg

-The Escher has already jumped out when its last line of dialogue is shown.  I would estimate about 1-1.5 seconds has passed.  Keep in mind that is just an estimate though.  The line of dialogue is also shown as having originated from Command.

-Shadow wing does not automatically jump out at the end of the mission.

EDIT: I have refined these notes to match the style I used in later missions.  I also corrected several errors.  The most critical being that I left out the corrected version of a debrief.
Title: Re: Derelict Needs a Facelift
Post by: Mobius on December 30, 2010, 01:06:34 pm
Aurora, your work is an example for us all. :yes:
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on December 31, 2010, 12:34:15 am
Aurora, your work is an example for us all. :yes:

Thank you Mobius.  That means a lot considering I'm new to testing missions.  I'm just trying to be as through as possible.

Another two missions have cleared testing.

Mission 16: The Number of the Beast

Note: This mission is extremely difficult.  The key to the mission is the bombers.  Take them out fast and you have a chance.  If you want to increase your odds take out Tango Wing and some of the Loki fighters before hostilities start.

-The “command brief” (More like a philosophical brief) before this mission has no voice acting.  I checked the VP and I could not find any audio files for a mission 16 command brief.  I can only assume no voice acting was ever done for this command brief.

-Adding a dialogue skip at the beginning of this mission might make sense from one point of view.  However, I don’t think it will help much even if one is added.  The Escher will still take time to get into position and the dialogue gives you something to listen to as this occurs.

-Rewording the directive to destroy the Clement’s beam turret might be a good idea.

   Current Directive: Destroy Clement Beam Turret.

   Recommended Reword: Destroy the Clement’s Forward Beam Turret.

-There is no directive to destroy Blue wing.

-Alpha wing does not automatically jump out at the end of the mission.

Mission 17: Painted Devils

-There is a spelling error in Stage 3 of 6 of the briefing.  The word authorized is misspelled.

Current Briefing: “Alpha wing will lead this operation. You'll arrive on the far side of the scrapyard and proceed towards the Lonewolf. If the crew won't surrender, disable her - this, however, is a last-ditch option. If it seems that the civilians will not surrender, you will however be authorised to carry out the attack.”

Corrected Briefing: “Alpha wing will lead this operation. You'll arrive on the far side of the scrapyard and proceed towards the Lonewolf. If the crew won't surrender, disable her - this, however, is a last-ditch option. If it seems that the civilians will not surrender, you will however be authorized to carry out the attack.”

-You start out too close to the rest of your wing.  You will get slightly brushed by one of your wingmen and lose 2% of your hull integrity.  Changing the mission so you don’t start completely stopped might fix the problem.

-Alpha 4 says they have you covered but they are not automatically ordered to protect to you.

-The Sentinels do not immediately turn hostile after being scanned.

-There is a spelling error in a message from Alpha 3.

Current Message: “The sentry guns have been neutralised.”

Corrected Message: “The sentry guns have been neutralized.”

-If the GTT Omaha is destroyed the mission is broken.  It cannot be completed.

-There is no directive to escort the GTC Lonewolf until it jumps.

-Alpha wing does not automatically jump out at the end of the mission.

Title: Re: Derelict Needs a Facelift
Post by: Mobius on January 02, 2011, 09:47:20 am
About the destruction of the Omaha - what happens, exactly? Do you get an AWOL debriefing?
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 02, 2011, 03:45:19 pm
About the destruction of the Omaha - what happens, exactly? Do you get an AWOL debriefing?

I'll have to re-test the mission to verify a few things but here is what I can recall.  I didn't even realize the Omaha had been destroyed until after I had eliminated all hostiles.  After several minutes I checked the docking ports on the Lonewolf and realized the transport was gone.  You receive no message from command for failing to protect the transport.  I checked the in-game events page and confirmed it had been been destroyed by a fighter or bomber ( I don't remember which).  I restarted the mission and the second time around this did not occur.  I didn't think to jump out and see what would happen.  You would most likely be reprimanded for leaving the still disabled Lonewolf unprotected.  However, this is pure speculation.

Sorry I can't tell you more.  I'll try and go through the mission again tonight if I can.
Title: Re: Derelict Needs a Facelift
Post by: Mongoose on January 02, 2011, 06:05:55 pm
Huh, that's strange.  With as long as Derelict has been around, you'd think someone else would have had that happen to them.  That must have been an extraordinarily unlucky playthrough.  At least it's nothing that a simple ship_guardian can't fix.
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 02, 2011, 06:33:15 pm
Huh, that's strange.  With as long as Derelict has been around, you'd think someone else would have had that happen to them.  That must have been an extraordinarily unlucky playthrough.  At least it's nothing that a simple ship_guardian can't fix.

That certainly seems to be the case Mongoose.  I just finished re-playing the mission.  The Omaha didn't get a scratch on it.  I do have a theory though.  After replaying the mission, I believe one of the bombers was responsible for eliminating the transport.  It is possible a bomb launched from Grey Wing hit the transport instead of the Lonewolf and destroyed it.  One Cyclops is more than enough to destroy a transport.

This must be one of those one in a million incidents.  On the upside, once the fix is in place there is no chance of this happening again.

NOTE: I did make one addition to my notes for the mission in question.
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 02, 2011, 09:51:19 pm
Another two missions have been completed.

Mission 18: An Advancement of Learning

-There is a spelling error in Stage 4 of 6 in the briefing.  The words defense and authorized are spelled wrong.

Current Message: “The LoneWolf and TRGC Sai will take over the defence of the convoy once you enter their patrol paths and as the vessels assume their designated points. You will then be authorised to return to the Station.”

Corrected Message: “The LoneWolf and TRGC Sai will take over the defense of the convoy once you enter their patrol paths and as the vessels assume their designated points. You will then be authorized to return to the Station.”

-There is no directive to destroy Red Wing.

-Alpha wing does not jump out at the end of the mission.

NOTE: This mission is difficult but I don’t believe it needs balancing.  I would however like another tester’s opinion at some point.


Mission 19: Killer Rabbit

-On some of the briefing screens the grid is laid over the icons instead of the other way around.

-You cannot order Alpha wing to Depart or Cover your fighter.  The latter order may have been removed to prevent your wingmen from going after the GTM Vigilant.
Title: Re: Derelict Needs a Facelift
Post by: CommanderDJ on January 02, 2011, 11:06:41 pm
With one of the spelling errors you listed, "defence" is spelled with a c in some countries and with an s in other countries. It all depends on where you live, so AFAIK both are technically correct.
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 02, 2011, 11:19:48 pm
With one of the spelling errors you listed, "defence" is spelled with a c in some countries and with an s in other countries. It all depends on where you live, so AFAIK both are technically correct.

I didn't realize that.  I came across a spelling variation with Honor being spelled Honour but that one I knew.  Thanks for pointing this out CommandDJ.  I guess it all comes down to preference.
Title: Re: Derelict Needs a Facelift
Post by: Tomo on January 03, 2011, 10:49:22 am
I didn't realize that.  I came across a spelling variation with Honor being spelled Honour but that one I knew.  Thanks for pointing this out CommandDJ.  I guess it all comes down to preference.
The same is true of all the "S" instead of "Z" spelling that you mention.

American spelling replaces the English "S" with a "Z" in a large number of words for no apparent reason. Annoyingly Microsoft makes it very difficult for English speakers to get the right spellchecker...
Title: Re: Derelict Needs a Facelift
Post by: TopAce on January 03, 2011, 12:33:25 pm
Quote
American spelling replaces the English "S" with a "Z" in a large number of words for no apparent reason.

Just so you know: During the Elizabethan era, the -ise suffix didn't exist, only -ize. The -ise variant entered British English, but the American settlers, who later won their independence in 1776, simply maintained the ONLY spelling variation they knew: -ize. If either variant did something for no apparent reason, it was British English.

Quote
Annoyingly Microsoft makes it very difficult for English speakers to get the right spellchecker...

(Where's the big :wtf: smiley when you need it?)

Microsoft Office ships with an in-built spell checker in a bunch of languages, defaulted to English. Unless you fail to acknowledge Aurora Paradox's language as English, which is interesting because you just replied to him using the same language.
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 03, 2011, 12:42:16 pm
Quote
American spelling replaces the English "S" with a "Z" in a large number of words for no apparent reason.

Just so you know: During the Elizabethan era, the -ise suffix didn't exist, only -ize. The -ise variant entered British English, but the American settlers, who later won their independence in 1776, simply maintained the ONLY spelling variation they knew: -ize. If either variant did something for no apparent reason, it was British English.

Quote
Annoyingly Microsoft makes it very difficult for English speakers to get the right spellchecker...

(Where's the big :wtf: smiley when you need it?)

Microsoft Office ships with an in-built spell checker in a bunch of languages, defaulted to English. Unless you fail to acknowledge Aurora Paradox's language as English, which is interesting because you just replied to him using the same language.

Topace is correct.  English is my native language.
Title: Re: Derelict Needs a Facelift
Post by: Jeff Vader on January 03, 2011, 02:35:57 pm
(Where's the big :wtf: smiley when you need it?)
Use the lvlshot, Luke!
Title: Re: Derelict Needs a Facelift
Post by: Droid803 on January 03, 2011, 02:39:47 pm
It would help if English was actually consistent with itself.
But it isn't.

Hi, 'houses'.
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 03, 2011, 09:14:47 pm
Five missions have cleared testing.

Mission 20: Scorched Earth

-On briefing screen 5 of 6, the ship displayed when the “Pirates?” fighters are clicked on should be changed to a question mark.

-One of your wingmen brushes against your fighter at mission start.  Changing the mission so you don’t begin stopped may fix the problem.

-There is a piece of debris from an SF Mara floating around out there.  Given that the SD Nyarlathotep has not yet "awoken" this should be removed.

-After going through its way-points the GTC Lonewolf just sits there.  The cruiser is huge stationary target when the kamikaze fighters arrive.  I’m only noting this because I find just a bit odd.  A moving targets is usually harder to hit.

Mission 21: Descent

-On some of the briefing screens the grid is laid over the icons instead of the other way around.

-When you click on pirate station during the briefing the installation is listed as the NTF Boadicea.  It might make more sense if this said pirate installation or something along those lines.

-Your wingmen brush against your fighter at mission start.  This has been encountered in previous mission.

-Alpha wing does not automatically assume escort of the Swiftsure when it arrives.

-The Cypher claims it is unable to fire its beam cannons after stating it is bugging out.  The mentioned lines of dialogue should be switched.

-Command tells you to depart and then tells you the Swiftsure made it out in the next line of dialogue.  This needs to be switched.

-Allied Wings do not automatically depart at the end of the mission.

Mission 22: The Stars are Right

-The MTT Irving undocks before Command gives them permission to.

-One message from the SD Nyarlathotep needs static added at the end.  I'm not sure if this can be easily done.  It is a very minor detail and can live without being fixed if necessary.

   The message is: “Wait... I think I see something... it's <fzzzzzzzzzzzzt>”

-Bombs launched from the Shivans are showing up as Terran bombs.  Specifically, they are showing up as Cyclops bombs and rebel bombs.

-Allied Wings do not automatically depart at the end of the mission.

Mission 23: Acceptable Losses

-Stage 3 of 4 of the command brief needs a slight modification to match the voice acting.  I have underlined the changed area.
 
   Current Message: “The GTD Valhalla is moving to Tau Sigma to take command and coordinate the search for the Nyarlathotep and Tsathoggua. In the meantime, we are attempting to evacuate any civilian personnel from the system. This is inclusive any of the pirate groups that have been causing us problems over the past several months. If they ask for assistance, we are under orders to help them. However, they may not be as willing to believe that as you are.”

   Corrected Message: “The GTD Valhalla is moving to Tau Sigma to take command and coordinate the search for the Nyarlathotep and Tsathoggua. In the meantime, we are attempting to evacuate any civilian personnel from the system. This is inclusive of any of the pirate groups that have been causing us problems over the past several months. If they ask for assistance, we are under orders to help them. However, they may not be as willing to believe that as you are.”

-Alpha and Delta wings do not automatically depart at the end of the mission.

-There is no mention of the GTFR Benedict being destroyed during the debriefing.

Mission 24: The Enemy of my Enemy

-Alpha wing does not automatically depart at the end of the mission.
Title: Re: Derelict Needs a Facelift
Post by: Mongoose on January 04, 2011, 02:14:10 am
The more I think about it, the more I'm starting to remember that I'm probably the one who tweaked most of those lines when I was reading them. :p I did note the changes I'd made to Blaise when submitting them, but I guess he never tweaked the lines in-mission.
Title: Re: Derelict Needs a Facelift
Post by: Solatar on January 06, 2011, 01:37:08 am
Hi, 'houses'.

But you add an /s/ ending to mark plurality, and insert a schwa because the word already ends in an /s]/.  Then both /s/ take on the voicing of the surrounding vowels, making it into a (/s/ and /z/ are nearly the same sound, /z/ is just voiced), but they're still allophones of the same phoneme in this case ( /s/ --> / V_#  ) - try saying 'houses' with both /s/ sounds over and over and see how long it takes you to start voicing the /s/. All very regular. . . :shaking:  Sorry, it's late. . .

Back on topic: I'm planning on playing through Derelict in the next week or so.  I'll take note of the bugs mentioned here and report back anything I find.  Derelict is a great campaign. :yes:
Title: Re: Derelict Needs a Facelift
Post by: Flipside on January 06, 2011, 01:53:16 am
Quote
American spelling replaces the English "S" with a "Z" in a large number of words for no apparent reason.

Just so you know: During the Elizabethan era, the -ise suffix didn't exist, only -ize. The -ise variant entered British English, but the American settlers, who later won their independence in 1776, simply maintained the ONLY spelling variation they knew: -ize. If either variant did something for no apparent reason, it was British English.

Quote
Annoyingly Microsoft makes it very difficult for English speakers to get the right spellchecker...

(Where's the big :wtf: smiley when you need it?)

Microsoft Office ships with an in-built spell checker in a bunch of languages, defaulted to English. Unless you fail to acknowledge Aurora Paradox's language as English, which is interesting because you just replied to him using the same language.

Defence is a particularly wierd word anyway, because both countries use Defensive as a variation of it, and trying to pry the meaning out of the word 'Offence' (or Offense if you prefer) if you are not familiar with it is a nightmare, because it can mean either a crime, an insult or an attack depending on how it is used.

Anyway, enough off topicness :)
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 06, 2011, 02:30:05 pm
The more I think about it, the more I'm starting to remember that I'm probably the one who tweaked most of those lines when I was reading them. :p I did note the changes I'd made to Blaise when submitting them, but I guess he never tweaked the lines in-mission.

I don't suppose you still have the notes you submitted to Blaise?

Back on topic: I'm planning on playing through Derelict in the next week or so.  I'll take note of the bugs mentioned here and report back anything I find.  Derelict is a great campaign. :yes:

Glad to have another tester on board.  I'm currently on Swimming with Sharks which I hope to finish sometime tomorrow. 

Good Luck with your testing.



Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 06, 2011, 11:49:33 pm
Pardon the double post.  Three missions have cleared testing.  Including Swimming with Sharks which was reported broken by wtf_cl0vvn.  I did not encounter any of the issues he listed.  I'm guessing that removing the beam fade fixed the problem.  However, that is just a guess.

Mission 25: Swimming with Sharks


-Virgo wing moves quite slowly after they jump in.  It’s the rough equivalent of shooting Shivans in a barrel.  They will attempt evasive maneuvers when attacked though.  Regardless, they are still easy to destroy.

-Shivan bombers launch Terran bombs.

-The GTD Valhalla orders you to “head inside for debrief.”  Instead of jumping out wouldn’t t it be more logical to have you head to the fighter bay.  This would require a directive to be changed.  In addition to directing your wingmen to head for the fighter bay as well.

Mission 26: Said the Spider to the Fly

-Nothing odd or broken found.

Mission 27: Out of the Dark, Into the Night

-Shivan bombers launch Terran bombs.

-The directive protect escape pods never changes to blue even after all the pods are gone.  Granted I was unable to protect all of them.  Accomplishing this is very difficult.

-There are no directives for destroying individual wings of Shivan fighters.  This makes it difficult to tell how many are left.


EDIT: Fixed an error in my notes for mission 27.
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 08, 2011, 12:25:50 am
Pardon the triple post.  Five missions have cleared testing.

Mission 28: The Paper Wall

-Shivan bombers launch Terran bombs.

-A message from the combat engineers is shown as originating from command.

        The message is: “We're almost finished placing the sentry guns, Alpha, they should be online to support you shortly.”

-The directives Destroy Capricorn and Destroy Leo are not shown as complete.  I’m reasonable sure I eliminated all of their wings.

-Alpha and Delta wings do not head to the node and depart automatically when ordered by command.

Mission 29: The Iron Curtain

-Shivan bombers launch Terran bombs.

-Even if the Scimitar was not destroyed by Scorpio wing a line of dialogue always claims it was.

-If the Scimitar is not destroyed until the end some of Mackie’s lines of dialogue feel out of place.  It’s hard to explain.  Play through the mission and keep the Scimitar alive until the end and you’ll see what I mean.

       NOTE:  I'll make another run through this mission at some point.  Hopefully, this will allow me to better demonstrate what I meant by out of place.

-Alpha, Delta (if any of them are left), and Epsilon wings do not automatically depart at the end of the mission.

-If you fail to scan the Auriga’s Sensors there is no recommendation on how to accomplish this objective.  Failing to do the scan does not prevent you from continuing in the campaign.

Mission 30: A Waiting Game


-Alpha wing does not automatically jump out at the end of the mission.

-Shivan bombers launch Terran bombs.

Mission 31: The Wrong Door

-A minor correction is needed to the briefing text in stage 3 of 4 to match the voice acting.  I have underlined the changed section.

Current Text: “Your task is to jump into the area, target and identify each warship, examine their supply configuration, and get out. If a target of opportunity presents itself, we will give you authorization to intercept and destroy that target. Remember, the Pegasus fighters are reconnaissance vessels, and not heavy combat fighters. Not even stealth fighters can successfully dodge heavy flak fire, so be careful engaging any enemy forces.

Report to your fighters.”

Corrected Text: “Your task is to jump into the area, target and identify each warship, examine their supply configuration, and get out. If a target of opportunity presents itself, we will give you authorization to intercept and destroy that target. Remember, the Pegasus fighters are reconnaissance vessels, not heavy combat fighters. Not even stealth fighters can successfully dodge heavy flak fire, so be careful engaging any enemy forces.   

Report to your fighters.”

-The objective Target Destroyers is shown as complete before you have scanned all three.

-The texture of the Shivan Knossos looks weird.  I’m not sure how else to describe it.  This may have been intentional though.  The intention might have been to make it look like a fusion of Shivan and Ancient technology.

-You are unable to issue orders to Alpha 2.

-Command tells you to secure the area.  There is no directive to reflect this order.

-One of the objectives is to “Target Cruisers.”  I was unable to scan any of the cruisers.  This does not break the mission in any way and is not mentioned in debrief.

Mission 32: Acquisition

-Adding the freighters and transports to your escort list would make the scanning easier.

-Beta wing does not automatically depart when all hostiles have been eliminated.


EDIT: A correction has been made to the notes for Mission 31: The Wrong Door.
Title: Re: Derelict Needs a Facelift
Post by: Solatar on January 09, 2011, 03:46:26 pm
Aurora Paradox; good job man. I've been playing through the campaign but haven't found anything that you didn't mention. :yes:

Hell, I didn't find half the stuff you DID mention. :P
Title: Re: Derelict Needs a Facelift
Post by: Mobius on January 09, 2011, 05:31:29 pm
Aurora Paradox, feel free to triple post as long as your posts are coherent to the big bugsquashathon. :)
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 10, 2011, 10:48:24 pm
Thank you for the compliments you two.  However, I'm sure you'll find something I missed Solatar.  Try and go through the failure debriefs with a fine tooth comb.  I didn't go through those as well as I should have.  I was planning on going through them after I cleared the entire campaign successfully. If you could go through those debriefs I would greatly appreciate it.

At the rate I'm progressing I should be through testing Derelict before the end of the month.  I have just finished testing 5 more missions.


Mission 33: ShadowPlay

-The nebula background for this mission looks horrendous.  A major upgrade is needed here.

-A message from Alpha 2 indicates that Alpha should assume guard positions on the two freighters.  This does not happen without the player issuing orders.

-There is no directive to destroy Halberd Wing.

-Perhaps all of the convoy ships should be added to your escort list.

-Alpha and Beta wings do not automatically depart at the end of the mission.

Mission 34: Quoth the Raven

-During briefing, when the Auriga is clicked on it is listed as a GTD Orion.  If possible, this should be changed to MTT Orion.

-A correction is needed to a line of dialogue from Beta 1 to match the voice acting.  Chased needs to be changed to chase.

Current Message: “Maybe when we've got some real enemies to fight. All we've done so far is chased shadows.”

Corrected Message: “Maybe when we've got some real enemies to fight. All we've done so far is chase shadows.

-There is always one fighter that rubs up against the AWAC at the beginning of the mission for several seconds.  Usually one of the fighters in Beta wing.

-There are no directives for destroying individual wings.  Especially since they are stealthed knowing how many remain would help.

-A line from Alpha 3 needs a slight change to match the voice acting.  The words make and it are never spoken.

   Current Message: “They're after me... I'm not gonna make it!”

   Corrected Message: “They're after me... I'm not gonna……..”

-Eliminating any of the stealth fighters does not count toward your kill count.

-The Macura is thanking Alpha and Beta when destroyer is already halfway jumped out.

-Alpha, Beta, and Delta wings do not automatically jump out at the end of the mission.


Mission 35: The Sting

-Alpha wing does not automatically jump out at the end of the mission.

Mission 36: Resupply and Revelation


-Alpha and Delta wing does not automatically jump to the new location.

Mission 37: Shepherding 101

-Sagittarius wing seems to be moving a bit slow.  It makes them very easy to take out.  It should be a bit more difficult than it is.

-Alpha, Beta, and Delta wings do not automatically jump out once the bombers have left.

Mission 38: Striking the Line

-The directive to destroy the SC Zoth’s forward beam cannon is present at mission start.  It should only show up after Alpha 2 mentions it.

-As long as the SC Zoth is destroyed it doesn’t matter whether or not its beam cannon is destroyed.  The mission debrief also implies that the beam cannon was destroyed even if it wasn’t.

-Allied wings do not automatically jump out once all hostiles fighters have been cleared out.
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 11, 2011, 10:28:45 pm
Two missions have cleared testing.  Seven mission are left in the campaign.

Mission 39: Playing Possum

-Does the Epicurus sounding like The Terminator count as an oddity?

-Alpha wing attempts to destroy debris but usually takes forever to actually hit a piece of it.  This includes using Harpoons.  This is a waste of missiles since they aren’t locked onto the debris.

-The GTT Grace docks INSIDE the Epicurus.  The transport pokes around the inside of the corvette and eventually “settles in.”  At some points over half the transport is inside the ship.  Once it has “docked” the nose portion of the ship is still inside the corvette.  The undocking process looks just as odd.

-The name of the Demon class destroyer is spelled wrong.  I caught this one completely by accident when I was looking at the event list.

Current Spelling: Cthon

Correct Spelling: Cython.

-Alpha wing will not “play dead” if you have issued them any orders.  This does not break the mission.  You can even order them to attack the Shivans and the mission will still work as intended.

-Your wingmen do not automatically engage the Shivans once you have been detected.  This makes them easy targets. They will engage once you issue them orders.

-Alpha wing does not automatically jump out when ordered to by command.

Mission 40: Sheridan’s Gambit

-The grid is laid over the ships during the briefing instead of the other way around.

-The Gorgon Cannon is not on your escort list.

-Shivan bombers launch Terran bombs.

-The Gorgon Cannon should not say it is opening fire until Alpha 2 finishes saying fire the dam cannon.

-Delta 2 does not automatically depart.  At least according to the wingmen display it didn’t.  I cycled through the friendly targets and was unable to locate the fighter.

Edit: I added a note to Mission 40.
Edit2: Applied strikethrough to a note for mission 39
Title: Re: Derelict Needs a Facelift
Post by: Droid803 on January 12, 2011, 04:34:13 pm
-The name of the Demon class destroyer is spelled wrong.  I caught this one completely by accident when I was looking at the event list.

Current Spelling: Cthon

Correct Spelling: Cython.

It's supposed to be Cthon (or Chthon). Both are used as references to Chthulhu (at least as far as what I find with a quick Google search), what's more important is that one of those is stuck to throughout all references to that Demon.
Cython has to with Python the programming language. :P
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 12, 2011, 04:41:53 pm
-The name of the Demon class destroyer is spelled wrong.  I caught this one completely by accident when I was looking at the event list.

Current Spelling: Cthon

Correct Spelling: Cython.

It's supposed to be Cthon (or Chthon). Both are used as references to Chthulhu (at least as far as what I find with a quick Google search), what's more important is that one of those is stuck to throughout all references to that Demon.
Cython has to with Python the programming language. :P

Nice catch droid.  I will be applying strikethrough to that note momentarily.  Don't know why I thought it was spelled that way.  Never test when your tired I guess.
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 14, 2011, 05:44:53 pm
I have just completed the final three missions of the Derelict Campaign.  I will be compiling my testing log and posting it in a day or two.  I have also been making modifications to my earlier mission notes.  They now conform to the style I used in later missions.  In addition, I have corrected a few errors I found in the notes as well.

Mission 41: Onslaught

-Beta wing is shown on the briefing screen but is not mentioned.

-The last message from the GTD Ignatius implies that its engines have been destroyed.  However, the engine subsystem is still intact when the destroyer is destroyed.

-Shivan bombers launch Terran bombers.

-Alpha and Beta wings do not automatically jump back to base.

Mission 42: Memento Mori

-During the introduction of the GTB Hydra, the CB Animation for the GTB Artemis is used.  Since no animation exists for the Artemis D.H. (which is what the Hydra essentially is) mjn.mixael has offered to create one.

-Shivan bombers fire Terran bombs.

Mission 43: Hail Mary…

-Shivan bombers launch Terran bombs.

-There is no directive to destroy the Shivan fighters.

-All Allied fighters do not automatically return to base.

Credits

Before playing the credits it hit me with the error you usually get while trying to play the main campaign with a mod (other than the MediaVPS) selected.

EDIT: I've added in an additional note for mission 42.
EDIT 2: I have removed one of my notes from mission 42 after further research.
Title: Re: Derelict Needs a Facelift
Post by: mjn.mixael on January 14, 2011, 06:41:39 pm
Just to clarify.. I would make that ANI in the style of the FS2 tech anims using the D.H. model from FSU. And it would take me all of 10 minutes.
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 16, 2011, 09:08:13 pm
UPDATE:

The final testing log won't be released until tomorrow night at the earliest.  Fine tuning the log is taking longer than I anticipated.  When I do release it, it will be released in PDF and text document format.
Title: Re: Derelict Needs a Facelift
Post by: ssmit132 on January 17, 2011, 06:35:02 am
Five missions have cleared testing.

Mission 20: Scorched Earth
-There is a piece of debris from an SF Mara floating around out there.  Given that the SD Nyarlathotep has not yet "awoken" this should be removed.

I personally thought this was a foreshadowing of the Shivans coming to free the Nyalathotep (and showing that it was the Shivans that slaugtered the pirate base and the Socrates).

Mission 31: The Wrong Door

-The objective Target Destroyers is shown as complete before you have scanned all three.

-One of the objectives is to “Target Cruisers.”  I was unable to scan any of the cruisers.  This does not break the mission in any way and is not mentioned in debrief.

The dialogue tells you that all you need to do is to target each cruiser for two seconds. This is probably also the reason for the first point in the above quote. You basically have to target every Shivan capship in the area before you move on to scanning the corvettes and the navigation systems of the destroyers.

-------------------------------------------------------

Also, it would be possible to reskin the HTL Iceni to get a new GTFf Saphah model. However, as texturers are probably working on other projects, then the Saphah model could at least be modified to use the new MediaVP textures.

In any case, great job in identifying what needs to be fixed in Derelict, Aurora Paradox. :)
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 17, 2011, 11:06:57 pm
I am now releasing my testing log.  I have attached it in PDF and notepad format.  I strongly recommend you download the PDF.  It maintains the original structure of the log and makes it easy to follow.

EDIT: Testing logs removed by poster.  Please downloaded the revised testing logs in my latest post.


Title: Re: Derelict Needs a Facelift
Post by: Nyctaeus on January 18, 2011, 08:45:35 am
Also, it would be possible to reskin the HTL Iceni to get a new GTFf Saphah model. However, as texturers are probably working on other projects, then the Saphah model could at least be modified to use the new MediaVP textures.
I think I have something that could be useful.
[Link] (http://www.2shared.com/file/61XT4q6n/HTL_Saphah.html)
This is my old and a bit primitive attempt to make HTL Saphah. I was wanted to use Saphah as a heavy frigate in Shadow Genesis, but later I've changed it to Reyena. I have nothing to do with this model, so use it if you want. It's Nx's model.
Title: Re: Derelict Needs a Facelift
Post by: mjn.mixael on January 18, 2011, 01:51:34 pm
Here is the requested ANI.

[attachment deleted by ninja]
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 22, 2011, 09:28:43 pm
I just finished fixing all of the Command Briefs, Briefings, In-game dialogue, and debriefing errors listed in the testing log.

I'm attaching a revised testing log to this post.  In addition to showing everything that has been fixed so far, I have corrected several errors I found in it.  I will be removing the the previously posted testing logs shortly.

EDIT: Fixed spelling error in post.
EDIT 2: Testing log has been removed by poster.  You can find the revised log in my latest post.
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 29, 2011, 05:53:19 pm
STATUS OF UPGRADE:

The missing line of voice acting has been recorded and processed.  I'm currently adding in any missing directives and changing the weapon load-outs of every Shivan fighter/bomber so they use Shivan missiles/bombs.  I'll post when I finish this task or I have other news regarding the upgrade.

EDIT: 200th post mark
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on January 31, 2011, 11:31:53 pm
UPDATE:

All Shivan fighters and bombers will now use Shivan missiles and bombs.  Several destroy directives have been added to various missions.  Additional directives might be added at some point.  In the Mission 40, Leo wing now has the standard load-out for Manticore fighters (before they had no missiles).  I discovered this while I was checking and fixing the load-outs of all Shivan spacecraft.

I have attached the latest version of the testing log.



[attachment deleted by ninja]
Title: Re: Derelict Needs a Facelift
Post by: mjn.mixael on March 04, 2011, 12:55:04 am
Here is a new version of the Artemis D.H. Anim. It is using the new HTL model by Sab0o.

[attachment deleted by ninja]
Title: Re: Derelict Needs a Facelift
Post by: Aurora Paradox on March 04, 2011, 02:17:41 pm
Here is a new version of the Artemis D.H. Anim. It is using the new HTL model by Sab0o.

Thanks for creating another D.H. animation.  The new ANI looks great.  Sab0o did an awesome job on the Artemis and the Artemis D.H.
Title: Re: Derelict Needs a Facelift
Post by: Black_Yoshi1230 on October 28, 2012, 01:11:05 am
I know it's been a REALLY long while, but there is one mission-related oddity I noticed that wasn't listed:

- The Stars are Right: If the Irving survives, it should jump out at the node. It doesn't.

(Yeah, I noticed almost every mission, no wingmen have the depart order active or have a cue to auto-depart.)

And um... I haven't seen an update for quite a while on the main revamp thread. Anything to say about that?
Title: Re: Derelict Needs a Facelift
Post by: Su-tehp on June 13, 2020, 04:46:51 pm
Apologies for necro'ing an 8-year old thread, and even more apologies if this is the wrong place for this topic, but the thread title seems apropos to what I want to ask: How do I update Derelict's 3.8 MediaVPs to the current 4.2 version so that I can see (among other graphics goodies) the new Ganymede docked with the Nyarlathotep? And would that create any mission bugs or other issues?

I'm playing through Derelict for the first time. Remember how I was away for 17 years and have lots of campaigns that I need to catch up on? :D

And did I miss the "main revamp thread" where I should have posted instead? :nervous: :nervous:
Title: Re: Derelict Needs a Facelift
Post by: Nightmare on June 13, 2020, 05:08:23 pm
Well you can force Knossos to load stuff by editing the files.

I don't think there was any new thread in the meantime; I think the BWO guys wanted to include Derelict in a CE package but BWO itself isn't anywhere.
Title: Re: Derelict Needs a Facelift
Post by: Su-tehp on June 13, 2020, 06:27:57 pm
Well you can force Knossos to load stuff by editing the files.

And that is done how?

I don't think there was any new thread in the meantime; I think the BWO guys wanted to include Derelict in a CE package but BWO itself isn't anywhere.

Damn shame about BWO still in limbo (abandoned?). After the MTD Auriga pulled a What Happened To The Mouse (https://tvtropes.org/pmwiki/pmwiki.php/Main/WhatHappenedToTheMouse) in Derelict, I was hoping to see it again.
Title: Re: Derelict Needs a Facelift
Post by: Nightmare on June 13, 2020, 06:46:48 pm
Damn shame about BWO still in limbo (abandoned?). After the MTD Auriga pulled a What Happened To The Mouse (https://tvtropes.org/pmwiki/pmwiki.php/Main/WhatHappenedToTheMouse) in Derelict, I was hoping to see it again.
Just visit the BWO board for more info regarding that.

Dunno about Knossos, aside that it's possible to do that.
Title: Re: Derelict Needs a Facelift
Post by: Colonol Dekker on June 14, 2020, 10:52:20 am
Custom command lines.   I just forget what and where they're used 🤔