Hard Light Productions Forums
Community Projects => The FreeSpace Upgrade Project => Topic started by: Rga_Noris on January 11, 2014, 08:23:28 pm
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Just a tease so people can quit worrying... I am working on it :D
(http://i999.photobucket.com/albums/af118/RgaNoris/NuMoloch11.png)
(http://i999.photobucket.com/albums/af118/RgaNoris/NuMoloch10.png)
Why no p3D: I can't waste time fielding questions about things that aren't final or relevant, nor removing those items for the 3D model. When its much closer, I will.
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UUuuuunfff
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highly good. ribs show impressive adversity in the face of neatness
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YES, the bigger sibling of the Rak is on it's way.
The family will be reunited, and I'm thrilled at the thought.
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We once thought that MediaVPs 2014 would be the year of the Shivan... But then Oddgrim arrived. Well, Rga is back so expect the Shivans to receive an exciting finale.
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This scares me.
Brilliant work!
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I hope the texture will resemble original one much more, than textures of Rakshasa and Sathanas. Great work :yes:
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omg when I saw Rga the other day posting I was happy, but I didn't expect this at all :D. Great start with the ship!
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I hope the texture will resemble original one much more, than textures of Rakshasa and Sathanas. Great work :yes:
That was my only quarrel with the new Rakh. (Which is still awesome) The texts. lost a lot of the detail :v: gave it.
This Moloch is looking sweet. :D
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That's actually common in newer FSU models. They're loosing their original details, in favor of something different. Both on model, and texture level. The new Leviathan for example completly lost the feel of original design. That's why I request for keeping textures in similar style to original ones here.
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Wow guys, lay off the past work. The Rak, in particular, matched the retail texture quite well in that there was no texture detail that wasn't modeled in. Go look at it. The retail Rak's texture was plain black with ribbing over red glows. Rga's Rak is plain black with modeled ribbing over red glows. Check your facts before posting nonsense.
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I concur with mjnmixael here, the (newer) rak is a fantastic update and follows the retail textures quite well, people seem to forget that the source matrial we are working with are well over 14 years old 256x2 images.
And betrayal: That remark was not necessary.
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Artistic choice is exactly that. Lets try and keep the disagreements civil (if we must have them at all).
And lets also not drift discussion to encompass other works and keep it on focus to this threads model specifically please.
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Beautifull work, I'm glad you're back! :yes: :yes:
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Is it just me, or does it look a bit like a Reaper? :) Though that's not a bad thing for a Shivan ship.
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fantastic work there
and for the record: the rak is one of the best HTL's i've seen so far, it catches the spirit of the original perfectly
just as this moloch seems to do
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Is it just me, or does it look a bit like a Reaper?
It is not a thing you can comprehend. Every civilization must be destroyed in order to bring order to the chaos. It is inevitable. ;)
PS: Axem, JAD. You know what to do. :P
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O u guys...
So I'm just going to say this about the Moloch: It will follow retail fairly closely. But, where V has no detail, I will use my imagination to fill in the gaps. I will also interpret the detail they do have however I would like. If you have commentary on my interpretations, I am all ears. If you say something vague like "It's not retail enough" or "it just doesn't have the same feel" you can expect to be completely ignored UNLESS you provide an actual example as to what it should it look like to fix the issue.
The it's-not-retail-enough critique is like homeopathy. Sounds okay until any real scrutiny is applied. Then it falls on its face due to inconsistency, irrelevance, and lunacy. The reason is that if you look at a retail model, you will find that it is impossible to recreate it to today's standard without using some imagination and creativity to get there. If you don't believe me, look at the retail Sath or retail Hatshepsut.
Look at the side of the Sath and tell me... what would you add there? Would you just model in the texture detail exactly how it is, tile for tile, and leave it alone? Surely not, I don't think anyone would agree to that. So there must be a line. Unless you plan on defining that line to me, you'll be ignored.
Anywho, back to the Moloch. Maybe more screenies in a few hours, we'll see how far I get.
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Well, I'd like to say my piece about the Rakh then. Where is Retail, it had a lot of red "bleeding" through the ribs. Your model looks more like a few lights stuck on the rib gaps.
(http://www.hard-light.net/wiki/images/thumb/Scrakshasa.jpg/800px-Scrakshasa.jpg)
(http://www.hard-light.net/wiki/images/Scrakshasa-old.jpg)
To me, it mutes the contrast of colors the Retail Rakh had. As a consequence it looses "life" and falls into the "Generic Gray Space Ship" spectrum.
What I loved of the original is that it had that Homeworld-esque feel of "colorful (alien) utility."
It is still an excellent model and fantastic texture work. But it looses a few points with me.
And I think you should have put more hexagons in your texture :P
Is this a good example of feedback, Rga?
I much look forward to seeing what you do with the Moloch, because it was the Retail Shivan ship I liked the least. :)
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It is usable feedback, for sure, but its in the wrong thread :D
"I much look forward to seeing what you do with the Moloch, because it was the Retail Shivan ship I liked the least."
Me too.
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I'll disagree with that considering the Bes is easily the worst retail ship and besides, retail Moloch at least looked nicer than the retail Aeshma or w/e it is.
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there had been one previous attempt (http://www.hard-light.net/forums/index.php?topic=30194.0) at an HTL moloch that I really remember liking, unfortunately it seems all images of it have vanished from the internet. one very interesting distinguishing feature I remember this having was that it split the front of the ship into two halves down the middle, so it was more like armor plates on either side of an inner bit of machinery.
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I loved the split-nosed version as well, unfortunately it seemed this was a sentiment not shared by the majority of people (as well as the fact that it was being made at the same time as the one that eventually made it in).
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Split nose sounds really cool.
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I was, and still am among the non-split camp.
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I'm hoping (although I keep telling people this...) to have some updates soon. I'm pretty happy with much of what is done, and I have finally broken through some creative blocks. So its looking shnazzy :)
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woooooh :yes:
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(http://i999.photobucket.com/albums/af118/RgaNoris/NuMoloch18.png)
Super quick tease. The rear is so way way way way unfinished. Comment if you want to, just be aware this is pretty early all over. Hoping for a .p3d sometime in the next 2-3 days.
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Ho-lee.
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Random thoughts: The ribs look a bit irregular - maybe that's what you're going for, but it looks slightly weird. I like the spikes on the underside and the plating. The middle section looks kind of flat, in retail it widens out toward the back, which adds some variety and breaks up the parallel lines (which look odd on Shivan models).
Excellent work so far - I love how this is turning out! Out of curiosity, are you planning on making the ridiculously-placed fighterbay any more believable, or is there not much you think you can do there?
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Random thoughts: The ribs look a bit irregular - maybe that's what you're going for, but it looks slightly weird. I like the spikes on the underside and the plating. The middle section looks kind of flat, in retail it widens out toward the back, which adds some variety and breaks up the parallel lines (which look odd on Shivan models).
Excellent work so far - I love how this is turning out! Out of curiosity, are you planning on making the ridiculously-placed fighterbay any more believable, or is there not much you think you can do there?
The model so far actually follows the retail volume quite closely. I think most of your concerns regarding the shape will be releaved once the .p3d is up, as I think the perspective is hiding quite a bit.
As for the fighter bay... well, to maintain FSU standards, it needs to be in roughly the same spot. It will look cool though.
EDIT: Better shows the mid shape:
(http://i999.photobucket.com/albums/af118/RgaNoris/NuMoloch19.png)
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Wow, just wow. :yes: Are you also working on the fighterbay?
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As for the fighter bay... well, to maintain FSU standards, it needs to be in roughly the same spot. It will look cool though.
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punkship ftw :yes:
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I think he meant to ask if the fighterbay is gonna be fully modeled, like on many new Terran and Vasudan ships. Could be interesting to see, actually.
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Yep
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words cannot describe.. thus I soiled my pants.
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Hmmm... Armor plates actually look not detailed enough, compared to the ribs. All of the pipes and details from current HTL Moloch could be recreated here to fix this imparity. Great work, anyway :yes:
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Maybe I've gotten too used to the old MVP model, but I don't really like the way you've done the spikes. Currently, they feel sort of soft, or fingerlike, and I think a spikier or harder appearance might better suit the ship. I like everything else though, and am excited to see how this develops.
Just my 2 cents. I might change my mind about the spikes once the rest of the model starts coming together.
(o and the back looks really bad like its unfinished or something so u most mkae update)
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Betrayal: Your comment needs some clarification. It seems you are asking to see the Moloch look closer to the current HTL as opposed to retail. The current HTL is very different from retail. I see the current retail as large gray slabs of armor, broken up with exposed looking detailed bits. What do you see?
Are you referencing the retail in your comment? You should, as that is what I am using to build this. You typically hang on to the retail "feel" well beyond practicality, so I'm a bit surprised.
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I was talking about two different things. First - I would like to see armor plates of your HTL more detailed. Maybe subdivided onto smaller plates. In current state, ribs are much more detailed than armor plates and it's quite noticable.
The second thing is old HTL model. You may use some ideas from old HTL in your model, and I just want to suggest that. I always liked glowing, red eye on the front and pipes.
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I think the retail model has the same contrast, but i'll look into it. No promIses.
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1) I know the model is very ineffecient
2) I know there is a giant hole in the back
3) I know the rear spikes do not match the front ones... they will.
4) I know some of the surfaces have odd wrinkles
5) I know the back of the mohawk ends abruptly... that area isn't done.
6) I know this was probably too early to post.
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Nice to see you did away with that silly laser turret eye from the old HTL.
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I see you've gone with an open-concept figherbay. ;)
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Gives me chills just looking at it. Keep it up. :yes:
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Awesome, it looks like a giant, evil deep-water-sea-fish from space. :shaking:
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I see you've gone with an open-concept figherbay. ;)
Indeed. What do you think of the flat gray textures?
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wow - I couldn't get much of a feel for this from the screenies alone, but after seeing it in p3d... that looks awesome, I love the ribs and the claw/tentacles, it's the stuff that nightmares are made from :) :yes:
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Thing of beauty as always, can't wait to see the finished product.
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I like it. Great work so far!
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The front looks like a cruise ship. I know it's very early, but I think those regular, flat/rounded surfaces could probably look less terran.
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Where in the FS2 terran design language were ship-like prows used?
Point being, the shape's fine, and ties neatly into the techno-organic feel the Shivans have; looking at it untextured is only giving you half the info you need, really.
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The front looks like a cruise ship. I know it's very early, but I think those regular, flat/rounded surfaces could probably look less terran.
I'm unsure what flat/regular/rounded surfaces you mean. Could you take a shot and MSPaint it up?
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I guess it's in the source material as well, but the way the bridge looks like it could have been cut on a giant lathe (looks like stories with balconies), coupled with the very ship-like nose causes me to see only this:
I think The_E is correct in saying that good texture work will probably fix it, but maybe if the shapes at the front were disrupted a bit to not look like a conventional bridge and front of an IRL boat, it may help as well.
[attachment deleted by an evil time traveler]
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Too early to say anything, let the man work.
Aditionally: I picture Carl and random shivan replaying the famous scene from Titanic right now, damn you Kolgena.
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Yes, now that I think of it, the nose does look like a rather outlandish cruise liner design...
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I was talking about two different things. First - I would like to see armor plates of your HTL more detailed. Maybe subdivided onto smaller plates. In current state, ribs are much more detailed than armor plates and it's quite noticable.
The second thing is old HTL model. You may use some ideas from old HTL in your model, and I just want to suggest that. I always liked glowing, red eye on the front and pipes.
Kind of delayed but much agree. There's quite a lot I like about the current HTL Moloch.
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Let's call in an EVA to fight this monstrosity !
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Kolgena - That pic isn't helping me NOT do that... it might just get worse ;)
Seriously though yes, I can have a look at that. Probably some opportunities for awesome there, it is quite bland as is!
Rodo - Very true, it is early, but I don't mind feedback as long as its usable.
Droid803/Betrayal - The current HTL Moloch is great departure from retail, so I will not be utilizing it. Betrayal, I'm not trying to be rude when I say this, but this is wildly inconsistent with most of your critiques. The 'feel' of the current HTL Moloch and retail are quite different (one has a freaking eyeball on the front, making it look like a face, as well as random never-in-retail whiskers all over) and I can't help but say its inconsistencies such as this that draws attention away from your critiques. When your critiques vary so wildly in principal, it tends to make an artist think that there really isn't anything that will please you aside from what's in your head. Considering we will never be able to recreate that, your comments often find their way to IgnoresVille.
That being said, I've seen (and taken) valuable input from you, but consider revising your stance on everything being staunchly retail; You've demonstrated in this thread that, if it looks cool enough, it can vary from retail and be okay with you. I agree that things should be anchored in retail, however, much of the current HTL Moloch simply isn't.
Hellzed - Ummm... what's an EVA?
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earthworm vehicular aspirin.
Actually, probably from evangelion.
I'm looking forward to see what you do with the front. I'm confident you have the skills to make it very awesome.
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The red eye was kind of dumb, since it draws your attention towards this focal point in the design but it's just a worthless blob turret and all the beams are in unremarkable spots of hull. I kind of like the look, but it doesn't pan out in the end. Also the current HTL has the exact same amount of detail on the 'prow' area as both this and the retail model, so I have no idea where that's coming from.
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That's it.... I'm modelling sails.
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Evangelion, I suppose. A kind of mecha, well, sort of. :)
Anyway, I like the way it's going. It's much more true to retail, though it did strike me as odd at first because of that. :) I guess everyone is so used to the Mediavps Moloch that they can't imagine it any other way. Well, the truth is, it was quite a departure, but it's also one of the oldest HTLs, and as such, we've got used to the new look. I think I'd rather see a comeback of the retail design, though I probably wouldn't mind if you decided to use the MVP version instead (grandfather clause and all that).
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Yes, an EVA from Evangelion ! This Moloch looks like it could be right from the anime !
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180 turn along the Z-axis. All hail the Dragon Crown! :yes:
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Yes, an EVA from Evangelion ! This Moloch looks like it could be right from the anime !
Taking another look at it, it does look kind of like an Angel.
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That's it.... I'm modelling sails.
HTL Volition Bravos!
Finally!
err...Shivan Bravos?
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p3d is updated. Changes:
1) Rear lower greebling is changed completely.
2) Started work on the top of the rear.
3) Junction between the forward spikes and main body are more natural.
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I like what you did with the spikes - very Cthonian!
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SIDE ORTHO TEASE BEEEEEEM!!!!
(http://i999.photobucket.com/albums/af118/RgaNoris/NuMoloch24.png)
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luvly
if you are into punks that is
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Yes well the Moloch was always the punk ship and to that effect I think Rga nailed it absolutely :yes:
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looks like a reaper and ctuhulu had a baby ;)
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Totally beautiful :yes:
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So what's the punk reference?
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Look at the "head" closely. The ridge kind of looks like a punk hairstyle. :)
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That is so freaking boss.
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@Dragon: I believe you are referring to the hairdo called a "Mohawk", named after a Native American tribe which presumably did their hair like that.
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The Greebles are too thick. :p :yes:
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The Greebles are too thick. :p :yes:
Lol
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@Dragon: I believe you are referring to the hairdo called a "Mohawk", named after a Native American tribe which presumably did their hair like that.
Right. Around here, it's called a "Cherokee", but I knew that that the name doesn't function in US. But yeah, I was referring to this one.
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In France, we call it an "Iroquois"...
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I guess quite a few Native American tribes must've used it, then. :)
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Awesome model. Can't wait to see how those greebles will look like textured.
In France, we call it an "Iroquois"...
So... made a research and found that it's Irokese in German, irokez in Polish, irokéz in Czech, irokėzų in Lithuanian - ok, it's obviously a French loanword. I wonder why we don't call it an iroquois in English. I mean, I get it that it's from the tribe, but it's interesting that the French version wasn't used in English.
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The Mohawk people were part of the Iroquois Confederacy, so the name "Mohawk" for the hairstyle is just a more specific form of "Iroquois." If Wiki is to be believed, though, what we usually call a "Mohawk" today is far closer to the traditional hairstyle of the Pawnee tribe than what the Mohawk themselves wore, so technically nobody's right. :p
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The Mohawk people were part of the Iroquois Confederacy, so the name "Mohawk" for the hairstyle is just a more specific form of "Iroquois."
I am aware of that. I'm just curious language-wise, why wasn't the French version popular in English, as I understand both languages started using those names at a similar time. I assume it's probably just "because".
If Wiki is to be believed, though, what we usually call a "Mohawk" today is far closer to the traditional hairstyle of the Pawnee tribe than what the Mohawk themselves wore, so technically nobody's right. :p
Interesting. Now I need to fred in Native American music every time the Moloch warps in in my campaigns.
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The Mohawk people were part of the Iroquois Confederacy, so the name "Mohawk" for the hairstyle is just a more specific form of "Iroquois."
I am aware of that. I'm just curious language-wise, why wasn't the French version popular in English, as I understand both languages started using those names at a similar time. I assume it's probably just "because".
Possibly because no English-speaking Americans could make sense of how to pronounce "Iroquois"? :)
Great work as usual, Rga! Although personally I'm not a fan of the regular-but-not-quite greebling for the Shivans, it is still a marvellous piece of modelling :yes:
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Any news? :confused:
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Patience, young one, patience....
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Looks super cool!
I'm not feeling the Mohawks, though. Looks out of place with the rest of the design, IMO. Why not make those areas bony like the neck?
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Just wanted to say the model looks amazing and does what I wanted to accomplish but lacked the skills or poly count. A lot of what I added was a result of poly count requirements as bump maps were in in their infancy. The neck should have been ribbed and the pipes while I thought were cool were added to break the bland nothing. The eye was a good idea I gathered off the concept art but even though I added it I never really liked how it turned out. It needed to be more incorporated that it was.
The turrets however were put back rightthat'd where V had them so grip at them about that.
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I noticed people talking about how the very front of the ship seems too much like a cruise ship bow.
Looking at the retail model, it gives me the impression of a bird's beak more than anything else.
I dunno, maybe that might be some inspiration for changing it up a bit, if you feel like it
Solid work so far. I like the rib design here a lot more than the Rak mentioned earlier (reminds me too much of Dead Space than ribs)
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Any progress?
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If Rga_Noris had progress to show, he'd show it.
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Rga hasn't been around in a long time. I would stop expecting this to be finished until he posts. And posting in this thread to "encourage" progress is going to fall deaf ears for as long as Rga isn't reading the boards.
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Sometimes I feel as though there should be some sort of central WiP file repository.
While I do think people should be entitled to finishing their own work, since this is a fan project, they should also be fully entitled to not actually do any work, but it's a huge shame to see stuff get just to the point it is looking awesome before turning into vaporware, so It would be great if other team members were able to pick up where someone left off if they disappear for too long.
I will grant, though, that this is a very minor case of creator abandonment, there's a couple models that started work a couple years ago.
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:bump:
After recent adventures my engineers realized, that those strange quantum-pulses-speaking aliens are good drinking company.
...so I see no reason for this thing to not happen.
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No more Lovecraftian spiky bits on the Moloch, please. You got away with it once and the Moloch is already spiky enough as it is. Spiky bits on the Moloch are fine; Lovecraftian spiky bits, however, might be a bridge too far this time. :p
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Nah man, I'm all about the Lovecraft :yes: ;) Excited to see what comes of this!
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Lovecraftian is good. I would love more.
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I love the ‘evil dolphin’ look
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Eeeh... No tentacles this time.
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You mean cables? The short spokes remind me of short tentacles. ;7
Yeah, the back hasn't been worked on yet, but seeing the bits floating in the void reminds me of the Great Darkness.
The Moloch is shaping up to be a fine complement, appearance-wise, to the new Shivan warships. Keep going. :yes:
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I love how it looks like a hybrid between a barnacle crustacean and a coral colony.
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Nice to see that you are on the job. And nice to see the "rooster comb" still being a part of the model. :yes:
No tentacles this time.
Then she will not be able to take on the world :nervous:
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Nice work!
If I could make one small suggestion it would be to bring back the overhang at the front of the turkey crest. The way it overhangs the centail 'eye' gun helps to protect it, making it a little more difficult to de-fang, which helps to make up for the ships otherwise anemic weaponry.
(I always thought the eye gun should be something more impressive than a simple blob turret. Perhaps the Shivan equivalent of a spinal railgun / gauss gun / mass driver etc.
Looking forward to seeing it its 'final form' ;7
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It’s great that it’s a much better fit for the original shape AND so consistent with the other Shivan ships.
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I'm getting a cuttlefish vibe.
Looking forward to the half life barnacle hangar.
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Nice to see that you are on the job. And nice to see the "rooster comb" still being a part of the model. :yes:
And can that comb be bright pink?
I want my punk "no one understands me" Shivan Corvette :D
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Nice to see that you are on the job. And nice to see the "rooster comb" still being a part of the model. :yes:
I'm neutral on the rooster comb, but I am glad to see the ridged middle spine/connecting spur of the Moloch as it suggests a shipbuilding "kinship" with the Nyxvana. Considering that both ships have the same creator, that's entirely appropriate.
No tentacles this time.
Then she will not be able to take on the world :nervous:
She doesn't need to take on the world, she's only a corvette! Leave the world-taking to the juggernauts and get that corvette back to a support position! :p
Seriously, there's a time and a place for tentacles and this ain't it. Tentacles are for octopi and squids, the Watcher in the Water from Lord of the Rings, 20,000 Leagues Under the Sea, and various unspeakable hentai that I make it a point to never watch. :nervous:
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No tentacles this time.
Then she will not be able to take on the world :nervous:
A Moloch wouldn't do such things anyway
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Moloch gets no respect :(
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*snip*
*sigh* If you don't get the referrence (https://en.wikipedia.org/wiki/Day_of_the_Tentacle#cite_note-9), don't make a big production out of it.
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*snip*
*sigh* If you don't get the referrence (https://en.wikipedia.org/wiki/Day_of_the_Tentacle#cite_note-9), don't make a big production out of it.
*sigh* If your reference is a quote from a semi-obscure 27 year-old game, don't be surprised that people don't get it.
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Gotta agree with the "don't complain if people don't get ANY references, obscure or otherwise" crowd.
Aside from that, am I the only one more excited to see updated cool animated red stuff than the geometry?
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Modelling stage is more-or-less complete. I need to add connections between mohawk scales, and check if all ribs are properly connected to main model, but otherwise the model will not change much from this point.
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Looks awesome, although I still think the 'eyebrow ridge' over the 'eye' should be brought back since removing it may affect gameplay / balance etc.
Leaving the eye so exposed will make it easily disabled, which could be a problem. There are some mods - Ancient Shivan War for example - that makes the eye gun the Moloch's primary weapon. Having it nestled under the ridge and between the spikes made it a challenge to de-fang, you had to face the Moloch pretty much head on and play chicken with it which was scary - in a good way.
This model in its current form would make de-fanging it very easy and may break mission balance - it looks like all you need do is get somewhere above and in front of it to score a hit.
Also it having a cro magnon eyebrow ridge made it look mean and angry :cool:
Just my two cents. Anyone else noticed this?
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Note how the eye gun is hidden
[attachment deleted by admin]
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...and hidden from the side...
[attachment deleted by admin]
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Now that Iain mentions it, that side/profile shot of the Moloch has reminded me for the first time of Maximilian, the scary red robot (https://filmschoolrejects.com/wp-content/uploads/2019/09/the-black-hole-1280x720.jpg) from The Black Hole (https://www.imdb.com/title/tt0078869/).
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Eyebrow? Sure, why not. Missed your previous comment related to this.
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Eyebrow? Sure, why not. Missed your previous comment related to this.
:) :) :) :yes: :yes: :yes:
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...and hidden from the side...
Is this the retail model? I never noticed it had the red tubes like the Ravana, just smaller.
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...and hidden from the side...
Is this the retail model? I never noticed it had the red tubes like the Ravana, just smaller.
It's the one from the current media VPs. HTL version perhaps?
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Is there an update list for which assets are being worked on? Or is it whatever you guys feel like doing? :P
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Is there an update list for which assets are being worked on? Or is it whatever you guys feel like doing? :P
It's on discord, but no WiP thread exist here so far. I'm working on Moloch, Oddgrim is reworking Lucifer, Axem is slowly pushing Argo forward and Hades started new Faustus. There are several other assets on various stage of completion. Like Boadicea, but they have no priority at the moment.
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You guys are amazing, and your contributions are very much appreciated!
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(https://i.imgur.com/MQ73e34.png)
WiP
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It's a beauty! :yes:
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Now that is a badass Moloch! I can't wait to see it in-game!
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😲😳🤤
Looks amazing!
Honestly thanks for running with the torch on this. Now you can deal with all of the "looks great but not like my interpretation of what the developers would have done with a larger poly budget" comments 😆
...but seriously, awesome work.
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*snipped*
Very nice :yes:
Kinda reminds me of the Basiliscus (https://upload.wikimedia.org/wikipedia/commons/2/2c/Common_basilisk_in_Costa_Rica.jpg) family of reptiles now, regardless of how much I wanted to make a hyperchicken (https://youtu.be/6SwWKmFASfU) joke when its done. :P
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😲😳🤤
Looks amazing!
Honestly thanks for running with the torch on this. Now you can deal with all of the "looks great but not like my interpretation of what the developers would have done with a larger poly budget" comments 😆
...but seriously, awesome work.
RGA :D! So long time no see, man!
Don't worry about it. Community matured a bit since the last time, when you worked for FSU. Now we have a pretty good attitude in the community ostracizing unproductive naysaying. Nothing can surprise me in this regard anymore.
Mesh was pure fun to work with. I kinda tried to simulate "how would RGA finish this one" in my mind. Details influenced by bones [and most notable, human spine] is fascinating idea for creative direction, complimenting my Lovecraft- and Giger-inspired rework of Ravana as well as "skeleton Lucifer" that Oddgrim is working on.
Good to see you around.
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We're you summoned here via Facebook?
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The Sathanas-maker! :eek2:
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This discussion is quite wholesome. :D
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In all seriousness this community is pretty damn great, if opinionated. Honestly seeing this thing come alive is heart warming. When I saw the screenshot on FB my first reaction was just sheer joy. Not finishing the Moloch was a bit heartbreaking but life had other plans. So really, this is awesome.
And I kinda wanna redo the Sath.
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Sath is still awesome. We still have PSD files on FSU SVN, so I can upgrade and PBRify them one day.
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So strangely, the Sath is my first fully independent mesh and texture. Before that I did minor stuff to get c914's cain/Lilith in game and Ragingloli's Hatty. Then I did the Sath, but i think my best meshes came after with the Sobek and Rak. Somewhere in there mjn.mixael and I tackled the Arcadia as well.
I've learned so much since the Sath, and redoing would be fun, but that's pretty time consuming for a guy that has no time 😆
I'll stop derailing now
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Texturing done.
Conversion [and probably release] tomorrow.
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Can't wait to see this bad boy in action. Though I could have done without the four spiky bits around the bow beam cannon , but they might yet grow on me (metaphorically I mean!) just as the spiky nodules on the Nyxvana eventually did.
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Halt the development of Moloch, add braids with Ravana-like nodules especially per Su-tehp's request... Okay, may be done if you love them soooo much.
(https://i.imgur.com/CDOfv7Y.png)
Meanwhile, the cutscene king is not wasting time :]
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No no no, Nyct, you don't have to go out of your way on my account! :p
There's no need to go crazy with those Ravana nodules, I've already got my fill of them. ;)
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C'mon, man! I know You love them, but you're just too shy to ask :P. Lemme just do this one, small step for you :]
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No, I'm putting my foot down, Nyct. For all I know, I could get some kind of space sexually transmitted disease from those spiky nodule bits.
It's just not worth the hassle. :p
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Okay... Development closed :]. Enjoy new, spiky, shivan monster.
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Just popping here to say that watching the NuMoloch ingame was a truly beautiful experience. We've recently got many over the top models, and I'm looking forward to those which are yet to come. :yes:
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Yeah, Nyct does great work, despite his apparent desire to try and infect me with space herpes. :p
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Yeah, Nyct does great work, despite his apparent desire to try and infect me with space herpes. :p
Hueh hueh die looser :P
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Yeah, Nyct does great work, despite his apparent desire to try and infect me with space herpes. :p
Hueh hueh die looser :P
I’d be more insulted if you had spelled “loser” correctly. :p
Which brings me to my next point: I can’t die yet, you still need me to finish editing Exile! :p
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Yeah, Nyct does great work, despite his apparent desire to try and infect me with space herpes. :p
Hueh hueh die looser :P
I’d be more insulted if you had spelled “loser” correctly. :p
Which brings me to my next point: I can’t die yet, you still need me to finish editing Exile! :p
You'll never finish editing at this speed anyway ;)
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Yeah, Nyct does great work, despite his apparent desire to try and infect me with space herpes. :p
Hueh hueh die looser :P
I’d be more insulted if you had spelled “loser” correctly. :p
Which brings me to my next point: I can’t die yet, you still need me to finish editing Exile! :p
You'll never finish editing at this speed anyway ;)
I’ll admit that the last few weeks have been very busy with Real Life and work and the election AND my computer just crapped out and needs to be repaired but I fully intend to finish editing Exile soon(ish).
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Well that would be good bc I still intend to replay it one day :D