Hard Light Productions Forums
Off-Topic Discussion => Gaming Discussion => Topic started by: MP-Ryan on November 07, 2010, 10:50:58 am
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(http://cdn.themis-media.com/media/global/images/library/deriv/27/27254.jpg)
http://cdn.themis-media.com/media/global/images/library/deriv/27/27254.jpg
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ERm...Obisian? Bioware appearing twice? Hrm... herm.....NO
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Looks pretty accurate to me!
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In Hell, it's published by EA. In Heaven, it's published by... well, there aren't any really *good* publishers out there, right?
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In Hell, it's published by EA. In Heaven, it's published by... well, there aren't any really *good* publishers out there, right?
You're like running a decade behind the times. Riccitiello-era EA is pretty good. In hell it's published by Activision.
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I dunno, EA and DRM...
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I dunno, EA and DRM...
Ubisoft's the one you want to ***** about re: DRM.
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Yeah, EA has really pulled an about-face when it comes to DRM on games.
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Obsidian's QA is nowhere near as bad as its rep.
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Obsidian's QA is nowhere near as bad as its rep.
I don't know, the Radscorpions tilted crazily into the ground seem to agree with this.
Mind you, I'm pretty sure there are people with far worse QA out there. Matrix Games comes to mind.
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Obsidian's QA is nowhere near as bad as its rep.
I don't know, the Radscorpions tilted crazily into the ground seem to agree with this.
Mind you, I'm pretty sure there are people with far worse QA out there. Matrix Games comes to mind.
It's actually mostly because of the ****ty engine the game runs on, but yeah more could have been done
It's odd though, I haven't been getting any actual bugs besides maybe one ant through the ground and one bugged quest in over 60 hours of gameplay and only maybe 2 crashes. That's far better than post patches FO3.
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Bioware dialouge is excellent.
Obsidian stories? Why exactly are they so fabolous? Meh.
Hmm...does "creating a setting" fall under "story" or is it a separate category?
Also, cutscenes in heaven are created by BLUR.
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The dialog is written by Bioware in the Heaven version and in the Hell version by... Bioware?
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Obsidian stories? Why exactly are they so fabolous? Meh.
Have you never played the second KotOR game? The one that questioned all of the established facts about the Sith, Jedi, and the Force? The storyline is excellent, and the game would have been far better if LucasArts, the publisher and damn them, hadn't forced it to be released early for the Christmas market with poor QA and lots of cut content.
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Bioware dialouge is excellent.
The whole joke is that Bioware dialogue is both excellent and terrible.
Obsidian stories? Why exactly are they so fabolous? Meh.
Planescape Torment and Fallout 1/2 ring any bells?
Also, cutscenes in heaven are created by BLUR.
I've never actually been a big fan of Blur. They seem to have a cookie-cutter formula and their rendering is pretty uncanny.
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Before Trashman asks what Obsidian has anything to do with Fallout 1 and 2, I'd like to mention how most Black Isle team members moved on to Obsidian.
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I don't know, the Radscorpions tilted crazily into the ground seem to agree with this.
And, what, that never happened in FO3?
If we're comparing bugs, I certainly crashed more in 3 than NV. And I was playing the fully patched, GotY edition.
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I don't know, the Radscorpions tilted crazily into the ground seem to agree with this.
And, what, that never happened in FO3?
If we're comparing bugs, I certainly crashed more in 3 than NV. And I was playing the fully patched, GotY edition.
I shot a Deathclaw once with the Blackhawk and it subsequently launched heavenward. The best was it was the first shot in a VATS combo so my character tracked and fired during it's ascent like a radar guided AAA mount.
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Hell should be the dialog is written by Bethesda :p
"I saw a radscorpion the other day, terrible creature."
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And, what, that never happened in FO3?
If we're comparing bugs, I certainly crashed more in 3 than NV. And I was playing the fully patched, GotY edition.
Actually, it didn't. Nor did I get stuck inside terrain. Nor did the climax of the second mission sequence you encounter spawn enemies that could not be interacted with and require a restart. Comparing the console versions NV was definitely shipped with more problems.
I'd actually feel better if NV just outright crashed like FO3 did a few times instead of playing on in a seriously glitched fashion.
I'm not hating on Obsidian, I've played games from companies that suck far worse; UFO Extraterrestrials in the version Matrix Games was bandying about wasn't even properly spellchecked and SP:WaW has a persistent bug that renders artillery and airstrikes unusable. I just think their reputation is deserved. :P
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Credit where credit is due: http://www.shamusyoung.com/twentysidedtale/?p=9866
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Mr. Mayor, it saddens me that I will be unable to vote for you in the coming elections. GOOD DAY, SIR!
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Obsidian stories? Why exactly are they so fabolous? Meh.
Have you never played the second KotOR game? The one that questioned all of the established facts about the Sith, Jedi, and the Force? The storyline is excellent, and the game would have been far better if LucasArts, the publisher and damn them, hadn't forced it to be released early for the Christmas market with poor QA and lots of cut content.
Yes, I have played it, and I didn't like the story.
F**** that old crow Kreia, the two stupid sith lords and the whole "force hunger/void/wound"
The whole joke is that Bioware dialogue is both excellent and terrible.
Bioware dialogue is excellent. What people b****ed about was the dialogue wheel display shorts.
Planescape Torment and Fallout 1/2 ring any bells?
Planescape Torment? Meh.
Liked the Fallout series tough. Were interesting games.
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Obsidian stories? Why exactly are they so fabolous? Meh.
Have you never played the second KotOR game? The one that questioned all of the established facts about the Sith, Jedi, and the Force? The storyline is excellent, and the game would have been far better if LucasArts, the publisher and damn them, hadn't forced it to be released early for the Christmas market with poor QA and lots of cut content.
Yes, I have played it, and I didn't like the story.
F**** that old crow Kreia, the two stupid sith lords and the whole "force hunger/void/wound"
TrashMan, I would say you have no soul, except that wouldn't be a surprise to anyone here.
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Bioware dialogue is excellent
A
get loud and spill some drinks on the citadel
get loud and spill some drinks on the citadel
get loud and spill some drinks on the citadel
go to A
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Have you never seen BioWare doing the "Say yes in three different ways" thing in your playthroughs? That's terrible dialogue.
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It's not just Bioware. Practically everyone does a little of that ever since full voice acting became absolutely mandatory for an RPG. Wish it was just yes three different ways, but it's usually dialog very carefully crafted so that the NPC response can be the same for yes, no, maybe, or derp.
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Yeah, exactly.
And to be honest I understand it. When I did the conversation tree mission in War in Heaven I immediately knew why they all do it. (Plus, disk space problems; audio is big.)
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TBH I don't like the part about Final Fantasy.
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Have you never seen BioWare doing the "Say yes in three different ways" thing in your playthroughs? That's terrible dialogue.
To be honest I can't recall that happening in the options so much as it happening in what's actually said. Which is arguably worse.
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Obsidian's QA is nowhere near as bad as its rep.
I don't know, the Radscorpions tilted crazily into the ground seem to agree with this.
Mind you, I'm pretty sure there are people with far worse QA out there. Matrix Games comes to mind.
It's actually mostly because of the ****ty engine the game runs on, but yeah more could have been done
It's odd though, I haven't been getting any actual bugs besides maybe one ant through the ground and one bugged quest in over 60 hours of gameplay and only maybe 2 crashes. That's far better than post patches FO3.
Likewise, no problems. Obsidian do good writing, another one of their flawed gems would be Alpha Protocol - it got slated, but I played it through twice and really enjoyed it.
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TrashMan, I would say you have no soul, except that wouldn't be a surprise to anyone here.
:drevil: :drevil: :drevil: :drevil:
Gimme 1 MILLION DOLLARZ!
Have you never seen BioWare doing the "Say yes in three different ways" thing in your playthroughs? That's terrible dialogue.
Not really. That's a limitation with gameplay, when the game cannot allow you to do something different (for various reasons..dev time, cuts, etc..).
I don't personally like it either, but it's a different thing than dialogue. Different ways to say X is part of roleplaying, to give your character a bit more character. HOW you character does/sez X is also part of making the character your own.
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Different ways to say X is part of roleplaying, to give your character a bit more character. HOW you character does/sez X is also part of making the character your own.
Yeah, but I can't see much characterization, if you are given the options
"I most wholeheartedly agree with you."
"I wouldn't be so sure."
"Suck my dick, I'm Kurt Cobain.",
and regardless of what you choose, your character will say
"I guess you're right."
and always with the same tone.
I suppose they could just represent what you think but can't really say in the situation, but does that really need dialogue options? You could easily just think what you think and know that you have only one dialogue option available and you must select it in order to continue.
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Again, flavor.
Does your character agree with X, disagree but decide to go along because its' practical, or because he sees no other option, or whatever? It all gives more things with which to define the character. Granted, the game worlds mostly react poorly to such cosmetics, but it doesn't take into account your appearance when you can create your own PC either, now does it?
You can make a ungodly sin against creation or a super-smecksy character, and you're treated the same by the game. By that logic, face creation shouldn't even be in....
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Hell should be the dialog is written by Bethesda :p
"I saw a radscorpion the other day, terrible creature."
'I am looking for my dad. middle aged guy".
or
[Intelligence] Oh! You tell people about the good fight on the radio!
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Radscorpion, eh? Don't you mean a mud crab? :D
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Again, flavor.
Does your character agree with X, disagree but decide to go along because its' practical, or because he sees no other option, or whatever? It all gives more things with which to define the character. Granted, the game worlds mostly react poorly to such cosmetics, but it doesn't take into account your appearance when you can create your own PC either, now does it?
You can make a ungodly sin against creation or a super-smecksy character, and you're treated the same by the game. By that logic, face creation shouldn't even be in....
I, for one, can get the "flavour" all by myself, if I know that I disagree with something but there's really not any options on what to say in a situation. Or if I must create a face or something. I don't need the game to tell me "Hey, psst. Here's some flavour. It won't affect anything in any way, but there it is! Flavour!"
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Hell should be the dialog is written by Bethesda :p
"I saw a radscorpion the other day, terrible creature."
Nah. In hell, the voice acting is done by Bethesda.
In heaven it's done by Funcom.
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Hell should be the dialog is written by Bethesda :p
"I saw a radscorpion the other day, terrible creature."
Nah. In hell, the voice acting is done by Bethesda.
In heaven's its done by Funcom.
You guys should really check out the link I posted.
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I, for one, can get the "flavour" all by myself, if I know that I disagree with something but there's really not any options on what to say in a situation. Or if I must create a face or something. I don't need the game to tell me "Hey, psst. Here's some flavour. It won't affect anything in any way, but there it is! Flavour!"
I agree that even flavor should ideally have some effect on the game (but that costs zots..)
But say you can supply all the "flavor" by yourself. That is called imagination. You don't need a game for that, a book will do. Heck, you don't even need a book.
One doesn't need a face, you can imagine it. One doesn't need a voice actor, I can imagine how my PC speaks. That is true, but it also misses the point.
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Have you never seen BioWare doing the "Say yes in three different ways" thing in your playthroughs? That's terrible dialogue.
That doesn't happen in Mass Effect 2 anymore AFAIK.