It's not too late to fix it for patch 1
To address individual comments-
Dragon: Flight, Squadron, and Wing are interchangeably used in the show (actually different terms are consistently used by different writers!). Which is why we use them the same way.
Dirt McStain: On Flak fire and missile HP- We played with a few different HP values. For the purposes of letting enough through to cause some damage without letting people screw themselves over through the campaign the current values were selected.
Damaged missiles do full damage. There's no randomization on damage except for decay due to distance from blast.
On Heavy Raiders- Heavy Raiders are right now using bomber AI which means they're great at making a beeline to capships and causing damage to them but not good at self-defense. This is partly "WORKING AS INTENDED" (insert pic of smug overweight developer here) since if the Heavy Raiders were properly defending themselves in R1 new players would get very frustrated. For R2 the plan is to make them a threat to players, not just civilians and capships. (in M5 the civilians dying in rapid succession is generally due to the Heavy Raiders)