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FreeSpace Discussion / Re: Things that rubbed you the wrong way
« Last post by Lorric on October 19, 2018, 11:41:26 am »
The simplest way would be implementing a time compression setting. Play on 1.2X speed or something, that way the speed of projectiles and rates of fire would increase as well. It would be a good way to increase the difficulty of the game.
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The FRED Workshop / Re: [WIP] Shattered Stars: Deepness Within Act 0 (DEMO)
« Last post by Bryan See on October 19, 2018, 10:35:00 am »
bryan see read skype
i cant run on my laptop
@Woutersmits OK, I'll look into that. I'll send you an updated mod. Hang in there.
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FreeSpace Discussion / Re: Things that rubbed you the wrong way
« Last post by PIe on October 19, 2018, 09:57:12 am »
That said I do often feel the ships in FS2 are too slow. Anything less than a Perseus feels like you are flying through treacle. I would love to see a mod that increases the speed of the ships slightly. Perhaps have retail Perseus speed as a base speed for the slow ships, like bombers, and increase form there, so that the modded Perseus really is nippy AF  :D
There was the old velocity mod that probably doesn't work anymore.  Also, it's a completely different universe but have you played Dimensional Eclipse?
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Gaming Discussion / Re: What are you playing right now?
« Last post by X3N0-Life-Form on October 19, 2018, 09:14:00 am »
- The SF invasion was swift and decisive, only marginally held up by the logistical problem of "there not being any ground forces". I knew I forgot about something.
This is more or less how all my Imperium Galactica 2 games would go until fairly recently :D
- "OK, I've got the most kick-ass warfleet in the galaxy, time to squash my enemies"
*overruns enemy main fleets*
- "OK, turns out I can't capture any planet as most of them have a pair of buggy with a machinegun that were obsolete within the first in-game month or so"
*goes on to build deathkill mega tanks with blue death-beams of destruction, then starts over the whole galactic conquest thing*
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Gaming Discussion / Re: What are you playing right now?
« Last post by 0rph3u5 on October 19, 2018, 07:22:05 am »


The war to bring the Kingdom of New Britannia has come and gone in my Stellaris-game...

Highlights:

- The military build-up irreperably damaged all my diplomatic ties. All trade deals, migrations treaties and research agreements are off.

- The SF invasion was swift and decisive, only marginally held up by the logistical problem of "there not being any ground forces". I knew I forgot about something.

- CRF Task Force Kraken vs SF 9th Fleet: While the SU Fleets were marching from victory to victory, a small CRF task force began harrassing undefended systems, forcing me to pull the 9th Fleet and its Titan, the Enterprise, from the front lines. This heroic little outfit was called Task Force Kraken and commanded by one Manfred Richter. They led the 9th Fleet on a merry chase, until the Enterprise finally caught up. The resulting battle was rather unceremonious, with Task Force Kraken heroically charging the 9th Fleet only to be destroyed at maximum range by the Enterprise's long range weapons.

- The New Britannia goverment was able to hold out for years however due to galactic politics: As a result from a previous war the Mauthula-system was isolated from both the rest of New Britannia and from any route the SF could have taken to secure it. This dragged out the war signifacantly.

- The Fall of Ihefulian Prime: Seeing the CRF brough to its knees the DD tried and initially succeeded in an attack on the Mauthula-system - but if you thought this would bring the CRF-SF conflict to a swifter end you don't know Stellaris. As soon as the DD redeployed its fleet, the UGC swept in. Resulting battles between the DD and UGC fleets were a series of massarcres, and the DD capital of Ihefulian Prime became just another conquered planet. As a result the DD is now ruled from the planet Elysium in a SU surrounded enclave east of the galactic core.

Now, war between the UGC and SU seems inevitable ... (Somewhere during the build-up I managed to complete the Domination victory condition - colonize 40% of the initally habitable planets. I will stay on until the Endgame crisis however.)
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Blue Planet / Re: Next-Gen Vasudan Ships
« Last post by Nightmare on October 19, 2018, 07:07:47 am »
As for capships... a ramming frigate would be cool ? :D

I already made one! :mad2:
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Blue Planet / Re: Next-Gen Vasudan Ships
« Last post by X3N0-Life-Form on October 19, 2018, 06:41:33 am »
"A wild gameplay speculation thread appears !"
[...]

Let's see, historically Vasudan strikecrafts tended to have a mobility advantage over their Terran counterparts, so that's one thing that might be interesting to push further. In the context of BP, the Tevs have SSMs as their fancy subspace tech, I'd love to see zod fighters & bombers zip around the battlespace using short distance subspace jumps (and that's totally not because I've had that kind of ability on my TODO list for ages).

Self-regen would be an interesting way to deal the Vasudan's "trademark" fragility. Another thing I had in mind would be some kind of adaptive armor or shield, the more you get hit with certain types of weapons, the more resilient you are to them until you get hit by something else (do we have scripting hooks into the "apply-damage" methods ?).

Finding a way to get the player to be DOOM-style hyper aggressive would certainly be something ^^. A close-range shield-drain might be interesting, a Mass Effect Vanguard charge (including the extra shield) would be fun and tie into the whole "let's ram stuff" thing :).

As for capships... a ramming frigate would be cool ? :D
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Blue Planet / Re: Next-Gen Vasudan Ships
« Last post by crizza on October 19, 2018, 05:39:52 am »
In one BP mission we have GEFs boarding a zod ship, only to scream "They have freaking power swords" or something along the line.
Afterwards I always picture vasudan marines in power armor :D
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Gaming Discussion / Re: X4: Foundations (by Egosoft)
« Last post by Det. Bullock on October 19, 2018, 05:04:31 am »
Play House of the Dying Sun :P
Seconded.
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FreeSpace Discussion / Re: Things that rubbed you the wrong way
« Last post by Iain Baker on October 19, 2018, 04:01:20 am »
The target turret feature targeting crappy little laser turrets when there are still main beams you need to de-fang. Some games, Inferno for example, get around this by having them highlighted with a big X, and the BP team are working on something that treats main beams as subsystems, but in campaigns that do not feature something like this it can be a real pain.
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