Recent Posts

Pages: < Prev 1 2 3 4 5 [6] 7 8 9 10 Next >
51
Is there a way to turn off the terrible, unnatural sounding robot voice in these mods?  Seems redundant in something like the intro of Solaris where there's already voice acting.  As for Wings of Dawn, would rather have silence during dialogue texts than male robot voice for Dawn.

Edited: Nevermind.  Found the setting in Settings in Knossos with Enable Text To Speech (I think).  Mods, delete this post if you want since I couldn't.
52
I won't repeat the legal and primary ethical argument against AI recreations, but there is another point that needs to be made:

The recreation of know talent by AI is raising the entry hurdles for new and developing talents, similarly to the preferential hiring of same famous talents over and over.  This is not only a problem for voice acting talent but also for the producing side, as the variety and diversity of talent can be throttled by this.

53
FS2 Open Tools / Re: RELEASE: Knossos.NET (KNet)
« Last post by wookieejedi on March 15, 2024, 07:03:37 am »
If you are playing on a build before Feb 28th, then go to the Options screen and then the Config Controls screen, then manually bind your mouse to the desired controls again  :)
54
Nightly Builds / Nightly: 15 March 2024 - Revision 799906a92
« Last post by SirKnightly on March 15, 2024, 01:32:10 am »
Here is the nightly for 15 March 2024 - Revision 799906a92



Group: Linux
nightly_20240315_799906a92-builds-Linux.tar.gz (Mirror)


Group: MacOSX-arm64
nightly_20240315_799906a92-builds-Mac-arm64.tar.gz (Mirror)


Group: MacOSX-x86_64
nightly_20240315_799906a92-builds-Mac-x86_64.tar.gz (Mirror)


Group: Win32-SSE2
nightly_20240315_799906a92-builds-Win32-SSE2.zip (Mirror)


Group: Win64-SSE2
nightly_20240315_799906a92-builds-x64-SSE2.zip (Mirror)

Code: [Select]
------------------------------------------------------------------------
commit 043e3fab7
Author: mjn-mixael
Commit: mjn-mixael

    Default post processing to on because so many things require it
 code/graphics/2d.cpp | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)
55
FS2 Open Tools / Re: RELEASE: Knossos.NET (KNet)
« Last post by 5thAce on March 14, 2024, 08:28:28 pm »
Hey, so I'm having a slight issue. For some reason my mouse sensitivity is really low, even when I max out the sensitivity settings in game. Any idea what it may be? I've got the other knossos launcher installed and that one seems to work fine. I really like your launcher though as it removes the 120 fps cap, so I'd like to continue using it ideally.

If you're playing on a recent nightly then it could be the bug with the new Options system that I've submitted a fix for in PR #6020 on github for FSO. Hasn't been reviewed yet so I dunno when it will get merged. But basically until that is merged, the retail options don't work in most cases.

Unfortunately, playing with an older build also didn't work. In game my mouse input mode for some reason only works when selected to JOY-0, it does nothing on mouse. I wonder if the game thinks my mouse is a joystick for some reason?
56
Yes, I understand both the legal, and moral implications here. However:

Scientists assured us that we have all the data we need to rebuild the Kn...  new community made missions and have realistic briefings by the original voice actors in the FS2 universe.
57
:welcomeblue:

While I appreciate the ideas, I'm not sure AI voicing is quite at the drop-in point yet.  More significantly, I question the ethics and possibly legality of using AI to recreate the voices of real actors.  I doubt HLP/FSO wants that kind of attention if someone (or their estate) objects.   :)

edit: mjn.mixael already said it better than me lol
58
You mean aside from the fact that recreating actors digitally without their consent is ethically questionable and often against what they or their living estate would want?

Aside from that little issue, AI tools are never the magic bullet that they are advertised to be. They take serious effort to get the results you want and even then they still draw you a woman with 16 fingers. And yes there is an audio version of that.. it's often weird cadence with a stilted performance. Ask Darius who uses AI generated voices for all of Solaris (not dead-actor recreations, but just generally available AI voices) and how much effort it takes to get each line right.
59
Mission & Campaign Releases / Re: RELEASE: Uncharted Territory
« Last post by ShivanSlayer on March 14, 2024, 06:55:11 am »
No problems I noticed other than the music not playing
60
Title basically, new guy here, cant express my gratitude to this community, brings back childhood vibes and tears... and some sort of reminiscent feeling of something that once was. Few years back i would glance at my past and think about this game and the fact that this jewel can never be repeated due to the various circumstances such as your youth, the time this was set in, the voice actors... or can it ?

Can we get someone with more time on their hands to do full fledged missions using pre-trained AI voice model feeding on various original voice actors from actual lines in the game ? We can get them to say anythin we want now, and preserve that original tone of voice of Samsa, Petrarch, Bosch, hell why not even the translated Vasudan voice.

Lets go community, we have the gift of AI in our hands, you know what must be done :D
Pages: < Prev 1 2 3 4 5 [6] 7 8 9 10 Next >