Author Topic: Could this be the year?  (Read 2456 times)

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Offline TopAce

  • Stalwart contributor
  • 212
  • FREDder, FSWiki editor, and tester
Re: Could this be the year?
Frankly, I would be content with a 2017 re-enactment of this mission: https://www.youtube.com/watch?v=n_x3whCGQ-s&t=2s so people could see how far we have gotten.
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"Truth" is the opinion of the majority which it can enforce on the minority. Members of the minority have two choices: join the bandwagon or think. Those who do not fall into line will be brutally crushed.
The tools to maintain order are: lies, double standards, and hypocrisy. The most powerful and the most insidious of them is hypocrisy

 
Re: Could this be the year?
Well, you could go for a different style of trailer I guess. Gameplay trailers are 'in' these days anyway, so capturing gameplay footage and then cutting in some non-action beauty shots wouldn't be too bad. You could also use the screencam script to capture some flyovers of capship combat that doesn't involve the player or let the AI control the player craft while you control the camera. Setting the player to use AI and giving it a highly competent AI class shouldn't be too much work.

Obviously, it's not my place to tell you how to make a trailer for your mod but it's a possibility.
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Offline Vidmaster

  • 211
  • Inventor of FS2 bullettime ;-)
Re: Could this be the year?
A few beauty shots, some small flashes of actual gameplay, some larger fleet shots, some more gameplay, end trailer. Attention spans are short today.
Devoted member of the Official Karajorma Fan Club (Founded and Led by Mobius).

Does crazy Software Engineering for a living, until he finally musters the courage to start building games for real. Might never happen.

 
Re: Could this be the year?
Well here it is 2018.  I am not sure there is any hope this will ever be released. Too bad wookieejedi stopped development on his Star Wars: The Original Trilogy Mod as it was coming along nicely and in a very timely manner. It showed so much promise.

Not trying to be negative but many of us have been watching for this total conversion for a number of years.

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Could this be the year?
I don't intend to let FotG die unreleased ;) 

I've mentioned this a few times on Discord, but 2017 was absolutely nuts for me at work and was very busy for others in the team.

As far as progress goes, there's 31 issues logged in our mantis that we want fixed before public release, 10 of those we want fixed before a beta release. (So far, more will probably appear of course!) There's a mixture of playtesting & fixing campaigns, merging code to FSO, scripting fixes, model updates & fixes (e.g. debris, lods, missing maps), making some of the in game cutscenes more exciting, updating HUD shield icons, etc. There's too many skillsets required for a single person to complete this alone, but hopefully the team can get some time this year to make some good progress.
Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
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Linux OBS Packages: FSO 3.7.0 | FSO BP Build | wxLauncher (?) | PCS2 (?) | wxVPView (?)
Debian Packages (testing/unstable): Freespace2 | wxLauncher
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m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline niffiwan

  • 211
  • Eluder Class
Re: Could this be the year?
Per TopAces comment (6 months ago!) here's a (similar) mission rerecorded with how the gameplay currently looks.

Creating a fs2_open.log | Red Alert Bug = Hex Edit | MediaVPs 2014: Bigger HUD gauges | 32bit libs for 64bit Ubuntu
----
Linux OBS Packages: FSO 3.7.0 | FSO BP Build | wxLauncher (?) | PCS2 (?) | wxVPView (?)
Debian Packages (testing/unstable): Freespace2 | wxLauncher
----
m|m: I think I'm suffering from Stockholm syndrome. Bmpman is starting to make sense and it's actually written reasonably well...

 

Offline wookieejedi

  • 27
  • Intensify Forward Firepower
Re: Could this be the year?
Well here it is 2018.  I am not sure there is any hope this will ever be released. Too bad wookieejedi stopped development on his Star Wars: The Original Trilogy Mod as it was coming along nicely and in a very timely manner. It showed so much promise.

Not trying to be negative but many of us have been watching for this total conversion for a number of years.

As niffiwan stated, I too don't intend to let FotG die unreleased. I appreciate the comments on the OT mod, though in all honesty that mod had gone about as far as I could take it alone (there were many issues below the hood regarding models and scp code I could not do alone). Similarly, the OT mod have very few large ships, severely limiting mission diversity. As niffiwan mentioned the code fixes that will be incorporated into FotG will be vital for long term stability and game-play fidelity. Overall FotG is quite larger, more stable and comprehensive then anything I could have done with the OT mod. With that being said, I will do my best to accomplish all the goals I have within FotG to ensure we can share what we are working on with the community sooner rather then later  :) 
Team Member for FotG

 
Re: Could this be the year?
Thanks for the update

 

Offline Dain

  • 26
Re: Could this be the year?
Per TopAces comment (6 months ago!) here's a (similar) mission rerecorded with how the gameplay currently looks.



I feel this should get a bit more attention outside the FOTG board!

I like how fast the combat feels. Been playing XWA a fair bit again recently and combat feels fairly sluggish compared to the movies, especially if you're recharging your weapons at a high rate.

I don't know if this an accurate observation but it seemed like the TIEs were flying fairly close to the rebel cruisers with not too much in the way of ill effects. This is another thing that I feel the X-wing games differ from the movies in. In the films, fighters fly really close to the surface of capital ships all the time, but in the X-wing games this is almost certainly a recipe for near immediate destruction. I could be wrong, but it seems to me that in the films capital ships spend most of their time slugging it out with other capital ships rather than swatting down fighters.

  

Offline wookieejedi

  • 27
  • Intensify Forward Firepower
Re: Could this be the year?
Per TopAces comment (6 months ago!) here's a (similar) mission rerecorded with how the gameplay currently looks.



I feel this should get a bit more attention outside the FOTG board!

I like how fast the combat feels. Been playing XWA a fair bit again recently and combat feels fairly sluggish compared to the movies, especially if you're recharging your weapons at a high rate.

I don't know if this an accurate observation but it seemed like the TIEs were flying fairly close to the rebel cruisers with not too much in the way of ill effects. This is another thing that I feel the X-wing games differ from the movies in. In the films, fighters fly really close to the surface of capital ships all the time, but in the X-wing games this is almost certainly a recipe for near immediate destruction. I could be wrong, but it seems to me that in the films capital ships spend most of their time slugging it out with other capital ships rather than swatting down fighters.

The goal is to match the movies as best as possible, not make a copy of any previous X-wing, etc. Similarly, fighters can get away with strafing near large ships if they are quick and maneuver enough, again similar to the movies. Taking out a capital ship in a fighter isn't a valid option, but a fighter can still play a vital role in assisting to take down a larger ship.
Team Member for FotG