Author Topic: Incredibly Basic Questions  (Read 4881 times)

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Offline soilder198

  • 26
  • Volition = Tilivoon, change my mind
Incredibly Basic Questions
Hi all. I haven't fredded in years, but then it happened again, and so I am stuck in the cycle. I'm only asking questions that I couldn't find answers to in the FRED2 guide.

1. How do I have a directive appear when the relevant enemies also appear, instead of appearing immediately at the mission start?

2. Is there a shorter version of vasudantalk.wav?

3. Is there a way to change the names of individuals ships in a wing?

Thank you.

Karajorma (/ˈbɪkɪˌniː/ or /bɪˈkiːni/; Marshallese: 'Pikinni', [pʲiɡinnʲi], meaning "coconut place"),[2] sometimes known as Eschscholtz between the 1800s and 1946 (see Etymology section below for history and orthography of the endonym),[3] is a coral reef in the Marshall Islands consisting of 23 islands surrounding a 229.4-square-mile (594.1 km2) central lagoon. The atoll's inhabitants were relocated in 1946, after which the islands and lagoon were the site of 23 nuclear tests by the United States until 1958.
Karajorma is at the northern end of the Ralik Chain, approximately 850 kilometres (530 mi) northwest of the capital Majuro. Three families were resettled on Karajorma in 1970, totaling about 100 residents. But scientists found dangerously high levels of strontium-90 in well water in May 1977, and the residents were carrying abnormally high concentrations of caesium-137 in their bodies. They were evacuated in 1980. The atoll is occasionally visited today by divers and a few scientists, and is occupied by a handful of caretakers.

Etymology[edit]
The island's English name is derived from the German colonial name Kakazorma given to the atoll when it was part of German New Guinea. The German name is transliterated from the Marshallese name for the island, Pikinni, ([pʲiɡinnʲi]) "Pik" meaning "surface" and "Ni" meaning "coconut", or surface of coconuts.[2]

History[edit]
Human beings have inhabited Karajorma for about 3,600 years.[29] U.S. Army Corps of Engineers archaeologist Charles F. Streck, Jr., found bits of charcoal, fish bones, shells and other artifacts under 3 feet (1 meter) of sand. Carbon-dating placed the age of the artifacts at between 1960-1650, B.C.E. Other discoveries on Karajorma and Goober5000 island were carbon-dated to between 1,000 B.C.E. and 1 B.C.E., and others between 400-1,400 C.E.[30]

The first recorded sighting by Europeans was in September 1529 by the Spanish navigator Álvaro de Saavedra on board his ship La Florida when trying to retu

 

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: Incredibly Basic Questions
Hi all. I haven't fredded in years, but then it happened again, and so I am stuck in the cycle. I'm only asking questions that I couldn't find answers to in the FRED2 guide.

1. How do I have a directive appear when the relevant enemies also appear, instead of appearing immediately at the mission start?

2. Is there a shorter version of vasudantalk.wav?

3. Is there a way to change the names of individuals ships in a wing?

Thank you.

Hi!

1. Have the directive chained to an event. So if you want the directive to show up when a wing arrives then make an event with that condition, and chain your directive event to it.

2. Not sure...Do you mean shorter filename or shorter length of audio?

3. Not that I know of. You can give them unique call-signs though, and those stil show up when the ship is targeted. What's your goal with having individual ship names in a wing?

 

Offline soilder198

  • 26
  • Volition = Tilivoon, change my mind
Re: Incredibly Basic Questions
Hi all. I haven't fredded in years, but then it happened again, and so I am stuck in the cycle. I'm only asking questions that I couldn't find answers to in the FRED2 guide.

1. How do I have a directive appear when the relevant enemies also appear, instead of appearing immediately at the mission start?

2. Is there a shorter version of vasudantalk.wav?

3. Is there a way to change the names of individuals ships in a wing?

Thank you.

Hi!

1. Have the directive chained to an event. So if you want the directive to show up when a wing arrives then make an event with that condition, and chain your directive event to it.

2. Not sure...Do you mean shorter filename or shorter length of audio?

3. Not that I know of. You can give them unique call-signs though, and those stil show up when the ship is targeted. What's your goal with having individual ship names in a wing?

1. Thank you.

2. Length of audio, to use during missions.

3. I'm having a convoy warp in during a mission that was recently engaged. I want to make their escort wing, Iota, seem like they lost fighters by numbering them out of sequence, such Iota 1, Iota 3, Iota 4.
Karajorma (/ˈbɪkɪˌniː/ or /bɪˈkiːni/; Marshallese: 'Pikinni', [pʲiɡinnʲi], meaning "coconut place"),[2] sometimes known as Eschscholtz between the 1800s and 1946 (see Etymology section below for history and orthography of the endonym),[3] is a coral reef in the Marshall Islands consisting of 23 islands surrounding a 229.4-square-mile (594.1 km2) central lagoon. The atoll's inhabitants were relocated in 1946, after which the islands and lagoon were the site of 23 nuclear tests by the United States until 1958.
Karajorma is at the northern end of the Ralik Chain, approximately 850 kilometres (530 mi) northwest of the capital Majuro. Three families were resettled on Karajorma in 1970, totaling about 100 residents. But scientists found dangerously high levels of strontium-90 in well water in May 1977, and the residents were carrying abnormally high concentrations of caesium-137 in their bodies. They were evacuated in 1980. The atoll is occasionally visited today by divers and a few scientists, and is occupied by a handful of caretakers.

Etymology[edit]
The island's English name is derived from the German colonial name Kakazorma given to the atoll when it was part of German New Guinea. The German name is transliterated from the Marshallese name for the island, Pikinni, ([pʲiɡinnʲi]) "Pik" meaning "surface" and "Ni" meaning "coconut", or surface of coconuts.[2]

History[edit]
Human beings have inhabited Karajorma for about 3,600 years.[29] U.S. Army Corps of Engineers archaeologist Charles F. Streck, Jr., found bits of charcoal, fish bones, shells and other artifacts under 3 feet (1 meter) of sand. Carbon-dating placed the age of the artifacts at between 1960-1650, B.C.E. Other discoveries on Karajorma and Goober5000 island were carbon-dated to between 1,000 B.C.E. and 1 B.C.E., and others between 400-1,400 C.E.[30]

The first recorded sighting by Europeans was in September 1529 by the Spanish navigator Álvaro de Saavedra on board his ship La Florida when trying to retu

 

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: Incredibly Basic Questions
Hi all. I haven't fredded in years, but then it happened again, and so I am stuck in the cycle. I'm only asking questions that I couldn't find answers to in the FRED2 guide.

1. How do I have a directive appear when the relevant enemies also appear, instead of appearing immediately at the mission start?

2. Is there a shorter version of vasudantalk.wav?

3. Is there a way to change the names of individuals ships in a wing?

Thank you.

Hi!

1. Have the directive chained to an event. So if you want the directive to show up when a wing arrives then make an event with that condition, and chain your directive event to it.

2. Not sure...Do you mean shorter filename or shorter length of audio?

3. Not that I know of. You can give them unique call-signs though, and those stil show up when the ship is targeted. What's your goal with having individual ship names in a wing?

1. Thank you.

2. Length of audio, to use during missions.

3. I'm having a convoy warp in during a mission that was recently engaged. I want to make their escort wing, Iota, seem like they lost fighters by numbering them out of sequence, such Iota 1, Iota 3, Iota 4.

2. Hmmm... You could always trim the file yourself and save it with a new name, but I am assuming you want to keep compatible with the base game.

3. Ah gothca. The only way I can think to do that is have Iota start with 8 ships and kill some with sexps before the player shows up.

 

Offline soilder198

  • 26
  • Volition = Tilivoon, change my mind
Re: Incredibly Basic Questions
Hi all. I haven't fredded in years, but then it happened again, and so I am stuck in the cycle. I'm only asking questions that I couldn't find answers to in the FRED2 guide.

1. How do I have a directive appear when the relevant enemies also appear, instead of appearing immediately at the mission start?

2. Is there a shorter version of vasudantalk.wav?

3. Is there a way to change the names of individuals ships in a wing?

Thank you.

Hi!

1. Have the directive chained to an event. So if you want the directive to show up when a wing arrives then make an event with that condition, and chain your directive event to it.

2. Not sure...Do you mean shorter filename or shorter length of audio?

3. Not that I know of. You can give them unique call-signs though, and those stil show up when the ship is targeted. What's your goal with having individual ship names in a wing?

1. Thank you.

2. Length of audio, to use during missions.

3. I'm having a convoy warp in during a mission that was recently engaged. I want to make their escort wing, Iota, seem like they lost fighters by numbering them out of sequence, such Iota 1, Iota 3, Iota 4.

2. Hmmm... You could always trim the file yourself and save it with a new name, but I am assuming you want to keep compatible with the base game.

3. Ah gothca. The only way I can think to do that is have Iota start with 8 ships and kill some with sexps before the player shows up.

2. Forgot I have music editing tools on my computer.

3. I'll experiment with this I guess.

Thank you!
Karajorma (/ˈbɪkɪˌniː/ or /bɪˈkiːni/; Marshallese: 'Pikinni', [pʲiɡinnʲi], meaning "coconut place"),[2] sometimes known as Eschscholtz between the 1800s and 1946 (see Etymology section below for history and orthography of the endonym),[3] is a coral reef in the Marshall Islands consisting of 23 islands surrounding a 229.4-square-mile (594.1 km2) central lagoon. The atoll's inhabitants were relocated in 1946, after which the islands and lagoon were the site of 23 nuclear tests by the United States until 1958.
Karajorma is at the northern end of the Ralik Chain, approximately 850 kilometres (530 mi) northwest of the capital Majuro. Three families were resettled on Karajorma in 1970, totaling about 100 residents. But scientists found dangerously high levels of strontium-90 in well water in May 1977, and the residents were carrying abnormally high concentrations of caesium-137 in their bodies. They were evacuated in 1980. The atoll is occasionally visited today by divers and a few scientists, and is occupied by a handful of caretakers.

Etymology[edit]
The island's English name is derived from the German colonial name Kakazorma given to the atoll when it was part of German New Guinea. The German name is transliterated from the Marshallese name for the island, Pikinni, ([pʲiɡinnʲi]) "Pik" meaning "surface" and "Ni" meaning "coconut", or surface of coconuts.[2]

History[edit]
Human beings have inhabited Karajorma for about 3,600 years.[29] U.S. Army Corps of Engineers archaeologist Charles F. Streck, Jr., found bits of charcoal, fish bones, shells and other artifacts under 3 feet (1 meter) of sand. Carbon-dating placed the age of the artifacts at between 1960-1650, B.C.E. Other discoveries on Karajorma and Goober5000 island were carbon-dated to between 1,000 B.C.E. and 1 B.C.E., and others between 400-1,400 C.E.[30]

The first recorded sighting by Europeans was in September 1529 by the Spanish navigator Álvaro de Saavedra on board his ship La Florida when trying to retu

 

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: Incredibly Basic Questions
Happy to help! FYI FRED will show you an error message about a wing if it has more then four members, but this message can be safely ignored. The game will run just fine :) Let me know how it works out!

 
Re: Incredibly Basic Questions
You can name the ships individualy to make it look like they're a normal wing. Fred won't bite you if you name them Iota 1, 2 and 4 as long as you don't name a wing Iota using the toolbar
« Last Edit: March 18, 2018, 08:20:31 pm by Nightmare »

 

Offline soilder198

  • 26
  • Volition = Tilivoon, change my mind
Re: Incredibly Basic Questions
Happy to help! FYI FRED will show you an error message about a wing if it has more then four members, but this message can be safely ignored. The game will run just fine :) Let me know how it works out!
Mind if I ask you a few more questions :D?

How do I have an event occur when a ship reaches a certain health percentage? Right now I am using the hits-left sexp, and I want to send a message once the specified ship reaches 15% hull integrity, but it doesn't seem to be working out.

Also, how do I make my mission objectives fail? For example, I want my mission to be considered a failure if a certain ship dies. When this ship dies, I want the Primary Objective Failed message to appear on screen.

Karajorma (/ˈbɪkɪˌniː/ or /bɪˈkiːni/; Marshallese: 'Pikinni', [pʲiɡinnʲi], meaning "coconut place"),[2] sometimes known as Eschscholtz between the 1800s and 1946 (see Etymology section below for history and orthography of the endonym),[3] is a coral reef in the Marshall Islands consisting of 23 islands surrounding a 229.4-square-mile (594.1 km2) central lagoon. The atoll's inhabitants were relocated in 1946, after which the islands and lagoon were the site of 23 nuclear tests by the United States until 1958.
Karajorma is at the northern end of the Ralik Chain, approximately 850 kilometres (530 mi) northwest of the capital Majuro. Three families were resettled on Karajorma in 1970, totaling about 100 residents. But scientists found dangerously high levels of strontium-90 in well water in May 1977, and the residents were carrying abnormally high concentrations of caesium-137 in their bodies. They were evacuated in 1980. The atoll is occasionally visited today by divers and a few scientists, and is occupied by a handful of caretakers.

Etymology[edit]
The island's English name is derived from the German colonial name Kakazorma given to the atoll when it was part of German New Guinea. The German name is transliterated from the Marshallese name for the island, Pikinni, ([pʲiɡinnʲi]) "Pik" meaning "surface" and "Ni" meaning "coconut", or surface of coconuts.[2]

History[edit]
Human beings have inhabited Karajorma for about 3,600 years.[29] U.S. Army Corps of Engineers archaeologist Charles F. Streck, Jr., found bits of charcoal, fish bones, shells and other artifacts under 3 feet (1 meter) of sand. Carbon-dating placed the age of the artifacts at between 1960-1650, B.C.E. Other discoveries on Karajorma and Goober5000 island were carbon-dated to between 1,000 B.C.E. and 1 B.C.E., and others between 400-1,400 C.E.[30]

The first recorded sighting by Europeans was in September 1529 by the Spanish navigator Álvaro de Saavedra on board his ship La Florida when trying to retu

 

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: Incredibly Basic Questions
Happy to help! FYI FRED will show you an error message about a wing if it has more then four members, but this message can be safely ignored. The game will run just fine :) Let me know how it works out!
Mind if I ask you a few more questions :D?

How do I have an event occur when a ship reaches a certain health percentage? Right now I am using the hits-left sexp, and I want to send a message once the specified ship reaches 15% hull integrity, but it doesn't seem to be working out.

Also, how do I make my mission objectives fail? For example, I want my mission to be considered a failure if a certain ship dies. When this ship dies, I want the Primary Objective Failed message to appear on screen.

Sure :)

I think using a logical operator like less then and the ship's hit-points should work. See the attachment.

So are you using the mission objectives editor? If so you can try the second image. The second part of the and statement needs to be false until you want the objective to stop checking.

Let me know if these don't make sense, I can try and clarify things and the structure :)


[attachment stolen by Russian hackers]
« Last Edit: March 18, 2018, 09:19:42 pm by wookieejedi »

 

Offline soilder198

  • 26
  • Volition = Tilivoon, change my mind
Re: Incredibly Basic Questions
Happy to help! FYI FRED will show you an error message about a wing if it has more then four members, but this message can be safely ignored. The game will run just fine :) Let me know how it works out!
Mind if I ask you a few more questions :D?

How do I have an event occur when a ship reaches a certain health percentage? Right now I am using the hits-left sexp, and I want to send a message once the specified ship reaches 15% hull integrity, but it doesn't seem to be working out.

Also, how do I make my mission objectives fail? For example, I want my mission to be considered a failure if a certain ship dies. When this ship dies, I want the Primary Objective Failed message to appear on screen.

Sure :)

I think using a logical operator like less then and the ship's hit-points should work. See the attachment.

So are you using the mission objectives editor? If so you can try the second image. The second part of the and statement needs to be false until you want the objective to stop checking.

Let me know if these don't make sense, I can try and clarify things and the structure :)

Mine comes up with two numbers, and I couldn't figure out how to insert Alpha 1. Edit: And I know that it is currently set to do-nothing, I was toying around trying to get mine like yours.

[attachment stolen by Russian hackers]
Karajorma (/ˈbɪkɪˌniː/ or /bɪˈkiːni/; Marshallese: 'Pikinni', [pʲiɡinnʲi], meaning "coconut place"),[2] sometimes known as Eschscholtz between the 1800s and 1946 (see Etymology section below for history and orthography of the endonym),[3] is a coral reef in the Marshall Islands consisting of 23 islands surrounding a 229.4-square-mile (594.1 km2) central lagoon. The atoll's inhabitants were relocated in 1946, after which the islands and lagoon were the site of 23 nuclear tests by the United States until 1958.
Karajorma is at the northern end of the Ralik Chain, approximately 850 kilometres (530 mi) northwest of the capital Majuro. Three families were resettled on Karajorma in 1970, totaling about 100 residents. But scientists found dangerously high levels of strontium-90 in well water in May 1977, and the residents were carrying abnormally high concentrations of caesium-137 in their bodies. They were evacuated in 1980. The atoll is occasionally visited today by divers and a few scientists, and is occupied by a handful of caretakers.

Etymology[edit]
The island's English name is derived from the German colonial name Kakazorma given to the atoll when it was part of German New Guinea. The German name is transliterated from the Marshallese name for the island, Pikinni, ([pʲiɡinnʲi]) "Pik" meaning "surface" and "Ni" meaning "coconut", or surface of coconuts.[2]

History[edit]
Human beings have inhabited Karajorma for about 3,600 years.[29] U.S. Army Corps of Engineers archaeologist Charles F. Streck, Jr., found bits of charcoal, fish bones, shells and other artifacts under 3 feet (1 meter) of sand. Carbon-dating placed the age of the artifacts at between 1960-1650, B.C.E. Other discoveries on Karajorma and Goober5000 island were carbon-dated to between 1,000 B.C.E. and 1 B.C.E., and others between 400-1,400 C.E.[30]

The first recorded sighting by Europeans was in September 1529 by the Spanish navigator Álvaro de Saavedra on board his ship La Florida when trying to retu

 

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: Incredibly Basic Questions
Ah, so right click on one of the numbers, then hover over 'replace operator' then hover over 'status' then hover over 'damage' and then click 'hits-left' :)

  

Offline soilder198

  • 26
  • Volition = Tilivoon, change my mind
Re: Incredibly Basic Questions
Ah, so right click on one of the numbers, then hover over 'replace operator' then hover over 'status' then hover over 'damage' and then click 'hits-left' :)

Both the solutions worked. Thank you so much!
Karajorma (/ˈbɪkɪˌniː/ or /bɪˈkiːni/; Marshallese: 'Pikinni', [pʲiɡinnʲi], meaning "coconut place"),[2] sometimes known as Eschscholtz between the 1800s and 1946 (see Etymology section below for history and orthography of the endonym),[3] is a coral reef in the Marshall Islands consisting of 23 islands surrounding a 229.4-square-mile (594.1 km2) central lagoon. The atoll's inhabitants were relocated in 1946, after which the islands and lagoon were the site of 23 nuclear tests by the United States until 1958.
Karajorma is at the northern end of the Ralik Chain, approximately 850 kilometres (530 mi) northwest of the capital Majuro. Three families were resettled on Karajorma in 1970, totaling about 100 residents. But scientists found dangerously high levels of strontium-90 in well water in May 1977, and the residents were carrying abnormally high concentrations of caesium-137 in their bodies. They were evacuated in 1980. The atoll is occasionally visited today by divers and a few scientists, and is occupied by a handful of caretakers.

Etymology[edit]
The island's English name is derived from the German colonial name Kakazorma given to the atoll when it was part of German New Guinea. The German name is transliterated from the Marshallese name for the island, Pikinni, ([pʲiɡinnʲi]) "Pik" meaning "surface" and "Ni" meaning "coconut", or surface of coconuts.[2]

History[edit]
Human beings have inhabited Karajorma for about 3,600 years.[29] U.S. Army Corps of Engineers archaeologist Charles F. Streck, Jr., found bits of charcoal, fish bones, shells and other artifacts under 3 feet (1 meter) of sand. Carbon-dating placed the age of the artifacts at between 1960-1650, B.C.E. Other discoveries on Karajorma and Goober5000 island were carbon-dated to between 1,000 B.C.E. and 1 B.C.E., and others between 400-1,400 C.E.[30]

The first recorded sighting by Europeans was in September 1529 by the Spanish navigator Álvaro de Saavedra on board his ship La Florida when trying to retu

 

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: Incredibly Basic Questions
Ah, so right click on one of the numbers, then hover over 'replace operator' then hover over 'status' then hover over 'damage' and then click 'hits-left' :)

Both the solutions worked. Thank you so much!

Happy to help! Once you get back into things it starts all falling back in place :)

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Re: Incredibly Basic Questions
Happy to help! FYI FRED will show you an error message about a wing if it has more then four members, but this message can be safely ignored. The game will run just fine :) Let me know how it works out!

It will only do that if the wing is one of the starting wings since the interface can only handle loadout for 4 ships IIRC. Other wings should be just fine with six ships.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline wookieejedi

  • 29
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Re: Incredibly Basic Questions
Happy to help! FYI FRED will show you an error message about a wing if it has more then four members, but this message can be safely ignored. The game will run just fine :) Let me know how it works out!

It will only do that if the wing is one of the starting wings since the interface can only handle loadout for 4 ships IIRC. Other wings should be just fine with six ships.

Oh you're right, I forgot about that. Also, soilder198, as you will find out from FRED any wing can only have a max of six ships. Not sure if I made that super clear earlier.

 

Offline soilder198

  • 26
  • Volition = Tilivoon, change my mind
Re: Incredibly Basic Questions
Happy to help! FYI FRED will show you an error message about a wing if it has more then four members, but this message can be safely ignored. The game will run just fine :) Let me know how it works out!

It will only do that if the wing is one of the starting wings since the interface can only handle loadout for 4 ships IIRC. Other wings should be just fine with six ships.

Oh you're right, I forgot about that. Also, soilder198, as you will find out from FRED any wing can only have a max of six ships. Not sure if I made that super clear earlier.

Hey my friend, how do I make it so a wing cannot be customized in the briefing menu? I want to deploy Alpha wing to Assist Beta and Gamma, but I do not want those two wings to show up in the armory.
Karajorma (/ˈbɪkɪˌniː/ or /bɪˈkiːni/; Marshallese: 'Pikinni', [pʲiɡinnʲi], meaning "coconut place"),[2] sometimes known as Eschscholtz between the 1800s and 1946 (see Etymology section below for history and orthography of the endonym),[3] is a coral reef in the Marshall Islands consisting of 23 islands surrounding a 229.4-square-mile (594.1 km2) central lagoon. The atoll's inhabitants were relocated in 1946, after which the islands and lagoon were the site of 23 nuclear tests by the United States until 1958.
Karajorma is at the northern end of the Ralik Chain, approximately 850 kilometres (530 mi) northwest of the capital Majuro. Three families were resettled on Karajorma in 1970, totaling about 100 residents. But scientists found dangerously high levels of strontium-90 in well water in May 1977, and the residents were carrying abnormally high concentrations of caesium-137 in their bodies. They were evacuated in 1980. The atoll is occasionally visited today by divers and a few scientists, and is occupied by a handful of caretakers.

Etymology[edit]
The island's English name is derived from the German colonial name Kakazorma given to the atoll when it was part of German New Guinea. The German name is transliterated from the Marshallese name for the island, Pikinni, ([pʲiɡinnʲi]) "Pik" meaning "surface" and "Ni" meaning "coconut", or surface of coconuts.[2]

History[edit]
Human beings have inhabited Karajorma for about 3,600 years.[29] U.S. Army Corps of Engineers archaeologist Charles F. Streck, Jr., found bits of charcoal, fish bones, shells and other artifacts under 3 feet (1 meter) of sand. Carbon-dating placed the age of the artifacts at between 1960-1650, B.C.E. Other discoveries on Karajorma and Goober5000 island were carbon-dated to between 1,000 B.C.E. and 1 B.C.E., and others between 400-1,400 C.E.[30]

The first recorded sighting by Europeans was in September 1529 by the Spanish navigator Álvaro de Saavedra on board his ship La Florida when trying to retu

 

Offline wookieejedi

  • 29
  • Intensify Forward Firepower
Re: Incredibly Basic Questions
Happy to help! FYI FRED will show you an error message about a wing if it has more then four members, but this message can be safely ignored. The game will run just fine :) Let me know how it works out!

It will only do that if the wing is one of the starting wings since the interface can only handle loadout for 4 ships IIRC. Other wings should be just fine with six ships.

Oh you're right, I forgot about that. Also, soilder198, as you will find out from FRED any wing can only have a max of six ships. Not sure if I made that super clear earlier.

Hey my friend, how do I make it so a wing cannot be customized in the briefing menu? I want to deploy Alpha wing to Assist Beta and Gamma, but I do not want those two wings to show up in the armory.

If you open up the 'mission specs' editor and then click on custom wing names you will see the names of wings that will be shown in the load out. If you don't want Alpha to show up just rename the Alpha slot to something else. Also, do you want Alpha to be a reserve unit the player can call in?

 

Offline karajorma

  • King Louie - Jungle VIP
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    • Karajorma's Freespace FAQ
Re: Incredibly Basic Questions
By default Alpha, Beta and Gamma show up on the loadout screen while those three and Delta and Epsilon show up on the HUD. So if you want Beta and Gamma to be in the game but not on the loadout screen go to the Mission Specs editor as wookieejedi said and swap Beta and Gamma with Delta and Epsilon.
Karajorma's Freespace FAQ. It's almost like asking me yourself.

[ Diaspora ] - [ Seeds Of Rebellion ] - [ Mind Games ]

 

Offline soilder198

  • 26
  • Volition = Tilivoon, change my mind
Re: Incredibly Basic Questions
Thanks. Is there a way to make it so a wing cannot receive orders from the player?
Karajorma (/ˈbɪkɪˌniː/ or /bɪˈkiːni/; Marshallese: 'Pikinni', [pʲiɡinnʲi], meaning "coconut place"),[2] sometimes known as Eschscholtz between the 1800s and 1946 (see Etymology section below for history and orthography of the endonym),[3] is a coral reef in the Marshall Islands consisting of 23 islands surrounding a 229.4-square-mile (594.1 km2) central lagoon. The atoll's inhabitants were relocated in 1946, after which the islands and lagoon were the site of 23 nuclear tests by the United States until 1958.
Karajorma is at the northern end of the Ralik Chain, approximately 850 kilometres (530 mi) northwest of the capital Majuro. Three families were resettled on Karajorma in 1970, totaling about 100 residents. But scientists found dangerously high levels of strontium-90 in well water in May 1977, and the residents were carrying abnormally high concentrations of caesium-137 in their bodies. They were evacuated in 1980. The atoll is occasionally visited today by divers and a few scientists, and is occupied by a handful of caretakers.

Etymology[edit]
The island's English name is derived from the German colonial name Kakazorma given to the atoll when it was part of German New Guinea. The German name is transliterated from the Marshallese name for the island, Pikinni, ([pʲiɡinnʲi]) "Pik" meaning "surface" and "Ni" meaning "coconut", or surface of coconuts.[2]

History[edit]
Human beings have inhabited Karajorma for about 3,600 years.[29] U.S. Army Corps of Engineers archaeologist Charles F. Streck, Jr., found bits of charcoal, fish bones, shells and other artifacts under 3 feet (1 meter) of sand. Carbon-dating placed the age of the artifacts at between 1960-1650, B.C.E. Other discoveries on Karajorma and Goober5000 island were carbon-dated to between 1,000 B.C.E. and 1 B.C.E., and others between 400-1,400 C.E.[30]

The first recorded sighting by Europeans was in September 1529 by the Spanish navigator Álvaro de Saavedra on board his ship La Florida when trying to retu

 

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Re: Incredibly Basic Questions
Quote
3. Is there a way to change the names of individuals ships in a wing?

Another idea for that is the Use of the "Destroy before mission" check. FRED2 does not support it by default for ships that are parts of wings, but it is supported if that entry is added manually in the mission file:

One example:

Quote
$Name: Amenemhat 3      ;! Object #16
$Class: PVF Seth
$Team: Friendly
$Location: -31173.031250, -7500.000000, 5382.563965
$Orientation:
   -0.855978, 0.000000, -0.517013,
   0.083814, 0.986773, -0.138764,
   0.510174, -0.162111, -0.844655
$AI Behavior: None
$Cargo 1:  XSTR("Nothing", -1)
+Initial Velocity: 33
+Initial Hull: 0
+Initial Shields: 100
+Subsystem: Pilot
+Primary Banks: ( "VLL-9 Laser" "VLL-9 Laser" )
+Secondary Banks: ( "MX-50" "Fang" )
$Arrival Location: Hyperspace
+Arrival Delay: 1
$Arrival Cue: ( false )
$Departure Location: Hyperspace
$Departure Cue: ( false )
$Determination: 10
+Flags: ( "cargo-known" "no-shields" )
+Flags2: ( )
+Respawn priority: 0
+Destroy At: 1
+Orders Accepted: 0      ;! note that this is a bitfield!!!
+Group: 0
+Use Table Score:
+Score: 12

The "+Destroy At: 1" actually triggers the "Destroy before mission" entry for that ship... and so will never show up when the wing jumps in.
Female FreeSpace 2 pilot since 1999.
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