Author Topic: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom  (Read 33493 times)

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Offline 0rph3u5

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BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
As the discussion of the release was bound up in the thread on the last game, I figured to give its own topic

New Trailer is out and ... wait how many factions do I count?


- The Imperial Navy
- The Adeptus Mechanicus
- The Adeptus Astares (prior to some legaleze known as Space Marines)
- Necrons
- Tyranids
- Fallen Astares (the artists fomerly known as Chaos Space Marines)
- Drukahri (fomerly known as Dark Eldar)
- Orkz
- Aeldari Corsairs
- T'au

It is no in-engine footage but actually stuff to talk about:

Most notably the visual upgrade the Tyranids seem to be getting, which like the T'au DLC for the first game will be taking its clues from the designs made by Forgeworld instead of the original models for the faction.

This has me excited, because despite all its flaws (e.g. omniscient AI) and rough balancing across its lifetime (e.g. 12k Eldar/Aeldari Pulsars), the first game was fun and played "too much" of the multiplayer (submarine tactics FTW).


... oh, and it has been delayed into 2019...
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline The E

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
I am so hyped for this game
If I'm just aching this can't go on
I came from chasing dreams to feel alone
There must be changes, miss to feel strong
I really need lifе to touch me
--Evergrey, Where August Mourns

 

Offline Oddgrim

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
'Ere we go! 'Ere we go! :D
[GhostOfMjn: I can provide hi res vasudan ass]
[Hades]: we have so much in common we should bang.
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Offline Mongoose

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
I don't know 40K but did a ship just eat another ship?  Because I am totally on board with that.

 

Offline Spoon

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
I don't know 40K but did a ship just eat another ship?  Because I am totally on board with that.
Is ship vore your kind of fetish?
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[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
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[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 
Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
Saw that pop up in my youtube feed yesterday. I'm still curious as to how they are going to balance all these factions. *looks at the Necron*

I don't know 40K but did a ship just eat another ship?  Because I am totally on board with that.
Is ship vore your kind of fetish?
Sounds like something you would find in Kancolle doujinshi...

 

Offline HLD_Prophecy

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
I'm not into 40K but that 'Nid fleet tho. It looks Tyranid for sure but different somehow, not like Hive Fleets I've seen.

EDIT: And the Necrons getting face time. That earns a thumbs up.

 

Offline 0rph3u5

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
While I was busy elsewhere, the Devs behind BFG:A2 started releasing the videos introducing the new ship designs:


At least the art direction is solid :)
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline crizza

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
Read a post on Facebook and a guy complained that an imperial battleship had less turrets than on official pictures :D

 

Offline 0rph3u5

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
Read a post on Facebook and a guy complained that an imperial battleship had less turrets than on official pictures :D

Tindalos' BFG adaptation and "overeager" fans* complaining that some of choices made for the adaptation being the first possible thing(s), sadly go hand in hand.

I distinctly remember a "conversation" during BFG:A's open beta test with another member of their official forums about the Eldar/Aeldari Pulsar cannons not being weapons that fire automatically but a player-triggered ability. The outrage was high and even among the bystanders some were just not having the "it makes sense because its an incentive systems so players play Eldar how they are supposed to be in the fluff"-argument not to mention the then-speculative argument abouts how it might be warranted by balancing.
(Although I will always tresure the memory of how a datamined tool-tip with no actual info but the variable names - yet somehow containing all the formating code - became a piece of "evidence" :D )

However I think, the fact that Tindalos is allowed - under guidance - to make up the holes in the roster and do make the changes needed to existing designs, is a positive sign that what is right for the adaptation is winning out.

* The defintion of "fan" here being someone whose affectionate relationship with an intellectual properity has become part of their identity.
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline Aesaar

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
Some people really don't understand that some changes to how things are in the TT game are necessary for balance and/or fun.  Especially since the TT game wasn't especially balanced except when it came to Imperial Navy vs Chaos.  Just making Eldar pulsars 'lances, except better' wouldn't have been interesting.

Hell, just making the Tau viable as a faction required Tindalos to drastically improve Tau ships.  They went a bit too far if tournament results are any indication, but still.  They'll probably need to make similar changes to Necron ships for 2, because Necrons in the TT game were blatantly OP, mostly because they came late in BFG's lifecycle and not much attention was being spared for the game anymore.


I do kinda wish Tindalos had gone for something closer to the scenic art aesthetic rather than the more simplistic TT model aesthetic, or at least something less slavishly devoted to the layout of the TT models, which were made in the early 2000s out of metal and were rather unimaginative in how the guns looked and how they were laid out.  The game's current art style doesn't really convey that Imperial battleships range from 12-20km long and are usually thousands of years old.  Even a Cobra-class destroyer is about a kilometer long.

I get that that'd be way more work and that it'd be harder to make it work from this game's perspective, but I'd still love to see a 3d rendition of this someday:

« Last Edit: October 07, 2018, 03:07:14 pm by Aesaar »

 

Offline Spoon

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
Quote
Hell, just making the Tau viable as a faction required Tindalos to drastically improve Tau ships.  They went a bit too far if tournament results are any indication, but still.  They'll probably need to make similar changes to Necron ships for 2, because Necrons in the TT game were blatantly OP, mostly because they came late in BFG's lifecycle and not much attention was being spared for the game anymore.
At least that makes some sense in terms of lore. I'd expect the Tau ships to be weaker and the Necrons to be OP.
Urutorahappī!!

[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline 0rph3u5

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
I never quite got, that beyond the replication of the TT stats, the Tau/T'au Navy was supposed to be inferior by default....

Part of the fluff on Tau warfare has always been that their tech and tactics are scary good, if a bit dogmatic - the only reasons they have not overrun the galaxy yet being a mix of having slower (yet predictable) FTL and the Imperium of Man's doctrine being so wildly irrational that they just don't give ground, even if it is strategically advantageous things to do; or they just resort to the most calous version of "scorched earth". (also Space Marines)
"As you sought to steal a kingdom for yourself, so must you do again, a thousand times over. For a theft, a true theft, must be practiced to be earned." - The terms of Nyrissa's curse, Pathfinder: Kingmaker

==================

"I am Curiosity, and I've always wondered what would become of you, here at the end of the world." - The Guide/The Curious Other, Othercide

"When you work with water, you have to know and respect it. When you labour to subdue it, you have to understand that one day it may rise up and turn all your labours into nothing. For what is water, which seeks to make all things level, which has no taste or colour of its own, but a liquid form of Nothing?" - Graham Swift, Waterland

"...because they are not Dragons."

 

Offline StarSlayer

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
Isn't BFG part of the Specialist Games revival coming after Adeptus Titanicus finishes rolling out?  It could be possible some of the redesigns and extra classes may reflect what we may see when it revamps.  Though if they change the scale like AT I will pitch a fit.
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Offline Scotty

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
I never quite got, that beyond the replication of the TT stats, the Tau/T'au Navy was supposed to be inferior by default....

Part of the fluff on Tau warfare has always been that their tech and tactics are scary good, if a bit dogmatic - the only reasons they have not overrun the galaxy yet being a mix of having slower (yet predictable) FTL and the Imperium of Man's doctrine being so wildly irrational that they just don't give ground, even if it is strategically advantageous things to do; or they just resort to the most calous version of "scorched earth". (also Space Marines)

The T'au Empire is, by comparison to every other faction in 40k by a huge margin, incredibly small.  When they lose a battleship or fleet group, it represents a tangible, whole-number % of their entire Empire-wide fleet strength.

That tends to manifest itself in grognard brains as "The T'au navy is weak", which is really easy to turn into "T'au ships should be weak".

 

Offline Spoon

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
Because despite having a massive tactical advantage against a piecemeal arriving imperial fleet and succesfully springing the trap, the Tau still lose in a space battle against the imperium. If their ships were on par with their imperial equivalents, then surely they should have easily won this encounter. It's not just a matter of numbers, Tau ships on average are just not the equal of Imperial ships in the fluff.
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[02:42] <@Axem> spoon somethings wrong
[02:42] <@Axem> critically wrong
[02:42] <@Axem> im happy with these missions now
[02:44] <@Axem> well
[02:44] <@Axem> with 2 of them

 

Offline StarSlayer

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
IIRC the Tau Navy was initially composed of a bunch of converted colony ships/bulk freighters (the original GW BFG models)?  It wasn't until after the Damocles Crusade and their encounter with some HFB skirmish elements that they got their **** together and started creating dedicated warships(the fancy Forge World resin).
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Offline Aesaar

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
I never quite got, that beyond the replication of the TT stats, the Tau/T'au Navy was supposed to be inferior by default....

Part of the fluff on Tau warfare has always been that their tech and tactics are scary good, if a bit dogmatic - the only reasons they have not overrun the galaxy yet being a mix of having slower (yet predictable) FTL and the Imperium of Man's doctrine being so wildly irrational that they just don't give ground, even if it is strategically advantageous things to do; or they just resort to the most calous version of "scorched earth". (also Space Marines)

The T'au Empire is, by comparison to every other faction in 40k by a huge margin, incredibly small.  When they lose a battleship or fleet group, it represents a tangible, whole-number % of their entire Empire-wide fleet strength.

That tends to manifest itself in grognard brains as "The T'au navy is weak", which is really easy to turn into "T'au ships should be weak".

The Tau Navy has always been depicted as having qualitatively inferior ships when compared to the Imperial Navy.  Hell, in the Taros campaign book, the Tau Custodian carrier, two Protector-class cruisers, and their escort were pitted against an Overlord-class battlecruiser, a Lunar-class cruiser and their escorts, and this was presented as a reasonably even fight (one the Imperial Navy won).  That's how the first book in which the first real Tau warship appeared showed them.  More recent Tau fluff hasn't shown enough of fleet actions to counter this depiction.

Obviously, Tindalos needed to change this for the sake of gameplay. 

Tau technology is really good on the small scale, but as the scale goes up, the Imperium starts eclipsing them really, really fast.  Once you hit Titan scale, the Imperium takes the technological and firepower edge and keeps it.

The reason the Tau haven't overrun the galaxy is because the Imperium could crush them by simple virtue of being willing to lose way more than the Tau even could.  Tau survival is entirely predicated on them staying too small to warrant the effort to wipe them out.  And that the Imperium probably understands that the Tau Empire is a far better neighbor than whatever would take their place, likely Orks or Tyranids.
« Last Edit: October 08, 2018, 09:29:00 pm by Aesaar »

 

Offline StarSlayer

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
I just checked my copy of the BFG Armada Rule set and it only lists the merchant fleet.  Did the ForgeWorld ships, which appear to be the ones Tindloss used, ever get in the one of the official GW rule books or were they probably just released with a Forge World PDF rules?
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Offline Aesaar

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Re: BFG: Armada II - Nom Nom Space Cathedral Nom Nom Nom
They were released in Imperial Armour Vol. 3: The Taros Campaign, which is an official GW book because Forge World is as GW as Black Library is.