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General FreeSpace => FreeSpace Discussion => Topic started by: Androgeos Exeunt on November 03, 2008, 08:49:45 am

Title: Ideas for Weapon Names
Post by: Androgeos Exeunt on November 03, 2008, 08:49:45 am
Hey, all. On a whim, I decided to start a small (redundant?) thread about listing down some potential FreeSpace weapon names, such as canon examples like the GTW Subach HL-7 and GTM MX-60 Rockeye. Let me start off with a few names:

PRIMARIES
GTW-75 Turbine (Gatling Gun)
GTW-84 Gauss (Ballistic Cannon)
GTW-382 Sphinx (Heavy Cannon)
GTW-881 Igloo (Experimental Heavy Disruptor Cannon)

SECONDARIES
GTM-20 Interdictor (Long-range High-speed Aspect-seeking Anti-shield Missile)
GTM-243 Crippler (Short-range Medium-speed Aspect-seeking Fighter-killing Warhead)
GTM-941 Harpy (Medium-range Medium-speed Heat-seeking swarm Missile)
Title: Re: Ideas for Weapon Names
Post by: Galemp on November 03, 2008, 09:12:29 am
Igloo? :wtf:
Title: Re: Ideas for Weapon Names
Post by: Jeff Vader on November 03, 2008, 09:14:25 am
Colostomizer. Goes well with everything.
Title: Re: Ideas for Weapon Names
Post by: Akalabeth Angel on November 03, 2008, 09:46:13 am
I'd go with the "GTW Shafter" myself.
Title: Re: Ideas for Weapon Names
Post by: Admiral_Stones on November 03, 2008, 10:08:25 am
GTW Slicer
GTW Incinerator
GTW Hiob
GTW Andromeda
GTW Redeemer (maybe an ultra-heavy anti-superjuggernaught torpedo)
GTW Knife
GTW Axe
GTW Dagger
GTW Sword
GTW Claymore
GTW Broadsword
GTW Longsword
GTW Shortsword
GTW Kris
GTW Enfield
GTW Lee
GTW Lee-Enfield
GTW Springfield
(okayokay, I'll stop now)
GTW Zagreb
GTW Titan
Title: Re: Ideas for Weapon Names
Post by: Molybdenum on November 03, 2008, 04:03:54 pm
GTW-945 Stoneager

GTW-999 Fat Mamma
Title: Re: Ideas for Weapon Names
Post by: Odd Writings on November 03, 2008, 04:11:37 pm
GTM Mower
GTM Gungnir (anti-capship torpedo/bomb/thingamajigger that would make the stricken vessel feel as if it was hit in the face with a superdestroyer. Several times. After too many beers.(or worse: feel as if it'll wake up next to a shivan and wondering the why's, the whens and the hows of what might of happened)
GTW Slingshot (rail cannon?)
GTW Scythe (very fast firing shield eatinglow hull damage weapon, like a Subach, only less...purple or something? Else a continuous beam discharge, except that the thing would eat the weapon energy resesrves like...er...a Sathanas would munch up corvettes?)

More might come up when I am alive.
Title: Re: Ideas for Weapon Names
Post by: Androgeos Exeunt on November 03, 2008, 06:27:51 pm
GTW Scalpel (Short-range Rapid-fire Ultra Heavy Cannon)
GTM Shatterpoint (Long-range Aspect-seeking Cluster Missile)
Title: Re: Ideas for Weapon Names
Post by: tinfoil on November 03, 2008, 06:32:02 pm
gauss = mass driver or magnetic cannon of some kind. after all - that's what it is :p
Title: Re: Ideas for Weapon Names
Post by: eliex on November 03, 2008, 09:12:58 pm
GTW Infinity ( Similar damage ability like the Prometheus, however, a EMP Disruption that can help the GTW Zero's effect)
GTW Zero ( With the gun effect of GTW Infinity, increases the fighter parts internal destruction)
Title: Re: Ideas for Weapon Names
Post by: Androgeos Exeunt on November 03, 2008, 09:39:28 pm
GTW-24A Broadsword (Experimental Blade Cannon. The cannon fires several projectiles at beam speed and at about 10 shots per second, but the shots use up a lot of energy and only travel up to 500m before dissipating.)
Title: Re: Ideas for Weapon Names
Post by: FUBAR-BDHR on November 03, 2008, 09:41:28 pm
Piranha style:
Squid
Octopus
Spider

Guns:
Regulator (if no ones used it for a ship)
Bonzi
Halberd

Missiles/Bombs
Badger (stole from TBP)
Wolverine (even though I hate Michigan)
Lance
Pike

EMP:
Storm
Hurricane



Title: Re: Ideas for Weapon Names
Post by: Androgeos Exeunt on November 03, 2008, 09:45:47 pm
GTW-999X Flanker (Experimental Heavy Cannon. Uses dark energy to create bolts that are invisible in space and do twice the damage of the Kayser, but uses tremendous amounts of energy.)
Title: Re: Ideas for Weapon Names
Post by: eliex on November 03, 2008, 11:06:03 pm
GTW Nytemare (Sanity Destroyer. Fires super-thin darts into the fighter which release a <hullucinating inducing gas> into the oxygen regulation pipes of the fighter. The gas will be aired into the cockpit and will make the enemy pilot a danger to not only friendlies, but to everyone. Recommended for stealth missions.)
Title: Re: Ideas for Weapon Names
Post by: Trivial Psychic on November 03, 2008, 11:12:13 pm
GTW-666 Beast.  When deployed, it brings about Armageddon.
Title: Re: Ideas for Weapon Names
Post by: nvsblmnc on November 04, 2008, 01:36:16 am
Here's some I tabled once then accidentally deleted.  Don't remember the numbers...

Primaries:
GTW-?? Newton - Ballistic cannon came in 3 variants:
Light - Rapid fire, moderate shield damage, low hull damage
Heavy - Burst fire, low shield damage, improved hull damage
Assault - Single shot, no shield damage but massive hull damage
GTW-?? Flare - shotgun-like shield peircing TAG primary.  Doesnt do any damage, but lights stealth fighters up like crazy and the outgassing effect looks very much like flares stuck in the hull. (Never tested, don't know if it would've worked)
GVW-?? Shade - Vasudan shield-pericing gun.  Rapid fire, but little damage.

Secondaries
GTW-?? Thunder - Anti-shield missile: collapses all shield quadrants with a single hit
GTW-?? Pulsar - EMP bomb: Approx half damage of a helios with added EMP
GTW-?? Lancer - Unguided cyclops: 75% standard cyclops damage, but twice as fast and 20% smaller
GTW-?? HGD - Heavy Gravity Device: Suicide weapon featuring an inverse blast.  Effectively a black hole generator.
GTW-?? Tempest S: Streak Tempest missile: near intant lock-on and greater damage, but larger and can't be dumbfired
GTW-?? Wasp - Tempest-sized dumfire bomb.  Relatively small payload, but very effective agaisnt subsystems
Title: Re: Ideas for Weapon Names
Post by: Colonol Dekker on November 04, 2008, 01:53:47 am
GTW-186b "Penetrator"  :nervous: sub-surface detonation warhead :drevil: ;7
Title: Re: Ideas for Weapon Names
Post by: eliex on November 04, 2008, 02:06:48 am
GTM 001 Haunteur - Upon the successful strike on the target, the missile, will inject a Fighter Virus, that forces the fighter in subspace, a process that might kill and shock the pilot to death.

Title: Re: Ideas for Weapon Names
Post by: ssmit132 on November 04, 2008, 04:58:50 am
GTM 001 Haunteur - Upon the successful strike on the target, the missile, will inject a Fighter Virus, that forces the fighter in subspace, a process that might kill and shock the pilot to death.

Kill the pilot to death?  :wtf:
It would make more sense if the missile sucked the ship into subspace, rather than forcing the fighter to engage subspace drives. But why would being sucked into subspace kill the pilot?

Cannon:
GTW Vulcan
GTW Thunder
GTW Lightning
GTW Pulverizer
GTW MetalStorm
GTW Mace
GTW Ribaldequin
GTW Arqebus
GTW Musket
GTW Scramasax
GTW Katana
GTW Quarterstaff
GTW Bludgeon
GTW Blunderbuss
GTW Hwach'a
Missiles:
GTM Hydra
GTM Javelin
GTM Mangonel
GTM Onager
GTM Python
GTM Sidewinder
GTM Sparrow
GTM Falcon
GTM Maverick
GTM Shuriken
Torpedoes:
GTM Messenger
GTM Omega Point
GTM Herald
GTM Annihilator
GTM Bikini Atoll
GTM Castle Bravo
GTM Little Boy
GTM Fat Man

Found Scramasax and Onager on Wikipedia, they sound good.
Title: Re: Ideas for Weapon Names
Post by: Colonol Dekker on November 04, 2008, 05:10:58 am
GTM 001 Haunteur - Upon the successful strike on the target, the missile, will inject a Fighter Virus, that forces the fighter in subspace, a process that might kill and shock the pilot to death.




Engage the subspace drive, then overload the drive and open the canopy perhaps?
Title: Re: Ideas for Weapon Names
Post by: Androgeos Exeunt on November 04, 2008, 07:54:35 am
GTM Messenger...reminds me of WLM.
Title: Re: Ideas for Weapon Names
Post by: Stormkeeper on November 04, 2008, 08:56:31 am
GTW Kyrios - Rapid firing energy weapon whose bolts deal kinetic-like damage
GTW Revenant - Anti fighter weapon that fires auto seeking laser bolts
GTW Kronus - Slow firing weapon that deals immense damage.
GTW Aegnir - Extremely long range plasma weapon, designed for fire support missions. Long recharge and high energy cost.
GTW Mjolinr - EMP weapon that causes sensory and system interferance with its target, as well as dealing considerable shield damage.
GTW Hrothgar - Devastating medium range weapon capable of skipping shields and hitting a target's hull directly.
GTW Menelos - Standard issue weapon, highly accurate, but deals low damage.

GTM Hammer - Extremely high speed missile able to skip shields. Carries no warhead, but is small enough to be carried in large quantities.
GTM Storm - Long range, non-lethal weapon that carries a powerful EMP warhead designed to shut down all systems on the target ship.
GTM Apocalypse - Long range torpedo with low yield anti-matter warhead. Designed to engage cruisers at extreme distances. Unsuitable for fighter combat.
GTM Altec - Auto seeking swarm missiles that launch in packs of eight.
GTM Severos - Short range, high speed interception capable of avoiding incoming fire and obstacles plasma missile.
GTM Arieos - High speed, long range delivery system capable of carrying multiple payloads including incendiary, bomblets, corrosive.
GTM Wier - Long rang, extremely high speed, special issue tactical weapon. Specially designed to burrow beneath under a ship's hull and detonate.
GTM Alpha - Special issue strategic weapon. Splits into multiple smaller missiles that function similarly to Wier, but each carry an anti-matter warhead instead of conventional warhead.
GTM Enigma - Smart missile, equipped with stealth and cloaking system, as well as advanced target tracking and locating system, enabling it to approach its target unnoticed. Carries a powerful photon warhead.

GTB Oni - Cluster bomb, locks and fires like normal Cyclops, but seperates into multiple warheads.
GTB Razor - Sonic bomb that detonates shortly before impact and uses sound waves to deal damage
GTB Hartayr - Standard issue HEAP warhead.
GTB Vampyr - Special issue area-denial weapon. Causes disruptions in reactors of unprotected ships, causing energy surges and disruptions.
GTB Omega - Special issue area-denial weapon. Creates a temporary gravitational anomaly in an area, sucking all metallic objects toward it.
GTB Slayer - Long range photon/plasma dual warhead, designed to engage destroyer and above level ships from long ranges.
GTB Forbidden - Special issue weapon. Destroys the molecular structure of its target over time.

Some ... well. All are Tyrean weapons given GTVA tags.
Title: Re: Ideas for Weapon Names
Post by: NGTM-1R on November 04, 2008, 08:32:51 pm
GTW-102 Thunder
65mm calibur autocannon – fires unhardened lead rounds – soft rounds have abysmal armor penetration –  tendancy to “splatter” against anything offering resistance makes weapon more effective against shielding then material and calibur would suggest – effective at causing localized shock and spalling damage to electronics and servomotors – name a result of the sound it makes against armor – Used to replace the Ahketon SDG against fightercraft and smaller ships because of its miniscule energy requirements.

GTW-104 Mauler
Magnetically bottled plasma stream – pumps reactor plasma into a cyclotron where it is accelerated to a significant fraction of the speed of light – directs plasma via magnetic bottling – superficial appearance similarities to a beam cannon when fired – comparable weapon built with purely GTVA technology would be much too power-intensive for fightercraft use – uses Shivan technology derived superconducting electromagnetics – short-ranged but incredibly powerful – pilots are advised to devote more energy to weapons when using the Mauler.

GTW-103 Static
80mm autocannon – fires unique round making use of superior Shivan-derived superconducting electromagnet technology – has a single-use chemical power source integral to the round – uses it to power an extremely powerful electromagnet for .15 seconds when round strikes a solid object – very effective against shields – obviously extremely effective in disrupting electronic and electrial systems of the target ship – electromagnet powerful enough to cause sheering in structural materials of fightercraft – thicker armor of capital and logistics craft makes it useless for inflicting damage to structural or hull integrity against larger ships.

GTW-110 Leveller
250mm cannon – fires a small nuclear warhead with a yield of roughly 25Mt – rate of fire approximately 15 rounds per minute – shell relatively slow-moving – marginally effective at best against fightercraft even in the hands of an expert marksman – extremely effective for strafing larger craft – poor compatiblity and low ammo loadout in most fightercraft restricts it to heavy bomber classes.


Secondary Weaponry

GTM-219 Gremlin
Uses single-use chemical power source to power superconducting electromagnets for .75 seconds after impact – similar to Static cannon, but more powerful – causes damage to electronic and electrical systems of the target – can cause structural sheering in smaller craft – uses active radar homing system – very effective against shielding – approx. 1.5km range.

GTM-121 Snap
Light swarm missile – low yield – uses explosives superficially similar to 20th-Century Torpex to produce great concussion – long range – often used to knock fighters or even small logistics craft out of formation – extremely poor effectiveness against shielded craft – range approx. 4km.


Capital Weapons

GTW-107a Screen Launcher
Similar to Infyrno in concept – used for ship defense – travels 200 meters and detonates – releases submunitions which detonate .25 seconds after intial warhead, creating screening set of explosive shockwaves to break up attacking fightercraft – extremely dangerous to fighters with a breached shield quadrant, less effective against shielded craft.

GTW-107b Thunderstorm
Derivative of the Screen Launcher – used for ship defense – travels 300 meters and detonates – submunitions scatter and detonate .25 seconds after intial warhead as with screen launcher – shockwaves are much less powerful – each submunition emits an EM pulse on a specific frequency – “dialed in” to produce maximum antishielding effect, these are the most powerful shield-stripping weapons we have ever created.
Title: Re: Ideas for Weapon Names
Post by: eliex on November 04, 2008, 08:43:31 pm
GTM 001 Haunteur - Upon the successful strike on the target, the missile, will inject a Fighter Virus, that forces the fighter in subspace, a process that might kill and shock the pilot to death.

Kill the pilot to death?  :wtf:
It would make more sense if the missile sucked the ship into subspace, rather than forcing the fighter to engage subspace drives. But why would being sucked into subspace kill the pilot?

Hmm, I was thinking about if an enemy fighter just jumped out of subspace, then their subspace drive is out of power. Then if they got hit by a Haunteur missile, then the fighter would overload their drive, or break it.
Or for a more logical use, when the enemy tries to swarm with fighters then it is an easy way to get rid of them. The subspace drive would be set randomly and without a set course . . . who knows where the pilot might end up?   ;7
Title: Re: Ideas for Weapon Names
Post by: Retsof on November 04, 2008, 10:53:58 pm
These are ones I made:

GTM?? Infinity:  Uses Paranah model, does low damage with a single hit but has long lifetime and 360* heat seeking.  Spawns another of itself on detonation.  (tech description says it does damage by bashing it's target, is only used in a nebular environment where it can scoop hydrogen for fuel.)

GTM?? Blaze:  Uses Countermeasure model, time delayed mine with same stats as Infyrno.

GTM?? Hurricane:  Uses Tempest model, fires a swarm of eight heat seekers.

GTW?? Repeater:  Small, light blue bolts with trails, cycles gunpoints, fast rate of fire, low damage per shot, two gunpoints will sustain but more will drain your energy.

GTW?? Longshot:  Green beam, high damage, long range, very high energy usage, very long fire wait.
Title: Re: Ideas for Weapon Names
Post by: Odd Writings on November 05, 2008, 02:43:00 am
GTM Inferno: Causes the ship's radio to blare out disco music for 30 seconds
GTM Inferno-D: Same as above, only louder. anti-capship?

...I need coffee.
Title: Re: Ideas for Weapon Names
Post by: Admiral_Stones on November 05, 2008, 04:55:56 am
GTB Razor - Sonic bomb that detonates shortly before impact and uses sound waves to deal damage

THAT bothers me. No sound in space. Whilst you can hear everything in FS, this is so blatantly ignorant of physical laws... oh well, but it would look nice. However, they really need to be WHOO BOY loudey sound waves, or else there's no effect. Thinking of it...

GTM-9567 Blaster - Carries a 900 Terawatt Subwoofer. Which will blast pretty much everything.
Title: Re: Ideas for Weapon Names
Post by: Getter Robo G on November 05, 2008, 05:00:45 am
I would tend to save really good names for ships and use ones you wouldn't introduce your as typically, but that's just me.

[New Weapons]: Either as a full or partial name, secondaries are in parenthesis

Firestorm
Atomizer
Shredder
Crusher (Kinetic missile)
Molecular lance
Sliver
Particle
Exorcist (HE missile)
Omicron
Minion (cluster bomb)
Catalyst
Grinder (Kinetic drill missile)
Ichor
Flux
Screamer (Interdiction missile)
Spark
Hellfury
Ion
Gravitic (Singularity bomb)


Title: Re: Ideas for Weapon Names
Post by: Odd Writings on November 05, 2008, 05:34:16 am
Hmmm...

GTFr-X Magnum (spinal mount inline rail cannon. Fires heavy solid slugs or nukes. Got to love EMP)

GTM Dread Scythe (anti-capship torp. most definetely anti cap ship. Slow moving, shielded bomb with enough power to put quite a dent in a fenris, or take out a transport group and their containers, if they are close enough.)

GTM Hailstorm (anti capship missile. Can only be fired from capships. Single large torpedo comes out, moves to target. at 700 meters the Hailstorm opens up and fires off a group of four to six bombs at the target.)

GTW Lightning (Direct fire weapon, like the Maxim. Best at shield breaking. Low to middle EMP effect when it touches hull and minimal damage.)

GTM Virus (Anti capship mine. Stealthed and placed near portals. When enemy capship is detected, cloak field disappears and the mine moves slowly to the target. Not to be placed by fighters, I fear. Might be something to use during blockade runner missions? Adaptations of this could be a single shot missile pod as anti fighter thing, tossed out by capships?)

GTM Barbwire (mid-yield anti capship mine. See Virus, only more mines set in a string, moving in concert to the target.)

GTM Longshot (anti bomber missile. Same range as Trebuchet, somewhat more damaging than a Trebuchet, speed of a Harpoon. Twice the size of a Trebuchet.)

~~~+~~~+~~~+~~~+

Something got em thinking. Is it possible to fire off a beam canon through an open subspace gate?
Title: Re: Ideas for Weapon Names
Post by: DarthWang on November 06, 2008, 05:15:03 pm


Kill the pilot to death?  :wtf:

(http://2.bp.blogspot.com/_oGvsPo8kEhc/R5pzCOjZaFI/AAAAAAAAA88/H6Un6KLGc0U/s1600/CTDWN13-2.jpg)
Title: Re: Ideas for Weapon Names
Post by: Aardwolf on November 11, 2008, 10:10:18 pm
GTM-82 Balderdash - summons a bunch of stone golems to beat up your target.
Title: Re: Ideas for Weapon Names
Post by: Androgeos Exeunt on November 11, 2008, 10:24:40 pm
NTW UD-1 Kaiser - NTF's modified GTW UD-8 Kayser that has a faster refire rate and lower energy drain, but suffers from considerably lower hull and shield damage as well as a slightly shorter range.
NTW-9 Bishop - NTF's modified GTW-5a Prometheus R. Is slightly inferior to the GTW-5 Prometheus.
NTM-31 Whiplash - Kinetic missile developed by the NTF using the GTVA's EMP missile and GTW-40 Morning Star as a base. Creates several massive shockwaves on explosion that knocks most bombers way out of formation, but does negligible damage.
Title: Re: Ideas for Weapon Names
Post by: eliex on November 11, 2008, 11:10:49 pm
Hmmm, this sorta echoes the sheer advancement of weaponry while defences remain the same and gradually useless at this time.  ;7
Title: Re: Ideas for Weapon Names
Post by: NGTM-1R on November 12, 2008, 02:15:56 am
GVM-93 Long Lance
Heavy Vasudan designed ship-to-ship missile – incompatible with all existing fightercraft ordinance bays and nearly the size of a light fighter itself – uses weaponized gravitic generator for a warhead – can be fired in either of two modes, Shockwave and Imploder – Shockwave mode rapidly cycles between high and negative gravity settings causing the target's hull to warp and flex and is absolutely devestating against delicate systems like weapons and engines – Imploder generates a short-lived singularity against the target's hull. The Long Lance is currently our best stand-off antijuggernaut weapon.

GVM-23 Cyclops+
Modified Cyclops bomb – uses a gravitic-enhanced antimatter warhead – gravitic portion is used to create a "shaped charge" effect and ensure more of the antimatter in the warhead makes contact with the target hull – smaller than the Helios torpedo yet slightly larger than a standard Cyclops –  Nearly as effective as the Helios – existing stocks of Helios bombs will remain in service but the Cyclops+ has replaced it in production as it is considerably cheaper – still expense and the difficulty of manufacturing the gravitic component prevents it from replacing the traditional Cyclops as weapon of choice.
Title: Re: Ideas for Weapon Names
Post by: BengalTiger on November 12, 2008, 06:38:34 am
GVM-93 Long Lance

Why does that remind me of a Japanese torpedo?
Title: Re: Ideas for Weapon Names
Post by: Stormkeeper on November 12, 2008, 06:46:01 am
Hmmm, this sorta echoes the sheer advancement of weaponry while defences remain the same and gradually useless at this time.  ;7

Well, if you want defensive weapons, here's a few:

Defender - Capital-ship point defense weapon designed to actively seek and destroy incoming projectiles by firing caseless depleted uranium rounds at the incoming projectiles.

Guardian - Advanced capital ship-point defense weapon designed to actively seek and destroy projectiles and hostile fighters and bombers through the use of a high powered laser.

Nightshroud - Advanced captial ship defensive system that generates an energy field around the ship capable of disentagrating all forms of matter in touch with it save for the ship itself.

Beam Shield - Defensive weapon that bends a field of photon particles around the ship. The particle field absorbs all fire, and is capable of fully negating beam weaponry. The ship is incapable of utilizing weaponry as the field will also absorb its own ordnance.

Dispersion Charge - Explosive mine deployed before engagements designed to reduce the effectiveness of particle beam weaponry by creating a translucent, pale green field that disperses particles. The effectiveness of the field will dissapate over time. Also interferes with the guidance and FCS of most missiles, making acquiring aspect and heat lock more difficult.

All captial ship equipment thou.
Title: Re: Ideas for Weapon Names
Post by: Colonol Dekker on November 12, 2008, 06:48:26 am
GTXB-LLRBFB


Galactic Terran Experimetnal Beam - Long Long Range Big Freaking Blue


Taking up the entire keel of an orion, this super beam taps directly into the Fusion pile generators effectively turning the Destroyer into a 2 kilometre energy rifle.
Title: Re: Ideas for Weapon Names
Post by: Stormkeeper on November 12, 2008, 07:00:32 am
We don't really know the official names for the beam weapons, do we?
Title: Re: Ideas for Weapon Names
Post by: Colonol Dekker on November 12, 2008, 07:02:57 am
PBC's and RBC's i thought, (Photon Beam Cannon, and Remote Beam cannon) as mentioned by the Psamtik and Mjolnir brief.

I always felt :v: were inspired by DooMs terminoligy though.

Title: Re: Ideas for Weapon Names
Post by: NGTM-1R on November 12, 2008, 04:05:07 pm
]Why does that remind me of a Japanese torpedo?

It should. Vasudan emphasis on langauge means they do not give names easily, so while the weapon was in testing they referred to it as "the Ninty-Third" or "Type Ninty-Three." A Terran engineer on the project seized on the historical allusion and nicknamed it Long Lance. The name stuck. :p

GVW-22 Lightshield
200mm gyrojet cannon for use in bomber turrets – effectively a modified and miniaturized version of the Infyrno missile – round travels 500 meters and detonates, or when it strikes a solid object – powerful shockwave effect on the submunitions and the intial charge is a strong EM pulse – while still vunerable to missile attacks, a wing in good formation is extremely difficult to engage safely with primary weapons. The Lightshield should be of great assistance in pressing home bomber attacks against the traditionally heavy Shivan fighter defense.

GTW(B)-9 "Pulsar" Light Beam Cannon Type 3
A massive scaling-up of the mechanisms behind antifighter beams, the Pulsar is a short-duration rapid-cycle ship-to-ship beam cannon. Experimental, it was pressed into service to replace the grossly inefficent GTW(B)-4 Light Beam Cannon Type 3 and the less-effective-then-expected GTW(B)-7 "Slasher" Medium Beam Cannon Type 2. While effective in service, delievering excellent damage output for its size and weight, the Pulsar remains at heart a prototype testbed and as such has maintaince requirements that would be considered unacceptable in any other situations. It is not uncommon for some or all of the weapon's connections to its capacitor banks to be fused after a battle, and frequently some of the capacitor cells themselves require replacement.
Title: Re: Ideas for Weapon Names
Post by: Androgeos Exeunt on November 12, 2008, 10:14:05 pm
GTW-43 Eel - After the failure of the Lamprey cannon, Subach-Innes redesigned this weapon using the Lamprey's energy-leech capabilities, but also adding considerable shield and hull damage. It is estimated that the Eel does almost as much damage per shot as the Subach HL-7. However, this features come at a cost: the Eel consumes as much energy as the Akheton SDG.
Title: Re: Ideas for Weapon Names
Post by: Charismatic on November 12, 2008, 11:58:14 pm
'the Charismatic'
Chrismo
Chara
Suotek                vasudanish
Nihamp                vasudanish (silent p, or not emphasized)

Title: Re: Ideas for Weapon Names
Post by: ShivanEmperor on November 15, 2008, 07:18:09 am
Primaries:

GTW Thunderbolt: Fires an unstoppable bolt of energy at a target. The bolt presses onward through the target upon impact, disabling subsystems and destroying other vital components. Short range heavy weapon. Can continue to fire out the other side of the target if the target is a fighter. 13 Hull Damage, 0 Shield Damage, 5 EMP Pressure.

GTW Warhorn: Fires a an EMP heavy neutralizer which explodes in a large white light upon impact, causing the pilot to go blind and all systems to malfunction. 3 Hull Damage, 7 Shield Damage, 10 EMP Pressure.

GTW Thundercracker: Fires a large bolt of energy at a target and then explodes in a full spread of energy in all foward directions, entirely disabling the shields on the impact area and causing heavy after-impacts on the hull. 9 Hull Damage, 10 Shield Damage, 0 EMP Pressure.

Secondaries:

GTM Avenger: Launches five missiles at once at a target after aspect lock can be acheived. Bypasses shields using phase shift technology. Incinerates hull in intense heat. 17 Hull Damage, Shield Damage None (Bypasses), 0 EMP Pressure.
Title: Re: Ideas for Weapon Names
Post by: Jeff Vader on November 15, 2008, 07:22:48 am
GTM Avenger: Launches five missiles at once at a target after aspect lock can be acheived. Bypasses shields using phase shift technology. Incinerates hull in intense heat. 17 Hull Damage, Shield Damage None (Bypasses), 0 EMP Pressure.
I disapprove with this one because of the Avenger cannon in FS1.
Title: Re: Ideas for Weapon Names
Post by: Androgeos Exeunt on November 15, 2008, 08:56:43 am
GTW-X19 Phaser Subspace Artillery Device (SAD) - This prototype one-of-a-kind weapon is the GTVA's first official attempt at a hybrid TAG-subspace weaponry to date. The pilot uses a Targeting Laser to "paint" the target for a few seconds. Within those short moments, several high-yield missiles emerge from subspace near the target and track it until they destroy the target or the paint wears off. Because the missiles emerge from subspace, there is no need for the pilot to carry any of them in his fighter, allowing him to use other missiles instead. However, the Targeting Laser must be mounted on a gunpoint in order for the weapon to function properly, which means that he may, in some cases, need to fly with no guns at all.
Title: Re: Ideas for Weapon Names
Post by: MarkN on November 15, 2008, 05:07:42 pm
A couple of next-generation anti-cap weapons
GVM Hammerhead: a longranged, subspace capable anti-capship missile which can survive multiple defensive shots, this is carried on bases for supporting combat anywhere in the system.  the missile is completely autonomous, and has been used in attacks on it's own. However, it's high price limits it's use.
GVM Lightbringer: a torpedo which fires a single-shot, disposable beam weapon. It's weakness it it has a short beam range and when it fires the containment field for the plasma core fails causing a significant blast.
Mekhu HL-10: a further development of Vasudan development in basic light weapons, this has an increased rate of fire increasing it's overall damage output to something comparable with the prometheus S.
Akheton rotary energy cannon (REC): A weapon so effective a fighter has been built around it. This fire plasma bolts at reasonably high rate by using a single focusing and collimation mechanism (a long string of magnetic lenses), but using multiple plasma bottles, rotating each one to line up with the barrel when it is fully charged. In terms of damage output, this is comparable to 3 or 4 Kaysers.
GVM Blockhead: Despite the derision of terran officers for it (and so the terran codename), this heavy, slow reloading dumbfire missile is effective against transports and cruisers.
GVM Shrike: A fast and effective but short ranged IR-seeking missile. Very useful in a dogfight situation.
Title: Re: Ideas for Weapon Names
Post by: Stormkeeper on November 15, 2008, 10:11:23 pm
GTVW-1337 Braikor Fusion Gauss Cannon - Extremely powerful weapon capable of killing fighters and bombers in a single hit, and severly damaging cruisers if not destroying them outright.
Title: Re: Ideas for Weapon Names
Post by: Snail on November 16, 2008, 04:36:36 am
GTVW-1337 Braikor Fusion Gauss Cannon - Extremely powerful weapon capable of killing fighters and bombers in a single hit, and severly damaging cruisers if not destroying them outright.
GTVASWI 1337-XTREME Plasma Acceleration Weapon, Now Available: Gold Edition - An extremely powerful weapon capable of destroying 30 destroyers (provided they are all lined up in a neat row). The Gold Edition upgrade pack allows you to fire three times faster than the Maxim and also decreases energy consumption. Gold Edition can be mounted on all fighters and bombers except the Boanerges (because the Boanerges sucks).
Title: Re: Ideas for Weapon Names
Post by: Mobius on November 16, 2008, 04:43:59 am
Meh...I'd suggest to move this to General Discussion...
Title: Re: Ideas for Weapon Names
Post by: Snail on November 16, 2008, 04:45:52 am
It's FS related, though, so I see no point.
Title: Re: Ideas for Weapon Names
Post by: Mobius on November 16, 2008, 04:46:47 am
It didn't get serious. Funny and inconclusive FS related stuff should be moved to General Discussion. In addition, it's more a FreeSpace Modding thread than a GFS one.
Title: Re: Ideas for Weapon Names
Post by: Colonol Dekker on November 16, 2008, 03:01:37 pm
GTW - GEE TEE DEE,

Global Tactical Devestator.........

A cruiser sized bomb used to ignite an atmosphere to the point of flash ignition.


A'La Kharak.  :yes:
Title: Re: Ideas for Weapon Names
Post by: Admiral_Stones on November 16, 2008, 04:05:48 pm
GTVW-1337 Braikor Fusion Gauss Cannon - Extremely powerful weapon capable of killing fighters and bombers in a single hit, and severly damaging cruisers if not destroying them outright.

So, we have a Fusion Gauss Cannon (WTF? Fusion Gauss?) which deals at least 10'000 dmg (Fenris HP). Now what exactly is the ****ing fun and balance in this weapon?!
Title: Re: Ideas for Weapon Names
Post by: Mongoose on November 16, 2008, 04:15:15 pm
Cool it, people.  Let's try to keep suggestions within the realm of balanced gameplay from here on out, shall we?
Title: Re: Ideas for Weapon Names
Post by: Colonol Dekker on November 16, 2008, 04:24:17 pm
Could be a cap-turret *shrug*
Title: Re: Ideas for Weapon Names
Post by: Stormkeeper on November 16, 2008, 06:09:12 pm
So, we have a Fusion Gauss Cannon (WTF? Fusion Gauss?) which deals at least 10'000 dmg (Fenris HP). Now what exactly is the ****ing fun and balance in this weapon?!
So I guess Stones you've never heard of the BFG? And you can't take a joke? Tho I guess I did forget to mention it was capital only.
Title: Re: Ideas for Weapon Names
Post by: Trivial Psychic on November 17, 2008, 12:09:17 am
GTSW-1x Trinity : Essentially, a remotely-controlled or autonomous corvette-sized weapon, with multiple auto-targeting AAA and other anti-fighter weapons, as well as its own inter-system subspace drive.  The 5 on-board warheads are an enhanced versions of the Meson device, and have had their combined yield calculated to be sufficient to collapse a jumpnode.  After the Capellean incident, GTVA command sought the ability to use the same technique they employed to seal off the Epsilon Pegasi and Vega jumnodes using Meson-packed Orion class destroyers, but in a purpose built and far more efficient delivery method.  The resulting craft is built on the same chassis of a Deimos class Corvette, retaining that vessel's engines, reactors, and subspace drive.  The exterior shape is entirely different from the Deimos, having been configured to hold the specialized warheads and defensive weapons.  The Galactic Terran Special Weapon - 1x may only be deployed upon direct orders from the GTVA security council, or by a fleet admiral in the event that command cannot be reached for authorization. 
Title: Re: Ideas for Weapon Names
Post by: Mobius on November 17, 2008, 11:25:21 am
GTM-991a Narvalus A

This heavily armored torpedo penetrates a warship's hull and explodes after a given amount of seconds, thus allowing bombers to evade the shockwave. It's tremendously effective against subsystems and is usually capable of crippling a cruiser in two or three hits. It has been proved to have devastating effects on fighterbays, effectively compromising an enemy destroyer's effectiveness in any theatre of operations.

A pretty low speed, although somewhat compensated by a decent armor, makes the Narvalus an easy target for turrets and interceptors. These warheads should be launched in swarms, possibly at close range, to ensure the success of a bombing operation.


(it's a TAG weapon whose effect is triggered via the SEXP explosion-effect)
Title: Re: Ideas for Weapon Names
Post by: Rodo on November 18, 2008, 06:36:55 am
GTM Rappier

Advanced modified version of the GTM Harpoon with higher speed to penetrate it's disruptor warhead deep inside the ship's hull and destroy subsystems.

Preferably used to disable fast moving ships, or hi-profile prototypes of new fighters.
Title: Re: Ideas for Weapon Names
Post by: Colonol Dekker on November 18, 2008, 07:12:35 am
GTM Rappier

Sounds a bit "fresh prince" :pimp:
Title: Re: Ideas for Weapon Names
Post by: Aardwolf on November 18, 2008, 03:24:27 pm
It's not quite a weapon, per se, but:

GTSG Eumenides - Sort of like what the Mjollnir was originally going to be - a big gun with guns on it. My choice: an epic megabeam and some flak guns.
Title: Re: Ideas for Weapon Names
Post by: Colonol Dekker on November 18, 2008, 03:32:07 pm
GTMRG galactic Terran Mass Reduction Gun. . . .basically the Cryo Copters gun from RA3. But only the support ships can mount them for some obscure technical reason. ;)
Title: Re: Ideas for Weapon Names
Post by: Androgeos Exeunt on November 18, 2008, 10:46:13 pm
GTM-71 Barrier - This tactical weapon fires a cluster missile with an effective range of 5000m and speed of 700m/s. When it is remote-detonated, it spews a large cloud of chaff that can be used to distract heat-seeking missiles or even as a protective screen for bombers and warheads against most warship point defences and interceptors.
Title: Re: Ideas for Weapon Names
Post by: eliex on November 18, 2008, 11:02:54 pm
I'm not sure about the reality of electricity in space but . . .

GVSM Electreme Bolt Caster - More of a cap-ship weapon than anything, but ultra-heavy bombers can use this as a secondary to fend off massed fighters. A battery connected to the caster charges and releases a powerful electric bolt with high voltage. It literally "melts" the fighter or more likely burns the pilot to death. It can "jump" to nearby fighters, but gets weaker. Only 4 bolts per battery.

GTW-SS Electring Bolt Caster - Designed for stealth or sabotage missions, the Electring bolt caster fires a small blast of electricity that usually fries fighter to light bomber's craft subsystems and circuits. Good use as a distraction or to buy time.

GVSB Electrell - A tactical mine that can be remotely activated. Upon activation, the caster within the mine fires in a 270 degree angle a massive wave of electrical static. The caster forced to fire until it is overloaded, which then explodes in a blast of heat. Best used near blockaded nodes and in groups of 4 or 5.

When this becomes a reality . . . the human race shall be extinct
Title: Re: Ideas for Weapon Names
Post by: ssmit132 on November 19, 2008, 04:51:49 am
Reminds me of the Batteries from Inner Space. Except it lasts for a really long time - it is one of the most powerful weapons in the game, but, being heat-seekers, you can end up zapping yourself quite easily.
Title: Re: Ideas for Weapon Names
Post by: NGTM-1R on November 19, 2008, 06:06:56 am
GTVM(X)-5 NCW
The Mark 5 Node Collapser Weapon.  Theoritically costing more than a Sobek corvette, requiring two man-years to construct, this is the single most expensive weapon the GTVA has ever built. There are currently only 21 in the inventory GTVA-wide, though the GTVA has plans to deploy at least 14 to every system under GTVA control. (Intial plans were to equip every capital craft with at least one and destroyers/installations/plantary fighter bases with more than one so that they could be issued for fightercraft deployment. This proved impossible within any reasonable timeframe.)
Designed for direct deployment from a specially designed capital missile tube or shackled to the underside of stealth fighter, the NCW Mark 5 is totally unable to inflict physical damage. However it emits radiation on specific frequencies known to destablize subspace nodes, and deployed at a node should effectively collapse it, or deployed away from one prevent subspace entry or exit from an area several hundred kilometers in radius over a period of at least five hours.
An elaborate web of safeguards surrounds the usage of the weapon, although a codeword Firestorm (Shivan contact) situation will cut through the majority of them. Should a NCW Mark 5 fall into non-GTVA hands, the GTVA will literally stop at nothing to recover it.

GVM-99 Disruptor Adv.
Based on the old GTA Disruptor Missile, the D-A is intended to silence enemy fire while a bomber wing or Long-Lance armed capital ship does its job. Lasting ten seconds, the disruption effect is not capable against ships of destroyer class or larger.

GTW(B)-12 "Godhammer" Ultraheavy Beam Cannon
The Godhammers are the most powerful beams ever made. Even a Sathanas juggernaut's main battery output is not a match for a Godhammer. However, they are physically huge and their power requirements are such that they have been only constructed on a few highly developed worlds as part of the defense grid, and aboard the Achilles and Agammenon battlestations at the nodes into Beta Aquilae. A single shot from a Godhammer is capable of reducing a juggernaut to vapor, and the groundbased version is capable of thirty minutes of nonstop fire, an effect described as "the all-destroying flashlight" in tests; the space-based can fire once a minute for forty-five minutes before the stress will burn out the weapon, or at longer intervals nearly indefinitely.
Title: Re: Ideas for Weapon Names
Post by: Stormkeeper on November 19, 2008, 05:44:43 pm
GTMRG galactic Terran Mass Reduction Gun. . . .basically the Cryo Copters gun from RA3. But only the support ships can mount them for some obscure technical reason. ;)
The shrink ray, eh? Its a hoot when an Apocalypse tank gets shrunk, and you hear its chibi voice ... which suddenly reminds me I seldom use Apoc tanks in RA3.
Title: Re: Ideas for Weapon Names
Post by: Androgeos Exeunt on November 19, 2008, 06:41:22 pm
I made this thread with the thought of writing all kinds of weapons in mind, so feel free to think of any kind of weapon.

Except those X-rated ones, of course... :nervous:

GTW-9S Radial - This short-ranged weapon fires a small ring of projectiles around the ship when fired. Useful as an anti-swarming measure.
GTM-77 Doomsday - This modified version of the Tempest missile drastically increases weapon damage per shot by attaching a small meson warhead to the tip of each missile. The great thing about doing this is that the missile can be built smaller, thus increasing payload capacity (even the smallest fighter compatible with it can carry at least 500 of this missile) without sacrificing damage or range. However, the Doomsday pays for this with a slightly reduced speed at 300 m/s. In addition, it is only compatible with stealth and heavy fighters.
Title: Re: Ideas for Weapon Names
Post by: SpardaSon21 on November 19, 2008, 10:05:08 pm
GTW-32 Hailstorm: Uses advanced coilgun technology to fire a highly compressed bundle of hundreds of razor-sharp flechettes.  While its anti-shield damage is low, its anti-hull damage is exceptional as metal objects do NOT like being hit with hundreds of razor-sharp armor-piercing metal shards.  Due to the fact that it essentially acts like a giant shotgun, it is one of the best weapons to use for anti-missile interceptions.  And since it IS a giant space shotgun, its range is quite low, however its wide spread and relatively large overall damage makes it useful in situations ranging from tight dogfights with interceptors to shooting up the pants of incoming bombers.  Basically its like the Scatter Gun from Wing Commander IV, except a lot better and cooler.

GTW-83 Reaper: Uses high-velocity rails to accelerate metal projectiles approximately the size of a grain of sand to huge velocities.  Due to its rail-based design, the speed of its fire is quite large.  One might even call it ludicrous. These rounds are designed to fragment on impact with hard objects otherwise the damage would be minimal due to the fact it is a tiny round.  Due to its small size and insane velocity, it is able to penetrate shield matrices with ease where it will fragment on contact with the target's hull causing extreme damage for its size.  Due to its size and fragmentary nature, it is also quite effective at destroying enemy subsystems.

GVW-42 Skipper: This anti-capship torpedo is designed to utilize advanced subspace technologies to both travel and deal massive damage.  Launched from specialized artillery ships, it is guided to its target by means of a TAG missile.  The initial period of subspace travel is from the launch vessel to the area around the target.  It cannot travel directly to the target due to signal degradation by distance.  Due to subspace irregularities, it is impossible to predict where this missile will exactly appear in realspace in the target's area.  Soon after arriving in the tactical theater, it quickly locates the TAG's signal, then recharges its subspace drive.  This period of time takes approximately one minute.  After the drive is fully charged, it initiates a subspace jump to the TAG beacon where within a certain distance based on inertial tracking and dead-reckoning systems, it overloads its subspace while still in subspace, creating a highly unstable subspace node that exists for a duration of only a few picoseconds before violently collapsing.  The resulting subspace explosion followed by a rapid backdraft leading to the violent tear in the space-time continuum deals massive damage to anything nearby, and during tests it was discovered that this weapon could utterly destroy a large moon.  Suffice to say, there are only approximately 10 of these in existence with the exact number known to no-one and their usage is only authorized against Juggernaut sized vessels or larger.
Title: Re: Ideas for Weapon Names
Post by: eliex on November 20, 2008, 02:06:59 am
GTST Jacob's Ladder - Despite a rather amusing name, the Jacob's Ladder is a super-heavy turret that is mounted on a transport or a destroyer port or starboard. It fires a ultra powerful bolt of electricity that (with careful aim of course) at a weakened turret of a destroyer that will cause it to literally melt into space. This will leave a gaping hole in the side of the destroyer, in which special grappling hooks can be thrown into the hole which space-suited marines can slide into the destroyer.

Title: Re: Ideas for Weapon Names
Post by: Stormkeeper on November 20, 2008, 06:25:04 am
Capital only weapons:

GTW Lohengrin - Hyper impulse cannon that fires a concentrated beam of positrons at its target capable of vaporizing fighters caught in its path instantly. If fired in atmospheric conditions, residual radiation can cause the ground to become dangerously irridated.

GTW Agni - Phased plasma weapon. The Agni fires plasma bolts encased in phase energy. The phase energy allows the bolts to pass through shields unhindered, allowing the plasma bolts to deal full damage to their targets.

GTW Cygni - Fires an arc beam, which is effective against shields, and is able to arc off enemy shields to strike nearby targets. The beam maintains its cohesiveness for about three arcs, allowing for 4 hits.

GTM Shakin - Unguided, short range missile with a larger than normal warhead. Its small size, high speed and quick refire rate make the Shakin suitable for quickly devastating the armour of an enemy capital ship at close range, where most capital ships are ill-equipped to engage targets.

GTM Shaikhan - Sonic warhead with an anchor tip. The missile pierces the outer armour of its target, then buries its warhead within the armour of the capital before it detonates, sending forth destructive sonic waves that resonate within the hull of the enemy ship.

GTSE Templar - Special issue equipment, essentially a massive ramming prow. The Templar consists of the ram itself, and numerous short range, heavy beam cannons. Upon contact with an enemy ship, the beam cannons fire, dealing devastating damage to its victim, usually destroying its target outright. The equipment is so heavy that only specially retooled destroyers can use it.
Title: Re: Ideas for Weapon Names
Post by: Colonol Dekker on November 20, 2008, 06:35:03 am
EEIWP-297 - Jolly Roger

Emergency Electronic Information Warfare Protocol # 297.....

This special protocol authorises the use of the irreversible "Jolly Roger" virus first concieved by a media software engineer in the 90's used to thwart an attempted invasion by "disabling a motherships shields" :nervous:

AWACS craft and Faustius science vessels are the only craft capable of a forced uploaddue to the specialised equipmement they carry.

Upon entering hostile system, the deploying craft shut down ALL systems and activate a high tech standalone delivery system which transmits the Virus to all craft, vessels and installations in a two hundred kilometre range.

The Virus proceeds to systematically take engines off-line, then shields, then weapons eventually causing havoc by changing the signs on toilets from Vacant to Occupied causing impacted colons, altering Vending machine loadouts to what is displayed. Opeing all interior doors beofre opening exteranl airlocks, and entering enemy command staff e-mail addresses into a super-porn registration engine flooding inboxes and making tactical command and communication effectively impossible.

Due to the non-discriminatory nature of this virus, it can NEVER be deployed in an allied system.
Title: Re: Ideas for Weapon Names
Post by: DarthWang on November 20, 2008, 06:58:11 am
Das UberBeam:

Just set the table values of damage and mass to as many 9s in a row as you can - also it should have a nice white beam with a helix of silver around it, and be 10km wide

Title: Re: Ideas for Weapon Names
Post by: Trivial Psychic on November 22, 2008, 10:31:13 pm
I was hoping to use these in a campaign at one point:

GTM TAG-D (AKA, Cluster TAG) - Designed to eliminate entire attacking bomber wings in sensor-limiting environments, such as nebulae.  The weapon is built on the frame of the GTM-10 Piranha missile, however releasing 8 heat-seeking TAG missiles, which make the bombers easy meat for a capital ship's AAA.  On top of that, the extra space within the spawning charge has been upgraded to include an EMP warhead.  The EMP charge disorients the bombers and any previously-fired bombs, followed by the TAG designator missiles and subsequent AAA.  Furthermore, to prevent EMP damage to the fighters launching this weapon, its propulsion system has been improved, doubling the speed and tripling the range over the original Piranha missile.  All of these features make for a weapon which is the ideal defense to compliment a warships anti-fighter weaponry.

GTM-7 Patriot - Based on an upgraded GTM-6 Tempest, this weapon is intended to supplement an interceptor's ability to eliminate multiple bombs in flight, by providing a very small missile with an aspect-seeking tracking system, and just enough explosive to destroy the enemy bomb.  Preliminary trials showed that the small size of an enemy bomb meant that the Patriot was detonating too far away from the bomb to detonate it.  Engineers then altered the design to incorporate a small fragmentation charge, and this was found to compensate for the proximity issue.

GTM-17 Venom - Based on a upgrade of the GTM-19 Harpoon, the Venom is deployed when Command wishes to capture an enemy fighter or bomber intact.  The Venom uses a short-range energy pulse, which completely disrupts all on-board subsystems, shutting it down for an indefinite period of time.  The effect was first pioneered by the GTM-31 D-Missile, introduced late in the Great War, but was intended for use against capital ships.  The difficult part of the missile's task is defeating the target fighter or bomber's shields.  Engineers overcame this through a new particle fusion process, which allows neutron synthesis out of the protons and electrons in any material.  The neutrons are then deposited on the surface of the warhead, forming a skin one particle thick.  The charge-neutral state of the neutrons allows the missiles warhead portion to slip through the enemy shields without making contact.  The propulsion portion of the missile impacts the shields causing no damage, while the warhead strikes the hull and effects a complete shut-down of the target.  While the neutron skin is thin, it does add enough mass to reduce the weapon's speed and maneuverability over the Harpoon.
Title: Re: Ideas for Weapon Names
Post by: Androgeos Exeunt on November 23, 2008, 01:30:16 am
Cluster TAG might be the first useful tactical weapon ever designed. :yes:
Title: Re: Ideas for Weapon Names
Post by: Kie99 on November 23, 2008, 10:13:51 am
GTM-42 Desecrator - Developed following research resulting in a smaller Meson Warhead, this missile is able to be used by bombers in Tactical Engagements.  In order to allow pilot to survive the blast, this weapon latches onto the Hull of an enemy vessel, and detonates after 75 seconds with a force similar to a full Meson Bomb.  Due to the size of the weapon, it can only be carried by the heaviest of bombers, and as such the survival rate is low.
Title: Re: Ideas for Weapon Names
Post by: Stormkeeper on November 23, 2008, 11:49:50 pm
Cluster TAG might be the first useful tactical weapon ever designed. :yes:
And it seems ... workable. Hmmm.

/me  runs off to his weapon tables
Title: Re: Ideas for Weapon Names
Post by: FUBAR-BDHR on November 24, 2008, 12:06:18 am
Naga:  Long Range Anti-Matter weapon.  Has a payload somewhat similar to a Cyclops but the range of a Treb.  One added feature is the weapons ability to spiral instead of flying in a straight line.  It's trail gives it coiled look like a snake.  This also improves it's chance of avoiding enemy anti-weapon fire and making it to the target. 

Title: Re: Ideas for Weapon Names
Post by: ShadowGorrath on November 24, 2008, 12:51:41 am
Any of these weaps you want done quickly and with kinda unique graphics, just ask me. :)

I love making weapons for FS. Latest one being the cluster-in-cluster nuclear missile. Though it isn't one of my better weapons...
Title: Re: Ideas for Weapon Names
Post by: DarthWang on November 24, 2008, 04:08:34 pm
Any of these weaps you want done quickly and with kinda unique graphics, just ask me. :)

I love making weapons for FS. Latest one being the cluster-in-cluster nuclear missile. Though it isn't one of my better weapons...

Make mine please
Title: Re: Ideas for Weapon Names
Post by: Titan on November 24, 2008, 04:15:58 pm
EEIWP-297 - Jolly Roger

Emergency Electronic Information Warfare Protocol # 297.....

This special protocol authorises the use of the irreversible "Jolly Roger" virus first concieved by a media software engineer in the 90's used to thwart an attempted invasion by "disabling a motherships shields" :nervous:


Thus allowing a force of ancient atmospheric fighters to destroy the massive beam-ships, including one destroyed by being rammed by a drunken pilot.
Title: Re: Ideas for Weapon Names
Post by: Androgeos Exeunt on November 24, 2008, 09:02:31 pm
GTW-16 Helix - The Helix is essentially a supersized rotating cannon equipped with eight GTW-5 Prometheus (Standard) or GTW-5a Prometheus (Retrofit) Cannons. When the fire button is pressed, the Helix discharges eight bolts of the equipped Prometheus Cannon - one from each - before rotating 1/16 clockwise while the guns recharge. When the fire button is held down, the Helix releases a spiral barrage of Prometheus Cannons at the same rate as a single Prometheus (Standard) Cannon. This makes the Helix Cannon very powerful - even more so than the GTW UD-8 Kayser. However, it also draws huge amounts of energy from the player's ship, equivalent to the combined energy drain of all Prometheus cannons equipped to it. In the event where the player is allowed to equip more than one primary weapon, it is advisable to either switch to single-fire mode, or use only this as a primary weapon, leaving the other mount empty.
Title: Re: Ideas for Weapon Names
Post by: DarthWang on November 25, 2008, 08:05:55 pm
I hated that thing in Descent 2

Good thing they replaced it with the awesome Napalm and Microwave cannons in D3

Title: Re: Ideas for Weapon Names
Post by: Androgeos Exeunt on November 27, 2008, 12:14:21 am
I hated that thing in Descent 2

Good thing they replaced it with the awesome Napalm and Microwave cannons in D3

It's interesting to note that most people didn't really like the weapons in D3, and all of them agree that the Helix is very powerful. I like the Microwave and EMD Launcher, but they're too weak. :rolleyes:

Speaking of which...

GVW-04 Akhenaton SDG - The Vasudan Akhenaton SDG is a fusion between the functions of the Lamprey, Circe, and Akheton SDG. A completely tactical weapon, the Akhenaton strips away shields as quickly as the Circe, saps gun and afterburner energy as well as the Lamprey, and delivers a slightly bigger punch to subsystems than the Akheton SDG. While the Akhenaton has been perfected to minimise energy damage, it still consumes much more energy than most standard-issue guns in service. It also has almost no effect on most hulls.
Title: Re: Ideas for Weapon Names
Post by: ShadowGorrath on November 27, 2008, 12:50:30 am
The Akheton itself is originaly a Vasudan weapon.
Title: Re: Ideas for Weapon Names
Post by: Colonol Dekker on November 27, 2008, 01:31:09 am
GTHCW Reckoner
 
The Galactic Terran Heavy Capital Weapon:
 
A capital sized version of the original great war era disruptor cannon :nervous: used to disable bombers or enemy installations (think hoth ion cannon but on an Orions nose)
Title: Re: Ideas for Weapon Names
Post by: DarthWang on November 27, 2008, 06:16:50 am
I hated that thing in Descent 2

Good thing they replaced it with the awesome Napalm and Microwave cannons in D3

It's interesting to note that most people didn't really like the weapons in D3, and all of them agree that the Helix is very powerful. I like the Microwave and EMD Launcher, but they're too weak.

I just didn't like how much energy the Helix used. Also the Microwave cannon is great for figuring out which game objects are destructible or not (that can come in handly a lot of times)
Title: Re: Ideas for Weapon Names
Post by: BengalTiger on November 27, 2008, 07:57:00 am
GTHCW Reckoner
 
The Galactic Terran Heavy Capital Weapon:
 
A capital sized version of the original great war era disruptor cannon :nervous: used to disable bombers or enemy installations (think hoth ion cannon but on an Orions nose)

With a large enough inner and outer damage radius that thing would work...

One of the better ideas here IMHO, and a perfect replacement of beam cannons on ships labeled 'Police' in various mods.
Title: Re: Ideas for Weapon Names
Post by: Stormkeeper on November 27, 2008, 08:25:06 am

With a large enough inner and outer damage radius that thing would work...

One of the better ideas here IMHO, and a perfect replacement of beam cannons on ships labeled 'Police' in various mods.
Tbh, I think a police cruiser would mount a mix of non-lethal and conventional weaponry.
Title: Re: Ideas for Weapon Names
Post by: Colonol Dekker on November 27, 2008, 08:58:39 am
The Reckoner would take up an Aeoulus' whole keel.

But i s'pose variants are possible.. ©


Title: Re: Ideas for Weapon Names
Post by: NGTM-1R on November 28, 2008, 02:49:32 am
Advanced Shivan Cluster
Apparently an attempt by the Shivans to improve their ships' generally mediocre antifighter defense, the Advanced Shivan cluster seems to consist of a missile launcher and a number of beam mounts, usually only a couple per launcher at most. The advanced cluster fires a long-range missile that operates exactly like the old cluster missile, with one critical exception: the warhead on the scattered submunitions produces a blast of short-lived neutrinos that we can only barely detect. It does not appear to be harmful to Terran or Vasudan physiology, but we have been unable to alter standard shielding to repel it; the irradiation of a fighter hit by one of the cluster submunitions appears to "paint" them as a target for the beam emitters and will draw instant fire, suggesting an automated system. Efforts are underway to devise a means to spoof this system, but until then attacking Shivan warships equipped with it is best left to capital warships, against which the system does not appear to be effective.
Title: Re: Ideas for Weapon Names
Post by: BengalTiger on November 28, 2008, 04:07:34 am

With a large enough inner and outer damage radius that thing would work...

One of the better ideas here IMHO, and a perfect replacement of beam cannons on ships labeled 'Police' in various mods.
Tbh, I think a police cruiser would mount a mix of non-lethal and conventional weaponry.

Guess what the Disruptor Cannon's hull damage is and how it compares to subsystem damage.

I'll give a clue: It's a less than lethal weapon. :p
Title: Re: Ideas for Weapon Names
Post by: Admiral_Stones on November 28, 2008, 04:21:59 am

With a large enough inner and outer damage radius that thing would work...

One of the better ideas here IMHO, and a perfect replacement of beam cannons on ships labeled 'Police' in various mods.
Tbh, I think a police cruiser would mount a mix of non-lethal and conventional weaponry.

Guess what the Disruptor Cannon's hull damage is and how it compares to subsystem damage.

I'll give a clue: It's a less than lethal weapon. :p

Think of something with EMP effect, high shield damage and a good subsystem damage. A perfect non-lethal weapom.
Title: Re: Ideas for Weapon Names
Post by: Stormkeeper on November 28, 2008, 05:03:02 am
Actually what I meant was that you'd probably need to somehow make a cruiser specifically to be a police cruiser, and outfit it with both non-lethal and lethal weaponry, the problem being how to place its turrets such that both lethal and non-lethal have the same firing arcs.
Title: Re: Ideas for Weapon Names
Post by: Admiral_Stones on November 28, 2008, 05:43:31 am
Actually what I meant was that you'd probably need to somehow make a cruiser specifically to be a police cruiser, and outfit it with both non-lethal and lethal weaponry, the problem being how to place its turrets such that both lethal and non-lethal have the same firing arcs.

Maybe you'll have a standard non-lethal weapon but can set it that it becomes lethal...
Title: Re: Ideas for Weapon Names
Post by: ssmit132 on November 28, 2008, 06:24:35 am
Quote from: Command
Alpha, we are switching your weapons to training mode. Your guns and missiles will inflict superficial damage.

 :P We already have that.
Title: Re: Ideas for Weapon Names
Post by: NGTM-1R on November 28, 2008, 06:27:22 am
Actually, that was really "invinciblizing the stealth ships"
Title: Re: Ideas for Weapon Names
Post by: Stormkeeper on November 28, 2008, 08:50:55 am
Yea ... Unless there's an SEXp that allows instant weapon switching.
Title: Re: Ideas for Weapon Names
Post by: TrashMan on November 28, 2008, 11:00:56 am
GTM-180B "Dissolver" - a penetrator missile that latches onto the hull and releases strong acids inside the fighter. tehy gradualyl eath trough it's internals, slowly damaging the craft.

GTW-100 "Massacrator" - the most powerful mass driver ever concived fires a large penetrator shell filled with antimatter. The antimater containment field is collapsed upon breaching the outer armor, resulting in a antimatter explosion inside the enemy craft.


GTW-99 "Brutalizer" - Also called "Death Rain" this is the fastest fireing weapon in the GTVA arsenal. Capable of more than 24000 shots a minute it literally causes the "death of a thousand cuts"



Title: Re: Ideas for Weapon Names
Post by: Androgeos Exeunt on November 29, 2008, 12:30:56 am
Actually, that was really "invinciblizing the stealth ships"

Correction. That was activating ship-invulnerable on both Alpha and Delta wings. :p
Title: Re: Ideas for Weapon Names
Post by: eliex on November 29, 2008, 01:52:27 am
GTW Infernal Mk I - A fuel-based heavy weapon that fires superheated streams of flammable liquid that coats fighters, bombers, and even small cruisers. With any other firearm, it causes a massive chain reaction in the chemical structure of the liquid, usually ending in the victim fighter's resulting detonation.

WARNING - Pilots who carry these are advised to take extra care when firing, as the liquid is prone to fly in any direction if the guns are damaged.
Title: Re: Ideas for Weapon Names
Post by: Titan on December 02, 2008, 05:21:43 pm
OK, I'm better than all of you: i have concept pictures! These are for Ragnarok (I'm obsessing over this sort of things, meanwhile, i don't have the slightest concept other than vague terms, aside from the first few chapters, which basically serve to show how the main character gets into the situation that provides the basic plot for the rest of the story) Due to the... erm, nature of WHO uses these as revealing the different parties destroys the suspense from the first few chapters, i'm gonna omit details.

OK, first up:

GTM AHM-78 Cinder

The Cinder is a heat seeking rocket, developed by *BLABLABLA* around the year 2347, when powerful region-based goverments still overpowered the GTVA. Mainly for use by capital ships for medium-range defense, these powerful missles have a range of approximately two clicks, and are fired in either salvos of 3 or 6. Their passive sensors provide adequate tracking to hit their targets, as their speed usually prevents most pilots little chance to evade. Those that do still will get caught in the explosion, due to proximity sensors implanted in the sensor module. An unknown number of these missles have fallen into the hands of *BLABLABLA*. All pilots flying in their known area of operations are to be advised.


more soon. I already have the pictures, now i need a discription.

EDIT: AW CRAP! the picture file is too big. i'll fix it later.
Title: Re: Ideas for Weapon Names
Post by: Androgeos Exeunt on December 02, 2008, 09:15:01 pm
Couldn't you upload it somewhere and use the lvlshot tag?

GTM-X9 Tesla - The Tesla is based on old GTA documents recently recovered. The Tesla is a lightning gun that automatically targets and hits the nearest hostile ship with a huge surge of electricity that will short out all weapons, guidance and navigation systems on that ship for several seconds. It also functions like a beam cannon, disrupting or piercing through the target's shields and dealing massive damage to the hull. This weapon has its own drawbacks, however. In field tests, scientists have confirmed that a ship carrying this weapon is much more prone to experiencing EMP disruptions in electrically-charged environments. In addition, there is no known small ship powerplant that can supply the Tesla with a sustained stream of fire; there is every likelihood that the Tesla will drain at least 80% of gun energy from the ship when it is fired. Furthermore, it is noted that on more fragile fighters, continuous usage of the Tesla increases the fragility of the craft. When the Tesla was mounted onto a Ulysses connected to an Orion's powerplant and fired continuously, the ship literally disintegrated after mere seconds of sustained fire. The danger of using this weapon means that it is only given to the best Allied pilots and mounted onto larger warships to complement anti-fighter weaponry. Finally, the range of the Tesla is ridiculously short. It is only capable of striking at targets up to 300 m away.
Title: Re: Ideas for Weapon Names
Post by: Titan on December 03, 2008, 03:23:27 pm
well, heres the cinder.

EDIT: and yeah, i have like 3 notepads that i always have with me. I'm always righting or doodling in them.

[attachment deleted by admin]
Title: Re: Ideas for Weapon Names
Post by: DarthWang on December 03, 2008, 04:34:54 pm
I've got a concept drawing too:

(http://img133.imageshack.us/img133/482/dasuberbeamrh0.png)

Someone make it please!

Title: Re: Ideas for Weapon Names
Post by: ShadowGorrath on December 03, 2008, 05:24:27 pm
I could. When I have time and if I don't forget.
Title: Re: Ideas for Weapon Names
Post by: Androgeos Exeunt on December 04, 2008, 09:19:05 am
I've got a concept drawing too:

(http://img133.imageshack.us/img133/482/dasuberbeamrh0.png)

Someone make it please!



:wakka:

It's the UberWhite! :D
Title: Re: Ideas for Weapon Names
Post by: AlphaOne on December 04, 2008, 09:41:41 am
Now that is what i call ownage......i ROFL at this one.

Nice......concepts! :)))))))))))))))))
Title: Re: Ideas for Weapon Names
Post by: DarthWang on December 04, 2008, 11:43:29 am
Actually, it's called "Das UberBeam"

And it can one-shot a Gargant  :drevil:
Title: Re: Ideas for Weapon Names
Post by: Colonol Dekker on December 04, 2008, 01:04:26 pm
Did you get that pm i sent ya  wang? You gonna put the info to use. . . .g hope so ;7
Title: Re: Ideas for Weapon Names
Post by: DarthWang on December 06, 2008, 03:51:10 pm
Yep, I'll try it out soon
Title: Re: Ideas for Weapon Names
Post by: Snail on December 07, 2008, 05:02:48 am
And it can one-shot a Gargant  :drevil:
What about the V Bravos?
Title: Re: Ideas for Weapon Names
Post by: ssmit132 on December 07, 2008, 05:23:48 am
If destroying/one-shotting a Gargant brings about Armageddon, I  :shaking: to think what one-shotting the Volition Bravos would do.
Title: Re: Ideas for Weapon Names
Post by: Stormkeeper on December 07, 2008, 07:34:11 am
GTW MX-62 - A new version of the common MX-52. With greater detection ability, turning capabilites and a much larger warhead, the MX-62 is an extremely dangerous missile that is quickly becoming the bane of fighters and bombers alike. The MX-62 is slowly replacing the MX-52 as the GTVA's primary defensive missile system.
Title: Re: Ideas for Weapon Names
Post by: AlphaOne on December 07, 2008, 10:30:55 am
an upgrade of the MX 52 sounds good to me !  the MX 52 is the Rockeye right ???

What we need is something that can take out corvettes/cruisers in one salvo say 4 bommbs per corvette and 2 per cruiser.


Something like er......NOva bommbs or something.
Title: Re: Ideas for Weapon Names
Post by: Snail on December 07, 2008, 10:41:01 am
No, the MX-52 is a swarm-fire heat seeker (not player usable). The Moloch uses it as an anti-fighter weapon.

The MX-64 is the Rockeye.
Title: Re: Ideas for Weapon Names
Post by: AlphaOne on December 07, 2008, 12:10:55 pm
hmmmmm i have no idea which one youre talking about now. But then again  Moloch usualy doesnt survive long enough for  me to get an acurate look at all its attempting to shoot at me !
Title: Re: Ideas for Weapon Names
Post by: Snail on December 07, 2008, 01:26:27 pm
It's a swarm turret.
Title: Re: Ideas for Weapon Names
Post by: AlphaOne on December 07, 2008, 01:32:00 pm
lol i thuink i know which one youre talking about ! lol usualy aaaf beams and missile bateries are the first to go down along with the beam cannon if it is an emergency.
Title: Re: Ideas for Weapon Names
Post by: 0rph3u5 on December 07, 2008, 05:24:12 pm
GTM Hailstorm (anti capship missile. Can only be fired from capships. Single large torpedo comes out, moves to target. at 700 meters the Hailstorm opens up and fires off a group of four to six bombs at the target.)

I've heard that before  (http://www.hard-light.net/forums/index.php/topic,55348.msg1118561.html#msg1118561)


GTW-111c Monsoon
  Prototype weapon
  Level 0 Hull Damage
  Level 9 Shield Damage
  Level 6 Subsystem Damage
  Power Use 6.5W        ROF 6.5/s
Title: Re: Ideas for Weapon Names
Post by: Stormkeeper on December 07, 2008, 07:44:05 pm
Here, AlphaOne. The weapon featured in the top two screenshots (http://www.hard-light.net/forums/index.php/topic,25406.msg1173806.html#msg1173806) is my MX-62, but its basically the same thing as the MX-52 except with a 180 degree firing arc and a much higher turn speed.

For the second screenshot, is the one coming straight up of the cruiser.
Title: Re: Ideas for Weapon Names
Post by: Colonol Dekker on December 07, 2008, 08:05:04 pm
GTXW - 40ZS Galactic Experimental Weapon,

Codenamed sandman, A high frequency ray, well above (convnetionally) visible wavelengths callibrated to interrupt brain synapse firing is....umm fired at fighter craft or weak points in capital armour, rendering affected crewmembers and pilots unconcious.

This is useful for yadda yadda reasons... Fullspread deployment pending BETAC amendment.
Title: Re: Ideas for Weapon Names
Post by: FUBAR-BDHR on December 07, 2008, 09:01:05 pm
You could get the same effect strapping kegs to the end for stilettos.   :pimp:

Of course if you miss the target it constitutes alcohol abuse. 
Title: Re: Ideas for Weapon Names
Post by: SypheDMar on December 07, 2008, 10:46:20 pm
GTW Cossack
GTW Toledo
GTW Falcata
GTW Akinakes
GTW Varyag
GTW Arbir

GTM Peltast
GTM Helot
GTM Olifant
GTM Goliath
GTM Bombard
GTW Panzer
Title: Re: Ideas for Weapon Names
Post by: Androgeos Exeunt on December 08, 2008, 02:16:38 am
GVM-69 Phaser - The Phaser is a one-of-a-kind weapon designed by the Vasudans, using the powerplant of a Shivan Mega Laser. It generates a ghostly projectile that flies forwards at high speed, striking several enemies before dissipating. The shape and size of the weapon is determined by the shape and size of the ship it fires. While the projectile does huge shield, hull and subsystem damage, it consumes huge amounts of energy and, for some reason, is incompatible with ships larger than a medium bomber.
Title: Re: Ideas for Weapon Names
Post by: QuantumDelta on November 18, 2009, 06:18:27 pm
GTW-(http://upload.wikimedia.org/math/d/2/4/d245777abca64ece2d5d7ca0d19fddb6.png) - Infinity Big Bang Cannon!
;P Had to